summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--ai/default/default.c3
-rw-r--r--ai/trolly/pathfinder.c11
-rw-r--r--npf.c17
-rw-r--r--pathfind.c30
-rw-r--r--rail.c6
-rw-r--r--rail_cmd.c2
-rw-r--r--roadveh_cmd.c4
-rw-r--r--smallmap_gui.c6
-rw-r--r--tile.h4
-rw-r--r--town_cmd.c4
-rw-r--r--train_cmd.c3
-rw-r--r--tunnel_map.c6
-rw-r--r--tunnel_map.h12
-rw-r--r--tunnelbridge_cmd.c21
14 files changed, 61 insertions, 68 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index f6e6cdbde..41580720c 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -7,6 +7,7 @@
#include "../../road_map.h"
#include "../../tile.h"
#include "../../player.h"
+#include "../../tunnel_map.h"
#include "../../vehicle.h"
#include "../../engine.h"
#include "../../command.h"
@@ -2147,7 +2148,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
TileIndex tilenew;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
- if (!(_m[tile].m5 & 0x80)) {
+ if (IsTunnel(tile)) {
// Clear the tunnel and continue at the other side of it.
if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)))
return false;
diff --git a/ai/trolly/pathfinder.c b/ai/trolly/pathfinder.c
index 17fc15b66..128351f32 100644
--- a/ai/trolly/pathfinder.c
+++ b/ai/trolly/pathfinder.c
@@ -43,8 +43,7 @@ static bool IsRoad(TileIndex tile)
// MP_STREET, but not a road depot?
(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
(IsTileType(tile, MP_TUNNELBRIDGE) && (
- // road tunnel?
- ((_m[tile].m5 & 0x80) == 0 && (_m[tile].m5 & 0x4) == 0x4) ||
+ (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) ||
// road bridge?
((_m[tile].m5 & 0x80) != 0 && (_m[tile].m5 & 0x2) == 0x2)
));
@@ -232,12 +231,10 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
// If the next step is a bridge, we have to enter it the right way
if (!PathFinderInfo->rail_or_road && IsRoad(atile)) {
if (IsTileType(atile, MP_TUNNELBRIDGE)) {
- // An existing bridge... let's test the direction ;)
- if ((_m[atile].m5 & 1U) != (i & 1)) continue;
- // This problem only is valid for tunnels:
- // When the last tile was not yet a tunnel, check if we enter from the right side..
- if ((_m[atile].m5 & 0x80) == 0) {
+ if (IsTunnel(atile)) {
if (GetTunnelDirection(atile) != i) continue;
+ } else {
+ if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
}
}
}
diff --git a/npf.c b/npf.c
index 1e6fcf95a..b9b49cb37 100644
--- a/npf.c
+++ b/npf.c
@@ -260,11 +260,11 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Determine base length */
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
- if (GB(_m[tile].m5, 4, 4) == 0) {
+ if (IsTunnel(tile)) {
cost = NPFTunnelCost(current);
- break;
+ } else {
+ cost = NPF_TILE_LENGTH;
}
- cost = NPF_TILE_LENGTH;
break;
case MP_STREET:
@@ -306,7 +306,7 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Determine base length */
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
- if (GB(_m[tile].m5, 4, 4) == 0) {
+ if (IsTunnel(tile)) {
cost = NPFTunnelCost(current);
break;
}
@@ -483,7 +483,7 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
}
/* if we were on a railway middle part, we are now at a railway bridge ending */
#endif
- if ((_m[tile].m5 & 0xFC) == 0 || /* railway tunnel */
+ if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) ||
(_m[tile].m5 & 0xC6) == 0x80 || /* railway bridge ending */
((_m[tile].m5 & 0xF8) == 0xE0 && GB(_m[tile].m5, 0, 1) != (enterdir & 0x1))) { /* railway under bridge */
return IsTileOwner(tile, owner);
@@ -517,9 +517,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
DEBUG(npf, 4)("Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
/* Find dest tile */
- if (IsTileType(src_tile, MP_TUNNELBRIDGE) &&
- GB(_m[src_tile].m5, 4, 4) == 0 &&
- GetTunnelDirection(src_tile) == src_exitdir) {
+ if (IsTunnelTile(src_tile) && GetTunnelDirection(src_tile) == src_exitdir) {
/* This is a tunnel. We know this tunnel is our type,
* otherwise we wouldn't have got here. It is also facing us,
* so we should skip it's body */
@@ -565,8 +563,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
* that I can enter the tunnel from a tile below the tunnel entrance. This
* solves the problem of vehicles wanting to drive off a tunnel entrance */
- if (IsTileType(dst_tile, MP_TUNNELBRIDGE) && GB(_m[dst_tile].m5, 4, 4) == 0 &&
- GetTileZ(dst_tile) < GetTileZ(src_tile)) {
+ if (IsTunnelTile(dst_tile) && GetTileZ(dst_tile) < GetTileZ(src_tile)) {
return;
}
diff --git a/pathfind.c b/pathfind.c
index 2cdf1884a..6c89c5d48 100644
--- a/pathfind.c
+++ b/pathfind.c
@@ -231,8 +231,7 @@ FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, DiagDirection direct
tile = TileVirtXY(x, y);
- if (IsTileType(tile, MP_TUNNELBRIDGE) &&
- GB(_m[tile].m5, 4, 4) == 0 && // tunnel entrance/exit
+ if (IsTunnelTile(tile) &&
// GetTunnelTransportType(tile) == type && // rail/road-tunnel <-- This is not necesary to check, right?
ReverseDiagDir(GetTunnelDirection(tile)) == direction &&
GetSlopeZ(x + 8, y + 8) == z) {
@@ -283,7 +282,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
RememberData rd;
TileIndex tile_org = tile;
- if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) {
+ if (IsTunnelTile(tile)) {
if (GetTunnelDirection(tile) != direction ||
GetTunnelTransportType(tile) != tpf->tracktype) {
return;
@@ -716,21 +715,18 @@ callback_and_continue:
start_at:
// If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
// need to find the exit of the tunnel.
- if (IsTileType(tile, MP_TUNNELBRIDGE)) {
- if (GB(_m[tile].m5, 4, 4) == 0 &&
- GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
- /* This is a tunnel tile */
- /* We are not just driving out of the tunnel */
- if (GetTunnelDirection(tile) != direction ||
- GetTunnelTransportType(tile) != tpf->tracktype) {
- // We are not driving into the tunnel, or it is an invalid tunnel
- continue;
- }
- flotr = FindLengthOfTunnel(tile, direction);
- si.cur_length += flotr.length * DIAG_FACTOR;
- tile = flotr.tile;
- // tile now points to the exit tile of the tunnel
+ if (IsTunnelTile(tile) &&
+ GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
+ /* We are not just driving out of the tunnel */
+ if (GetTunnelDirection(tile) != direction ||
+ GetTunnelTransportType(tile) != tpf->tracktype) {
+ // We are not driving into the tunnel, or it is an invalid tunnel
+ continue;
}
+ flotr = FindLengthOfTunnel(tile, direction);
+ si.cur_length += flotr.length * DIAG_FACTOR;
+ tile = flotr.tile;
+ // tile now points to the exit tile of the tunnel
}
// This is a special loop used to go through
diff --git a/rail.c b/rail.c
index 43ce2e812..6975b5f93 100644
--- a/rail.c
+++ b/rail.c
@@ -4,6 +4,7 @@
#include "openttd.h"
#include "rail.h"
#include "station.h"
+#include "tunnel_map.h"
/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
@@ -123,8 +124,9 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
type = _m[tile].m3 & RAILTYPE_MASK;
break;
case MP_TUNNELBRIDGE:
- /* railway tunnel */
- if ((_m[tile].m5 & 0xFC) == 0) type = _m[tile].m3 & RAILTYPE_MASK;
+ if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
+ return _m[tile].m3 & RAILTYPE_MASK;
+ }
/* railway bridge ending */
if ((_m[tile].m5 & 0xC6) == 0x80) type = _m[tile].m3 & RAILTYPE_MASK;
/* on railway bridge */
diff --git a/rail_cmd.c b/rail_cmd.c
index 72c4de698..8dc36a59d 100644
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -1625,7 +1625,7 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
* is some kind of invisible black hole, and there is some special magic going
* on in there. This 'workaround' can be removed once the maprewrite is done.
*/
- if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) {
+ if (IsTunnelTile(tile)) {
// It is a tunnel we're checking, we need to do some special stuff
// because VehicleFromPos will not find the vihicle otherwise
TileIndex end = GetOtherTunnelEnd(tile);
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index b8dc3f928..9bd462072 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -18,6 +18,7 @@
#include "player.h"
#include "sound.h"
#include "depot.h"
+#include "tunnel_map.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
@@ -1254,8 +1255,7 @@ static void RoadVehController(Vehicle *v)
return;
}
- if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) &&
- GB(_m[gp.new_tile].m5, 4, 4) == 0 &&
+ if (IsTunnelTile(gp.new_tile) &&
VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
v->cur_image = GetRoadVehImage(v, v->direction);
diff --git a/smallmap_gui.c b/smallmap_gui.c
index cfd3cf737..89732cb95 100644
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -348,10 +348,10 @@ static inline TileType GetEffectiveTileType(TileIndex tile)
if (t == MP_TUNNELBRIDGE) {
TransportType tt;
- if (_m[tile].m5 & 0x80) {
- tt = GB(_m[tile].m5, 1, 2);
- } else {
+ if (IsTunnel(tile)) {
tt = GetTunnelTransportType(tile);
+ } else {
+ tt = GB(_m[tile].m5, 1, 2);
}
switch (tt) {
case TRANSPORT_RAIL: t = MP_RAILWAY; break;
diff --git a/tile.h b/tile.h
index 61286bbcd..af6c0e1f1 100644
--- a/tile.h
+++ b/tile.h
@@ -79,10 +79,6 @@ static inline bool IsTileType(TileIndex tile, TileType type)
return GetTileType(tile) == type;
}
-static inline bool IsTunnelTile(TileIndex tile)
-{
- return IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0;
-}
static inline Owner GetTileOwner(TileIndex tile)
{
diff --git a/town_cmd.c b/town_cmd.c
index 9813f5312..ce4498f5f 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -624,9 +624,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
int i;
// Reached a tunnel? Then continue at the other side of it.
- if (IsTileType(tile, MP_TUNNELBRIDGE) &&
- GB(_m[tile].m5, 4, 4) == 0 &&
- GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
+ if (IsTunnelTile(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
*tile_ptr = GetOtherTunnelEnd(tile);
return;
}
diff --git a/train_cmd.c b/train_cmd.c
index fa24f4cbd..bc2f28c57 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -2481,8 +2481,9 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
// XXX workaround, whole UP/DOWN detection needs overhaul
- if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0x80) != 0)
+ if (!IsTunnelTile(tile)) {
SETBIT(v->u.rail.flags, (new_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
+ }
}
}
diff --git a/tunnel_map.c b/tunnel_map.c
index 8752d8107..435d62f20 100644
--- a/tunnel_map.c
+++ b/tunnel_map.c
@@ -15,8 +15,7 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
do {
tile += delta;
} while (
- !IsTileType(tile, MP_TUNNELBRIDGE) ||
- GB(_m[tile].m5, 4, 4) != 0 ||
+ !IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
);
@@ -37,8 +36,7 @@ static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
return
z == height &&
- IsTileType(tile, MP_TUNNELBRIDGE) &&
- GB(_m[tile].m5, 4, 4) == 0 &&
+ IsTunnelTile(tile) &&
GetTunnelDirection(tile) == dir;
}
diff --git a/tunnel_map.h b/tunnel_map.h
index 047f631f9..6ac6cb44b 100644
--- a/tunnel_map.h
+++ b/tunnel_map.h
@@ -9,6 +9,18 @@
#include "rail.h"
+static inline bool IsTunnel(TileIndex t)
+{
+ return !HASBIT(_m[t].m5, 7);
+}
+
+
+static inline bool IsTunnelTile(TileIndex t)
+{
+ return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
+}
+
+
static inline DiagDirection GetTunnelDirection(TileIndex t)
{
return (DiagDirection)GB(_m[t].m5, 0, 2);
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index f43728695..fe2a379ca 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -525,8 +525,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
tile += delta;
len++;
} while (
- !IsTileType(tile, MP_TUNNELBRIDGE) ||
- GB(_m[tile].m5, 4, 4) != 0 ||
+ !IsTunnelTile(tile) ||
ReverseDiagDir(GetTunnelDirection(tile)) != dir ||
GetTileZ(tile) != z
);
@@ -742,7 +741,7 @@ static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
{
byte m5 = _m[tile].m5;
- if ((m5 & 0xF0) == 0) {
+ if (IsTunnel(tile)) {
if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
return DoClearTunnel(tile, flags);
} else if (m5 & 0x80) {
@@ -759,8 +758,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
uint length;
Vehicle *v;
- if ((_m[tile].m5 & 0xFC) == 0x00) {
- // railway tunnel
+ if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
if (!CheckTileOwnership(tile)) return CMD_ERROR;
if (GB(_m[tile].m3, 0, 4) == totype) return CMD_ERROR;
@@ -962,7 +960,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
bool ice = _m[ti->tile].m4 & 0x80;
// draw tunnel?
- if ((ti->map5 & 0xF0) == 0) {
+ if (IsTunnel(ti->tile)) {
if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
image = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4))->base_sprites.tunnel;
} else {
@@ -1229,7 +1227,7 @@ static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] =
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
{
- if ((_m[tile].m5 & 0x80) == 0) {
+ if (IsTunnel(tile)) {
td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
@@ -1291,8 +1289,7 @@ static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode
uint32 result;
byte m5 = _m[tile].m5;
- if ((m5 & 0xF0) == 0) {
- /* This is a tunnel */
+ if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) == mode) {
return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
}
@@ -1371,7 +1368,7 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
{
- if (GB(_m[tile].m5, 4, 4) == 0) {
+ if (IsTunnel(tile)) {
int z = GetSlopeZ(x, y) - v->z_pos;
byte fc;
DiagDirection dir;
@@ -1463,9 +1460,7 @@ TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
byte z = v->z_pos;
for (tile = v->tile;; tile += delta) {
- if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0 &&
- GetTileZ(tile) == z)
- break;
+ if (IsTunnelTile(tile) && GetTileZ(tile) == z) break;
}
return tile;
}