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-rw-r--r--lang/english.txt1
-rw-r--r--train_cmd.c37
-rw-r--r--train_gui.c4
-rw-r--r--vehicle.h3
4 files changed, 38 insertions, 7 deletions
diff --git a/lang/english.txt b/lang/english.txt
index 5347a46a8..14682cd4b 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -2530,6 +2530,7 @@ STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Can't make vehicle turn around...
+STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Can't turn vehicles consisting of multiple units
STR_9034_RENAME :{BLACK}Rename
STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Rename road vehicle type
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Rename road vehicle type
diff --git a/train_cmd.c b/train_cmd.c
index 7bff82804..b38089300 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -26,6 +26,7 @@
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
+#include "direction.h"
static bool TrainCheckIfLineEnds(Vehicle *v);
static void TrainController(Vehicle *v);
@@ -379,6 +380,8 @@ int GetTrainImage(const Vehicle* v, Direction direction)
int img = v->spritenum;
int base;
+ if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
+
if (is_custom_sprite(img)) {
base = GetCustomVehicleSprite(v, direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img));
if (base != 0) return base;
@@ -1579,7 +1582,7 @@ static void ReverseTrainDirection(Vehicle *v)
/** Reverse train.
* @param x,y unused
* @param p1 train to reverse
- * @param p2 unused
+ * @param p2 if true, reverse a unit in a train (needs to be in a depot)
*/
int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@@ -1591,18 +1594,35 @@ static void ReverseTrainDirection(Vehicle *v)
if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
+ if (p2) {
+ Vehicle *front;
+
+ if (IsMultiheaded(v) || HASBIT(RailVehInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) {
+ return_cmd_error(STR_ONLY_TURN_SINGLE_UNIT);
+ }
+
+ front = GetFirstVehicleInChain(v);
+ // make sure the vehicle is stopped in the depot
+ if (CheckTrainStoppedInDepot(front) < 0) {
+ return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
+ }
+ }
// if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL))
// return CMD_ERROR;
if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR;
if (flags & DC_EXEC) {
- if (_patches.realistic_acceleration && v->cur_speed != 0) {
- TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
+ if (p2) {
+ v->u.rail.flags ^= 1 << VRF_REVERSE_DIRECTION;
} else {
- v->cur_speed = 0;
- SetLastSpeed(v, 0);
- ReverseTrainDirection(v);
+ if (_patches.realistic_acceleration && v->cur_speed != 0) {
+ TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
+ } else {
+ v->cur_speed = 0;
+ SetLastSpeed(v, 0);
+ ReverseTrainDirection(v);
+ }
}
}
return 0;
@@ -1898,6 +1918,11 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
x = _vehicle_smoke_pos[v->direction] * effect_offset;
y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
+ if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
+ x = -x;
+ y = -y;
+ }
+
switch (effect_type) {
case 0:
// steam smoke.
diff --git a/train_gui.c b/train_gui.c
index 6325db403..51565980b 100644
--- a/train_gui.c
+++ b/train_gui.c
@@ -724,7 +724,9 @@ static void TrainDepotWndProc(Window *w, WindowEvent *e)
if (GetVehicleFromTrainDepotWndPt(w, e->dragdrop.pt.x, e->dragdrop.pt.y, &gdvp) == 0 &&
sel != INVALID_VEHICLE) {
- if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
+ if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
+ DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
+ } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
} else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) {
ShowTrainViewWindow(gdvp.head);
diff --git a/vehicle.h b/vehicle.h
index 71e5c8c41..ecc250963 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -88,6 +88,9 @@ enum {
// used to store if a wagon is powered or not
VRF_POWEREDWAGON = 3,
+
+ // used to reverse the visible direction of the vehicle
+ VRF_REVERSE_DIRECTION = 4,
};
typedef struct VehicleAir {