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-rw-r--r--ai/default/default.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index c71b0b1cd..dd682581c 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -2165,7 +2165,9 @@ static bool AiRemoveTileAndGoForward(Player *p)
return false;
p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDir(p->ai.cur_dir_a));
return true;
- } else {
+ }
+
+ if (IsBridgeRamp(tile)) {
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
@@ -3697,6 +3699,7 @@ pos_3:
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (!IsTileOwner(tile, _current_player) ||
!IsBridge(tile) ||
+ !IsBridgeRamp(tile) ||
GetBridgeTransportType(tile) != TRANSPORT_RAIL) {
return;
}