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-rw-r--r--projects/openttd_vs80.vcproj8
-rw-r--r--projects/openttd_vs90.vcproj8
-rw-r--r--source.list2
-rw-r--r--src/ai/api/ai_order.cpp1
-rw-r--r--src/ai/api/ai_station.cpp1
-rw-r--r--src/misc.cpp2
-rw-r--r--src/newgrf_station.cpp1
-rw-r--r--src/openttd.cpp1
-rw-r--r--src/order_cmd.cpp1
-rw-r--r--src/roadstop.cpp54
-rw-r--r--src/roadstop_base.h122
-rw-r--r--src/roadveh_cmd.cpp1
-rw-r--r--src/saveload/afterload.cpp1
-rw-r--r--src/saveload/saveload.cpp1
-rw-r--r--src/saveload/station_sl.cpp1
-rw-r--r--src/station.cpp52
-rw-r--r--src/station_base.h110
-rw-r--r--src/station_cmd.cpp1
-rw-r--r--src/station_func.h3
19 files changed, 208 insertions, 163 deletions
diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
index 50d3cbc8c..836191ed4 100644
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -688,6 +688,10 @@
>
</File>
<File
+ RelativePath=".\..\src\roadstop.cpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\screenshot.cpp"
>
</File>
@@ -1328,6 +1332,10 @@
>
</File>
<File
+ RelativePath=".\..\src\roadstop_base.h"
+ >
+ </File>
+ <File
RelativePath=".\..\src\roadveh.h"
>
</File>
diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj
index be8c39866..90789aaca 100644
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -685,6 +685,10 @@
>
</File>
<File
+ RelativePath=".\..\src\roadstop.cpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\screenshot.cpp"
>
</File>
@@ -1325,6 +1329,10 @@
>
</File>
<File
+ RelativePath=".\..\src\roadstop_base.h"
+ >
+ </File>
+ <File
RelativePath=".\..\src\roadveh.h"
>
</File>
diff --git a/source.list b/source.list
index 7237c5f9d..038ba93a9 100644
--- a/source.list
+++ b/source.list
@@ -62,6 +62,7 @@ queue.cpp
rail.cpp
rev.cpp
road.cpp
+roadstop.cpp
screenshot.cpp
#if SDL
sdl.cpp
@@ -260,6 +261,7 @@ road_func.h
road_gui.h
road_internal.h
road_type.h
+roadstop_base.h
roadveh.h
screenshot.h
sdl.h
diff --git a/src/ai/api/ai_order.cpp b/src/ai/api/ai_order.cpp
index be5b33012..56c0a78b7 100644
--- a/src/ai/api/ai_order.cpp
+++ b/src/ai/api/ai_order.cpp
@@ -8,6 +8,7 @@
#include "../ai_instance.hpp"
#include "../../debug.h"
#include "../../vehicle_base.h"
+#include "../../roadstop_base.h"
#include "../../depot_base.h"
#include "../../station_map.h"
#include "../../waypoint.h"
diff --git a/src/ai/api/ai_station.cpp b/src/ai/api/ai_station.cpp
index 1a7ef468d..5628ab547 100644
--- a/src/ai/api/ai_station.cpp
+++ b/src/ai/api/ai_station.cpp
@@ -9,6 +9,7 @@
#include "../../command_func.h"
#include "../../debug.h"
#include "../../station_map.h"
+#include "../../roadstop_base.h"
#include "../../string_func.h"
#include "../../strings_func.h"
#include "../../company_func.h"
diff --git a/src/misc.cpp b/src/misc.cpp
index 6a990a007..8434ab6e1 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -45,6 +45,7 @@ void InitializeTowns();
void InitializeTrees();
void InitializeSigns();
void InitializeStations();
+void InitializeRoadStops();
void InitializeCargoPackets();
void InitializeCompanies();
void InitializeCheats();
@@ -93,6 +94,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
InitializeTrees();
InitializeSigns();
InitializeStations();
+ InitializeRoadStops();
InitializeCargoPackets();
InitializeIndustries();
InitializeBuildingCounts();
diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp
index f3d4d4b92..38f4c88c0 100644
--- a/src/newgrf_station.cpp
+++ b/src/newgrf_station.cpp
@@ -7,6 +7,7 @@
#include "landscape.h"
#include "debug.h"
#include "station_map.h"
+#include "roadstop_base.h"
#include "newgrf_commons.h"
#include "newgrf_station.h"
#include "newgrf_spritegroup.h"
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 4c2576400..667316b28 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -48,6 +48,7 @@
#include "gamelog.h"
#include "cheat_type.h"
#include "animated_tile_func.h"
+#include "roadstop_base.h"
#include "functions.h"
#include "elrail_func.h"
#include "rev.h"
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp
index 2ec2110c6..8c63e19f6 100644
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -19,6 +19,7 @@
#include "vehicle_func.h"
#include "depot_base.h"
#include "settings_type.h"
+#include "roadstop_base.h"
#include "core/pool_func.hpp"
#include "aircraft.h"
#include "roadveh.h"
diff --git a/src/roadstop.cpp b/src/roadstop.cpp
new file mode 100644
index 000000000..eda4daa94
--- /dev/null
+++ b/src/roadstop.cpp
@@ -0,0 +1,54 @@
+/* $Id$ */
+
+/** @file roadstop.cpp Implementation of the roadstop base class. */
+
+#include "stdafx.h"
+#include "roadveh.h"
+#include "station_map.h"
+#include "core/pool_func.hpp"
+#include "roadstop_base.h"
+
+RoadStopPool _roadstop_pool("RoadStop");
+INSTANTIATE_POOL_METHODS(RoadStop)
+
+/** De-Initializes a RoadStops. This includes clearing all slots that vehicles might
+ * have and unlinks it from the linked list of road stops at the given station
+ */
+RoadStop::~RoadStop()
+{
+ if (CleaningPool()) return;
+
+ /* Clear the slot assignment of all vehicles heading for this road stop */
+ if (this->num_vehicles != 0) {
+ RoadVehicle *rv;
+ FOR_ALL_ROADVEHICLES(rv) {
+ if (rv->slot == this) ClearSlot(rv);
+ }
+ }
+ assert(this->num_vehicles == 0);
+}
+
+/**
+ * Get the next road stop accessible by this vehicle.
+ * @param v the vehicle to get the next road stop for.
+ * @return the next road stop accessible.
+ */
+RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
+{
+ for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) {
+ /* The vehicle cannot go to this roadstop (different roadtype) */
+ if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
+ /* The vehicle is articulated and can therefor not go the a standard road stop */
+ if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;
+
+ /* The vehicle can actually go to this road stop. So, return it! */
+ return rs;
+ }
+
+ return NULL;
+}
+
+void InitializeRoadStops()
+{
+ _roadstop_pool.CleanPool();
+}
diff --git a/src/roadstop_base.h b/src/roadstop_base.h
new file mode 100644
index 000000000..6a18f5cbe
--- /dev/null
+++ b/src/roadstop_base.h
@@ -0,0 +1,122 @@
+/* $Id$ */
+
+/** @file roadstop_base.h Base class for roadstops. */
+
+#ifndef ROADSTOP_BASE_H
+#define ROADSTOP_BASE_H
+
+#include "station_type.h"
+#include "core/pool_type.hpp"
+#include "core/bitmath_func.hpp"
+
+typedef Pool<RoadStop, RoadStopID, 32, 64000> RoadStopPool;
+extern RoadStopPool _roadstop_pool;
+
+/** A Stop for a Road Vehicle */
+struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
+ enum RoadStopStatusFlags {
+ RSSFB_BAY0_FREE = 0, ///< Non-zero when bay 0 is free
+ RSSFB_BAY1_FREE = 1, ///< Non-zero when bay 1 is free
+ RSSFB_BAY_COUNT = 2, ///< Max. number of bays
+ RSSFB_ENTRY_BUSY = 7, ///< Non-zero when roadstop entry is busy
+ };
+
+ static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
+ static const uint MAX_VEHICLES = 64; ///< The maximum number of vehicles that can allocate a slot to this roadstop
+
+ TileIndex xy; ///< Position on the map
+ byte status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
+ byte num_vehicles; ///< Number of vehicles currently slotted to this stop
+ struct RoadStop *next; ///< Next stop of the given type at this station
+
+ /** Initializes a RoadStop */
+ FORCEINLINE RoadStop(TileIndex tile = INVALID_TILE) :
+ xy(tile),
+ status((1 << RSSFB_BAY_COUNT) - 1)
+ { }
+
+ ~RoadStop();
+
+ /**
+ * Checks whether there is a free bay in this road stop
+ * @return is at least one bay free?
+ */
+ FORCEINLINE bool HasFreeBay() const
+ {
+ return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
+ }
+
+ /**
+ * Checks whether the given bay is free in this road stop
+ * @param nr bay to check
+ * @return is given bay free?
+ */
+ FORCEINLINE bool IsFreeBay(uint nr) const
+ {
+ assert(nr < RSSFB_BAY_COUNT);
+ return HasBit(this->status, nr);
+ }
+
+ /**
+ * Allocates a bay
+ * @return the allocated bay number
+ * @pre this->HasFreeBay()
+ */
+ FORCEINLINE uint AllocateBay()
+ {
+ assert(this->HasFreeBay());
+
+ /* Find the first free bay. If the bit is set, the bay is free. */
+ uint bay_nr = 0;
+ while (!HasBit(this->status, bay_nr)) bay_nr++;
+
+ ClrBit(this->status, bay_nr);
+ return bay_nr;
+ }
+
+ /**
+ * Allocates a bay in a drive-through road stop
+ * @param nr the number of the bay to allocate
+ */
+ FORCEINLINE void AllocateDriveThroughBay(uint nr)
+ {
+ assert(nr < RSSFB_BAY_COUNT);
+ ClrBit(this->status, nr);
+ }
+
+ /**
+ * Frees the given bay
+ * @param nr the number of the bay to free
+ */
+ FORCEINLINE void FreeBay(uint nr)
+ {
+ assert(nr < RSSFB_BAY_COUNT);
+ SetBit(this->status, nr);
+ }
+
+
+ /**
+ * Checks whether the entrance of the road stop is occupied by a vehicle
+ * @return is entrance busy?
+ */
+ FORCEINLINE bool IsEntranceBusy() const
+ {
+ return HasBit(this->status, RSSFB_ENTRY_BUSY);
+ }
+
+ /**
+ * Makes an entrance occupied or free
+ * @param busy if true, marks busy; free otherwise
+ */
+ FORCEINLINE void SetEntranceBusy(bool busy)
+ {
+ SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
+ }
+
+ RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
+};
+
+#define FOR_ALL_ROADSTOPS_FROM(var, start) FOR_ALL_ITEMS_FROM(RoadStop, roadstop_index, var, start)
+#define FOR_ALL_ROADSTOPS(var) FOR_ALL_ROADSTOPS_FROM(var, 0)
+
+#endif /* ROADSTOP_BASE_H */
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 894477e68..7182afcb9 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -30,6 +30,7 @@
#include "depot_base.h"
#include "effectvehicle_func.h"
#include "settings_type.h"
+#include "roadstop_base.h"
#include "table/strings.h"
#include "table/sprites.h"
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 91e826567..6ea186f0c 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -5,6 +5,7 @@
#include "../stdafx.h"
#include "../void_map.h"
#include "../signs_base.h"
+#include "../roadstop_base.h"
#include "../window_func.h"
#include "../fios.h"
#include "../train.h"
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index bdc292fcc..0fa193b58 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -30,6 +30,7 @@
#include "../company_func.h"
#include "../date_func.h"
#include "../autoreplace_base.h"
+#include "../roadstop_base.h"
#include "../statusbar_gui.h"
#include "../fileio_func.h"
#include "../gamelog.h"
diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp
index d85a5728b..4af681ad8 100644
--- a/src/saveload/station_sl.cpp
+++ b/src/saveload/station_sl.cpp
@@ -4,6 +4,7 @@
#include "../stdafx.h"
#include "../station_base.h"
+#include "../roadstop_base.h"
#include "../core/bitmath_func.hpp"
#include "../core/alloc_func.hpp"
#include "../variables.h"
diff --git a/src/station.cpp b/src/station.cpp
index d55618751..8ee0c17e4 100644
--- a/src/station.cpp
+++ b/src/station.cpp
@@ -22,13 +22,12 @@
#include "settings_type.h"
#include "subsidy_func.h"
#include "core/pool_func.hpp"
+#include "roadstop_base.h"
#include "table/strings.h"
StationPool _station_pool("Station");
INSTANTIATE_POOL_METHODS(Station)
-RoadStopPool _roadstop_pool("RoadStop");
-INSTANTIATE_POOL_METHODS(RoadStop)
Station::Station(TileIndex tile) :
xy(tile),
@@ -437,56 +436,7 @@ StationRect& StationRect::operator = (Rect src)
}
-/************************************************************************/
-/* RoadStop implementation */
-/************************************************************************/
-
-/** Initializes a RoadStop */
-RoadStop::RoadStop(TileIndex tile) :
- xy(tile),
- status(3) // stop is free
-{
-}
-
-/** De-Initializes a RoadStops. This includes clearing all slots that vehicles might
- * have and unlinks it from the linked list of road stops at the given station
- */
-RoadStop::~RoadStop()
-{
- if (CleaningPool()) return;
-
- /* Clear the slot assignment of all vehicles heading for this road stop */
- if (num_vehicles != 0) {
- RoadVehicle *rv;
- FOR_ALL_ROADVEHICLES(rv) {
- if (rv->slot == this) ClearSlot(rv);
- }
- }
- assert(num_vehicles == 0);
-}
-
-/**
- * Get the next road stop accessible by this vehicle.
- * @param v the vehicle to get the next road stop for.
- * @return the next road stop accessible.
- */
-RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
-{
- for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) {
- /* The vehicle cannot go to this roadstop (different roadtype) */
- if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
- /* The vehicle is articulated and can therefor not go the a standard road stop */
- if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;
-
- /* The vehicle can actually go to this road stop. So, return it! */
- return rs;
- }
-
- return NULL;
-}
-
void InitializeStations()
{
_station_pool.CleanPool();
- _roadstop_pool.CleanPool();
}
diff --git a/src/station_base.h b/src/station_base.h
index c2d364711..7ab2c9c0b 100644
--- a/src/station_base.h
+++ b/src/station_base.h
@@ -17,14 +17,11 @@
#include "company_type.h"
#include "industry_type.h"
#include "core/geometry_type.hpp"
-#include "core/bitmath_func.hpp"
#include "viewport_type.h"
#include <list>
typedef Pool<Station, StationID, 32, 64000> StationPool;
-typedef Pool<RoadStop, RoadStopID, 32, 64000> RoadStopPool;
extern StationPool _station_pool;
-extern RoadStopPool _roadstop_pool;
static const byte INITIAL_STATION_RATING = 175;
@@ -50,105 +47,6 @@ struct GoodsEntry {
CargoList cargo; ///< The cargo packets of cargo waiting in this station
};
-/** A Stop for a Road Vehicle */
-struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
- enum RoadStopStatusFlags {
- RSSFB_BAY0_FREE = 0, ///< Non-zero when bay 0 is free
- RSSFB_BAY1_FREE = 1, ///< Non-zero when bay 1 is free
- RSSFB_BAY_COUNT = 2, ///< Max. number of bays
- RSSFB_ENTRY_BUSY = 7, ///< Non-zero when roadstop entry is busy
- };
-
- static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
- static const uint MAX_VEHICLES = 64; ///< The maximum number of vehicles that can allocate a slot to this roadstop
-
- TileIndex xy; ///< Position on the map
- byte status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
- byte num_vehicles; ///< Number of vehicles currently slotted to this stop
- struct RoadStop *next; ///< Next stop of the given type at this station
-
- RoadStop(TileIndex tile = INVALID_TILE);
- ~RoadStop();
-
- /**
- * Checks whether there is a free bay in this road stop
- * @return is at least one bay free?
- */
- FORCEINLINE bool HasFreeBay() const
- {
- return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
- }
-
- /**
- * Checks whether the given bay is free in this road stop
- * @param nr bay to check
- * @return is given bay free?
- */
- FORCEINLINE bool IsFreeBay(uint nr) const
- {
- assert(nr < RSSFB_BAY_COUNT);
- return HasBit(this->status, nr);
- }
-
- /**
- * Allocates a bay
- * @return the allocated bay number
- * @pre this->HasFreeBay()
- */
- FORCEINLINE uint AllocateBay()
- {
- assert(this->HasFreeBay());
-
- /* Find the first free bay. If the bit is set, the bay is free. */
- uint bay_nr = 0;
- while (!HasBit(this->status, bay_nr)) bay_nr++;
-
- ClrBit(this->status, bay_nr);
- return bay_nr;
- }
-
- /**
- * Allocates a bay in a drive-through road stop
- * @param nr the number of the bay to allocate
- */
- FORCEINLINE void AllocateDriveThroughBay(uint nr)
- {
- assert(nr < RSSFB_BAY_COUNT);
- ClrBit(this->status, nr);
- }
-
- /**
- * Frees the given bay
- * @param nr the number of the bay to free
- */
- FORCEINLINE void FreeBay(uint nr)
- {
- assert(nr < RSSFB_BAY_COUNT);
- SetBit(this->status, nr);
- }
-
-
- /**
- * Checks whether the entrance of the road stop is occupied by a vehicle
- * @return is entrance busy?
- */
- FORCEINLINE bool IsEntranceBusy() const
- {
- return HasBit(this->status, RSSFB_ENTRY_BUSY);
- }
-
- /**
- * Makes an entrance occupied or free
- * @param busy if true, marks busy; free otherwise
- */
- FORCEINLINE void SetEntranceBusy(bool busy)
- {
- SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
- }
-
- RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
-};
-
struct StationSpecList {
const StationSpec *spec;
uint32 grfid; ///< GRF ID of this custom station
@@ -268,12 +166,4 @@ public:
#define FOR_ALL_STATIONS_FROM(var, start) FOR_ALL_ITEMS_FROM(Station, station_index, var, start)
#define FOR_ALL_STATIONS(var) FOR_ALL_STATIONS_FROM(var, 0)
-
-/* Stuff for ROADSTOPS */
-
-#define FOR_ALL_ROADSTOPS_FROM(var, start) FOR_ALL_ITEMS_FROM(RoadStop, roadstop_index, var, start)
-#define FOR_ALL_ROADSTOPS(var) FOR_ALL_ROADSTOPS_FROM(var, 0)
-
-/* End of stuff for ROADSTOPS */
-
#endif /* STATION_BASE_H */
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index c559ff31e..0b2028da8 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -31,6 +31,7 @@
#include "string_func.h"
#include "animated_tile_func.h"
#include "elrail_func.h"
+#include "roadstop_base.h"
#include "table/strings.h"
diff --git a/src/station_func.h b/src/station_func.h
index 893e12bc6..2b5fbf57d 100644
--- a/src/station_func.h
+++ b/src/station_func.h
@@ -30,9 +30,8 @@ void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, Ro
bool HasStationInUse(StationID station, CompanyID company);
-RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
+RoadStop *GetRoadStopByTile(TileIndex tile, RoadStopType type);
uint GetNumRoadStops(const Station *st, RoadStopType type);
-RoadStop * AllocateRoadStop();
void ClearSlot(struct RoadVehicle *v);