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-rw-r--r--src/newgrf_airport.cpp2
-rw-r--r--src/newgrf_airporttiles.cpp2
-rw-r--r--src/newgrf_canal.cpp2
-rw-r--r--src/newgrf_cargo.cpp2
-rw-r--r--src/newgrf_debug_gui.cpp2
-rw-r--r--src/newgrf_engine.cpp4
-rw-r--r--src/newgrf_generic.cpp2
-rw-r--r--src/newgrf_house.cpp2
-rw-r--r--src/newgrf_industries.cpp2
-rw-r--r--src/newgrf_industrytiles.cpp2
-rw-r--r--src/newgrf_object.cpp2
-rw-r--r--src/newgrf_railtype.cpp2
-rw-r--r--src/newgrf_spritegroup.cpp136
-rw-r--r--src/newgrf_spritegroup.h38
-rw-r--r--src/newgrf_station.cpp2
15 files changed, 173 insertions, 29 deletions
diff --git a/src/newgrf_airport.cpp b/src/newgrf_airport.cpp
index 2ece7cf0f..e373e2ab5 100644
--- a/src/newgrf_airport.cpp
+++ b/src/newgrf_airport.cpp
@@ -217,7 +217,7 @@ static void NewAirportResolver(ResolverObject *res, TileIndex tile, Station *st,
res->GetTriggers = AirportGetTriggers;
res->SetTriggers = AirportSetTriggers;
res->GetVariable = AirportGetVariable;
- res->ResolveReal = AirportResolveReal;
+ res->ResolveRealMethod = AirportResolveReal;
res->StorePSA = AirportStorePSA;
res->u.airport.st = st;
diff --git a/src/newgrf_airporttiles.cpp b/src/newgrf_airporttiles.cpp
index 86840062d..0c326920f 100644
--- a/src/newgrf_airporttiles.cpp
+++ b/src/newgrf_airporttiles.cpp
@@ -226,7 +226,7 @@ static void AirportTileResolver(ResolverObject *res, const AirportTileSpec *ats,
res->GetTriggers = NULL;
res->SetTriggers = NULL;
res->GetVariable = AirportTileGetVariable;
- res->ResolveReal = AirportTileResolveReal;
+ res->ResolveRealMethod = AirportTileResolveReal;
res->StorePSA = NULL;
assert(st != NULL);
diff --git a/src/newgrf_canal.cpp b/src/newgrf_canal.cpp
index cea1cdbce..135dce82c 100644
--- a/src/newgrf_canal.cpp
+++ b/src/newgrf_canal.cpp
@@ -82,7 +82,7 @@ static void NewCanalResolver(ResolverObject *res, TileIndex tile, const GRFFile
res->GetTriggers = &CanalGetTriggers;
res->SetTriggers = &CanalSetTriggers;
res->GetVariable = &CanalGetVariable;
- res->ResolveReal = &CanalResolveReal;
+ res->ResolveRealMethod = &CanalResolveReal;
res->u.canal.tile = tile;
diff --git a/src/newgrf_cargo.cpp b/src/newgrf_cargo.cpp
index 0c48273cc..1755af257 100644
--- a/src/newgrf_cargo.cpp
+++ b/src/newgrf_cargo.cpp
@@ -57,7 +57,7 @@ static void NewCargoResolver(ResolverObject *res, const CargoSpec *cs)
res->GetTriggers = &CargoGetTriggers;
res->SetTriggers = &CargoSetTriggers;
res->GetVariable = &CargoGetVariable;
- res->ResolveReal = &CargoResolveReal;
+ res->ResolveRealMethod = &CargoResolveReal;
res->u.cargo.cs = cs;
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp
index 154767194..dbc9247f5 100644
--- a/src/newgrf_debug_gui.cpp
+++ b/src/newgrf_debug_gui.cpp
@@ -162,7 +162,7 @@ public:
ResolverObject ro;
memset(&ro, 0, sizeof(ro));
this->Resolve(&ro, index);
- return ro.GetVariable(&ro, var, param, avail);
+ return ro.GetScope(ro.scope)->GetVariable(var, param, avail);
}
/**
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index 657adce3e..373f7dd09 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -938,7 +938,7 @@ static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type,
res->GetTriggers = &VehicleGetTriggers;
res->SetTriggers = &VehicleSetTriggers;
res->GetVariable = &VehicleGetVariable;
- res->ResolveReal = &VehicleResolveReal;
+ res->ResolveRealMethod = &VehicleResolveReal;
res->u.vehicle.self = v;
res->u.vehicle.parent = (v != NULL) ? v->First() : v;
@@ -1330,7 +1330,7 @@ void FillNewGRFVehicleCache(const Vehicle *v)
/* Only resolve when the cache isn't valid. */
if (HasBit(v->grf_cache.cache_valid, cache_entries[i][1])) continue;
bool stub;
- ro.GetVariable(&ro, cache_entries[i][0], 0, &stub);
+ ro.GetScope(ro.scope)->GetVariable(cache_entries[i][0], 0, &stub);
}
/* Make sure really all bits are set. */
diff --git a/src/newgrf_generic.cpp b/src/newgrf_generic.cpp
index 6e2692899..d53e7b7ce 100644
--- a/src/newgrf_generic.cpp
+++ b/src/newgrf_generic.cpp
@@ -130,7 +130,7 @@ static inline void NewGenericResolver(ResolverObject *res, bool ai_callback)
res->GetTriggers = &GenericCallbackGetTriggers;
res->SetTriggers = &GenericCallbackSetTriggers;
res->GetVariable = ai_callback ? &GenericAiCallbackGetVariable : &GenericCallbackGetVariable;
- res->ResolveReal = &GenericCallbackResolveReal;
+ res->ResolveRealMethod = &GenericCallbackResolveReal;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index 08f198c62..a8f657846 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -423,7 +423,7 @@ static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex ti
res->GetTriggers = HouseGetTriggers;
res->SetTriggers = HouseSetTriggers;
res->GetVariable = HouseGetVariable;
- res->ResolveReal = HouseResolveReal;
+ res->ResolveRealMethod = HouseResolveReal;
res->StorePSA = HouseStorePSA;
res->u.house.tile = tile;
diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp
index aeba91f7f..45c43c55b 100644
--- a/src/newgrf_industries.cpp
+++ b/src/newgrf_industries.cpp
@@ -410,7 +410,7 @@ static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *i
res->GetTriggers = IndustryGetTriggers;
res->SetTriggers = IndustrySetTriggers;
res->GetVariable = IndustryGetVariable;
- res->ResolveReal = IndustryResolveReal;
+ res->ResolveRealMethod = IndustryResolveReal;
res->StorePSA = IndustryStorePSA;
res->u.industry.tile = tile;
diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp
index 1e9db9605..dcb96c48a 100644
--- a/src/newgrf_industrytiles.cpp
+++ b/src/newgrf_industrytiles.cpp
@@ -176,7 +176,7 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
res->GetTriggers = IndustryTileGetTriggers;
res->SetTriggers = IndustryTileSetTriggers;
res->GetVariable = IndustryTileGetVariable;
- res->ResolveReal = IndustryTileResolveReal;
+ res->ResolveRealMethod = IndustryTileResolveReal;
res->StorePSA = IndustryTileStorePSA;
res->u.industry.tile = tile;
diff --git a/src/newgrf_object.cpp b/src/newgrf_object.cpp
index 19507c326..ab4ac147e 100644
--- a/src/newgrf_object.cpp
+++ b/src/newgrf_object.cpp
@@ -398,7 +398,7 @@ static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, Objec
res->GetTriggers = ObjectGetTriggers;
res->SetTriggers = ObjectSetTriggers;
res->GetVariable = ObjectGetVariable;
- res->ResolveReal = ObjectResolveReal;
+ res->ResolveRealMethod = ObjectResolveReal;
res->StorePSA = ObjectStorePSA;
res->u.object.o = o;
diff --git a/src/newgrf_railtype.cpp b/src/newgrf_railtype.cpp
index 5f4c3d921..73784c93c 100644
--- a/src/newgrf_railtype.cpp
+++ b/src/newgrf_railtype.cpp
@@ -83,7 +83,7 @@ static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile, Tile
res->GetTriggers = &RailTypeGetTriggers;
res->SetTriggers = &RailTypeSetTriggers;
res->GetVariable = &RailTypeGetVariable;
- res->ResolveReal = &RailTypeResolveReal;
+ res->ResolveRealMethod = &RailTypeResolveReal;
res->u.routes.tile = tile;
res->u.routes.context = context;
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp
index 711b26109..75bd30337 100644
--- a/src/newgrf_spritegroup.cpp
+++ b/src/newgrf_spritegroup.cpp
@@ -10,6 +10,7 @@
/** @file newgrf_spritegroup.cpp Handling of primarily NewGRF action 2. */
#include "stdafx.h"
+#include "debug.h"
#include "newgrf_spritegroup.h"
#include "core/pool_func.hpp"
@@ -36,7 +37,7 @@ RandomizedSpriteGroup::~RandomizedSpriteGroup()
TemporaryStorageArray<int32, 0x110> _temp_store;
-static inline uint32 GetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
+static inline uint32 GetVariable(const ResolverObject *object, ScopeResolver *scope, byte variable, uint32 parameter, bool *available)
{
/* First handle variables common with Action7/9/D */
uint32 value;
@@ -49,7 +50,7 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, ui
case 0x18: return object->callback_param2;
case 0x1C: return object->last_value;
- case 0x5F: return (object->GetRandomBits(object) << 8) | object->GetTriggers(object);
+ case 0x5F: return (scope->GetRandomBits() << 8) | scope->GetTriggers();
case 0x7D: return _temp_store.GetValue(parameter);
@@ -58,10 +59,119 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, ui
return object->grffile->GetParam(parameter);
/* Not a common variable, so evalute the feature specific variables */
- default: return object->GetVariable(object, variable, parameter, available);
+ default: return scope->GetVariable(variable, parameter, available);
}
}
+ScopeResolver::ScopeResolver(ResolverObject *ro)
+{
+ this->ro = ro;
+}
+
+ScopeResolver::~ScopeResolver() {}
+
+/**
+ * Get a few random bits. Default implementation has no random bits.
+ * @return Random bits.
+ */
+/* virtual */ uint32 ScopeResolver::GetRandomBits() const
+{
+ return 0;
+}
+
+/**
+ * Get the triggers. Base class returns \c 0 to prevent trouble.
+ * @return The triggers.
+ */
+/* virtual */ uint32 ScopeResolver::GetTriggers() const
+{
+ return 0;
+}
+
+/**
+ * Set the triggers. Base class implementation does nothing.
+ * @param triggers Triggers to set.
+ */
+/* virtual */ void ScopeResolver::SetTriggers(int triggers) const {}
+
+/**
+ * Get a variable value. Default implementation has no available variables.
+ * @param variable Variable to read
+ * @param parameter Parameter for 60+x variables
+ * @param[out] available Set to false, in case the variable does not exist.
+ * @return Value
+ */
+/* virtual */ uint32 ScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
+{
+ DEBUG(grf, 1, "Unhandled scope variable 0x%X", variable);
+ *available = false;
+ return UINT_MAX;
+}
+
+/**
+ * Store a value into the persistent storage area (PSA). Default implementation does nothing (for newgrf classes without storage).
+ * @param pos Position to store into.
+ * @param value Value to store.
+ */
+/* virtual */ void ScopeResolver::StorePSA(uint reg, int32 value) {}
+
+
+TempScopeResolver::TempScopeResolver(ResolverObject *ro) : ScopeResolver(ro) {}
+
+/* virtual */ uint32 TempScopeResolver::GetRandomBits() const
+{
+ return this->ro->GetRandomBits(this->ro);
+}
+
+/* virtual */ uint32 TempScopeResolver::GetTriggers() const
+{
+ return this->ro->GetTriggers(this->ro);
+}
+
+/* virtual */ void TempScopeResolver::SetTriggers(int triggers) const
+{
+ this->ro->SetTriggers(this->ro, triggers);
+}
+
+/* virtual */ uint32 TempScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
+{
+ return this->ro->GetVariable(this->ro, variable, parameter, available);
+}
+
+/* virtual */ void TempScopeResolver::StorePSA(uint reg, int32 value)
+{
+ if (this->ro->StorePSA != NULL) this->ro->StorePSA(this->ro, reg, value);
+}
+
+ResolverObject::ResolverObject() : temp_scope(this) {} // XXX Temporary
+
+ResolverObject::ResolverObject(const GRFFile *grffile, CallbackID callback, uint32 callback_param1, uint32 callback_param2) : temp_scope(this)
+{
+ this->callback = callback;
+ this->callback_param1 = callback_param1;
+ this->callback_param2 = callback_param2;
+ this->ResetState();
+
+ this->grffile = grffile;
+}
+
+ResolverObject::~ResolverObject() {}
+
+/* virtual */ const SpriteGroup *ResolverObject::ResolveReal(const RealSpriteGroup *group) const
+{
+ return this->ResolveRealMethod(this, group);
+}
+
+/**
+ * Get a specific ScopeResolver.
+ * @param scope Scope to return.
+ * @param relative Additional parameter for #VSG_SCOPE_RELATIVE.
+ * @return ScopeResolver.
+ */
+/* virtual */ ScopeResolver *ResolverObject::GetScope(VarSpriteGroupScope scope, byte relative)
+{
+ return &this->temp_scope;
+}
/**
* Rotate val rot times to the right
@@ -111,7 +221,7 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ResolverObjec
case DSGA_OP_XOR: return last_value ^ value;
case DSGA_OP_STO: _temp_store.StoreValue((U)value, (S)last_value); return last_value;
case DSGA_OP_RST: return value;
- case DSGA_OP_STOP: if (object->StorePSA != NULL) object->StorePSA(object, (U)value, (S)last_value); return last_value;
+ case DSGA_OP_STOP: object->GetScope(object->scope)->StorePSA((U)value, (S)last_value); return last_value;
case DSGA_OP_ROR: return RotateRight(last_value, value);
case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
@@ -148,9 +258,9 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject *object) con
* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
object->scope = this->var_scope;
} else if (adjust->variable == 0x7B) {
- value = GetVariable(object, adjust->parameter, last_value, &available);
+ value = GetVariable(object, object->GetScope(this->var_scope), adjust->parameter, last_value, &available);
} else {
- value = GetVariable(object, adjust->variable, adjust->parameter, &available);
+ value = GetVariable(object, object->GetScope(this->var_scope), adjust->variable, adjust->parameter, &available);
}
if (!available) {
@@ -190,16 +300,14 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject *object) con
const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject *object) const
{
- uint32 mask;
- byte index;
-
object->scope = this->var_scope;
object->count = this->count;
+ ScopeResolver *scope = object->GetScope(this->var_scope, this->count);
if (object->trigger != 0) {
/* Handle triggers */
/* Magic code that may or may not do the right things... */
- byte waiting_triggers = object->GetTriggers(object);
+ byte waiting_triggers = scope->GetTriggers();
byte match = this->triggers & (waiting_triggers | object->trigger);
bool res = (this->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
@@ -210,11 +318,11 @@ const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject *object) const
waiting_triggers |= object->trigger;
}
- object->SetTriggers(object, waiting_triggers);
+ scope->SetTriggers(waiting_triggers);
}
- mask = (this->num_groups - 1) << this->lowest_randbit;
- index = (object->GetRandomBits(object) & mask) >> this->lowest_randbit;
+ uint32 mask = (this->num_groups - 1) << this->lowest_randbit;
+ byte index = (scope->GetRandomBits() & mask) >> this->lowest_randbit;
return SpriteGroup::Resolve(this->groups[index], object);
}
@@ -222,7 +330,7 @@ const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject *object) const
const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject *object) const
{
- return object->ResolveReal(object, this);
+ return object->ResolveReal(this);
}
/**
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h
index 12b51c05d..c70901622 100644
--- a/src/newgrf_spritegroup.h
+++ b/src/newgrf_spritegroup.h
@@ -301,8 +301,40 @@ struct IndustryProductionSpriteGroup : SpriteGroup {
uint8 again;
};
+struct ResolverObject;
+
+struct ScopeResolver {
+ ResolverObject *ro;
+
+ ScopeResolver(ResolverObject *ro);
+ virtual ~ScopeResolver();
+
+ virtual uint32 GetRandomBits() const;
+ virtual uint32 GetTriggers() const;
+ virtual void SetTriggers(int triggers) const;
+
+ virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
+ virtual void StorePSA(uint reg, int32 value);
+};
+
+struct TempScopeResolver : public ScopeResolver {
+ TempScopeResolver(ResolverObject *ro);
+
+ virtual uint32 GetRandomBits() const;
+ virtual uint32 GetTriggers() const;
+ virtual void SetTriggers(int triggers) const;
+
+ virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
+ virtual void StorePSA(uint reg, int32 value);
+};
struct ResolverObject {
+ ResolverObject();
+ ResolverObject(const GRFFile *grffile, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
+ virtual ~ResolverObject();
+
+ TempScopeResolver temp_scope; ///< Temporary scope resolver to refer back to the methods of #ResolverObject.
+
CallbackID callback;
uint32 callback_param1;
uint32 callback_param2;
@@ -382,9 +414,13 @@ struct ResolverObject {
uint32 (*GetTriggers)(const struct ResolverObject*);
void (*SetTriggers)(const struct ResolverObject*, int);
uint32 (*GetVariable)(const struct ResolverObject *object, byte variable, uint32 parameter, bool *available);
- const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
+ const SpriteGroup *(*ResolveRealMethod)(const struct ResolverObject*, const RealSpriteGroup*);
void (*StorePSA)(struct ResolverObject*, uint, int32);
+ virtual const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
+
+ virtual ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0);
+
/**
* Returns the OR-sum of all bits that need reseeding
* independent of the scope they were accessed with.
diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp
index 08f8e7932..bbeb3dbb5 100644
--- a/src/newgrf_station.cpp
+++ b/src/newgrf_station.cpp
@@ -550,7 +550,7 @@ static void NewStationResolver(ResolverObject *res, const StationSpec *statspec,
res->GetTriggers = StationGetTriggers;
res->SetTriggers = StationSetTriggers;
res->GetVariable = StationGetVariable;
- res->ResolveReal = StationResolveReal;
+ res->ResolveRealMethod = StationResolveReal;
res->StorePSA = StationStorePSA;
res->u.station.st = st;