diff options
Diffstat (limited to 'ai/trolly')
-rw-r--r-- | ai/trolly/build.c | 6 | ||||
-rw-r--r-- | ai/trolly/trolly.c | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/ai/trolly/build.c b/ai/trolly/build.c index f90336f20..ff2158395 100644 --- a/ai/trolly/build.c +++ b/ai/trolly/build.c @@ -166,7 +166,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla PathFinderInfo->position++; // TODO: problems! if (CmdFailed(cost)) { - DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be build!"); + DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!"); return 0; } return cost; @@ -177,7 +177,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla PathFinderInfo->position++; // TODO: problems! if (CmdFailed(cost)) { - DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be build!"); + DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!"); return 0; } return cost; @@ -201,7 +201,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla // Currently, we ignore CMD_ERRORs! if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) { // Problem.. let's just abort it all! - DEBUG(ai,0)("Darn, the route could not be builded.. aborting!"); + DEBUG(ai,0)("Darn, the route could not be built.. aborting!"); p->ainew.state = AI_STATE_NOTHING; return 0; } diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index d952975b9..26a7172ff 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -993,7 +993,7 @@ static void AiNew_State_BuildStation(Player *p) p->ainew.state = AI_STATE_BUILD_PATH; } if (CmdFailed(res)) { - DEBUG(ai,0)("[AiNew - BuildStation] Strange but true... station can not be build!"); + DEBUG(ai,0)("[AiNew - BuildStation] Strange but true... station can not be built!"); p->ainew.state = AI_STATE_NOTHING; // If the first station _was_ build, destroy it if (p->ainew.temp != 0) @@ -1122,7 +1122,7 @@ static void AiNew_State_BuildDepot(Player *p) res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC); if (CmdFailed(res)) { - DEBUG(ai,0)("[AiNew - BuildDepot] Strange but true... depot can not be build!"); + DEBUG(ai,0)("[AiNew - BuildDepot] Strange but true... depot can not be built!"); p->ainew.state = AI_STATE_NOTHING; return; } |