diff options
Diffstat (limited to 'ai')
-rw-r--r-- | ai/default/default.c | 4 | ||||
-rw-r--r-- | ai/trolly/trolly.c | 16 |
2 files changed, 10 insertions, 10 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 496a17a62..f21a9174a 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -3586,8 +3586,8 @@ static void AiStateRemoveStation(Player *p) p->ai.state = AIS_1; // Get a list of all stations that are in use by a vehicle - in_use = malloc(GetStationArraySize()); - memset(in_use, 0, GetStationArraySize()); + in_use = malloc(GetMaxStationIndex() + 1); + memset(in_use, 0, GetMaxStationIndex() + 1); FOR_ALL_ORDERS(ord) { if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1; } diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index 26a7172ff..23a700b06 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -377,9 +377,9 @@ static void AiNew_State_LocateRoute(Player *p) if (p->ainew.temp == -1) { // First, we pick a random spot to search from if (p->ainew.from_type == AI_CITY) { - p->ainew.temp = AI_RandomRange(GetTownArraySize()); + p->ainew.temp = AI_RandomRange(GetMaxTownIndex() + 1); } else { - p->ainew.temp = AI_RandomRange(GetIndustryArraySize()); + p->ainew.temp = AI_RandomRange(GetMaxIndustryIndex() + 1); } } @@ -389,9 +389,9 @@ static void AiNew_State_LocateRoute(Player *p) // to try again p->ainew.temp++; if (p->ainew.from_type == AI_CITY) { - if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0; + if (p->ainew.temp > GetMaxTownIndex()) p->ainew.temp = 0; } else { - if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0; + if (p->ainew.temp > GetMaxIndustryIndex()) p->ainew.temp = 0; } // Don't do an attempt if we are trying the same id as the last time... @@ -413,9 +413,9 @@ static void AiNew_State_LocateRoute(Player *p) if (p->ainew.temp == -1) { // First, we pick a random spot to search to if (p->ainew.to_type == AI_CITY) { - p->ainew.temp = AI_RandomRange(GetTownArraySize()); + p->ainew.temp = AI_RandomRange(GetMaxTownIndex() + 1); } else { - p->ainew.temp = AI_RandomRange(GetIndustryArraySize()); + p->ainew.temp = AI_RandomRange(GetMaxIndustryIndex() + 1); } } @@ -529,9 +529,9 @@ static void AiNew_State_LocateRoute(Player *p) // to try again p->ainew.temp++; if (p->ainew.to_type == AI_CITY) { - if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0; + if (p->ainew.temp > GetMaxTownIndex()) p->ainew.temp = 0; } else { - if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0; + if (p->ainew.temp > GetMaxIndustryIndex()) p->ainew.temp = 0; } // Don't do an attempt if we are trying the same id as the last time... |