diff options
Diffstat (limited to 'ai')
-rw-r--r-- | ai/default/default.c | 17 | ||||
-rw-r--r-- | ai/trolly/build.c | 13 |
2 files changed, 27 insertions, 3 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 35fc85305..496a17a62 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -177,14 +177,18 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, int32 money, TileIndex til } /* Skip vehicles which can't take our cargo type */ - if (rvi->cargo_type != cargo) continue; + if (rvi->cargo_type != cargo && !CanRefitTo(i, cargo)) continue; /* Rate and compare the engine by speed & capacity */ rating = rvi->max_speed * rvi->capacity; if (rating <= best_veh_rating) continue; ret = DoCommand(tile, i, 0, 0, CMD_BUILD_ROAD_VEH); - if (CmdFailed(ret) || ret > money) continue; + if (CmdFailed(ret)) continue; + + /* Add the cost of refitting */ + if (rvi->cargo_type != cargo) ret += GetRefitCost(i); + if (ret > money) continue; best_veh_rating = rating; best_veh_index = i; @@ -3184,6 +3188,15 @@ static void AiStateBuildRoadVehicles(Player *p) loco_id = _new_vehicle_id; + if (GetVehicle(loco_id)->cargo_type != p->ai.cargo_type) { + /* Cargo type doesn't match, so refit it */ + if (CmdFailed(DoCommand(tile, loco_id, p->ai.cargo_type, DC_EXEC, CMD_REFIT_ROAD_VEH))) { + /* Refit failed... sell the vehicle */ + DoCommand(tile, loco_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH); + return; + } + } + for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) { const AiBuildRec* aib = &p->ai.src + p->ai.order_list_blocks[i]; bool is_pass = ( diff --git a/ai/trolly/build.c b/ai/trolly/build.c index 9c73cc0e2..8583c86fe 100644 --- a/ai/trolly/build.c +++ b/ai/trolly/build.c @@ -246,7 +246,7 @@ EngineID AiNew_PickVehicle(Player *p) int32 ret; /* Skip vehicles which can't take our cargo type */ - if (rvi->cargo_type != p->ainew.cargo) continue; + if (rvi->cargo_type != p->ainew.cargo && !CanRefitTo(i, p->ainew.cargo)) continue; // Is it availiable? // Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY @@ -276,6 +276,17 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2) if (success) { p->ainew.state = AI_STATE_GIVE_ORDERS; p->ainew.veh_id = _new_vehicle_id; + + if (GetVehicle(p->ainew.veh_id)->cargo_type != p->ainew.cargo) { + /* Cargo type doesn't match, so refit it */ + debug("doing refit"); + if (CmdFailed(DoCommand(tile, p->ainew.veh_id, p->ainew.cargo, DC_EXEC, CMD_REFIT_ROAD_VEH))) { + debug("refit failed, selling"); + /* Refit failed, so sell the vehicle */ + DoCommand(tile, p->ainew.veh_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH); + p->ainew.state = AI_STATE_NOTHING; + } + } } else { /* XXX this should be handled more gracefully */ p->ainew.state = AI_STATE_NOTHING; |