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-rw-r--r--ai/default/default.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 59227e32a..8257b0026 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -133,16 +133,12 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex
const RailVehicleInfo *rvi = RailVehInfo(i);
const Engine* e = GetEngine(i);
- if (e->railtype != railtype ||
- rvi->flags & RVI_WAGON ||
- (rvi->flags & RVI_MULTIHEAD && flag & 1) ||
- !HASBIT(e->player_avail, _current_player) ||
- e->reliability < 0x8A3D) {
+ if (e->railtype != railtype || rvi->flags & RVI_WAGON
+ || !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
continue;
- }
ret = DoCommandByTile(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
- if (!CmdFailed(ret) && ret <= money &&
+ if (!CmdFailed(ret) && (!(_cmd_build_rail_veh_var1&1) || !(flag&1)) && ret <= money &&
_cmd_build_rail_veh_score >= best_veh_score) {
best_veh_score = _cmd_build_rail_veh_score;
best_veh_index = i;