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-rw-r--r--src/smallmap_gui.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index 10eeca5d3..e4a091927 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -1401,15 +1401,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
{
switch (widget) {
case WID_SM_MAP: { // Map window
- /*
- * XXX: scrolling with the left mouse button is done by subsequently
- * clicking with the left mouse button; clicking once centers the
- * large map at the selected point. So by unclicking the left mouse
- * button here, it gets reclicked during the next inputloop, which
- * would make it look like the mouse is being dragged, while it is
- * actually being (virtually) clicked every inputloop.
- */
- _left_button_clicked = false;
+ if (click_count > 0) this->mouse_capture_widget = widget;
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);