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-rw-r--r--ai/trolly/build.c3
-rw-r--r--ai/trolly/pathfinder.c2
2 files changed, 2 insertions, 3 deletions
diff --git a/ai/trolly/build.c b/ai/trolly/build.c
index 1f56213e0..235166cab 100644
--- a/ai/trolly/build.c
+++ b/ai/trolly/build.c
@@ -239,8 +239,7 @@ int AiNew_PickVehicle(Player *p)
if (!CmdFailed(ret)) break;
}
// We did not find a vehicle :(
- if (CmdFailed(ret)) return -1;
- return i;
+ return CmdFailed(ret) ? -1 : i;
}
}
diff --git a/ai/trolly/pathfinder.c b/ai/trolly/pathfinder.c
index 79d1dfc53..1ac4d49cb 100644
--- a/ai/trolly/pathfinder.c
+++ b/ai/trolly/pathfinder.c
@@ -485,7 +485,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
// First, see if we are on diagonal path, that is better than straight path
- if (dir1 > 1) { res -= AI_PATHFINDER_DIAGONAL_BONUS; }
+ if (dir1 > 1) res -= AI_PATHFINDER_DIAGONAL_BONUS;
// First see if they are different
if (dir1 != dir2) {