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-rw-r--r--ai/default/default.c13
-rw-r--r--ai/trolly/trolly.c6
2 files changed, 10 insertions, 9 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index dd0700fd1..50b5c7674 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -4,6 +4,7 @@
#include "../../openttd.h"
#include "../../functions.h"
#include "../../map.h"
+#include "../../road.h"
#include "../../tile.h"
#include "../../player.h"
#include "../../vehicle.h"
@@ -2506,12 +2507,12 @@ static int32 AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData
if (p->mode == 2) {
if (IsTileType(c, MP_STREET) &&
- (_m[c].m5 & 0xF0) == 0 &&
- (_m[c].m5 & p->attr) != 0) {
+ GetRoadType(c) == ROAD_NORMAL &&
+ (GetRoadBits(c) & p->attr) != 0) {
roadflag |= 2;
// all bits are already built?
- if ((_m[c].m5 & p->attr) == p->attr) continue;
+ if ((GetRoadBits(c) & p->attr) == p->attr) continue;
}
ret = DoCommandByTile(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
@@ -2548,7 +2549,7 @@ clear_town_stuff:;
if (GetTileSlope(c, NULL) != 0) return CMD_ERROR;
- if (!IsTileType(c, MP_STREET) || (_m[c].m5 & 0xF0) != 0) {
+ if (!IsTileType(c, MP_STREET) || GetRoadType(c) != ROAD_NORMAL) {
ret = DoCommandByTile(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
}
@@ -2726,7 +2727,7 @@ static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint leng
if (dist <= a->best_dist) {
TileIndex tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
- if (IsTileType(tile2, MP_STREET) && GB(_m[tile2].m5, 4, 4) == 0) {
+ if (IsTileType(tile2, MP_STREET) && GetRoadType(tile2) == ROAD_NORMAL) {
a->best_dist = dist;
a->best_tile = tile;
a->best_track = track;
@@ -3631,7 +3632,7 @@ pos_3:
if (IsLevelCrossing(tile)) goto is_rail_crossing;
- if ((_m[tile].m5 & 0xF0) == 0x20) { // depot
+ if (GetRoadType(tile) == ROAD_DEPOT) {
uint dir;
// Check if there are any stations around.
diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c
index c46324cd0..30eda929e 100644
--- a/ai/trolly/trolly.c
+++ b/ai/trolly/trolly.c
@@ -21,6 +21,7 @@
#include "../../openttd.h"
#include "../../debug.h"
#include "../../functions.h"
+#include "../../road.h"
#include "../../table/strings.h"
#include "../../map.h"
#include "../../tile.h"
@@ -793,8 +794,7 @@ static void AiNew_State_FindDepot(Player *p)
tile = p->ainew.path_info.route[i];
for (j = 0; j < 4; j++) {
if (IsTileType(tile + TileOffsByDir(j), MP_STREET)) {
- // Its a street, test if it is a depot
- if (_m[tile + TileOffsByDir(j)].m5 & 0x20) {
+ if (GetRoadType(tile + TileOffsByDir(j)) == ROAD_DEPOT) {
// We found a depot, is it ours? (TELL ME!!!)
if (IsTileOwner(tile + TileOffsByDir(j), _current_player)) {
// Now, is it pointing to the right direction.........
@@ -1100,7 +1100,7 @@ static void AiNew_State_BuildDepot(Player *p)
int res = 0;
assert(p->ainew.state == AI_STATE_BUILD_DEPOT);
- if (IsTileType(p->ainew.depot_tile, MP_STREET) && _m[p->ainew.depot_tile].m5 & 0x20) {
+ if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadType(p->ainew.depot_tile) == ROAD_DEPOT) {
if (IsTileOwner(p->ainew.depot_tile, _current_player)) {
// The depot is already builded!
p->ainew.state = AI_STATE_BUILD_VEHICLE;