diff options
-rw-r--r-- | changelog.txt | 91 | ||||
-rw-r--r-- | docs/console.txt | 6 | ||||
-rw-r--r-- | readme.txt | 53 |
3 files changed, 116 insertions, 34 deletions
diff --git a/changelog.txt b/changelog.txt index 8b75d74fc..cca891068 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,9 +1,90 @@ -0.3.5 (unreleased) +0.3.5 (2004-12-24) ------------------------------------------------------------------------ -- Change: (OSX build) Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier -- Fix (Big Endian computers, which are mac and MorphOS): made it able to load savegames made by TTD -- Fix (OSX build) music is now on by default again -- Fix (OSX build) made error opens the console (app in utilities dir, not ingame console). This should fix the problem where people did not get a valid error message +- Feature: [Network] New network, very stable, a lot of new features +- Feature: [Network] Ingame Serverlist (with online game-servers to join) +- Feature: [Network] Webbased Serverlist: http://servers.openttd.org/ +- Feature: [Network] Added dedicated server support +- Feature: [Network] Cheat protection in MultiPlayer +- Feature: [Network] Patch settings are also synced with the server +- Feature: [Network] Chat +- Feature: Custom currency settings +- Feature: Per-station vehicle lists +- Feature: More realistically sized catchment areas +- Feature: Sticky windows +- Feature: Even better support for newgrf-files +- Feature: Implement improved vehicle loading algorithm +- Feature: Even more advanced console +- Feature: Game compiles under BEOS_SERVER +- Feature: Game compiles under OS/2 (no network-support) +- Feature: OpenTTD runs with the grf files of the DOS version +- Feature: [Big Endian computers, which are mac and MorphOS]: are able to load savegames by TTD(Patch) +- Feature: Many more new things... +- Add: 'l' openes the landscaping toolbar globally +- Add: Make the town sometimes build streets on slopes +- Add: Manpage +- Add: New checkpoint grahpics +- Add: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain) +- Add: Windows now shows revision, release information in title bar +- Add: Windows snap at each other +- Change: [OSX build] Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier +- Fix: [OSX build] Music is now on by default again +- Fix: [OSX build] Made error opens the console +- Fix: [SDL] Added a confirmation dialog when quitting the game +- Fix: A train can leave and enter the same depot at the same time, then the trai simply got stuck +- Fix: Crash when making png screenshot with odd resolution (Tron) +- Fix: Directories in *nix are now sorted alphabetically in ascending order (Tron). +- Fix: Do not consider a road station as street when growing the town +- Fix: Engines from other climates do not appear any more when never_expire_vehicles is enabled +- Fix: Game options (like drive side) are not taken from the scenario when using 'new game' command +- Fix: Order checker now correctly detects station with invalid facilities +- Fix: Polished GUI in a lot of ways +- Fix: Saving or loading a map doesnt pauses the game anymore +- Fix: Some bridge part isn't displayed transparent in transparent mode +- Fix: Starting with -r option allows all resolutions (Tron) +- Fix: The pathfinder no longer sees rail with an other owner as a possible route. +- Fix: Unable to select other screenshot format in Game Option +- Fix: Unwanted town renaming +- Fix: Vehicles slow down under bridge if the track is on a foundation +- Fix: You can no longer change name of waypoints whom are owned by somebody else +- Fix: [ 1090313 ] Shares are now also sold when a company goes bankrupt +- Fix: [ 1087701 ] It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner) +- Fix: [ 1087403 ] Crashed trains aren't reported to have too few orders any more +- Fix: [ 1086375 ] Backup-order-list was not closed with an OT_NOTHING, +- Fix: [ 1085255 ] Docks now have a button to display the catchment area +- Fix: [ 1070274 ] Invisible trains. Weird macros and MSVC optimizing don't always mix. (Tron) +- Fix: [ 1068269 ] Number of passangers and mail in exclusive test offer window is swapped +- Fix: [ 1066504 ] Pause key pauses the game +- Fix: [ 1066121 ] Resetting file name after deleting a file (dannys9) +- Fix: [ 1066114 ] Code error in win32.c Thanks Shai +- Fix: [ 1065247 ] Windows can be placed behind toolbar +- Fix: [ 1064742 ] Editor Map-Menu wrong String +- Fix: [ 1058809 ] Always report a bus/lorry station as unpassable +- Fix: [ 1053397 ] Refit train window stays open +- Fix: [ 1050993 ] Incorrect Tooltip in Road Vehicle List. +- Fix: [ 1048596 ] Monorail and Maglev sounds are swapped +- Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly exploding any more +- Fix: [ 1035303 ] Bug about lowering tracks built on slopes +- Fix: [ 1035066 ] 'Allow goto depot' turned off, no checkpoints in orders +- Fix: [ 1034318 ] Place sign and blue message box +- Fix: [ 1033947 ] Wrong mapping between music titles and songs +- Fix: [ 1030393 ] Some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron) +- Fix: [ 1030275 ] 'Service at' orders ignored after 2090. After 2090 year is reset to 1. Jan 2090, so most of the time, last service was in the future and no service ensured. +- Fix: [ 1029064 ] Building a station acted weird in some rare situations +- Fix: [ 1022227 ] Ships could unload cargo at stations without docks +- Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical landscape style +- Fix: [ 993500 ] High bridge rendering error +- Fix: [ 991101 ] Disabled buttons flicker no more +- Fix: [ 985925 ] Start/stop flag in train depots always works, regardless of the horizontal scroll position +- Fix: [ 985439 ] Un-owned rail. Trains could cross competitor's tracks if there was a road-crossing over it. +- Fix: [ 982611 ] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs) +- Fix: [ 967096 ] Fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame. +- Fix: [ 958098 ] No longer road/rail crossing signals hang when a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :)) +- Fix: [ 926105 ] Ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron) +- Language: Added Spanish +- Language: Added Catalan +- Language: Added Icelandic +- Language: Updated most languages +- Fix: Many more things.... 0.3.4 (2004-09-14) diff --git a/docs/console.txt b/docs/console.txt index ff6d7eaa0..6606e8e5b 100644 --- a/docs/console.txt +++ b/docs/console.txt @@ -3,6 +3,10 @@ OPENTTD INGAME CONSOLE DOCUMENTATION http://wiki.openttd.org/index.php/OpenTTDDevBlackBook for detailed information +*** WARNING ** + This document is out of date +*** WARNING ** + HOTKEY: BACKQUOTE (aka tilde, the key left to "1") COMMANDS: @@ -34,7 +38,7 @@ VARIABLES: -> 2 = console error and debug output *cursor_rate --> 1-12 = defines the cursor blink interval +-> 1-12 = defines the cursor blink interval VARIABLE HANDLING: diff --git a/readme.txt b/readme.txt index ccab5bd91..e12182af1 100644 --- a/readme.txt +++ b/readme.txt @@ -1,6 +1,6 @@ OpenTTD README -Last updated: $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $ -Release version: 0.3.4 +Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $ +Release version: 0.3.5 ------------------------------------------------------------------------ @@ -91,16 +91,16 @@ trghr.grf trgir.grf trgtr.grf -(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, -TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase -to be detected correctly. A few minor graphical glitches with the DOS -graphics remain. E.g. the autorail button in the rail toolbar doesn't look +(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, +TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase +to be detected correctly. A few minor graphical glitches with the DOS +graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.) -If you want music you need to copy the gm/ folder from Windows TTD into your +If you want music you need to copy the gm/ folder from Windows TTD into your OpenTTD folder, not your data folder. -You can change the data path (which contains savegames as well) in Makefile.config +You can change the data path (which contains savegames as well) in Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR. @@ -161,9 +161,9 @@ MorphOS ---- ------------------- See http://www.openttd.org/translating.php for up-to-date information. -The use of the online Translator service, located at http://translator.openttd.org. +The use of the online Translator service, located at http://translator.openttd.org. For a username password combo you should contact the development team, either by mail, irc -or the forums. The system is straight-forward to use, if you have any troubles, read the +or the forums. The system is straight-forward to use, if you have any troubles, read the online help located there. If for some reason the website is down for a longer period of time, the information below @@ -215,32 +215,29 @@ That's all! You should now be able to select the language in the game options. X.X) Credits: ---- -------- The OpenTTD team: - Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) - Serge Paquet (vurlix) - Assistant project manager, coder - Dominik Scherer (dominik81) - Coder - Tamas Farago (Darkvater) - Coder - Patric Stout (TrueLight) - Coder, SVN-repository and website host - Stefan Meißner (sign_de) - Network and Console coder - Owen Rudge (orudge) - Contributor, forum host + Dominik Scherer (dominik81) - Lead coder + Tamas Farago (Darkvater) - Lead coder + Patric Stout (TrueLight) - Coder, network guru, SVN-repository and website host + Owen Rudge (orudge) - Contributor, forum host, masterserver host Bjarni Corfitzen (Bjarni) - MacOS port Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies Cian Duffy (MYOB) - BeOS port / manual writing - Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port - + Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port + Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) + Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3) + Thanks to: Josef Drexler - For his great work on TTDPatch. - Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations). + Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations) Mike Ragsdale - OpenTTD installer - Celestar - for his many patches, suggestions and fixes - blathijs - for his many patches, suggestions and code documentation + Celestar - For his many patches, suggestions and fixes + blathijs - For his many patches, suggestions and code documentation + Tron - For his many patches, suggestions and relentless correcting of the code + Stefan Meißner (sign_de) - For his work on the console pasky - Many patches, newgrf support, etc. - Tron - relentless correcting of the code - mivlad - some patches - truesatan - Some patches Michael Polnick - Some patches Michael Blunck - Nice graphics George - Canal graphics All Translators - For their support to make OpenTTD a truly international game - Bug Reporters - Thanks for all bug reports. - Moriarty - for the tons of (annoying) bugreports - Chris Sawyer - For an amazing game!. + Bug Reporters - Thanks for all bug reports + Chris Sawyer - For an amazing game! |