diff options
-rw-r--r-- | genworld_gui.c | 74 |
1 files changed, 18 insertions, 56 deletions
diff --git a/genworld_gui.c b/genworld_gui.c index f9973a9b9..36f7473a5 100644 --- a/genworld_gui.c +++ b/genworld_gui.c @@ -94,16 +94,12 @@ const Widget _generate_landscape_widgets[] = { { WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, STR_NULL, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer -{ WWT_EMPTY, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL, STR_NULL}, -//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, STR_NULL, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL, STR_NULL}, -//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator -//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, STR_NULL, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 210, 221, STR_NULL, STR_NULL}, -//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type -//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 228, 239, STR_NULL, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 228, 239, STR_NULL, STR_NULL}, -//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity +{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator +{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type +{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 228, 239, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity { WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, STR_NULL, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225, STR_NULL}, // Map smoothness { WIDGETS_END}, @@ -211,21 +207,9 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break; case WE_PAINT: - /* TODO -- Above and below you see some lines commented out with '//' in - * front of it. This is because currently the widget system can't handle - * more than 32 widgets per window, and we need 34. Therefor we draw - * parts of the widgets manually below, reducing the number to 32. - * Of course someone is already hard working to replace the system with - * one that can scale past the 32 limit. When this is done you should - * re-enable the lines and remove the ones that came instead. Better, - * revert revision 5817 (from TGP branch), and you should be just fine. - * If you have any questions about it, bug TrueLight. - */ - /* You can't select smoothness if not terragenesis */ -// if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 32 | 1 << 33); - SetWindowWidgetDisabledState(w, 30, _patches_newgame.land_generator == 0); - SetWindowWidgetDisabledState(w, 31, _patches_newgame.land_generator == 0); + SetWindowWidgetDisabledState(w, 32, _patches_newgame.land_generator == 0); + SetWindowWidgetDisabledState(w, 33, _patches_newgame.land_generator == 0); /* Disable snowline if not hilly */ SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY); /* Disable town and industry in SE */ @@ -276,24 +260,15 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, 0x10); if (mode == GLWP_GENERATE) { - /* TODO -- Remove next 2 lines if 32 widget limit is removed */ - DrawFrameRect(114, 174, 219, 185, 12, 0); - DrawString(222, 175, STR_0225, 0x10); DrawString( 12, 175, STR_LAND_GENERATOR, 0); DrawString(118, 175, landscape[_patches_newgame.land_generator], 0x10); DrawString( 12, 193, STR_TREE_PLACER, 0); DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], 0x10); - /* TODO -- Remove next 2 lines if 32 widget limit is removed */ - DrawFrameRect(114, 210, 219, 221, 12, 0); - DrawString(222, 211, STR_0225, 0x10); DrawString( 12, 211, STR_TERRAIN_TYPE, 0); DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], 0x10); - /* TODO -- Remove next 2 lines if 32 widget limit is removed */ - DrawFrameRect(114, 228, 219, 239, 12, 0); - DrawString(222, 229, STR_0225, 0x10); DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, 0); DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], 0x10); @@ -316,9 +291,6 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) SetDParam(0, _heightmap_str); DrawStringTruncated(114, 91, STR_ORANGE, 0x10, 326 - 114 - GetStringBoundingBox(buffer).width - 5); - /* TODO -- Remove next 2 lines if 32 widget limit is removed */ - DrawFrameRect(114, 196, 219, 207, 12, 0); - DrawString(222, 197, STR_0225, 0x10); DrawString( 12, 197, STR_TREE_PLACER, 0); DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], 0x10); @@ -394,28 +366,21 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) case 24: case 25: // Tree placer ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0); break; -// case 26: case 27: // Landscape generator OR Heightmap rotation - case 27: + case 26: case 27: // Landscape generator OR Heightmap rotation if (mode == GLWP_HEIGHTMAP) { ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0); } else { ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0); } break; -// case 28: case 29: // Terrain type - case 28: -// ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0); - ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 28, 0, 0); + case 28: case 29: // Terrain type + ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0); break; -// case 30: case 31: // Water quantity - case 29: -// ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0); - ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 29, 0, 0); + case 30: case 31: // Water quantity + ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0); break; -// case 32: case 33: // Map smoothness - case 30: case 31: -// ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0); - ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 31, 0, 0); + case 32: case 33: // Map smoothness + ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0); break; } break; @@ -463,20 +428,17 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) _patches_newgame.land_generator = e->we.dropdown.index; } break; -// case 29: - case 28: + case 29: _opt_newgame.diff.terrain_type = e->we.dropdown.index; if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); break; -// case 31: - case 29: + case 31: _opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index; if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); break; -// case 33: - case 31: + case 33: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break; } |