diff options
-rw-r--r-- | openttd.dsp | 423 | ||||
-rw-r--r-- | saveload.c | 1 |
2 files changed, 202 insertions, 222 deletions
diff --git a/openttd.dsp b/openttd.dsp index 7de5b42f9..b0b0acf71 100644 --- a/openttd.dsp +++ b/openttd.dsp @@ -13,7 +13,7 @@ CFG=openttd - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "openttd.mak" CFG="openttd - Win32 Checked" +!MESSAGE NMAKE /f "openttd.mak" CFG="openttd - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE @@ -42,7 +42,7 @@ RSC=rc.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c -# ADD CPP /nologo /Gd /Zp4 /W3 /Zi /Ox /Oa /Ow /Og /Oi /Os /Gf /Gy /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WIN32_EXCEPTION_TRACKER" /D "WIN32_ENABLE_DIRECTMUSIC_SUPPORT" /D "WITH_PNG" /D "WITH_ZLIB" /D "ENABLE_NETWORK" /FAcs /FR /Yu"stdafx.h" /J /FD /c +# ADD CPP /nologo /Gr /Zp4 /W3 /Zi /Ox /Oa /Ow /Og /Oi /Os /Gf /Gy /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WIN32_EXCEPTION_TRACKER" /D "WIN32_ENABLE_DIRECTMUSIC_SUPPORT" /D "WITH_PNG" /D "WITH_ZLIB" /D "ENABLE_NETWORK" /FAcs /FR /Yu"stdafx.h" /J /FD /c # SUBTRACT CPP /WX /Ot # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" @@ -86,95 +86,95 @@ LINK32=link.exe # Name "openttd - Win32 Release" # Name "openttd - Win32 Debug" - # Begin Group "Source Files" -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File -SOURCE=.\ai_old.c -# End Source File -# Begin Source File SOURCE=.\ai_build.c # End Source File - # Begin Source File + SOURCE=.\ai_new.c # End Source File +# Begin Source File +SOURCE=.\ai_old.c +# End Source File # Begin Source File + SOURCE=.\ai_pathfinder.c # End Source File - # Begin Source File + SOURCE=.\ai_shared.c # End Source File - # Begin Source File + SOURCE=.\airport.c # End Source File - # Begin Source File + SOURCE=.\aystar.c # End Source File - # Begin Source File + SOURCE=.\command.c # End Source File - # Begin Source File + SOURCE=.\console.c # End Source File - # Begin Source File + SOURCE=.\console_cmds.c # End Source File - # Begin Source File + SOURCE=.\debug.c # End Source File - # Begin Source File + SOURCE=.\depot.c # End Source File - # Begin Source File + SOURCE=.\documentation.txt # End Source File - # Begin Source File + SOURCE=.\economy.c # End Source File - # Begin Source File + SOURCE=.\engine.c # End Source File - # Begin Source File + SOURCE=.\fileio.c # End Source File - # Begin Source File + SOURCE=.\gfx.c # End Source File - # Begin Source File + SOURCE=.\landscape.c # End Source File - # Begin Source File + SOURCE=.\map.c # End Source File - # Begin Source File + SOURCE=.\md5.c # End Source File - # Begin Source File + SOURCE=.\mersenne.c # End Source File - # Begin Source File + SOURCE=.\minilzo.c !IF "$(CFG)" == "openttd - Win32 Release" @@ -188,91 +188,98 @@ SOURCE=.\minilzo.c !ENDIF # End Source File - # Begin Source File + SOURCE=.\misc.c # End Source File - # Begin Source File + SOURCE=.\mixer.c # End Source File - # Begin Source File + SOURCE=.\namegen.c # End Source File - # Begin Source File + SOURCE=.\network.c # End Source File - # Begin Source File + SOURCE=.\newgrf.c # End Source File - # Begin Source File + SOURCE=.\npf.c # End Source File - # Begin Source File + SOURCE=.\oldloader.c # End Source File +# Begin Source File +SOURCE=.\openttd.c +# End Source File # Begin Source File -SOURCE=.\pathfind.c + +SOURCE=.\openttd.rc # End Source File +# Begin Source File +SOURCE=.\pathfind.c +# End Source File # Begin Source File + SOURCE=.\pbs.c # End Source File - # Begin Source File -SOURCE=.\pool.c -# End Source File -# Begin Source File SOURCE=.\players.c # End Source File +# Begin Source File +SOURCE=.\pool.c +# End Source File # Begin Source File + SOURCE=.\queue.c # End Source File - # Begin Source File + SOURCE=.\rail.c # End Source File - # Begin Source File + SOURCE=.\saveload.c # End Source File - # Begin Source File + SOURCE=.\screenshot.c # End Source File - # Begin Source File + SOURCE=.\sdl.c # End Source File - # Begin Source File + SOURCE=.\settings.c # End Source File - # Begin Source File + SOURCE=.\signs.c # End Source File - # Begin Source File + SOURCE=.\sound.c # End Source File - # Begin Source File + SOURCE=.\sprite.c # End Source File - # Begin Source File + SOURCE=.\spritecache.c # End Source File - # Begin Source File SOURCE=.\StdAfx.c @@ -286,67 +293,43 @@ SOURCE=.\StdAfx.c !ENDIF # End Source File - # Begin Source File + SOURCE=.\string.c # End Source File - # Begin Source File + SOURCE=.\strings.c # End Source File - # Begin Source File -SOURCE=.\texteff.c -# End Source File -# Begin Source File -SOURCE=.\tile.c +SOURCE=.\texteff.c # End Source File - # Begin Source File -SOURCE=.\openttd.c -# End Source File -# Begin Source File -SOURCE=.\openttd.rc +SOURCE=.\tile.c # End Source File - # Begin Source File SOURCE=.\unix.c - -!IF "$(CFG)" == "openttd - Win32 Release" - # PROP Exclude_From_Build 1 - -!ELSEIF "$(CFG)" == "openttd - Win32 Debug" - -# PROP Exclude_From_Build 1 - -!ENDIF - # End Source File - # Begin Source File + SOURCE=.\vehicle.c # End Source File - # Begin Source File + SOURCE=.\vehicle_gui.c # End Source File - # Begin Source File + SOURCE=.\viewport.c # End Source File - # Begin Source File -SOURCE=.\w32dm.c -# End Source File -# Begin Source File -SOURCE=.\waypoint.c +SOURCE=.\w32dm.c # End Source File - # Begin Source File SOURCE=.\w32dm2.cpp @@ -360,566 +343,562 @@ SOURCE=.\w32dm2.cpp !ENDIF # End Source File +# Begin Source File +SOURCE=.\waypoint.c +# End Source File # Begin Source File + SOURCE=.\widget.c # End Source File - # Begin Source File + SOURCE=.\win32.c # End Source File - # Begin Source File + SOURCE=.\window.c # End Source File - # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" - # Begin Source File + SOURCE=.\ai_new.h # End Source File - # Begin Source File + SOURCE=.\aystar.h # End Source File - # Begin Source File + SOURCE=.\command.h # End Source File - # Begin Source File + SOURCE=.\console.h # End Source File - # Begin Source File + SOURCE=.\debug.h # End Source File - # Begin Source File + SOURCE=.\depot.h # End Source File - # Begin Source File + SOURCE=.\economy.h # End Source File - # Begin Source File + SOURCE=.\engine.h # End Source File - # Begin Source File + SOURCE=.\fileio.h # End Source File - # Begin Source File + SOURCE=.\functions.h # End Source File - # Begin Source File + SOURCE=.\gfx.h # End Source File - # Begin Source File + SOURCE=.\gui.h # End Source File - # Begin Source File + SOURCE=.\hal.h # End Source File - # Begin Source File + SOURCE=.\industry.h # End Source File - # Begin Source File + SOURCE=.\macros.h # End Source File - # Begin Source File + SOURCE=.\map.h # End Source File - # Begin Source File + SOURCE=.\md5.h # End Source File - # Begin Source File + SOURCE=.\network.h # End Source File - # Begin Source File + SOURCE=.\news.h # End Source File - # Begin Source File + SOURCE=.\npf.h # End Source File - # Begin Source File + SOURCE=.\openttd.h # End Source File - # Begin Source File + SOURCE=.\pathfind.h # End Source File - # Begin Source File + SOURCE=.\pbs.h # End Source File - # Begin Source File -SOURCE=.\pool.h -# End Source File -# Begin Source File SOURCE=.\player.h # End Source File +# Begin Source File +SOURCE=.\pool.h +# End Source File # Begin Source File + SOURCE=.\queue.h # End Source File - # Begin Source File + SOURCE=.\rail.h # End Source File - # Begin Source File + SOURCE=.\saveload.h # End Source File - # Begin Source File + SOURCE=.\signs.h # End Source File - # Begin Source File + SOURCE=.\sound.h # End Source File - # Begin Source File + SOURCE=.\station.h # End Source File +# Begin Source File +SOURCE=.\StdAfx.h +# End Source File # Begin Source File + SOURCE=.\string.h # End Source File - # Begin Source File + SOURCE=.\strings.h # End Source File - # Begin Source File -SOURCE=.\StdAfx.h -# End Source File -# Begin Source File SOURCE=.\tile.h # End Source File - # Begin Source File + SOURCE=.\town.h # End Source File - # Begin Source File + SOURCE=.\variables.h # End Source File - # Begin Source File + SOURCE=.\vehicle.h # End Source File - # Begin Source File + SOURCE=.\vehicle_gui.h # End Source File - # Begin Source File + SOURCE=.\viewport.h # End Source File - # Begin Source File + SOURCE=.\waypoint.h # End Source File - # Begin Source File + SOURCE=.\window.h # End Source File - # End Group # Begin Group "Gui Source codes" # PROP Default_Filter "" - # Begin Source File + SOURCE=.\aircraft_gui.c # End Source File - # Begin Source File + SOURCE=.\airport_gui.c # End Source File - # Begin Source File + SOURCE=.\bridge_gui.c # End Source File - # Begin Source File + SOURCE=.\dock_gui.c # End Source File - # Begin Source File + SOURCE=.\engine_gui.c # End Source File - # Begin Source File + SOURCE=.\graph_gui.c # End Source File - # Begin Source File + SOURCE=.\industry_gui.c # End Source File - # Begin Source File + SOURCE=.\intro_gui.c # End Source File - # Begin Source File + SOURCE=.\main_gui.c # End Source File - # Begin Source File + SOURCE=.\misc_gui.c # End Source File - # Begin Source File + SOURCE=.\music_gui.c # End Source File - # Begin Source File + SOURCE=.\network_gui.c # End Source File - # Begin Source File + SOURCE=.\news_gui.c # End Source File - # Begin Source File + SOURCE=.\order_gui.c # End Source File - # Begin Source File + SOURCE=.\player_gui.c # End Source File - # Begin Source File + SOURCE=.\rail_gui.c # End Source File - # Begin Source File + SOURCE=.\road_gui.c # End Source File - # Begin Source File + SOURCE=.\roadveh_gui.c # End Source File - # Begin Source File + SOURCE=.\settings_gui.c # End Source File - # Begin Source File + SOURCE=.\ship_gui.c # End Source File - # Begin Source File + SOURCE=.\smallmap_gui.c # End Source File - # Begin Source File + SOURCE=.\station_gui.c # End Source File - # Begin Source File + SOURCE=.\subsidy_gui.c # End Source File - # Begin Source File + SOURCE=.\terraform_gui.c # End Source File - # Begin Source File + SOURCE=.\town_gui.c # End Source File - # Begin Source File + SOURCE=.\train_gui.c # End Source File - # End Group # Begin Group "Landscape" # PROP Default_Filter "" - # Begin Source File + SOURCE=.\aircraft_cmd.c # End Source File - # Begin Source File + SOURCE=.\clear_cmd.c # End Source File - # Begin Source File + SOURCE=.\disaster_cmd.c # End Source File - # Begin Source File + SOURCE=.\dummy_land.c # End Source File - # Begin Source File + SOURCE=.\industry_cmd.c # End Source File - # Begin Source File + SOURCE=.\misc_cmd.c # End Source File - # Begin Source File + SOURCE=.\order_cmd.c # End Source File - # Begin Source File + SOURCE=.\rail_cmd.c # End Source File - # Begin Source File + SOURCE=.\road_cmd.c # End Source File - # Begin Source File + SOURCE=.\roadveh_cmd.c # End Source File - # Begin Source File + SOURCE=.\ship_cmd.c # End Source File - # Begin Source File + SOURCE=.\station_cmd.c # End Source File - # Begin Source File + SOURCE=.\town_cmd.c # End Source File - # Begin Source File + SOURCE=.\train_cmd.c # End Source File - # Begin Source File + SOURCE=.\tree_cmd.c # End Source File - # Begin Source File + SOURCE=.\tunnelbridge_cmd.c # End Source File - # Begin Source File + SOURCE=.\unmovable_cmd.c # End Source File - # Begin Source File + SOURCE=.\water_cmd.c # End Source File - # End Group # Begin Group "Tables" # PROP Default_Filter "" - # Begin Source File + SOURCE=.\table\ai_rail.h # End Source File - # Begin Source File + SOURCE=.\table\allstrings.h # End Source File - # Begin Source File + SOURCE=.\table\animcursors.h # End Source File - # Begin Source File + SOURCE=.\table\autorail.h # End Source File - # Begin Source File + SOURCE=.\table\build_industry.h # End Source File - # Begin Source File + SOURCE=.\table\clear_land.h # End Source File - # Begin Source File + SOURCE=.\table\engines.h # End Source File - # Begin Source File + SOURCE=.\table\files.h # End Source File - # Begin Source File + SOURCE=.\table\genland.h # End Source File - # Begin Source File + SOURCE=.\table\industry_land.h # End Source File - # Begin Source File + SOURCE=.\table\landscape_const.h # End Source File - # Begin Source File + SOURCE=.\table\landscape_sprite.h # End Source File - # Begin Source File + SOURCE=.\table\namegen.h # End Source File - # Begin Source File + SOURCE=.\table\palettes.h # End Source File - # Begin Source File + SOURCE=.\table\road_land.h # End Source File - # Begin Source File + SOURCE=.\table\roadveh.h # End Source File - # Begin Source File + SOURCE=.\table\sprites.h # End Source File - # Begin Source File + SOURCE=.\table\station_land.h # End Source File - # Begin Source File + SOURCE=.\table\strings.h # End Source File - # Begin Source File + SOURCE=.\table\town_land.h # End Source File - # Begin Source File + SOURCE=.\table\track_land.h # End Source File - # Begin Source File + SOURCE=.\table\train_cmd.h # End Source File - # Begin Source File + SOURCE=.\table\tree_land.h # End Source File - # Begin Source File + SOURCE=.\table\tunnel_land.h # End Source File - # Begin Source File + SOURCE=.\table\unmovable_land.h # End Source File - # Begin Source File + SOURCE=.\table\water_land.h # End Source File - # End Group # Begin Group "Network Source Files" # PROP Default_Filter "" - # Begin Source File + SOURCE=.\callback_table.c # End Source File - # Begin Source File + SOURCE=.\dedicated.c # End Source File - # Begin Source File + SOURCE=.\network_client.c # End Source File - # Begin Source File + SOURCE=.\network_data.c # End Source File - # Begin Source File + SOURCE=.\network_gamelist.c # End Source File - # Begin Source File + SOURCE=.\network_server.c # End Source File - # Begin Source File + SOURCE=.\network_udp.c # End Source File - # End Group # Begin Group "Network Header Files" # PROP Default_Filter "" - # Begin Source File + SOURCE=.\network_client.h # End Source File - # Begin Source File + SOURCE=.\network_core.h # End Source File - # Begin Source File + SOURCE=.\network_data.h # End Source File - # Begin Source File + SOURCE=.\network_gamelist.h # End Source File - # Begin Source File + SOURCE=.\network_server.h # End Source File - # Begin Source File + SOURCE=.\network_udp.h # End Source File - # End Group - # Begin Source File + SOURCE=.\changelog.txt # End Source File - # Begin Source File -SOURCE=.\openttd.ico -# End Source File -# Begin Source File SOURCE=.\mainicon.ico # End Source File +# Begin Source File +SOURCE=.\openttd.ico +# End Source File # Begin Source File + SOURCE=.\ReadMe.txt # End Source File - # End Target # End Project diff --git a/saveload.c b/saveload.c index 8739daca1..365f0b496 100644 --- a/saveload.c +++ b/saveload.c @@ -905,6 +905,7 @@ static void WriteMem(uint size) //******************************************** #if defined(WITH_ZLIB) +#define ZLIB_WINAPI // Needed so zlib uses the right calling convention. #include <zlib.h> static z_stream _z; |