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Diffstat (limited to 'COMPILING.md')
-rw-r--r-- | COMPILING.md | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/COMPILING.md b/COMPILING.md index 4e573f012..06f54262e 100644 --- a/COMPILING.md +++ b/COMPILING.md @@ -78,6 +78,8 @@ files himself via the `ZERO_CHECK` project. ## All other platforms Minimum required version of CMake is 3.9. +By default this produces a Debug build with assertations enabled. +This is a far slower build than release builds. ```bash mkdir build @@ -89,6 +91,25 @@ make For more information on how to use CMake (including how to make Release builds), we urge you to read [their excellent manual](https://cmake.org/cmake/help/latest/guide/user-interaction/index.html). +## CMake Options + +Via CMake, several options can be influenced to get different types of +builds. + +- `-DCMAKE_BUILD_TYPE=RelWithDebInfo`: build a release build. This is + significant faster than a debug build, but has far less useful information + in case of a crash. +- `-DOPTION_DEDICATED=ON`: build OpenTTD without a GUI. Useful if you are + running a headless server, as it requires less libraries to operate. +- `-DOPTION_USE_ASSERTS=OFF`: disable asserts. Use with care, as assert + statements capture early signs of trouble. Release builds have them + disabled by default. +- `-DOPTION_USE_THREADS=OFF`: disable the use of threads. This will block + the interface in many places, and in general gives a worse experience of + the game. Use with care. +- `-DOPTION_TOOLS_ONLY=ON`: only build tools like `strgen`. Does not build + the game itself. Useful for cross-compiling. + ## Supported compilers Every compiler that is supported by CMake and supports C++17, should be |