diff options
-rw-r--r-- | aircraft_cmd.c | 2 | ||||
-rw-r--r-- | depot_gui.c | 43 | ||||
-rw-r--r-- | rail_cmd.c | 1 | ||||
-rw-r--r-- | roadveh_cmd.c | 2 | ||||
-rw-r--r-- | ship_cmd.c | 2 | ||||
-rw-r--r-- | train_cmd.c | 24 | ||||
-rw-r--r-- | vehicle.c | 9 | ||||
-rw-r--r-- | window.c | 8 | ||||
-rw-r--r-- | window.h | 3 |
9 files changed, 80 insertions, 14 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c index 70336c0da..6a1840aee 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -399,6 +399,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } GetPlayer(_current_player)->num_engines[p1]++; + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); @@ -1432,6 +1433,7 @@ static void AircraftLeaveHangar(Vehicle *v) VehicleServiceInDepot(v); SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos); + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClasses(WC_AIRCRAFT_LIST); } diff --git a/depot_gui.c b/depot_gui.c index d4dab78af..bf3472509 100644 --- a/depot_gui.c +++ b/depot_gui.c @@ -618,18 +618,43 @@ static void DepotWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: - WP(w, depot_d).vehicle_list = NULL; - WP(w, depot_d).wagon_list = NULL; - WP(w, depot_d).engine_count = 0; - WP(w, depot_d).wagon_count = 0; + WP(w, depot_d).vehicle_list = NULL; + WP(w, depot_d).wagon_list = NULL; + WP(w, depot_d).engine_count = 0; + WP(w, depot_d).wagon_count = 0; + WP(w, depot_d).generate_list = true; + break; + + case WE_INVALIDATE_DATA: + WP(w, depot_d).generate_list = true; break; case WE_PAINT: - /* Generate the vehicle list - * It's ok to use the wagon pointers for non-trains as they will be ignored */ - BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, - &WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count, - &WP(w, depot_d).wagon_list, &WP(w, depot_d).wagon_list_length, &WP(w, depot_d).wagon_count); + if (WP(w, depot_d).generate_list) { + /* Generate the vehicle list + * It's ok to use the wagon pointers for non-trains as they will be ignored */ + BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, + &WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count, + &WP(w, depot_d).wagon_list, &WP(w, depot_d).wagon_list_length, &WP(w, depot_d).wagon_count); + WP(w, depot_d).generate_list = false; +#ifndef NDEBUG + } else { + /* Here we got a piece of code, that only checks if we got a different number of vehicles in the depot list and the number of vehicles actually being in the depot. + * IF they aren't the same, then WE_INVALIDATE_DATA should have been called somewhere, but it wasn't and we got a bug + * Since this is a time consuming check and not nice to memory fragmentation, it may not stay for long, but it's a good way to check this + * We can turn it on/off by switching between #ifndef NDEBUG and #if 0 */ + Vehicle **engines = NULL, **wagons = NULL; + uint16 engine_count = 0, engine_length = 0; + uint16 wagon_count = 0, wagon_length = 0; + BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, &engines, &engine_length, &engine_count, + &wagons, &wagon_length, &wagon_count); + + assert(engine_count == WP(w, depot_d).engine_count); + assert(wagon_count == WP(w, depot_d).wagon_count); + free((void*)engines); + free((void*)wagons); +#endif + } DrawDepotWindow(w); break; diff --git a/rail_cmd.c b/rail_cmd.c index 206b9cbad..51b3a979b 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -2005,6 +2005,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y) v->u.rail.track = 0x80, v->vehstatus |= VS_HIDDEN; /* hide it */ v->direction = ReverseDir(v->direction); + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); if (v->next == NULL) VehicleEnterDepot(v); v->tile = tile; diff --git a/roadveh_cmd.c b/roadveh_cmd.c index f6817de62..a5064b8ff 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -194,6 +194,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) VehiclePositionChanged(v); GetPlayer(_current_player)->num_engines[p1]++; + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); @@ -1305,6 +1306,7 @@ static void RoadVehController(Vehicle *v) UpdateRoadVehDeltaXY(v); SetRoadVehPosition(v,x,y); + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); return; } diff --git a/ship_cmd.c b/ship_cmd.c index 857e1d385..2580ef2cf 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -358,6 +358,7 @@ static void CheckShipLeaveDepot(Vehicle *v) PlayShipSound(v); VehicleServiceInDepot(v); + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClasses(WC_SHIPS_LIST); } @@ -882,6 +883,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) VehiclePositionChanged(v); GetPlayer(_current_player)->num_engines[p1]++; + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); diff --git a/train_cmd.c b/train_cmd.c index c0727abd6..841d0ffdf 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -615,6 +615,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags) u->next = v; } else { SetFreeWagon(v); + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); } v->cargo_type = rvi->cargo_type; @@ -818,6 +819,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } GetPlayer(_current_player)->num_engines[p1]++; + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindow(WC_VEHICLE_DEPOT, tile); RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); @@ -1122,6 +1124,7 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) while (GetNextVehicle(v) != src) v = GetNextVehicle(v); GetLastEnginePart(v)->next = NULL; } else { + InvalidateWindowData(WC_VEHICLE_DEPOT, src_head->tile); // We removed a line src_head = NULL; } } else { @@ -1133,6 +1136,9 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } if (dst == NULL) { + /* We make a new line in the depot, so we know already that we invalidate the window data */ + InvalidateWindowData(WC_VEHICLE_DEPOT, src_head->tile); + // move the train to an empty line. for locomotives, we set the type to TS_Front. for wagons, 4. if (IsTrainEngine(src)) { if (!IsFrontEngine(src)) { @@ -1152,9 +1158,12 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) DeleteVehicleOrders(src); } - ClearFrontEngine(src); - ClearFreeWagon(src); - src->unitnumber = 0; // doesn't occupy a unitnumber anymore. + if (IsFrontEngine(src) || IsFreeWagon(src)) { + InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile); + ClearFrontEngine(src); + ClearFreeWagon(src); + src->unitnumber = 0; // doesn't occupy a unitnumber anymore. + } // link in the wagon(s) in the chain. { @@ -1640,8 +1649,10 @@ static void ReverseTrainDirection(Vehicle *v) int l = 0, r = -1; Vehicle *u; - if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) + if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) { + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + } /* Check if we were approaching a rail/road-crossing */ { @@ -1672,8 +1683,10 @@ static void ReverseTrainDirection(Vehicle *v) AdvanceWagons(v, false); - if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) + if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) { + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + } CLRBIT(v->u.rail.flags, VRF_REVERSING); } @@ -2166,6 +2179,7 @@ static bool CheckTrainStayInDepot(Vehicle *v) VehiclePositionChanged(v); UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction)); UpdateTrainAcceleration(v); + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); return false; @@ -566,6 +566,10 @@ void DestroyVehicle(Vehicle *v) DeleteName(v->string_id); if (v->type == VEH_Road) ClearSlot(v); + if (v->type != VEH_Train || (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))) { + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); + } + UpdateVehiclePosHash(v, INVALID_COORD, 0); v->next_hash = INVALID_VEHICLE; if (v->orders != NULL) DeleteVehicleOrders(v); @@ -2476,6 +2480,11 @@ void VehicleEnterDepot(Vehicle *v) default: NOT_REACHED(); } + if (v->type != VEH_Train) { + /* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters. + * We only increase the number of vehicles when the first one enters, so we will not need to search for more vehicles in the depot */ + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); + } InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); v->vehstatus |= VS_HIDDEN; @@ -1563,6 +1563,14 @@ void InvalidateWindowClasses(WindowClass cls) } } +void InvalidateWindowData(WindowClass cls, WindowNumber number) +{ + Window *w; + + for (w = _windows; w != _last_window; w++) { + if (w->window_class == cls && w->window_number == number) CallWindowEventNP(w, WE_INVALIDATE_DATA); + } +} void CallWindowTickEvent(void) { @@ -99,6 +99,7 @@ enum WindowEventCodes { WE_MESSAGE = 23, WE_SCROLL = 24, WE_MOUSEWHEEL = 25, + WE_INVALIDATE_DATA = 26, }; struct WindowEvent { @@ -397,6 +398,7 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(replaceveh_d)); typedef struct { VehicleID sel; byte type; + bool generate_list; uint16 engine_list_length; uint16 wagon_list_length; uint16 engine_count; @@ -748,6 +750,7 @@ int GetMenuItemIndex(const Window *w, int x, int y); void InputLoop(void); void UpdateWindows(void); void InvalidateWidget(const Window *w, byte widget_index); +void InvalidateWindowData(WindowClass cls, WindowNumber number); void RaiseWindowButtons(Window *w); void RelocateAllWindows(int neww, int newh); int PositionMainToolbar(Window *w); |