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-rw-r--r--clear_cmd.c14
-rw-r--r--economy.c2
-rw-r--r--industry_cmd.c6
-rw-r--r--landscape.c4
-rw-r--r--main_gui.c4
-rw-r--r--misc_cmd.c3
-rw-r--r--news_gui.c2
-rw-r--r--players.c5
-rw-r--r--roadveh_cmd.c10
-rw-r--r--saveload.c8
-rw-r--r--ship_cmd.c10
-rw-r--r--strings.c4
-rw-r--r--town_cmd.c23
-rw-r--r--train_cmd.c28
-rw-r--r--tunnelbridge_cmd.c13
-rw-r--r--unmovable_cmd.c13
16 files changed, 74 insertions, 75 deletions
diff --git a/clear_cmd.c b/clear_cmd.c
index 38f1ccd68..7d0227f64 100644
--- a/clear_cmd.c
+++ b/clear_cmd.c
@@ -742,7 +742,7 @@ static void TileLoop_Clear(TileIndex tile)
}
/* did overflow, so continue */
} else {
- m5 = ((byte)Random() > 21) ? (2) : (6);
+ m5 = (GB(Random(), 0, 8) > 21) ? 2 : 6;
}
m5++;
} else if (_game_mode != GM_EDITOR) {
@@ -767,29 +767,27 @@ static void TileLoop_Clear(TileIndex tile)
void GenerateClearTile(void)
{
- int i,j;
+ uint i;
TileIndex tile;
- uint32 r;
/* add hills */
i = ScaleByMapSize((Random() & 0x3FF) + 0x400);
do {
tile = RandomTile();
- if (IsTileType(tile, MP_CLEAR))
- _m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (1<<2));
+ if (IsTileType(tile, MP_CLEAR)) SB(_m[tile].m5, 2, 2, 1);
} while (--i);
/* add grey squares */
i = ScaleByMapSize((Random() & 0x7F) + 0x80);
do {
- r = Random();
+ uint32 r = Random();
tile = RandomTileSeed(r);
if (IsTileType(tile, MP_CLEAR)) {
- j = GB(r, 16, 4) + 5;
+ uint j = GB(r, 16, 4) + 5;
for(;;) {
TileIndex tile_new;
- _m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (2<<2));
+ SB(_m[tile].m5, 2, 2, 2);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDir(Random() & 3);
diff --git a/economy.c b/economy.c
index 1ae1cc5ed..cc989a87c 100644
--- a/economy.c
+++ b/economy.c
@@ -787,7 +787,7 @@ void StartupEconomy(void)
_economy.infl_amount = _opt.diff.initial_interest;
_economy.infl_amount_pr = max(0, _opt.diff.initial_interest - 1);
_economy.max_loan_unround = _economy.max_loan = _opt.diff.max_loan * 1000;
- _economy.fluct = (byte)(Random()) + 168;
+ _economy.fluct = GB(Random(), 0, 8) + 168;
}
Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode)
diff --git a/industry_cmd.c b/industry_cmd.c
index b24922025..8c03d6341 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -960,8 +960,8 @@ static void PlantFarmField(TileIndex tile)
/* determine field size */
r = (Random() & 0x303) + 0x404;
if (_opt.landscape == LT_HILLY) r += 0x404;
- size_x = (byte)r;
- size_y = r >> 8;
+ size_x = GB(r, 0, 8);
+ size_y = GB(r, 8, 8);
/* offset tile to match size */
tile -= TileDiffXY(size_x / 2, size_y / 2);
@@ -977,7 +977,7 @@ static void PlantFarmField(TileIndex tile)
/* determine type of field */
r = Random();
type = ((r & 0xE0) | 0xF);
- type2 = ((byte)(r >> 8) * 9) >> 8;
+ type2 = GB(r, 8, 8) * 9 >> 8;
/* make field */
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
diff --git a/landscape.c b/landscape.c
index 2d6b772e8..b1de88086 100644
--- a/landscape.c
+++ b/landscape.c
@@ -685,8 +685,8 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
uint32 r = Random();
return TILE_MASK(TileXY(
- TileX(a) + ((byte)r * rn * 2 >> 8) - rn,
- TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn
+ TileX(a) + (GB(r, 0, 8) * rn * 2 >> 8) - rn,
+ TileY(a) + (GB(r, 8, 8) * rn * 2 >> 8) - rn
));
}
diff --git a/main_gui.c b/main_gui.c
index 244cb2be0..3abb9cc65 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -502,7 +502,7 @@ static void MenuWndProc(Window *w, WindowEvent *e)
do {
if (sel== 0) GfxFillRect(x, y, x + eo, y+9, 0);
- DrawString(x + 2, y, (StringID)(string + (chk&1)), (byte)(sel==0?(byte)0xC:(byte)0x10));
+ DrawString(x + 2, y, string + (chk & 1), sel == 0 ? 0xC : 0x10);
y += 10;
string += inc;
chk >>= 1;
@@ -642,7 +642,7 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e)
SetDParam(1, p->name_2);
SetDParam(2, GetPlayerNameString(p->index, 3));
- color = (byte)((p->index==sel) ? 0xC : 0x10);
+ color = (p->index == sel) ? 0xC : 0x10;
if (chk&1) color = 14;
DrawString(x + 19, y, STR_7021, color);
diff --git a/misc_cmd.c b/misc_cmd.c
index 5e5926064..1b087b498 100644
--- a/misc_cmd.c
+++ b/misc_cmd.c
@@ -32,9 +32,10 @@ int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p, *pp;
- byte colour = (byte)p2;
+ byte colour;
if (p2 >= 16) return CMD_ERROR; // max 16 colours
+ colour = p2;
p = GetPlayer(_current_player);
diff --git a/news_gui.c b/news_gui.c
index 08d284304..3886879cf 100644
--- a/news_gui.c
+++ b/news_gui.c
@@ -579,7 +579,7 @@ static void DrawNewsString(int x, int y, uint16 color, const NewsItem *ni, uint
/* Copy the just gotten string to another buffer to remove any formatting
* from it such as big fonts, etc. */
for (ptr = buffer, dest = buffer2; *ptr != '\0'; ptr++) {
- if ((byte)*ptr == '\r') {
+ if (*ptr == '\r') {
dest[0] = dest[1] = dest[2] = dest[3] = ' ';
dest += 4;
} else if ((byte)*ptr >= ' ' && ((byte)*ptr < 0x88 || (byte)*ptr >= 0x99)) {
diff --git a/players.c b/players.c
index 4478812e8..6fb7e5cd5 100644
--- a/players.c
+++ b/players.c
@@ -180,10 +180,9 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
void InvalidatePlayerWindows(Player *p)
{
- uint pid = p->index;
- if ( (byte)pid == _local_player)
- InvalidateWindow(WC_STATUS_BAR, 0);
+ PlayerID pid = p->index;
+ if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
InvalidateWindow(WC_FINANCES, pid);
}
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index 2fad4cdb6..293d2004e 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -449,10 +449,10 @@ static void UpdateRoadVehDeltaXY(Vehicle *v)
};
#undef MKIT
uint32 x = _delta_xy_table[v->direction];
- v->x_offs = (byte)x;
- v->y_offs = (byte)(x>>=8);
- v->sprite_width = (byte)(x>>=8);
- v->sprite_height = (byte)(x>>=8);
+ v->x_offs = GB(x, 0, 8);
+ v->y_offs = GB(x, 8, 8);
+ v->sprite_width = GB(x, 16, 8);
+ v->sprite_height = GB(x, 24, 8);
}
static void ClearCrashedStation(Vehicle *v)
@@ -927,7 +927,7 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
if (v->u.road.state >= 32 || (v->u.road.state&7) > 1 )
return;
- tt = (byte)(GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F);
+ tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
if ((tt & 3) == 0)
return;
if ((tt & 0x3C) != 0)
diff --git a/saveload.c b/saveload.c
index 3c561f821..bef3ef6f9 100644
--- a/saveload.c
+++ b/saveload.c
@@ -123,14 +123,14 @@ static inline uint64 SlReadUint64(void)
static inline void SlWriteUint16(uint16 v)
{
- SlWriteByte((byte)(v >> 8));
- SlWriteByte((byte)v);
+ SlWriteByte(GB(v, 8, 8));
+ SlWriteByte(GB(v, 0, 8));
}
static inline void SlWriteUint32(uint32 v)
{
- SlWriteUint16((uint16)(v >> 16));
- SlWriteUint16((uint16)v);
+ SlWriteUint16(GB(v, 16, 16));
+ SlWriteUint16(GB(v, 0, 16));
}
static inline void SlWriteUint64(uint64 x)
diff --git a/ship_cmd.c b/ship_cmd.c
index d7459d0bb..a0c3d7e10 100644
--- a/ship_cmd.c
+++ b/ship_cmd.c
@@ -312,10 +312,10 @@ static void UpdateShipDeltaXY(Vehicle *v, int dir)
};
#undef MKIT
uint32 x = _delta_xy_table[dir];
- v->x_offs = (byte)x;
- v->y_offs = (byte)(x>>=8);
- v->sprite_width = (byte)(x>>=8);
- v->sprite_height = (byte)(x>>=8);
+ v->x_offs = GB(x, 0, 8);
+ v->y_offs = GB(x, 8, 8);
+ v->sprite_width = GB(x, 16, 8);
+ v->sprite_height = GB(x, 24, 8);
}
static void RecalcShipStuff(Vehicle *v)
@@ -532,7 +532,7 @@ static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIn
/* if we reach this position, there's two paths of equal value so far.
* pick one randomly. */
- r = (byte)Random();
+ r = GB(Random(), 0, 8);
if (_pick_shiptrack_table[i] == ship_dir) r += 80;
if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
if (r <= 127) goto bad;
diff --git a/strings.c b/strings.c
index 756290940..0620ccd2c 100644
--- a/strings.c
+++ b/strings.c
@@ -893,12 +893,12 @@ static char *GenPresidentName(char *buff, uint32 x)
{
uint i, base, num;
- buff[0] = _initial_name_letters[(sizeof(_initial_name_letters) * (byte)x) >> 8];
+ buff[0] = _initial_name_letters[sizeof(_initial_name_letters) * GB(x, 0, 8) >> 8];
buff[1] = '.';
buff[2] = ' '; // Insert a space after initial and period "I. Firstname" instead of "I.Firstname"
buff += 3;
- i = ((sizeof(_initial_name_letters) + 35) * (byte)(x >> 8)) >> 8;
+ i = (sizeof(_initial_name_letters) + 35) * GB(x, 8, 8) >> 8;
if (i < sizeof(_initial_name_letters)) {
buff[0] = _initial_name_letters[i];
buff[1] = '.';
diff --git a/town_cmd.c b/town_cmd.c
index 77a0a2403..4e92e886d 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -92,7 +92,7 @@ static void DrawTile_Town(TileInfo *ti)
/* Retrieve pointer to the draw town tile struct */
{
/* this "randomizes" on the (up to) 4 variants of a building */
- byte gfx = (byte)_m[ti->tile].m4;
+ byte gfx = _m[ti->tile].m4;
byte stage = _m[ti->tile].m3 >> 6;
uint variant;
variant = ti->x >> 4;
@@ -304,16 +304,20 @@ static void TileLoop_Town(TileIndex tile)
r = Random();
- if ( (byte)r < _housetype_population[house] ) {
- uint amt = ((byte)r >> 3) + 1, moved;
+ if (GB(r, 0, 8) < _housetype_population[house]) {
+ uint amt = GB(r, 0, 8) / 8 + 1;
+ uint moved;
+
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
t->new_max_pass += amt;
moved = MoveGoodsToStation(tile, 1, 1, CT_PASSENGERS, amt);
t->new_act_pass += moved;
}
- if ( (byte)(r>>8) < _housetype_mailamount[house] ) {
- uint amt = ((byte)(r>>8) >> 3) + 1, moved;
+ if (GB(r, 8, 8) < _housetype_mailamount[house] ) {
+ uint amt = GB(r, 8, 8) / 8 + 1;
+ uint moved;
+
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
t->new_max_mail += amt;
moved = MoveGoodsToStation(tile, 1, 1, CT_MAIL, amt);
@@ -321,17 +325,14 @@ static void TileLoop_Town(TileIndex tile)
}
if (_house_more_flags[house]&8 && (t->flags12&1) && --t->time_until_rebuild == 0) {
- r>>=16;
- t->time_until_rebuild = (r & 63) + 130;
+ t->time_until_rebuild = GB(r, 16, 6) + 130;
_current_player = OWNER_TOWN;
ClearTownHouse(t, tile);
// rebuild with another house?
- if ( (byte) (r >> 8) >= 12) {
- DoBuildTownHouse(t, tile);
- }
+ if (GB(r, 24, 8) >= 12) DoBuildTownHouse(t, tile);
_current_player = OWNER_NONE;
}
@@ -1303,7 +1304,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
// Value for map3lo
m3lo = 0xC0;
- if ((byte)r >= 220) m3lo &= (r>>8);
+ if (GB(r, 0, 8) >= 220) m3lo &= (r>>8);
if (m3lo == 0xC0)
ChangePopulation(t, _housetype_population[house]);
diff --git a/train_cmd.c b/train_cmd.c
index 35a3c8250..7b38ba072 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -398,7 +398,6 @@ static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
int32 value;
Vehicle *v;
const RailVehicleInfo *rvi;
- int dir;
const Engine *e;
int x,y;
@@ -417,6 +416,7 @@ static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
if (flags & DC_EXEC) {
byte img = rvi->image_index;
Vehicle *u, *w;
+ uint dir;
v->spritenum = img;
@@ -432,9 +432,9 @@ static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
v->engine_type = engine;
- dir = _m[tile].m5 & 3;
+ dir = GB(_m[tile].m5, 0, 2);
- v->direction = (byte)(dir*2+1);
+ v->direction = dir * 2 + 1;
v->tile = tile;
x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
@@ -570,7 +570,7 @@ void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building)
int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
const RailVehicleInfo *rvi;
- int value,dir;
+ int value;
Vehicle *v, *u;
UnitID unit_num;
Engine *e;
@@ -606,11 +606,13 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
+ uint dir;
+
v->unitnumber = unit_num;
- dir = _m[tile].m5 & 3;
+ dir = GB(_m[tile].m5, 0, 2);
- v->direction = (byte)(dir*2+1);
+ v->direction = dir * 2 + 1;
v->tile = tile;
v->owner = _current_player;
v->x_pos = (x |= _vehicle_initial_x_fract[dir]);
@@ -1126,10 +1128,10 @@ static void UpdateTrainDeltaXY(Vehicle *v, int direction)
uint32 x = _delta_xy_table[direction];
- v->x_offs = (byte)x;
- v->y_offs = (byte)(x>>=8);
- v->sprite_width = (byte)(x>>=8);
- v->sprite_height = (byte)(x>>=8);
+ v->x_offs = GB(x, 0, 8);
+ v->y_offs = GB(x, 8, 8);
+ v->sprite_width = GB(x, 16, 8);
+ v->sprite_height = GB(x, 24, 8);
}
static void UpdateVarsAfterSwap(Vehicle *v)
@@ -2116,7 +2118,7 @@ static bool CheckReverseTrain(Vehicle *v)
/* if we reach this position, there's two paths of equal value so far.
* pick one randomly. */
- r = (byte)Random();
+ r = GB(Random(), 0, 8);
if (_pick_track_table[i] == (v->direction & 3)) r += 80;
if (_pick_track_table[best_track] == (v->direction & 3)) r -= 80;
if (r <= 127) goto bad;
@@ -3095,8 +3097,8 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
tile = v->tile;
// tunnel entrance?
- if (IsTunnelTile(tile) && (byte)((_m[tile].m5 & 3)*2+1) == v->direction)
- return true;
+ if (IsTunnelTile(tile) && GB(_m[tile].m5, 0, 2) * 2 + 1 == v->direction)
+ return true;
// depot?
/* XXX -- When enabled, this makes it possible to crash trains of others
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 76e801f7f..e72de08d3 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -377,8 +377,7 @@ not_valid_below:;
}
_m[ti.tile].m2 = (bridge_type << 4) | m5;
- _m[ti.tile].m3 &= 0xF;
- _m[ti.tile].m3 |= (byte)(railtype << 4);
+ SB(_m[ti.tile].m3, 4, 4, railtype);
MarkTileDirtyByTile(ti.tile);
}
@@ -549,8 +548,8 @@ int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (p1 != 0x200 && !ValParamRailtype(p1)) return CMD_ERROR;
- _build_tunnel_railtype = (byte)(p1 & 0xFF);
- _build_tunnel_bh = (byte)(p1 >> 8);
+ _build_tunnel_railtype = GB(p1, 0, 8);
+ _build_tunnel_bh = GB(p1, 8, 8);
_build_tunnel_endtile = 0;
excavated_tile = 0;
@@ -602,7 +601,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
} while (
!IsTileType(tile, MP_TUNNELBRIDGE) ||
(_m[tile].m5 & 0xF0) != 0 ||
- (byte)(_m[tile].m5 ^ 2) != m5 ||
+ (_m[tile].m5 ^ 2) != m5 ||
GetTileZ(tile) != z
);
@@ -1015,9 +1014,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
bool ice = _m[ti->tile].m4 & 0x80;
// draw tunnel?
- if ( (byte)(ti->map5&0xF0) == 0) {
+ if ((ti->map5 & 0xF0) == 0) {
/* railway type */
- image = (_m[ti->tile].m3 & 0xF) * 8;
+ image = GB(_m[ti->tile].m3, 0, 4) * 8;
/* ice? */
if (ice)
diff --git a/unmovable_cmd.c b/unmovable_cmd.c
index 4a43e81b5..75701c1e5 100644
--- a/unmovable_cmd.c
+++ b/unmovable_cmd.c
@@ -267,7 +267,7 @@ static void AnimateTile_Unmovable(TileIndex tile)
static void TileLoop_Unmovable(TileIndex tile)
{
byte m5 = _m[tile].m5;
- byte level; // HQ level (depends on company performance) in the range 1..5.
+ uint level; // HQ level (depends on company performance) in the range 1..5.
uint32 r;
if (!(m5 & 0x80)) {
@@ -278,23 +278,22 @@ static void TileLoop_Unmovable(TileIndex tile)
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
- level = (m5 & ~0x80) / 4 + 1;
+ level = GB(m5, 0, 7) / 4 + 1;
assert(level < 6);
r = Random();
// Top town buildings generate 250, so the top HQ type makes 256.
- if ((byte) r < (256 / 4 / (6 - level))) {
- uint amt = ((byte) r >> 3) / 4 + 1;
+ if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
+ uint amt = GB(r, 0, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
}
- r >>= 8;
// Top town building generates 90, HQ can make up to 196. The
// proportion passengers:mail is about the same as in the acceptance
// equations.
- if ((byte) r < (196 / 4 / (6 - level))) {
- uint amt = ((byte) r >> 3) / 4 + 1;
+ if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
+ uint amt = GB(r, 8, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
}