diff options
-rw-r--r-- | src/window.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/window.cpp b/src/window.cpp index 8263b717e..f79a753d9 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -39,6 +39,7 @@ static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window static Window *_mouseover_last_w = NULL; ///< Window of the last #MOUSEOVER event. +static Window *_last_scroll_window = NULL; ///< Window of the last scroll event. /** List of windows opened at the screen sorted from the front. */ Window *_z_front_window = NULL; @@ -671,6 +672,9 @@ Window::~Window() /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */ if (_mouseover_last_w == this) _mouseover_last_w = NULL; + /* We can't scroll the window when it's closed. */ + if (_last_scroll_window == this) _last_scroll_window = NULL; + /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */ if (_focused_window == this) _focused_window = NULL; @@ -1345,6 +1349,7 @@ void InitWindowSystem() _z_front_window = NULL; _focused_window = NULL; _mouseover_last_w = NULL; + _last_scroll_window = NULL; _scrolling_viewport = false; _mouse_hovering = false; @@ -1882,17 +1887,21 @@ static EventState HandleViewportScroll() if (!_scrolling_viewport) return ES_NOT_HANDLED; - Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y); + /* When we don't have a last scroll window we are starting to scroll. + * When the last scroll window and this are not the same we went + * outside of the window and should not left-mouse scroll anymore. */ + if (_last_scroll_window == NULL) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y); - if (!(_right_button_down || scrollwheel_scrolling || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down)) || w == NULL) { + if (_last_scroll_window == NULL || !(_right_button_down || scrollwheel_scrolling || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down))) { _cursor.fix_at = false; _scrolling_viewport = false; + _last_scroll_window = NULL; return ES_NOT_HANDLED; } - if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) { + if (_last_scroll_window == FindWindowById(WC_MAIN_WINDOW, 0) && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) { /* If the main window is following a vehicle, then first let go of it! */ - const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle); + const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle); ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle return ES_NOT_HANDLED; } @@ -1915,7 +1924,7 @@ static EventState HandleViewportScroll() } /* Create a scroll-event and send it to the window */ - if (delta.x != 0 || delta.y != 0) w->OnScroll(delta); + if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta); _cursor.delta.x = 0; _cursor.delta.y = 0; |