diff options
-rw-r--r-- | misc_gui.c | 24 | ||||
-rw-r--r-- | openttd.c | 2 | ||||
-rw-r--r-- | openttd.h | 7 | ||||
-rw-r--r-- | os2.c | 13 | ||||
-rw-r--r-- | unix.c | 13 | ||||
-rw-r--r-- | win32.c | 13 |
6 files changed, 47 insertions, 25 deletions
diff --git a/misc_gui.c b/misc_gui.c index 2701ec4e9..e040c96ea 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -1246,7 +1246,11 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) } GfxFillRect(w->widget[6].left + 1, w->widget[6].top + 1, w->widget[6].right, w->widget[6].bottom, 0xD7); - DoDrawString(_savegame_sort_order & 1 ? DOWNARROW : UPARROW, _savegame_sort_order <= 1 ? w->widget[3].right - 9 : w->widget[2].right - 9, 15, 0x10); + DoDrawString( + _savegame_sort_order & SORT_DESCENDING ? DOWNARROW : UPARROW, + _savegame_sort_order & SORT_BY_NAME ? w->widget[2].right - 9 : w->widget[3].right - 9, + 15, 16 + ); y = w->widget[6].top + 1; pos = w->vscroll.pos; @@ -1267,13 +1271,15 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch(e->click.widget) { case 2: /* Sort save names by name */ - _savegame_sort_order = (_savegame_sort_order == 2) ? 3 : 2; + _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? + SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; SetWindowDirty(w); break; case 3: /* Sort save names by date */ - _savegame_sort_order = (_savegame_sort_order == 0) ? 1 : 0; + _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? + SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; SetWindowDirty(w); break; @@ -1489,7 +1495,11 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) { SetVScrollCount(w, _fios_num); DrawWindowWidgets(w); - DoDrawString(_savegame_sort_order & 1 ? DOWNARROW : UPARROW, _savegame_sort_order <= 1 ? w->widget[4].right - 9 : w->widget[3].right - 9, 15, 0x10); + DoDrawString( + _savegame_sort_order & SORT_DESCENDING ? DOWNARROW : UPARROW, + _savegame_sort_order & SORT_BY_NAME ? w->widget[3].right - 9 : w->widget[4].right - 9, + 15, 16 + ); DrawString(4, 32, STR_4010_GENERATE_RANDOM_NEW_GAME, 9); y = list_start; @@ -1508,13 +1518,15 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) { case WE_CLICK: switch(e->click.widget) { case 3: /* Sort scenario names by name */ - _savegame_sort_order = (_savegame_sort_order == 2) ? 3 : 2; + _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? + SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; SetWindowDirty(w); break; case 4: /* Sort scenario names by date */ - _savegame_sort_order = (_savegame_sort_order == 0) ? 1 : 0; + _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? + SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; SetWindowDirty(w); break; @@ -470,7 +470,7 @@ int ttd_main(int argc, char* argv[]) LoadDriver(SOUND_DRIVER, _ini_sounddriver); LoadDriver(MUSIC_DRIVER, _ini_musicdriver); LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads - _savegame_sort_order = 1; // default sorting of savegames is by date, newest first + _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING; #ifdef ENABLE_NETWORK // initialize network-core @@ -523,6 +523,13 @@ enum SpecialStrings { typedef void PlaceProc(TileIndex tile); +enum { + SORT_ASCENDING = 0, + SORT_DESCENDING = 1, + SORT_BY_DATE = 0, + SORT_BY_NAME = 2 +}; + VARDEF byte _savegame_sort_order; #define INVALID_UINT_TILE (uint)0xFFFFFFFF @@ -51,12 +51,13 @@ int compare_FiosItems(const void *a, const void *b) const FiosItem *db = (const FiosItem *)b; int r; - if (_savegame_sort_order < 2) // sort by date - r = da->mtime < db->mtime ? -1 : 1; - else + if (_savegame_sort_order & SORT_BY_NAME) { r = strcasecmp(da->title, db->title); + } else { + r = da->mtime < db->mtime ? -1 : 1; + } - if (_savegame_sort_order & 1) r = -r; + if (_savegame_sort_order & SORT_DESCENDING) r = -r; return r; } @@ -116,7 +117,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode) { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; - _savegame_sort_order = 2; // sort ascending by name + _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } @@ -243,7 +244,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; - _savegame_sort_order = 2; // sort ascending by name + _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } @@ -70,12 +70,13 @@ int compare_FiosItems(const void *a, const void *b) const FiosItem *db = (const FiosItem *)b; int r; - if (_savegame_sort_order < 2) // sort by date - r = da->mtime < db->mtime ? -1 : 1; - else + if (_savegame_sort_order & SORT_BY_NAME) { r = strcasecmp(da->title, db->title); + } else { + r = da->mtime < db->mtime ? -1 : 1; + } - if (_savegame_sort_order & 1) r = -r; + if (_savegame_sort_order & SORT_DESCENDING) r = -r; return r; } @@ -128,7 +129,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode) { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; - _savegame_sort_order = 2; // sort ascending by name + _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } @@ -229,7 +230,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; - _savegame_sort_order = 2; // sort ascending by name + _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } @@ -644,12 +644,13 @@ int CDECL compare_FiosItems(const void *a, const void *b) const FiosItem *db = (const FiosItem *)b; int r; - if (_savegame_sort_order < 2) // sort by date - r = da->mtime < db->mtime ? -1 : 1; - else + if (_savegame_sort_order & SORT_BY_NAME) { r = strcasecmp(da->title, db->title); + } else { + r = da->mtime < db->mtime ? -1 : 1; + } - if (_savegame_sort_order & 1) r = -r; + if (_savegame_sort_order & SORT_DESCENDING) r = -r; return r; } @@ -698,7 +699,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode) { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; - _savegame_sort_order = 2; // sort ascending by name + _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } @@ -812,7 +813,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; - _savegame_sort_order = 2; // sort ascending by name + _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } |