diff options
-rw-r--r-- | bridge_map.h | 37 | ||||
-rw-r--r-- | rail_cmd.c | 10 | ||||
-rw-r--r-- | road_cmd.c | 10 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 22 | ||||
-rw-r--r-- | water_cmd.c | 21 |
5 files changed, 67 insertions, 33 deletions
diff --git a/bridge_map.h b/bridge_map.h new file mode 100644 index 000000000..ba8e71d50 --- /dev/null +++ b/bridge_map.h @@ -0,0 +1,37 @@ +/* $Id$ */ + +#ifndef BRIDGE_MAP_H +#define BRIDGE_MAP_H + +#include "macros.h" +#include "map.h" +#include "rail.h" +#include "tile.h" + + +static inline void SetClearUnderBridge(TileIndex t) +{ + SetTileOwner(t, OWNER_NONE); + SB(_m[t].m5, 3, 3, 0 << 2 | 0); +} + +static inline void SetWaterUnderBridge(TileIndex t) +{ + SetTileOwner(t, OWNER_WATER); + SB(_m[t].m5, 3, 3, 0 << 2 | 1); +} + +static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r) +{ + SetTileOwner(t, o); + SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL); + SB(_m[t].m3, 0, 4, r); +} + +static inline void SetRoadUnderBridge(TileIndex t, Owner o) +{ + SetTileOwner(t, o); + SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD); +} + +#endif diff --git a/rail_cmd.c b/rail_cmd.c index 034a8ad10..73c687041 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "debug.h" #include "functions.h" #include "rail_map.h" @@ -299,11 +300,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (CmdFailed(ret)) return ret; cost += ret; - if (flags & DC_EXEC) { - SetTileOwner(tile, _current_player); - SB(_m[tile].m3, 0, 4, p1); - _m[tile].m5 = (m5 & 0xC7) | 0x20; // railroad under bridge - } + if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1); break; case 0x20: // rail already there @@ -426,8 +423,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (!(flags & DC_EXEC)) return _price.remove_rail; - SetTileOwner(tile, OWNER_NONE); - _m[tile].m5 = _m[tile].m5 & 0xC7; + SetClearUnderBridge(tile); break; case MP_STREET: { diff --git a/road_cmd.c b/road_cmd.c index 55556553e..2b50cf6ff 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "rail_map.h" #include "road_map.h" #include "table/sprites.h" @@ -140,8 +141,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - _m[tile].m5 = ti.map5 & 0xC7; - SetTileOwner(tile, OWNER_NONE); + SetClearUnderBridge(tile); MarkTileDirtyByTile(tile); } return cost; @@ -375,10 +375,8 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) /* all checked, can build road now! */ cost = _price.build_road * 2; if (flags & DC_EXEC) { - ModifyTile(tile, - MP_MAPOWNER_CURRENT | MP_MAP5, - (ti.map5 & 0xC7) | 0x28 // map5 - ); + SetRoadUnderBridge(tile, _current_player); + MarkTileDirtyByTile(tile); } return cost; diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 8e65f2248..219dc82d3 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -7,6 +7,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "rail_map.h" #include "road_map.h" #include "table/sprites.h" @@ -334,6 +335,8 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2) delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); for (i = 0; i != bridge_len; i++) { TransportType transport_under; + Owner owner_under = OWNER_NONE; + RailType rail_under = INVALID_RAILTYPE; uint z; tile += delta; @@ -354,6 +357,8 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2) goto not_valid_below; } transport_under = TRANSPORT_RAIL; + owner_under = GetTileOwner(tile); + rail_under = GB(_m[tile].m3, 0, 4); break; case MP_STREET: @@ -362,6 +367,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2) goto not_valid_below; } transport_under = TRANSPORT_ROAD; + owner_under = GetTileOwner(tile); break; default: @@ -408,10 +414,10 @@ not_valid_below:; _m[tile].m2 = (bridge_type << 4) | piece; SB(_m[tile].m3, 4, 4, railtype); switch (transport_under) { - case TRANSPORT_RAIL: _m[tile].m5 = 0xE0 | TRANSPORT_RAIL << 3 | transport << 1 | direction; break; // rail - case TRANSPORT_ROAD: _m[tile].m5 = 0xE0 | TRANSPORT_ROAD << 3 | transport << 1 | direction; break; // road - case TRANSPORT_WATER: _m[tile].m5 = 0xC0 | 1 << 3 | transport << 1 | direction; break; // water - default: _m[tile].m5 = 0xC0 | 0 << 3 | transport << 1 | direction; break; // grass + case TRANSPORT_RAIL: SetRailUnderBridge(tile, owner_under, rail_under); break; + case TRANSPORT_ROAD: SetRoadUnderBridge(tile, owner_under); break; + case TRANSPORT_WATER: SetWaterUnderBridge(tile); break; + default: SetClearUnderBridge(tile); break; } MarkTileDirtyByTile(tile); @@ -644,8 +650,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) cost = (_m[tile].m5 & 8) ? _price.remove_road * 2 : _price.remove_rail; if (flags & DC_EXEC) { - _m[tile].m5 = _m[tile].m5 & ~0x38; - SetTileOwner(tile, OWNER_NONE); + SetClearUnderBridge(tile); MarkTileDirtyByTile(tile); } return cost; @@ -658,8 +663,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR; cost = _price.clear_water; if (flags & DC_EXEC) { - _m[tile].m5 = _m[tile].m5 & ~0x38; - SetTileOwner(tile, OWNER_NONE); + SetClearUnderBridge(tile); MarkTileDirtyByTile(tile); } return cost; @@ -1355,7 +1359,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl // the stuff BELOW the middle part is owned by the deleted player. if (!(_m[tile].m5 & (1 << 4 | 1 << 3))) { // convert railway into grass. - _m[tile].m5 &= ~(1 << 5 | 1 << 4 | 1 << 3); // no transport route under bridge anymore.. + SetClearUnderBridge(tile); } else { // for road, change the owner of the road to local authority SetTileOwner(tile, OWNER_NONE); diff --git a/water_cmd.c b/water_cmd.c index 24a08db03..23bd8b537 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "table/sprites.h" #include "table/strings.h" #include "functions.h" @@ -248,10 +249,7 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_1007_ALREADY_BUILT); } - if (flags & DC_EXEC) { - // change owner to OWNER_WATER and set land under bridge bit to water - ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08); - } + if (flags & DC_EXEC) SetWaterUnderBridge(tile); } else { /* no bridge, try to clear it. */ int32 ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -259,13 +257,13 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (CmdFailed(ret)) return ret; cost += ret; - if (flags & DC_EXEC) { - MakeWater(tile); - MarkTileDirtyByTile(tile); - } + if (flags & DC_EXEC) MakeWater(tile); } - if (flags & DC_EXEC) MarkTilesAroundDirty(tile); + if (flags & DC_EXEC) { + MarkTileDirtyByTile(tile); + MarkTilesAroundDirty(tile); + } cost += _price.clear_water; } END_TILE_LOOP(tile, size_x, size_y, 0); @@ -546,7 +544,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) case MP_TUNNELBRIDGE: // Middle part of bridge with clear land below? if ((_m[target].m5 & 0xF8) == 0xC0) { - _m[target].m5 |= 0x08; + SetWaterUnderBridge(target); MarkTileDirtyByTile(target); } break; @@ -560,7 +558,8 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0) return; if ((m5 & 0xC0) == 0xC0) { - ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8); + SetWaterUnderBridge(target); + MarkTileDirtyByTile(target); return; } } |