diff options
-rw-r--r-- | src/strings.cpp | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/src/strings.cpp b/src/strings.cpp index b5d44a015..33e93f82c 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -570,24 +570,24 @@ struct UnitConversion { }; struct Units { - UnitConversion s; ///< Multiplier for velocity - StringID velocity; ///< String for velocity - UnitConversion p; ///< Multiplier for power - StringID power; ///< String for velocity - UnitConversion w; ///< Multiplier for weight - StringID s_weight; ///< Short string for weight - StringID l_weight; ///< Long string for weight - UnitConversion v; ///< Multiplier for volume - StringID s_volume; ///< Short string for volume - StringID l_volume; ///< Long string for volume - UnitConversion f; ///< Multiplier for force - StringID force; ///< String for force - UnitConversion h; ///< Multiplier for height - StringID height; ///< String for height + UnitConversion c_velocity; ///< Conversion for velocity + StringID velocity; ///< String for velocity + UnitConversion c_power; ///< Conversion for power + StringID power; ///< String for velocity + UnitConversion c_weight; ///< Conversion for weight + StringID s_weight; ///< Short string for weight + StringID l_weight; ///< Long string for weight + UnitConversion c_volume; ///< Conversion for volume + StringID s_volume; ///< Short string for volume + StringID l_volume; ///< Long string for volume + UnitConversion c_force; ///< Conversion for force + StringID force; ///< String for force + UnitConversion c_height; ///< Conversion for height + StringID height; ///< String for height }; /* Unit conversions */ -static const Units units[] = { +static const Units _units[] = { { // Imperial (Original, mph, hp, metric ton, litre, kN, ft) { 1, 0}, STR_UNITS_VELOCITY_IMPERIAL, { 1, 0}, STR_UNITS_POWER_IMPERIAL, @@ -621,7 +621,7 @@ static const Units units[] = { */ uint ConvertSpeedToDisplaySpeed(uint speed) { - return units[_settings_game.locale.units].s.ToDisplay(speed); + return _units[_settings_game.locale.units].c_velocity.ToDisplay(speed); } /** @@ -631,7 +631,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed) */ uint ConvertDisplaySpeedToSpeed(uint speed) { - return units[_settings_game.locale.units].s.FromDisplay(speed); + return _units[_settings_game.locale.units].c_velocity.FromDisplay(speed); } /** @@ -733,16 +733,16 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in case SCC_VELOCITY: { // {VELOCITY} int64 args[1]; - assert(_settings_game.locale.units < lengthof(units)); + assert(_settings_game.locale.units < lengthof(_units)); args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv, argve, &argt, SCC_VELOCITY) * 10 / 16); - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].velocity), args, endof(args), modifier >> 24, last); + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].velocity), args, endof(args), modifier >> 24, last); modifier = 0; break; } case SCC_HEIGHT: { // {HEIGHT} - int64 args[1] = {units[_settings_game.locale.units].h.ToDisplay(GetInt32(&argv, argve, &argt))}; - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].height), args, endof(args), modifier >> 24, last); + int64 args[1] = {_units[_settings_game.locale.units].c_height.ToDisplay(GetInt32(&argv, argve, &argt))}; + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].height), args, endof(args), modifier >> 24, last); modifier = 0; break; } @@ -763,18 +763,18 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in switch (cargo_str) { case STR_TONS: { int64 args[1]; - assert(_settings_game.locale.units < lengthof(units)); - args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt)); - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(_units)); + args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt32(&argv, argve, &argt)); + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last); modifier = 0; break; } case STR_LITERS: { int64 args[1]; - assert(_settings_game.locale.units < lengthof(units)); - args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt)); - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(_units)); + args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt32(&argv, argve, &argt)); + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last); modifier = 0; break; } @@ -858,9 +858,9 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in case SCC_VOLUME: { // {VOLUME} int64 args[1]; - assert(_settings_game.locale.units < lengthof(units)); - args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt, SCC_VOLUME)); - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(_units)); + args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt32(&argv, argve, &argt, SCC_VOLUME)); + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last); modifier = 0; break; } @@ -916,45 +916,45 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in case SCC_POWER: { // {POWER} int64 args[1]; - assert(_settings_game.locale.units < lengthof(units)); - args[0] = units[_settings_game.locale.units].p.ToDisplay(GetInt32(&argv, argve, &argt)); - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].power), args, endof(args), modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(_units)); + args[0] = _units[_settings_game.locale.units].c_power.ToDisplay(GetInt32(&argv, argve, &argt)); + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].power), args, endof(args), modifier >> 24, last); modifier = 0; break; } case SCC_VOLUME_SHORT: { // {VOLUME_S} int64 args[1]; - assert(_settings_game.locale.units < lengthof(units)); - args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt)); - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_volume), args, endof(args), modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(_units)); + args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt32(&argv, argve, &argt)); + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].s_volume), args, endof(args), modifier >> 24, last); modifier = 0; break; } case SCC_WEIGHT: { // {WEIGHT} int64 args[1]; - assert(_settings_game.locale.units < lengthof(units)); - args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt, SCC_WEIGHT)); - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(_units)); + args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt32(&argv, argve, &argt, SCC_WEIGHT)); + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last); modifier = 0; break; } case SCC_WEIGHT_SHORT: { // {WEIGHT_S} int64 args[1]; - assert(_settings_game.locale.units < lengthof(units)); - args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt)); - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_weight), args, endof(args), modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(_units)); + args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt32(&argv, argve, &argt)); + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].s_weight), args, endof(args), modifier >> 24, last); modifier = 0; break; } case SCC_FORCE: { // {FORCE} int64 args[1]; - assert(_settings_game.locale.units < lengthof(units)); - args[0] = units[_settings_game.locale.units].f.ToDisplay(GetInt32(&argv, argve, &argt)); - buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].force), args, endof(args), modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(_units)); + args[0] = _units[_settings_game.locale.units].c_force.ToDisplay(GetInt32(&argv, argve, &argt)); + buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].force), args, endof(args), modifier >> 24, last); modifier = 0; break; } |