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-rw-r--r--src/saveload/afterload.cpp18
-rw-r--r--src/saveload/order_sl.cpp6
-rw-r--r--src/saveload/saveload.cpp4
-rw-r--r--src/saveload/saveload.h2
-rw-r--r--src/saveload/signs_sl.cpp2
-rw-r--r--src/saveload/vehicle_sl.cpp4
6 files changed, 18 insertions, 18 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 1b5b437aa..b3e446eb4 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -485,19 +485,19 @@ bool AfterLoadGame()
}
/* in version 2.1 of the savegame, town owner was unified. */
- if (CheckSavegameVersionOldStyle(2, 1)) ConvertTownOwner();
+ if (IsSavegameVersionBefore(2, 1)) ConvertTownOwner();
/* from version 4.1 of the savegame, exclusive rights are stored at towns */
- if (CheckSavegameVersionOldStyle(4, 1)) UpdateExclusiveRights();
+ if (IsSavegameVersionBefore(4, 1)) UpdateExclusiveRights();
/* from version 4.2 of the savegame, currencies are in a different order */
- if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies();
+ if (IsSavegameVersionBefore(4, 2)) UpdateCurrencies();
/* In old version there seems to be a problem that water is owned by
* OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
* (4.3) version, so I just check when versions are older, and then
* walk through the whole map.. */
- if (CheckSavegameVersionOldStyle(4, 3)) {
+ if (IsSavegameVersionBefore(4, 3)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
SetTileOwner(t, OWNER_WATER);
@@ -576,7 +576,7 @@ bool AfterLoadGame()
}
/* The value of _date_fract got divided, so make sure that old games are converted correctly. */
- if (CheckSavegameVersionOldStyle(11, 1) || (CheckSavegameVersion(147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
+ if (IsSavegameVersionBefore(11, 1) || (CheckSavegameVersion(147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
/* Update current year
* must be done before loading sprites as some newgrfs check it */
@@ -594,7 +594,7 @@ bool AfterLoadGame()
/* Connect front and rear engines of multiheaded trains and converts
* subtype to the new format */
- if (CheckSavegameVersionOldStyle(17, 1)) ConvertOldMultiheadToNew();
+ if (IsSavegameVersionBefore(17, 1)) ConvertOldMultiheadToNew();
/* Connect front and rear engines of multiheaded trains */
ConnectMultiheadedTrains();
@@ -773,12 +773,12 @@ bool AfterLoadGame()
/* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
* This has to be called after the oilrig airport_type update above ^^^ ! */
- if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
+ if (IsSavegameVersionBefore(2, 2)) UpdateOldAircraft();
/* In version 6.1 we put the town index in the map-array. To do this, we need
* to use m2 (16bit big), so we need to clean m2, and that is where this is
* all about ;) */
- if (CheckSavegameVersionOldStyle(6, 1)) {
+ if (IsSavegameVersionBefore(6, 1)) {
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_HOUSE:
@@ -1101,7 +1101,7 @@ bool AfterLoadGame()
/* In version 16.1 of the savegame a company can decide if trains, which get
* replaced, shall keep their old length. In all prior versions, just default
* to false */
- if (CheckSavegameVersionOldStyle(16, 1)) {
+ if (IsSavegameVersionBefore(16, 1)) {
Company *c;
FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false;
}
diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp
index a8459a652..28be21b42 100644
--- a/src/saveload/order_sl.cpp
+++ b/src/saveload/order_sl.cpp
@@ -129,7 +129,7 @@ static void Save_ORDR()
static void Load_ORDR()
{
- if (CheckSavegameVersionOldStyle(5, 2)) {
+ if (IsSavegameVersionBefore(5, 2)) {
/* Version older than 5.2 did not have a ->next pointer. Convert them
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
@@ -148,7 +148,7 @@ static void Load_ORDR()
}
free(orders);
- } else if (CheckSavegameVersionOldStyle(5, 2)) {
+ } else if (IsSavegameVersionBefore(5, 2)) {
len /= sizeof(uint32);
uint32 *orders = MallocT<uint32>(len + 1);
@@ -187,7 +187,7 @@ static void Load_ORDR()
static void Ptrs_ORDR()
{
/* Orders from old savegames have pointers corrected in Load_ORDR */
- if (CheckSavegameVersionOldStyle(5, 2)) return;
+ if (IsSavegameVersionBefore(5, 2)) return;
Order *o;
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index cf2ddb2b5..b57537fec 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1141,7 +1141,7 @@ static void *IntToReference(size_t index, SLRefType rt)
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
- if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
+ if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(4, 4)) {
rt = REF_VEHICLE;
}
@@ -1160,7 +1160,7 @@ static void *IntToReference(size_t index, SLRefType rt)
case REF_ORDER:
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
- if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
+ if (IsSavegameVersionBefore(5, 2)) return NULL;
SlErrorCorrupt("Referencing invalid Order");
case REF_VEHICLE_OLD:
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 7bb84e81f..a56a03ba3 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -453,7 +453,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param minor Minor number of the version to check against.
* @return Savegame version is less than the \a major version, or has equal \a major version and a smaller \a minor version.
*/
-static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor)
+static inline bool IsSavegameVersionBefore(uint16 major, byte minor)
{
extern uint16 _sl_version;
extern byte _sl_minor_version;
diff --git a/src/saveload/signs_sl.cpp b/src/saveload/signs_sl.cpp
index ae1633cfb..f2a4bebbc 100644
--- a/src/saveload/signs_sl.cpp
+++ b/src/saveload/signs_sl.cpp
@@ -50,7 +50,7 @@ static void Load_SIGN()
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
- if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
+ if (IsSavegameVersionBefore(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
}
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index 5aea72a9f..6962a4f85 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -275,7 +275,7 @@ void AfterLoadVehicles(bool part_of_load)
} else {
v->orders.list = mapping[v->orders.old];
/* For old games (case a) we must create the shared vehicle chain */
- if (CheckSavegameVersionOldStyle(5, 2)) {
+ if (IsSavegameVersionBefore(5, 2)) {
v->AddToShared(v->orders.list->GetFirstSharedVehicle());
}
}
@@ -357,7 +357,7 @@ void AfterLoadVehicles(bool part_of_load)
}
/* trains weren't stopping gradually in old OTTD versions (and TTO/TTD)
* other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */
- if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || CheckSavegameVersionOldStyle(2, 1))) {
+ if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(2, 1))) {
v->cur_speed = 0;
}
}