diff options
Diffstat (limited to 'ai')
-rw-r--r-- | ai/default/default.c | 8 | ||||
-rw-r--r-- | ai/trolly/trolly.c | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index ef794a9ca..e2971a432 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -2453,7 +2453,7 @@ handle_nocash: order.type = OT_GOTO_STATION; order.flags = 0; - order.dest.station = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule); + order.dest = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule); if (!is_pass && i == 1) order.flags |= OF_UNLOAD; if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) @@ -3185,7 +3185,7 @@ static void AiStateBuildRoadVehicles(Player *p) order.type = OT_GOTO_STATION; order.flags = 0; - order.dest.station = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule); + order.dest = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule); if (!is_pass && i == 1) order.flags |= OF_UNLOAD; if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) @@ -3464,7 +3464,7 @@ static void AiStateBuildAircraftVehicles(Player *p) order.type = OT_GOTO_STATION; order.flags = 0; - order.dest.station = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule); + order.dest = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule); if (!is_pass && i == 1) order.flags |= OF_UNLOAD; if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) @@ -3567,7 +3567,7 @@ static void AiStateRemoveStation(Player *p) in_use = malloc(GetStationArraySize()); memset(in_use, 0, GetStationArraySize()); FOR_ALL_ORDERS(ord) { - if (ord->type == OT_GOTO_STATION) in_use[ord->dest.station] = 1; + if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1; } // Go through all stations and delete those that aren't in use diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index e91c3a171..8ce569d80 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -555,7 +555,7 @@ static bool AiNew_CheckVehicleStation(Player *p, Station *st) const Order *order; FOR_VEHICLE_ORDERS(v, order) { - if (order->type == OT_GOTO_STATION && GetStation(order->dest.station) == st) { + if (order->type == OT_GOTO_STATION && GetStation(order->dest) == st) { // This vehicle has this city in its list count++; } @@ -1192,14 +1192,14 @@ static void AiNew_State_GiveOrders(Player *p) idx = 0; order.type = OT_GOTO_DEPOT; order.flags = OF_UNLOAD; - order.dest.depot = GetDepotByTile(p->ainew.depot_tile)->index; + order.dest = GetDepotByTile(p->ainew.depot_tile)->index; AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); } idx = 0; order.type = OT_GOTO_STATION; order.flags = 0; - order.dest.station = GetStationIndex(p->ainew.to_tile); + order.dest = GetStationIndex(p->ainew.to_tile); if (p->ainew.tbt == AI_TRUCK && p->ainew.to_deliver) order.flags |= OF_FULL_LOAD; AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); @@ -1207,7 +1207,7 @@ static void AiNew_State_GiveOrders(Player *p) idx = 0; order.type = OT_GOTO_STATION; order.flags = 0; - order.dest.station = GetStationIndex(p->ainew.from_tile); + order.dest = GetStationIndex(p->ainew.from_tile); if (p->ainew.tbt == AI_TRUCK && p->ainew.from_deliver) order.flags |= OF_FULL_LOAD; AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); |