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-rw-r--r--ai.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/ai.c b/ai.c
index 5e3d9e2bd..2a1132993 100644
--- a/ai.c
+++ b/ai.c
@@ -284,7 +284,7 @@ static void AiHandleReplaceTrain(Player *p)
uint tile;
// wait until the vehicle reaches the depot.
- if (!IsTrainDepotTile(v->tile) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
+ if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
AiHandleGotoDepot(p, CMD_TRAIN_GOTO_DEPOT);
return;
}
@@ -312,7 +312,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
int veh;
uint tile;
- if (!IsRoadDepotTile(v->tile) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) {
+ if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) {
AiHandleGotoDepot(p, CMD_SEND_ROADVEH_TO_DEPOT);
return;
}
@@ -3561,7 +3561,7 @@ static void AiStateSellVeh(Player *p)
if (v->owner == _current_player) {
if (v->type == VEH_Train) {
- if (!IsTrainDepotTile(v->tile) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
+ if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
if (v->current_order.type != OT_GOTO_DEPOT)
DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_TRAIN_GOTO_DEPOT);
goto going_to_depot;
@@ -3571,7 +3571,7 @@ static void AiStateSellVeh(Player *p)
DoCommandByTile(v->tile, v->index, 1, DC_EXEC, CMD_SELL_RAIL_WAGON);
} else if (v->type == VEH_Road) {
- if (!IsRoadDepotTile(v->tile) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) {
+ if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) {
if (v->current_order.type != OT_GOTO_DEPOT)
DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SEND_ROADVEH_TO_DEPOT);
goto going_to_depot;