diff options
Diffstat (limited to 'ai/trolly/trolly.c')
-rw-r--r-- | ai/trolly/trolly.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index ea41cdac3..7d3398cec 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -379,9 +379,9 @@ static void AiNew_State_LocateRoute(Player *p) if (p->ainew.temp == -1) { // First, we pick a random spot to search from if (p->ainew.from_type == AI_CITY) { - p->ainew.temp = AI_RandomRange(_total_towns); + p->ainew.temp = AI_RandomRange(GetTownArraySize()); } else { - p->ainew.temp = AI_RandomRange(_total_industries); + p->ainew.temp = AI_RandomRange(GetIndustryArraySize()); } } @@ -391,9 +391,9 @@ static void AiNew_State_LocateRoute(Player *p) // to try again p->ainew.temp++; if (p->ainew.from_type == AI_CITY) { - if (p->ainew.temp >= (int)_total_towns) p->ainew.temp = 0; + if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0; } else { - if (p->ainew.temp >= _total_industries) p->ainew.temp = 0; + if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0; } // Don't do an attempt if we are trying the same id as the last time... @@ -415,9 +415,9 @@ static void AiNew_State_LocateRoute(Player *p) if (p->ainew.temp == -1) { // First, we pick a random spot to search to if (p->ainew.to_type == AI_CITY) { - p->ainew.temp = AI_RandomRange(_total_towns); + p->ainew.temp = AI_RandomRange(GetTownArraySize()); } else { - p->ainew.temp = AI_RandomRange(_total_industries); + p->ainew.temp = AI_RandomRange(GetIndustryArraySize()); } } @@ -531,9 +531,9 @@ static void AiNew_State_LocateRoute(Player *p) // to try again p->ainew.temp++; if (p->ainew.to_type == AI_CITY) { - if (p->ainew.temp >= (int)_total_towns) p->ainew.temp = 0; + if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0; } else { - if (p->ainew.temp >= _total_industries) p->ainew.temp = 0; + if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0; } // Don't do an attempt if we are trying the same id as the last time... |