diff options
-rw-r--r-- | src/genworld_gui.cpp | 8 | ||||
-rw-r--r-- | src/gfx.cpp | 3 |
2 files changed, 5 insertions, 6 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 8fb0800ac..7ef993733 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -1188,7 +1188,7 @@ struct GenWorldStatus { StringID cls; uint current; uint total; - int timer; + std::chrono::steady_clock::time_point timer; }; static GenWorldStatus _gws; @@ -1294,7 +1294,7 @@ void PrepareGenerateWorldProgress() _gws.current = 0; _gws.total = 0; _gws.percent = 0; - _gws.timer = 0; // Forces to paint the progress window immediately + _gws.timer = std::chrono::steady_clock::now() - std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT * 2); // Ensure we draw on first update } /** @@ -1329,7 +1329,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin } /* Don't update the screen too often. So update it once in every once in a while... */ - if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return; + if (!_network_dedicated && std::chrono::steady_clock::now() - _gws.timer < std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT)) return; /* Percentage is about the number of completed tasks, so 'current - 1' */ _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total; @@ -1365,7 +1365,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin _modal_progress_work_mutex.lock(); _modal_progress_paint_mutex.unlock(); - _gws.timer = _realtime_tick; + _gws.timer = std::chrono::steady_clock::now(); } /** diff --git a/src/gfx.cpp b/src/gfx.cpp index 786bbb25b..9f42a7b53 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -1470,9 +1470,8 @@ void DrawDirtyBlocks() _modal_progress_paint_mutex.unlock(); _modal_progress_work_mutex.unlock(); - /* Wait a while and update _realtime_tick so we are given the rights */ + /* Wait a while and hope the modal gives us a bit of time to draw the GUI. */ if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT); - _realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT; /* Modal progress thread may need blitter access while we are waiting for it. */ VideoDriver::GetInstance()->ReleaseBlitterLock(); |