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-rw-r--r--ai/default/default.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index f154aec8a..3c8264604 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -3183,14 +3183,15 @@ static void AiStateBuildRoadVehicles(Player *p)
const AiDefaultBlockData *ptr;
TileIndex tile;
uint loco_id;
- int veh, i;
+ EngineID veh;
+ int i;
ptr = _road_default_block_data[p->ai.src.cur_building_rule]->data;
for(;ptr->mode != 0;ptr++) {}
tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
veh = AiChooseRoadVehToBuild(p->ai.cargo_type, p->player_money, tile);
- if (veh == -1) {
+ if (veh == INVALID_ENGINE) {
p->ai.state = AIS_0;
return;
}