diff options
Diffstat (limited to 'ai.c')
-rw-r--r-- | ai.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -116,7 +116,7 @@ static void AiStateVehLoop(Player *p) p->ai.state_counter = 0; } -static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag) +static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile) { int best_veh_index = -1; byte best_veh_score = 0; @@ -131,7 +131,7 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag) || !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) continue; - r = DoCommandByTile(0, i, 0, 0, CMD_BUILD_RAIL_VEHICLE); + r = DoCommandByTile(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE); if (r != CMD_ERROR && (!(_cmd_build_rail_veh_var1&1) || !(flag&1)) && r <= money && @@ -238,7 +238,7 @@ static int AiChooseTrainToReplaceWith(Player *p, Vehicle *v) } // XXX: check if a wagon - return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0); + return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile); } static int AiChooseShipToReplaceWith(Player *p, Vehicle *v) @@ -2393,7 +2393,7 @@ static void AiStateBuildRailVeh(Player *p) } // Which locomotive to build? - veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0); + veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0, tile); if (veh == -1) { handle_nocash: // after a while, if AI still doesn't have cash, get out of this block by selling the wagons. |