diff options
-rw-r--r-- | src/group_gui.cpp | 16 | ||||
-rw-r--r-- | src/lang/english.txt | 3 | ||||
-rw-r--r-- | src/settings.cpp | 2 | ||||
-rw-r--r-- | src/variables.h | 2 | ||||
-rw-r--r-- | src/vehicle_gui.cpp | 7 |
5 files changed, 25 insertions, 5 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp index 7b994af9d..dff1f0ea0 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -329,7 +329,7 @@ static void GroupWndProc(Window *w, WindowEvent *e) SetVScroll2Count(w, gv->l.list_length); /* Disable all lists management button when the list is empty */ - SetWindowWidgetsDisabledState(w, gv->l.list_length == 0, + SetWindowWidgetsDisabledState(w, gv->l.list_length == 0 || _local_player != owner, GRP_WIDGET_STOP_ALL, GRP_WIDGET_START_ALL, GRP_WIDGET_MANAGE_VEHICLES, @@ -337,12 +337,24 @@ static void GroupWndProc(Window *w, WindowEvent *e) WIDGET_LIST_END); /* Disable the group specific function when we select the default group or all vehicles */ - SetWindowWidgetsDisabledState(w, IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel), + SetWindowWidgetsDisabledState(w, IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel) || _local_player != owner, GRP_WIDGET_DELETE_GROUP, GRP_WIDGET_RENAME_GROUP, GRP_WIDGET_REPLACE_PROTECTION, WIDGET_LIST_END); + /* Disable remaining buttons for non-local player + * Needed while changing _local_player, eg. by cheats + * All procedures (eg. move vehicle to another group) + * verify, whether you are the owner of the vehicle, + * so it doesn't have to be disabled + */ + SetWindowWidgetsDisabledState(w, _local_player != owner, + GRP_WIDGET_CREATE_GROUP, + GRP_WIDGET_AVAILABLE_VEHICLES, + WIDGET_LIST_END); + + /* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption We list all vehicles or ungrouped vehicles */ if (IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel)) { diff --git a/src/lang/english.txt b/src/lang/english.txt index 3cdf33a7f..bed65615b 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1111,6 +1111,9 @@ STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_OFF :Off STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1} STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING1} +STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_OFF :Off +STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_OWN :Own company +STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_ALL :All companies STR_CONFIG_PATCHES_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING1} STR_CONFIG_PATCHES_LOADING_INDICATORS_OFF :Off STR_CONFIG_PATCHES_LOADING_INDICATORS_OWN :Own company diff --git a/src/settings.cpp b/src/settings.cpp index b0a1eb33d..3aaa7941b 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1353,7 +1353,7 @@ const SettingDesc _patch_settings[] = { SDT_VAR(Patches,right_mouse_btn_emulation,SLE_UINT8,S,MS,0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL), #endif SDT_BOOL(Patches, pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL), - SDT_BOOL(Patches, advanced_vehicle_list, S, 0, true, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL), + SDT_VAR(Patches,advanced_vehicle_list,SLE_UINT8,S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS,NULL), SDT_BOOL(Patches, timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL), SDT_VAR(Patches, loading_indicators, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen), SDT_VAR(Patches, default_rail_type, SLE_UINT8, S,MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL), diff --git a/src/variables.h b/src/variables.h index 1cc576075..58510ed98 100644 --- a/src/variables.h +++ b/src/variables.h @@ -129,7 +129,7 @@ struct Patches { bool measure_tooltip; // Show a permanent tooltip when dragging tools byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team - bool advanced_vehicle_list; // Use the "advanced" vehicle list + uint8 advanced_vehicle_list; // Use the "advanced" vehicle list uint8 loading_indicators; // Show loading indicators uint8 default_rail_type; ///< The default rail type for the rail GUI diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 7f9dac2b2..16f42465b 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1240,7 +1240,12 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, Vehicle void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type) { - if (player == _local_player && _patches.advanced_vehicle_list) { + /* If _patches.advanced_vehicle_list > 1, display the Advanced list + * if _patches.advanced_vehicle_list == 1, display Advanced list only for local player + * if _ctrl_pressed, do the opposite action (Advanced list x Normal list) + */ + + if ((_patches.advanced_vehicle_list > (player != _local_player)) != _ctrl_pressed) { ShowPlayerGroup(player, vehicle_type); } else { ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0); |