diff options
-rw-r--r-- | ai/ai.c | 15 |
1 files changed, 5 insertions, 10 deletions
@@ -85,27 +85,24 @@ int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint pr { PlayerID old_lp; int32 res = 0; - char *tmp_cmdtext = NULL; + const char* tmp_cmdtext; /* If you enable DC_EXEC with DC_QUERY_COST you are a really strange * person.. should we check for those funny jokes? */ - /* The test already free _cmd_text in most cases, so let's backup the string, else we have a problem ;) */ - if (_cmd_text != NULL) - tmp_cmdtext = strdup(_cmd_text); + /* The test already resets _cmd_text, so backup the pointer */ + tmp_cmdtext = _cmd_text; /* First, do a test-run to see if we can do this */ res = DoCommand(tile, p1, p2, flags & ~DC_EXEC, procc); /* The command failed, or you didn't want to execute, or you are quering, return */ if ((CmdFailed(res)) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) { - free(tmp_cmdtext); return res; } - /* Recover _cmd_text */ - if (tmp_cmdtext != NULL) - _cmd_text = tmp_cmdtext; + /* Restore _cmd_text */ + _cmd_text = tmp_cmdtext; /* If we did a DC_EXEC, and the command did not return an error, execute it over the network */ @@ -131,8 +128,6 @@ int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint pr /* Set _local_player back */ _local_player = old_lp; - free(tmp_cmdtext); - return res; } |