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-rw-r--r--src/blitter/factory.hpp16
-rw-r--r--src/video/cocoa/fullscreen.mm9
2 files changed, 20 insertions, 5 deletions
diff --git a/src/blitter/factory.hpp b/src/blitter/factory.hpp
index b33c9e5a9..304d73832 100644
--- a/src/blitter/factory.hpp
+++ b/src/blitter/factory.hpp
@@ -10,6 +10,10 @@
#include "../string_func.h"
#include <map>
+#if defined(WITH_COCOA)
+bool QZ_CanDisplay8bpp();
+#endif /* defined(WITH_COCOA) */
+
/**
* The base factory, keeping track of all blitters.
*/
@@ -77,13 +81,15 @@ public:
{
const char *default_blitter = "8bpp-optimized";
-#if defined(__APPLE__)
- /* MacOS X 10.5 removed 8bpp fullscreen support.
- * Because of this we will pick 32bpp by default */
- if (MacOSVersionIsAtLeast(10, 5, 0)) {
+#if defined(WITH_COCOA)
+ /* Some people reported lack of fullscreen support in 8 bpp mode.
+ * While we prefer 8 bpp since it's faster, we will still have to test for support. */
+ if (!QZ_CanDisplay8bpp()) {
+ /* The main display can't go to 8 bpp fullscreen mode.
+ * We will have to switch to 32 bpp by default. */
default_blitter = "32bpp-anim";
}
-#endif /* defined(__APPLE__) */
+#endif /* defined(WITH_COCOA) */
if (GetBlitters().size() == 0) return NULL;
const char *bname = (StrEmpty(name)) ? default_blitter : name;
diff --git a/src/video/cocoa/fullscreen.mm b/src/video/cocoa/fullscreen.mm
index d7f542009..d24a3704e 100644
--- a/src/video/cocoa/fullscreen.mm
+++ b/src/video/cocoa/fullscreen.mm
@@ -155,6 +155,15 @@ uint QZ_ListModes(OTTD_Point* modes, uint max_modes, CGDirectDisplayID display_i
return count;
}
+/* Small function to test if the main display can display 8 bpp in fullscreen */
+bool QZ_CanDisplay8bpp()
+{
+ OTTD_Point p;
+
+ /* We want to know if 8 bpp is possible in fullscreen and not anything about resolutions.
+ * Because of this we want to fill a list of 1 resolution of 8 bpp on display 0 (main) and return if we found one. */
+ return QZ_ListModes(&p, 1, 0, 8);
+}
class FullscreenSubdriver: public CocoaSubdriver {
int display_width;