diff options
-rw-r--r-- | BUGS | 8 | ||||
-rw-r--r-- | ai/default/default.c | 5 | ||||
-rw-r--r-- | bridge.h | 1 | ||||
-rw-r--r-- | bridge_map.c | 32 | ||||
-rw-r--r-- | bridge_map.h | 157 | ||||
-rw-r--r-- | clear_cmd.c | 31 | ||||
-rw-r--r-- | debug.h | 6 | ||||
-rw-r--r-- | docs/landscape.html | 27 | ||||
-rw-r--r-- | docs/landscape_grid.html | 13 | ||||
-rw-r--r-- | elrail.c | 70 | ||||
-rw-r--r-- | landscape.c | 3 | ||||
-rw-r--r-- | misc.c | 39 | ||||
-rw-r--r-- | npf.c | 46 | ||||
-rw-r--r-- | openttd.c | 89 | ||||
-rw-r--r-- | pathfind.c | 98 | ||||
-rw-r--r-- | rail.c | 22 | ||||
-rw-r--r-- | rail_cmd.c | 77 | ||||
-rw-r--r-- | rail_map.h | 10 | ||||
-rw-r--r-- | road_cmd.c | 147 | ||||
-rw-r--r-- | road_map.c | 18 | ||||
-rw-r--r-- | roadveh_cmd.c | 18 | ||||
-rw-r--r-- | saveload.c | 2 | ||||
-rw-r--r-- | station_cmd.c | 5 | ||||
-rw-r--r-- | table/sprites.h | 21 | ||||
-rw-r--r-- | terraform_gui.c | 18 | ||||
-rw-r--r-- | town_cmd.c | 6 | ||||
-rw-r--r-- | train_cmd.c | 57 | ||||
-rw-r--r-- | tree_cmd.c | 16 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 751 | ||||
-rw-r--r-- | unmovable_cmd.c | 2 | ||||
-rw-r--r-- | variables.h | 1 | ||||
-rw-r--r-- | vehicle.h | 1 | ||||
-rw-r--r-- | water_cmd.c | 79 | ||||
-rw-r--r-- | waypoint.c | 3 | ||||
-rw-r--r-- | yapf/follow_track.hpp | 61 | ||||
-rw-r--r-- | yapf/yapf.h | 1 | ||||
-rw-r--r-- | yapf/yapf_costbase.hpp | 2 | ||||
-rw-r--r-- | yapf/yapf_rail.cpp | 42 | ||||
-rw-r--r-- | yapf/yapf_road.cpp | 1 |
39 files changed, 826 insertions, 1160 deletions
@@ -2,6 +2,14 @@ KNOWN BUGS / PROBLEMS: +bridges: +- Clearing tiles which may not have a bridge above can cause random bridge pieces to appear, which leads to crash in the long run + +electrified rails: Normal and elrail depots look the same. Use 'X' (transparent buildings) to distinguish between them Missing curors / icons for construction (currently using the conventional ones) + +TODO: +- Reallow the AI to build signals under bridges (about ai/default/default.c:1600) as + r4911 manually disallows it (not via the command) diff --git a/ai/default/default.c b/ai/default/default.c index f21a9174a..0f69322b0 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -2183,9 +2183,7 @@ static bool AiRemoveTileAndGoForward(Player *p) return false; p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(p->ai.cur_dir_a)); return true; - } - - if (IsBridgeRamp(tile)) { + } else { // Check if the bridge points in the right direction. // This is not really needed the first place AiRemoveTileAndGoForward is called. if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false; @@ -3704,7 +3702,6 @@ pos_3: } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { if (!IsTileOwner(tile, _current_player) || !IsBridge(tile) || - !IsBridgeRamp(tile) || GetBridgeTransportType(tile) != TRANSPORT_RAIL) { return; } @@ -27,5 +27,6 @@ extern const Bridge orig_bridge[MAX_BRIDGES]; extern Bridge _bridge[MAX_BRIDGES]; uint GetBridgeFoundation(Slope tileh, Axis axis); +uint SetSpeedLimitOnBridge(Vehicle *); #endif /* BRIDGE_H */ diff --git a/bridge_map.c b/bridge_map.c index c9bd59df9..8e2405ea3 100644 --- a/bridge_map.c +++ b/bridge_map.c @@ -3,22 +3,28 @@ #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" +#include "variables.h" TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir) { TileIndexDiff delta = TileOffsByDiagDir(dir); - assert(DiagDirToAxis(dir) == GetBridgeAxis(tile)); - + dir = ReverseDiagDir(dir); do { tile += delta; - } while (!IsBridgeRamp(tile)); + } while (!IsBridgeTile(tile) || GetBridgeRampDirection(tile) != dir); return tile; } +TileIndex GetNorthernBridgeEnd(TileIndex t) +{ + return GetBridgeEnd(t, ReverseDiagDir(AxisToDiagDir(GetBridgeAxis(t)))); +} + + TileIndex GetSouthernBridgeEnd(TileIndex t) { return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t))); @@ -27,11 +33,19 @@ TileIndex GetSouthernBridgeEnd(TileIndex t) TileIndex GetOtherBridgeEnd(TileIndex tile) { - TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile)); - - do { - tile += delta; - } while (!IsBridgeRamp(tile)); + assert(IsBridgeTile(tile)); + return GetBridgeEnd(tile, GetBridgeRampDirection(tile)); +} - return tile; +uint GetBridgeHeight(TileIndex t) +{ + uint h; + uint tileh = GetTileSlope(t, &h); + uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t))); + + // one height level extra if the ramp is on a flat foundation + return + h + TILE_HEIGHT + + (IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0) + + (IsSteepSlope(tileh) ? TILE_HEIGHT : 0); } diff --git a/bridge_map.h b/bridge_map.h index 4547c9dbb..34da494bf 100644 --- a/bridge_map.h +++ b/bridge_map.h @@ -11,6 +11,9 @@ #include "tile.h" +void DrawBridgeMiddle(const TileInfo* ti); // XXX + + static inline bool IsBridge(TileIndex t) { assert(IsTileType(t, MP_TUNNELBRIDGE)); @@ -23,28 +26,22 @@ static inline bool IsBridgeTile(TileIndex t) } -static inline bool IsBridgeRamp(TileIndex t) -{ - assert(IsBridgeTile(t)); - return !HASBIT(_m[t].m5, 6); -} - -static inline bool IsBridgeMiddle(TileIndex t) +static inline bool MayHaveBridgeAbove(TileIndex t) { - assert(IsBridgeTile(t)); - return HASBIT(_m[t].m5, 6); + return + IsTileType(t, MP_CLEAR) || + IsTileType(t, MP_RAILWAY) || + IsTileType(t, MP_STREET) || + IsTileType(t, MP_WATER) || + IsTileType(t, MP_TUNNELBRIDGE) || + IsTileType(t, MP_UNMOVABLE); } -/** - * Determines which piece of a bridge is contained in the current tile - * @param tile The tile to analyze - * @return the piece - */ -static inline uint GetBridgePiece(TileIndex t) +static inline bool IsBridgeAbove(TileIndex t) { - assert(IsBridgeMiddle(t)); - return GB(_m[t].m2, 0, 4); + assert(MayHaveBridgeAbove(t)); + return GB(_m[t].extra, 6, 2) != 0; } @@ -65,65 +62,22 @@ static inline uint GetBridgeType(TileIndex t) */ static inline DiagDirection GetBridgeRampDirection(TileIndex t) { - assert(IsBridgeRamp(t)); - return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1))); + assert(IsBridgeTile(t)); + return (DiagDirection)GB(_m[t].m5, 0, 2); } static inline Axis GetBridgeAxis(TileIndex t) { - assert(IsBridgeMiddle(t)); - return (Axis)GB(_m[t].m5, 0, 1); + assert(IsBridgeAbove(t)); + return (Axis)(GB(_m[t].extra, 6, 2) - 1); } static inline TransportType GetBridgeTransportType(TileIndex t) { assert(IsBridgeTile(t)); - return (TransportType)GB(_m[t].m5, 1, 2); -} - - -static inline bool IsClearUnderBridge(TileIndex t) -{ - assert(IsBridgeMiddle(t)); - return GB(_m[t].m5, 3, 3) == 0; -} - -static inline bool IsWaterUnderBridge(TileIndex t) -{ - assert(IsBridgeMiddle(t)); - return GB(_m[t].m5, 3, 3) == 1; -} - - -static inline bool IsTransportUnderBridge(TileIndex t) -{ - assert(IsBridgeMiddle(t)); - return HASBIT(_m[t].m5, 5); -} - -static inline TransportType GetTransportTypeUnderBridge(TileIndex t) -{ - assert(IsTransportUnderBridge(t)); - return (TransportType)GB(_m[t].m5, 3, 2); -} - -static inline RoadBits GetRoadBitsUnderBridge(TileIndex t) -{ - assert(GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD); - return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X; -} - -static inline Track GetRailUnderBridge(TileIndex t) -{ - assert(GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL); - return AxisToTrack(OtherAxis(GetBridgeAxis(t))); -} - -static inline TrackBits GetRailBitsUnderBridge(TileIndex t) -{ - return TrackToTrackBits(GetRailUnderBridge(t)); + return (TransportType)GB(_m[t].m5, 2, 2); } @@ -133,6 +87,11 @@ static inline TrackBits GetRailBitsUnderBridge(TileIndex t) TileIndex GetBridgeEnd(TileIndex, DiagDirection); /** + * Finds the northern end of a bridge starting at a middle tile + */ +TileIndex GetNorthernBridgeEnd(TileIndex t); + +/** * Finds the southern end of a bridge starting at a middle tile */ TileIndex GetSouthernBridgeEnd(TileIndex t); @@ -143,58 +102,36 @@ TileIndex GetSouthernBridgeEnd(TileIndex t); */ TileIndex GetOtherBridgeEnd(TileIndex); -uint GetBridgeHeight(TileIndex t); +uint GetBridgeHeight(TileIndex tile); +uint GetBridgeFoundation(Slope tileh, Axis axis); -static inline void SetClearUnderBridge(TileIndex t) +static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a) { - assert(IsBridgeMiddle(t)); - SetTileOwner(t, OWNER_NONE); - SB(_m[t].m5, 3, 3, 0 << 2 | 0); - SB(_m[t].m3, 0, 4, 0); + assert(MayHaveBridgeAbove(t)); + CLRBIT(_m[t].extra, 6 + a); } -static inline void SetWaterUnderBridge(TileIndex t) -{ - assert(IsBridgeMiddle(t)); - SetTileOwner(t, OWNER_WATER); - SB(_m[t].m5, 3, 3, 0 << 2 | 1); - SB(_m[t].m3, 0, 4, 0); -} -static inline void SetCanalUnderBridge(TileIndex t, Owner o) +static inline void ClearBridgeMiddle(TileIndex t) { - assert(IsBridgeMiddle(t)); - SetTileOwner(t, o); - SB(_m[t].m5, 3, 3, 0 << 2 | 1); - SB(_m[t].m3, 0, 4, 0); + ClearSingleBridgeMiddle(t, AXIS_X); + ClearSingleBridgeMiddle(t, AXIS_Y); } -static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r) +static inline void SetBridgeMiddle(TileIndex t, Axis a) { - assert(IsBridgeMiddle(t)); - SetTileOwner(t, o); - SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL); - SB(_m[t].m3, 0, 4, r); -} - -static inline void SetRoadUnderBridge(TileIndex t, Owner o) -{ - assert(IsBridgeMiddle(t)); - SetTileOwner(t, o); - SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD); - SB(_m[t].m3, 0, 4, 0); + assert(MayHaveBridgeAbove(t)); + SETBIT(_m[t].extra, 6 + a); } static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt) { - uint northsouth = (d == DIAGDIR_NE || d == DIAGDIR_NW); - SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, o); _m[t].m2 = bridgetype << 4; _m[t].m4 = 0; - _m[t].m5 = 1 << 7 | 0 << 6 | northsouth << 5 | tt << 1 | DiagDirToAxis(d); + _m[t].m5 = 1 << 7 | tt << 2 | d; } static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d) @@ -210,26 +147,4 @@ static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, Dia } -static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt) -{ - SetTileType(t, MP_TUNNELBRIDGE); - SetTileOwner(t, OWNER_NONE); - _m[t].m2 = bridgetype << 4 | piece; - _m[t].m3 = 0; - _m[t].m4 = 0; - _m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a; -} - -static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a) -{ - MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD); -} - -static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r) -{ - MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL); - SB(_m[t].m3, 4, 4, r); -} - - #endif /* BRIDGE_MAP_H */ diff --git a/clear_cmd.c b/clear_cmd.c index 9ebd9e8bd..4d1a78ba9 100644 --- a/clear_cmd.c +++ b/clear_cmd.c @@ -12,6 +12,7 @@ #include "viewport.h" #include "command.h" #include "tunnel_map.h" +#include "bridge_map.h" #include "variables.h" #include "table/sprites.h" #include "unmovable_map.h" @@ -276,25 +277,32 @@ int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } } - if (direction == -1) { + { /* Check if tunnel would take damage */ int count; TileIndex *ti = ts.tile_table; for (count = ts.tile_table_count; count != 0; count--, ti++) { - uint z, t; TileIndex tile = *ti; - z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0)); - t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0)); - if (t <= z) z = t; - t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1)); - if (t <= z) z = t; - t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1)); - if (t <= z) z = t; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) { + return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + } + + if (direction == -1) { + uint z, t; - if (IsTunnelInWay(tile, z * TILE_HEIGHT)) { - return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); + z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0)); + t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0)); + if (t <= z) z = t; + t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1)); + if (t <= z) z = t; + t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1)); + if (t <= z) z = t; + + if (IsTunnelInWay(tile, z * TILE_HEIGHT)) { + return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); + } } } } @@ -534,6 +542,7 @@ static void DrawTile_Clear(TileInfo *ti) } DrawClearLandFence(ti); + DrawBridgeMiddle(ti); } static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y) @@ -20,11 +20,7 @@ #ifdef NO_DEBUG_MESSAGES #define DEBUG(name, level, ...) #else - #if defined(__GNUC__) && (__GNUC__ < 3) - #define DEBUG(name, level, args...) if ((level == 0) || ( _debug_ ## name ## _level >= level)) debug(#name, args) - #else - #define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__) - #endif + #define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__) extern int _debug_ai_level; extern int _debug_driver_level; diff --git a/docs/landscape.html b/docs/landscape.html index 4383fab8a..30f71dff4 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -554,31 +554,12 @@ m5 bits 7..4 clear: tunnel entrance/exit <li>m3 bits 3..0 = <a href="#TrackType">track type</a> for railway tunnel, must be 0 for road tunnel</li> <li>m4 bit 7 set = on snow or desert</li> </ul> -m5 bit 7 set: bridge -<ul><li> -m5 bit 6 clear: bridge ending +m5 bit 7 set: bridge ramp <ul> -<li>m5 bit 5: clear - northern, set - southern ending</li> -<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li> <li>m1: <a href="#OwnershipInfo">owner</a> of the bridge</li> -</ul> -m5 bit 6 set: bridge middle part -<ul> -<li>m5 bit 5 clear: -<ul> -<li>m5 bits 4..3: land under bridge: <tt>0</tt> - grass, snow or desert, <tt>1</tt> - water</li> -</ul> -m5 bit 5 set: -<ul> -<li>m5 bits 4..3: transport route under bridge: <tt>0</tt> - railway, <tt>1</tt> - road</li> -</ul> -<li>m3 bits 7..4 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li> -<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> under the bridge, if any</li> -<li>m2 bits 3..0: bridge piece (<tt>0</tt>..<tt>5</tt>) -<li>m1: <a href="#OwnershipInfo">owner</a> of the land under bridge</li> -</ul></li> -<li>m5 bits 2..1: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li> -<li>m5 bit 0: clear - bridge in the X direction, set - bridge in the Y direction</li> +<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li> +<li>m5 bits 3..2: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li> +<li>m5 bit 0..1: DiagDirection onto the bridge</li> <li>m2 bits 7..4: <a name="BridgeType">bridge type</a>: <table> <tr><th align=left>Type </th><th align=left>Max. speed (mph) </th><th align=left>Description</th></tr> diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html index 7ed12c941..cf0aa2eaa 100644 --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -225,7 +225,7 @@ the array so you can quickly see what is used and what is not. <td class="bits">-inherit-</td> </tr> <tr> - <td rowspan=3>9</td> + <td rowspan=2>9</td> <td class="caption">tunnel</td> <td class="bits">XXXX XXXX</td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> @@ -241,16 +241,7 @@ the array so you can quickly see what is used and what is not. <td class="bits"><span class="free">OOOO</span> XXXX</td> <td class="bits">X<span class="free">OOO OOOO</span></td> <td class="bits">XXXX XXXX</td> - <td class="bits">XXX<span class="free">O O</span>XXX</td> - </tr> - <tr> - <td>bridge middle part</td> - <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="free">OOOO OOOO</span> <span class="abuse">XXXX XXXX</span></td> - <td class="bits">XXXX XXXX</td> - <td class="bits">X<span class="free">OOO OOOO</span></td> - <td class="bits">XXXX XXXX</td> - <td class="bits">XXXX XXXX</td> + <td class="bits">X<span class="free">OOO</span> XXXX</td> </tr> <tr> <td>A</td> @@ -95,18 +95,10 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override) return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t))); } else { if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0; - if (IsBridgeMiddle(t)) { - if (IsTransportUnderBridge(t) && - GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) { - return GetRailBitsUnderBridge(t); - } else { - return 0; - } - } else { - if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) *override = 1 << GetBridgeRampDirection(t); - - return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t))); + if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) { + *override = 1 << GetBridgeRampDirection(t); } + return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t))); } case MP_STREET: @@ -135,17 +127,15 @@ static void AdjustTileh(TileIndex tile, Slope *tileh) if (IsTunnel(tile)) { *tileh = SLOPE_FLAT; } else { - if (IsBridgeRamp(tile)) { - if (*tileh != SLOPE_FLAT) { - *tileh = SLOPE_FLAT; - } else { - switch (GetBridgeRampDirection(tile)) { - case DIAGDIR_NE: *tileh = SLOPE_NE; break; - case DIAGDIR_SE: *tileh = SLOPE_SE; break; - case DIAGDIR_SW: *tileh = SLOPE_SW; break; - case DIAGDIR_NW: *tileh = SLOPE_NW; break; - default: break; - } + if (*tileh != SLOPE_FLAT) { + *tileh = SLOPE_FLAT; + } else { + switch (GetBridgeRampDirection(tile)) { + case DIAGDIR_NE: *tileh = SLOPE_NE; break; + case DIAGDIR_SE: *tileh = SLOPE_SE; break; + case DIAGDIR_SW: *tileh = SLOPE_SW; break; + case DIAGDIR_NW: *tileh = SLOPE_NW; break; + default: NOT_REACHED(); } } } @@ -205,7 +195,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) for (k = 0; k < NUM_TRACKS_AT_PCP; k++) { /* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */ if (TrackSourceTile[i][k] == TS_NEIGHBOUR && - IsBridgeTile(neighbour) && IsBridgeRamp(neighbour) && + IsBridgeTile(neighbour) && GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) { continue; } @@ -232,7 +222,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) /* Read the foundataions if they are present, and adjust the tileh */ if (IsTileType(neighbour, MP_RAILWAY) && GetRailType(neighbour) == RAILTYPE_ELECTRIC) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]); - if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) { + if (IsBridgeTile(neighbour)) { foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour))); } @@ -260,6 +250,14 @@ static void DrawCatenaryRailway(const TileInfo *ti) * Remove those (simply by ANDing with allowed, since these markers are never allowed) */ if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i]; + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) { + Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y; + uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile)); + + if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) && + (i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i); + } + if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) { for (k = 0; k < DIR_END; k++) { byte temp = PPPorder[i][GetTLG(ti->tile)][k]; @@ -284,11 +282,10 @@ static void DrawCatenaryRailway(const TileInfo *ti) } /* Don't draw a wire under a low bridge */ - if (IsBridgeTile(ti->tile) && - IsBridgeMiddle(ti->tile) && - !(_display_opt & DO_TRANS_BUILDINGS) && - GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + TILE_HEIGHT) { - return; + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) { + uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile)); + + if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return; } /* Drawing of pylons is finished, now draw the wires */ @@ -335,7 +332,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset]; } - height = GetBridgeHeight(ti->tile); + height = GetBridgeHeight(end); AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset @@ -363,6 +360,13 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) void DrawCatenary(const TileInfo *ti) { + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) { + TileIndex head = GetNorthernBridgeEnd(ti->tile); + + if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) { + DrawCatenaryOnBridge(ti); + } + } if (_patches.disable_elrails) return; switch (GetTileType(ti->tile)) { @@ -380,12 +384,10 @@ void DrawCatenary(const TileInfo *ti) break; case MP_TUNNELBRIDGE: - if (IsBridge(ti->tile) && IsBridgeMiddle(ti->tile) && GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenaryOnBridge(ti); + case MP_STREET: + case MP_STATION: break; - case MP_STREET: break; - case MP_STATION: break; - default: return; } DrawCatenaryRailway(ti); diff --git a/landscape.c b/landscape.c index 93ce57616..2d8b7205b 100644 --- a/landscape.c +++ b/landscape.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "heightmap.h" #include "clear_map.h" #include "functions.h" @@ -414,6 +415,8 @@ void InitializeLandscape(void) for (x = 0; x < maxx; x++) { MakeClear(sizex * y + x, CLEAR_GRASS, 3); SetTileHeight(sizex * y + x, 0); + _m[sizex * y + x].extra = 0; + ClearBridgeMiddle(sizex * y + x); } MakeVoid(sizex * y + x); } @@ -551,16 +551,26 @@ static void Load_MAPE(void) uint size = MapSize(); uint i; - for (i = 0; i != size;) { - uint8 buf[1024]; - uint j; + if (CheckSavegameVersion(42)) { + for (i = 0; i != size;) { + uint8 buf[1024]; + uint j; + + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) { + _m[i++].extra = GB(buf[j], 0, 2); + _m[i++].extra = GB(buf[j], 2, 2); + _m[i++].extra = GB(buf[j], 4, 2); + _m[i++].extra = GB(buf[j], 6, 2); + } + } + } else { + for (i = 0; i != size;) { + byte buf[4096]; + uint j; - SlArray(buf, lengthof(buf), SLE_UINT8); - for (j = 0; j != lengthof(buf); j++) { - _m[i++].extra = GB(buf[j], 0, 2); - _m[i++].extra = GB(buf[j], 2, 2); - _m[i++].extra = GB(buf[j], 4, 2); - _m[i++].extra = GB(buf[j], 6, 2); + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) _m[i++].extra = buf[j]; } } } @@ -570,17 +580,12 @@ static void Save_MAPE(void) uint size = MapSize(); uint i; - SlSetLength(size / 4); + SlSetLength(size); for (i = 0; i != size;) { - uint8 buf[1024]; + uint8 buf[4096]; uint j; - for (j = 0; j != lengthof(buf); j++) { - buf[j] = _m[i++].extra << 0; - buf[j] |= _m[i++].extra << 2; - buf[j] |= _m[i++].extra << 4; - buf[j] |= _m[i++].extra << 6; - } + for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].extra; SlArray(buf, lengthof(buf), SLE_UINT8); } } @@ -181,6 +181,11 @@ static uint NPFTunnelCost(AyStarNode* current) } } +static inline uint NPFBridgeCost(AyStarNode *current) +{ + return NPF_TILE_LENGTH * GetBridgeLength(current->tile, GetOtherBridgeEnd(current->tile)); +} + static uint NPFSlopeCost(AyStarNode* current) { TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction)); @@ -265,11 +270,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare /* Determine base length */ switch (GetTileType(tile)) { case MP_TUNNELBRIDGE: - if (IsTunnel(tile)) { - cost = NPFTunnelCost(current); - } else { - cost = NPF_TILE_LENGTH; - } + cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current); break; case MP_STREET: @@ -310,12 +311,8 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare /* Determine base length */ switch (GetTileType(tile)) { case MP_TUNNELBRIDGE: - if (IsTunnel(tile)) { - cost = NPFTunnelCost(current); - break; - } - /* Fall through if above if is false, it is a bridge - * then. We treat that as ordinary rail */ + cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current); + break; case MP_RAILWAY: cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */ @@ -472,17 +469,7 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter case MP_TUNNELBRIDGE: if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) || - (IsBridge(tile) && ( - ( - IsBridgeRamp(tile) && - GetBridgeTransportType(tile) == TRANSPORT_RAIL - ) || ( - IsBridgeMiddle(tile) && - IsTransportUnderBridge(tile) && - GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL && - GetBridgeAxis(tile) != DiagDirToAxis(enterdir) - ) - ))) { + (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL)) { return IsTileOwner(tile, owner); } break; @@ -526,6 +513,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) int i; TrackdirBits trackdirbits, ts; TransportType type = aystar->user_data[NPF_TYPE]; + bool override_dst_check = false; /* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */ aystar->num_neighbours = 0; DEBUG(npf, 4, "Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile); @@ -536,6 +524,10 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) * otherwise we wouldn't have got here. It is also facing us, * so we should skip it's body */ dst_tile = GetOtherTunnelEnd(src_tile); + override_dst_check = true; + } else if (IsBridgeTile(src_tile) && GetBridgeRampDirection(src_tile) == src_exitdir) { + dst_tile = GetOtherBridgeEnd(src_tile); + override_dst_check = true; } else if (type != TRANSPORT_WATER && (IsRoadStopTile(src_tile) || IsTileDepotType(src_tile, type))) { /* This is a road station or a train or road depot. We can enter and exit * those from one side only. Trackdirs don't support that (yet), so we'll @@ -583,8 +575,14 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) /* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note * that I can enter the tunnel from a tile below the tunnel entrance. This * solves the problem of vehicles wanting to drive off a tunnel entrance */ - if (IsTunnelTile(dst_tile) && GetTileZ(dst_tile) < GetTileZ(src_tile)) { - return; + if (!override_dst_check) { + if (IsTileType(dst_tile, MP_TUNNELBRIDGE)) { + if (IsTunnel(dst_tile)) { + if (GetTunnelDirection(dst_tile) != src_exitdir) return; + } else { + if (GetBridgeRampDirection(dst_tile) != src_exitdir) return; + } + } } /* check correct rail type (mono, maglev, etc) */ @@ -55,6 +55,12 @@ #include "fontcache.h" #include "newgrf_config.h" +#include "bridge_map.h" +#include "clear_map.h" +#include "rail_map.h" +#include "road_map.h" +#include "water_map.h" + #include <stdarg.h> void CallLandscapeTick(void); @@ -1294,6 +1300,80 @@ bool AfterLoadGame(void) } } + if (CheckSavegameVersion(42)) { + TileIndex map_end = MapSize(); + TileIndex tile; + Vehicle* v; + + for (tile = 0; tile != map_end; tile++) { + if (MayHaveBridgeAbove(tile)) ClearBridgeMiddle(tile); + if (IsBridgeTile(tile)) { + if (HASBIT(_m[tile].m5, 6)) { // middle part + Axis axis = (Axis)GB(_m[tile].m5, 0, 1); + + if (HASBIT(_m[tile].m5, 5)) { // transport route under bridge? + if (GB(_m[tile].m5, 3, 2) == TRANSPORT_RAIL) { + MakeRailNormal( + tile, + GetTileOwner(tile), + axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X, + GetRailType(tile) + ); + } else { + TownID town = IsTileOwner(tile, OWNER_TOWN) ? ClosestTownFromTile(tile, (uint)-1)->index : 0; + + MakeRoadNormal( + tile, + GetTileOwner(tile), + axis == AXIS_X ? ROAD_Y : ROAD_X, + town + ); + } + } else { + if (GB(_m[tile].m5, 3, 2) == 0) { + MakeClear(tile, CLEAR_GRASS, 3); + } else { + MakeCanal(tile, GetTileOwner(tile)); + } + } + SetBridgeMiddle(tile, axis); + } else { // ramp + Axis axis = (Axis)GB(_m[tile].m5, 0, 1); + uint north_south = GB(_m[tile].m5, 5, 1); + DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south)); + TransportType type = (TransportType)GB(_m[tile].m5, 1, 2); + + _m[tile].m5 = 1 << 7 | type << 2 | dir; + } + } + } + + FOR_ALL_VEHICLES(v) { + if (v->type != VEH_Train && v->type != VEH_Road) continue; + if (IsBridgeTile(v->tile)) { + DiagDirection dir = GetBridgeRampDirection(v->tile); + + if (dir != DirToDiagDir(v->direction)) continue; + switch (dir) { + default: NOT_REACHED(); + case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break; + case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break; + case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break; + case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break; + } + } else if (v->z_pos > GetSlopeZ(v->x_pos, v->y_pos)) { + v->tile = GetNorthernBridgeEnd(v->tile); + } else { + continue; + } + if (v->type == VEH_Train) { + v->u.rail.track = 0x40; + } else { + v->u.road.state = 0xFF; + } + } + } + /* Elrails got added in rev 24 */ if (CheckSavegameVersion(24)) { Vehicle *v; @@ -1344,15 +1424,6 @@ bool AfterLoadGame(void) } } else { if (GetBridgeTransportType(t) == TRANSPORT_RAIL) { - if (IsBridgeRamp(t)) { - SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); - } else { - SetRailTypeOnBridge(t, UpdateRailType(GetRailTypeOnBridge(t), min_rail)); - } - } - if (IsBridgeMiddle(t) && - IsTransportUnderBridge(t) && - GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) { SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); } } diff --git a/pathfind.c b/pathfind.c index 961042f20..97c5e3521 100644 --- a/pathfind.c +++ b/pathfind.c @@ -258,21 +258,27 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi RememberData rd; TileIndex tile_org = tile; - // check if the old tile can be left at that direction - if (tpf->tracktype == TRANSPORT_ROAD) { - // road stops and depots now have a track (r4419) - // don't enter road stop from the back - if (IsRoadStopTile(tile) && GetRoadStopDir(tile) != direction) return; - // don't enter road depot from the back - if (IsTileDepotType(tile, TRANSPORT_ROAD) && GetRoadDepotDirection(tile) != direction) return; - } - - if (IsTunnelTile(tile)) { - if (GetTunnelDirection(tile) != direction || - GetTunnelTransportType(tile) != tpf->tracktype) { - return; + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + if (IsTunnel(tile)) { + if (GetTunnelDirection(tile) != direction || + GetTunnelTransportType(tile) != tpf->tracktype) { + return; + } + tile = SkipToEndOfTunnel(tpf, tile, direction); + } else { + TileIndex tile_end; + if (GetBridgeRampDirection(tile) != direction || + GetBridgeTransportType(tile) != tpf->tracktype) { + return; + } + //fprintf(stderr, "%s: Planning over bridge\n", __func__); + // TODO doesn't work - WHAT doesn't work? + TPFSetTileBit(tpf, tile, 14); + tile_end = GetOtherBridgeEnd(tile); + tpf->rd.cur_length += DistanceManhattan(tile, tile_end); + tile = tile_end; + TPFSetTileBit(tpf, tile, 14); } - tile = SkipToEndOfTunnel(tpf, tile, direction); } tile += TileOffsByDiagDir(direction); @@ -283,11 +289,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE)) if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) - /* Check if we are on a bridge (middle parts don't have an owner */ - if (!IsBridgeTile(tile) || !IsBridgeMiddle(tile)) - if (!IsBridgeTile(tile_org) || !IsBridgeMiddle(tile_org)) - if (GetTileOwner(tile_org) != GetTileOwner(tile)) - return; + if (GetTileOwner(tile_org) != GetTileOwner(tile)) return; } // check if the new tile can be entered from that direction @@ -670,7 +672,6 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc uint track; TileIndex tile_org; StackedItem si; - FindLengthOfTunnelResult flotr; int estimation; @@ -708,22 +709,40 @@ callback_and_continue: start_at: // If the tile is the entry tile of a tunnel, and we're not going out of the tunnel, // need to find the exit of the tunnel. - if (IsTunnelTile(tile) && - GetTunnelDirection(tile) != ReverseDiagDir(direction)) { - /* We are not just driving out of the tunnel */ - if (GetTunnelDirection(tile) != direction || - GetTunnelTransportType(tile) != tpf->tracktype) { - // We are not driving into the tunnel, or it is an invalid tunnel - continue; - } - if (!HASBIT(tpf->railtypes, GetRailType(tile))) { - bits = 0; - break; + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + if (IsTunnel(tile)) { + if (GetTunnelDirection(tile) != ReverseDiagDir(direction)) { + FindLengthOfTunnelResult flotr; + + /* We are not just driving out of the tunnel */ + if (GetTunnelDirection(tile) != direction || + GetTunnelTransportType(tile) != tpf->tracktype) { + // We are not driving into the tunnel, or it is an invalid tunnel + continue; + } + if (!HASBIT(tpf->railtypes, GetRailType(tile))) { + bits = 0; + break; + } + flotr = FindLengthOfTunnel(tile, direction); + si.cur_length += flotr.length * DIAG_FACTOR; + tile = flotr.tile; + // tile now points to the exit tile of the tunnel + } + } else { + TileIndex tile_end; + if (GetBridgeRampDirection(tile) != ReverseDiagDir(direction)) { + // We are not just leaving the bridge + if (GetBridgeRampDirection(tile) != direction || + GetBridgeTransportType(tile) != tpf->tracktype) { + // Not entering the bridge or not compatible + continue; + } + } + tile_end = GetOtherBridgeEnd(tile); + si.cur_length += DistanceManhattan(tile, tile_end) * DIAG_FACTOR; + tile = tile_end; } - flotr = FindLengthOfTunnel(tile, direction); - si.cur_length += flotr.length * DIAG_FACTOR; - tile = flotr.tile; - // tile now points to the exit tile of the tunnel } // This is a special loop used to go through @@ -751,12 +770,9 @@ start_at: // Check that the tile contains exactly one track if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break; - /* Check the rail type only if the train is *NOT* on top of a bridge. */ - if (!(IsBridgeTile(tile) && IsBridgeMiddle(tile) && GetBridgeAxis(tile) == DiagDirToAxis(direction))) { - if (!HASBIT(tpf->railtypes, IsTileType(tile, MP_STREET) ? GetRailTypeCrossing(tile) : GetRailType(tile))) { - bits = 0; - break; - } + if (!HASBIT(tpf->railtypes, IsTileType(tile, MP_STREET) ? GetRailTypeCrossing(tile) : GetRailType(tile))) { + bits = 0; + break; } /////////////////// @@ -104,7 +104,6 @@ const Trackdir _dir_to_diag_trackdir[] = { RailType GetTileRailType(TileIndex tile, Trackdir trackdir) { - DiagDirection exitdir = TrackdirToExitdir(trackdir); switch (GetTileType(tile)) { case MP_RAILWAY: return GetRailType(tile); @@ -120,26 +119,9 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir) case MP_TUNNELBRIDGE: if (IsTunnel(tile)) { - if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) { - return GetRailType(tile); - } + if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile); } else { - if (IsBridgeRamp(tile)) { - if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { - return GetRailType(tile); - } - } else { - if (GetBridgeAxis(tile) == DiagDirToAxis(exitdir)) { - if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { - return GetRailTypeOnBridge(tile); - } - } else { - if (IsTransportUnderBridge(tile) && - GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - return GetRailType(tile); - } - } - } + if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile); } break; diff --git a/rail_cmd.c b/rail_cmd.c index d1f7ead8a..7c4963fe8 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -247,36 +247,13 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); switch (GetTileType(tile)) { - case MP_TUNNELBRIDGE: - if (!IsBridge(tile) || - !IsBridgeMiddle(tile) || - AxisToTrackBits(OtherAxis(GetBridgeAxis(tile))) != trackbit) { - // Get detailed error message - return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - } - - if (IsClearUnderBridge(tile)) { - ret = CheckRailSlope(tileh, trackbit, 0, tile); - if (CmdFailed(ret)) return ret; - cost += ret; - - if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, railtype); - } else if (IsTransportUnderBridge(tile) && - GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - return_cmd_error(STR_1007_ALREADY_BUILT); - } else { - // Get detailed error message - return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - } - break; - case MP_RAILWAY: if (!CheckTrackCombination(tile, trackbit, flags) || !EnsureNoVehicle(tile)) { return CMD_ERROR; } if (!IsTileOwner(tile, _current_player) || - !IsCompatibleRail(GetRailType(tile), railtype)) { + GetRailType(tile) != railtype) { // Get detailed error message return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); } @@ -366,20 +343,6 @@ int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); switch (GetTileType(tile)) { - case MP_TUNNELBRIDGE: - if (!IsBridge(tile) || - !IsBridgeMiddle(tile) || - !IsTransportUnderBridge(tile) || - GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL || - GetRailBitsUnderBridge(tile) != trackbit || - (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) || - !EnsureNoVehicleOnGround(tile)) { - return CMD_ERROR; - } - - if (flags & DC_EXEC) SetClearUnderBridge(tile); - break; - case MP_STREET: { if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit || @@ -617,6 +580,8 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (CmdFailed(ret)) return CMD_ERROR; cost = ret; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + d = AllocateDepot(); if (d == NULL) return CMD_ERROR; @@ -1414,6 +1379,7 @@ default_waypoint: ); } } + DrawBridgeMiddle(ti); } @@ -1513,19 +1479,11 @@ typedef struct SignalVehicleCheckStruct { static void *SignalVehicleCheckProc(Vehicle *v, void *data) { const SignalVehicleCheckStruct* dest = data; - TileIndex tile; if (v->type != VEH_Train) return NULL; - /* Find the tile outside the tunnel, for signalling */ - if (v->u.rail.track == 0x40) { - tile = GetVehicleOutOfTunnelTile(v); - } else { - tile = v->tile; - } - /* Wrong tile, or no train? Not a match */ - if (tile != dest->tile) return NULL; + if (v->tile != dest->tile) return NULL; /* Are we on the same piece of track? */ if (dest->track & v->u.rail.track * 0x101) return v; @@ -1541,15 +1499,18 @@ static bool SignalVehicleCheck(TileIndex tile, uint track) dest.tile = tile; dest.track = track; - /** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel - * is some kind of invisible black hole, and there is some special magic going - * on in there. This 'workaround' can be removed once the maprewrite is done. - */ - if (IsTunnelTile(tile)) { - // It is a tunnel we're checking, we need to do some special stuff - // because VehicleFromPos will not find the vihicle otherwise - TileIndex end = GetOtherTunnelEnd(tile); - DiagDirection direction = GetTunnelDirection(tile); + /* Locate vehicles in tunnels or on bridges */ + if (IsTunnelTile(tile) || IsBridgeTile(tile)) { + TileIndex end; + DiagDirection direction; + + if (IsTunnelTile(tile)) { + end = GetOtherTunnelEnd(tile); + direction = GetTunnelDirection(tile); + } else { + end = GetOtherBridgeEnd(tile); + direction = GetBridgeRampDirection(tile); + } dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible) @@ -1559,9 +1520,9 @@ static bool SignalVehicleCheck(TileIndex tile, uint track) // check for a vehicle with that trackdir on the end tile of the tunnel if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true; - // now check all tiles from start to end for a "hidden" vehicle + // now check all tiles from start to end for a warping vehicle // NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? - dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel + dest.track = 0x40; //Vehicle inside a tunnel or on a bridge for (; tile != end; tile += TileOffsByDiagDir(direction)) { if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; diff --git a/rail_map.h b/rail_map.h index c3bfc9681..902d4e6a4 100644 --- a/rail_map.h +++ b/rail_map.h @@ -87,11 +87,6 @@ static inline RailType GetRailTypeCrossing(TileIndex t) return (RailType)GB(_m[t].m4, 0, 4); } -static inline RailType GetRailTypeOnBridge(TileIndex t) -{ - return (RailType)GB(_m[t].m3, 4, 4); -} - static inline void SetRailType(TileIndex t, RailType r) { SB(_m[t].m3, 0, 4, r); @@ -103,11 +98,6 @@ static inline void SetRailTypeCrossing(TileIndex t, RailType r) SB(_m[t].m4, 0, 4, r); } -static inline void SetRailTypeOnBridge(TileIndex t, RailType r) -{ - SB(_m[t].m3, 4, 4, r); -} - static inline TrackBits GetTrackBits(TileIndex tile) { diff --git a/road_cmd.c b/road_cmd.c index 116efd547..9f3bc3f6a 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -105,103 +105,73 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (p1 >> 4) return CMD_ERROR; pieces = p1; - if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR; + if (!IsTileType(tile, MP_STREET)) return CMD_ERROR; owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile); if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) { - /* Are we removing a piece of road below a bridge, or not. If below - * a bridge we need to calculate the town's index as it is not saved - * in the map array (no space) */ - if (IsTileType(tile, MP_TUNNELBRIDGE)) { - t = ClosestTownFromTile(tile, _patches.dist_local_authority); - } else { - t = GetTownByTile(tile); - } + t = GetTownByTile(tile); } else { t = NULL; } if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR; - switch (GetTileType(tile)) { - case MP_TUNNELBRIDGE: - if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; - - if (!IsBridge(tile) || - !IsBridgeMiddle(tile) || - !IsTransportUnderBridge(tile) || - GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD || - (pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) { - return CMD_ERROR; - } - - if (flags & DC_EXEC) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - SetClearUnderBridge(tile); - MarkTileDirtyByTile(tile); - } - return _price.remove_road * 2; - - case MP_STREET: - if (!EnsureNoVehicle(tile)) return CMD_ERROR; + if (!EnsureNoVehicle(tile)) return CMD_ERROR; - // check if you're allowed to remove the street owned by a town - // removal allowance depends on difficulty setting - if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; + // check if you're allowed to remove the street owned by a town + // removal allowance depends on difficulty setting + if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; - switch (GetRoadTileType(tile)) { - case ROAD_TILE_NORMAL: { - RoadBits present = GetRoadBits(tile); - RoadBits c = pieces; + switch (GetRoadTileType(tile)) { + case ROAD_TILE_NORMAL: { + RoadBits present = GetRoadBits(tile); + RoadBits c = pieces; - if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); + if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); - if (GetTileSlope(tile, NULL) != SLOPE_FLAT && - (present == ROAD_Y || present == ROAD_X)) { - c |= (c & 0xC) >> 2; - c |= (c & 0x3) << 2; - } + if (GetTileSlope(tile, NULL) != SLOPE_FLAT && + (present == ROAD_Y || present == ROAD_X)) { + c |= (c & 0xC) >> 2; + c |= (c & 0x3) << 2; + } - // limit the bits to delete to the existing bits. - c &= present; - if (c == 0) return CMD_ERROR; + // limit the bits to delete to the existing bits. + c &= present; + if (c == 0) return CMD_ERROR; - if (flags & DC_EXEC) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); + if (flags & DC_EXEC) { + ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - present ^= c; - if (present == 0) { - DoClearSquare(tile); - } else { - SetRoadBits(tile, present); - MarkTileDirtyByTile(tile); - } - } - return CountRoadBits(c) * _price.remove_road; + present ^= c; + if (present == 0) { + DoClearSquare(tile); + } else { + SetRoadBits(tile, present); + MarkTileDirtyByTile(tile); } + } + return CountRoadBits(c) * _price.remove_road; + } - case ROAD_TILE_CROSSING: { - if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { - return CMD_ERROR; - } - - if (flags & DC_EXEC) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); + case ROAD_TILE_CROSSING: { + if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { + return CMD_ERROR; + } - MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile)); - MarkTileDirtyByTile(tile); - YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile))); - } - return _price.remove_road * 2; - } + if (flags & DC_EXEC) { + ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - default: - case ROAD_TILE_DEPOT: - return CMD_ERROR; + MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile)); + MarkTileDirtyByTile(tile); + YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile))); } + return _price.remove_road * 2; + } - default: return CMD_ERROR; + default: + case ROAD_TILE_DEPOT: + return CMD_ERROR; } } @@ -362,32 +332,6 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return _price.build_road * 2; } - case MP_TUNNELBRIDGE: - if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear; - - /* only allow roads pertendicular to bridge */ - if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) { - goto do_clear; - } - - /* check if clear land under bridge */ - if (IsTransportUnderBridge(tile)) { - switch (GetTransportTypeUnderBridge(tile)) { - case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT); - default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); - } - } else { - if (IsWaterUnderBridge(tile)) { - return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); - } - } - - if (flags & DC_EXEC) { - SetRoadUnderBridge(tile, _current_player); - MarkTileDirtyByTile(tile); - } - return _price.build_road * 2; - default: do_clear:; ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -587,6 +531,8 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + dep = AllocateDepot(); if (dep == NULL) return CMD_ERROR; @@ -820,6 +766,7 @@ static void DrawTile_Road(TileInfo *ti) break; } } + DrawBridgeMiddle(ti); } void DrawRoadDepotSprite(int x, int y, DiagDirection dir) diff --git a/road_map.c b/road_map.c index 5c386bad1..cccd2e76a 100644 --- a/road_map.c +++ b/road_map.c @@ -27,22 +27,12 @@ RoadBits GetAnyRoadBits(TileIndex tile) return DiagDirToRoadBits(GetRoadStopDir(tile)); case MP_TUNNELBRIDGE: - if (IsBridge(tile)) { - if (IsBridgeMiddle(tile)) { - if (!IsTransportUnderBridge(tile) || - GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD) { - return 0; - } - return GetRoadBitsUnderBridge(tile); - } else { - // ending - if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0; - return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile))); - } - } else { - // tunnel + if (IsTunnel(tile)) { if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0; return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile))); + } else { + if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0; + return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile))); } default: return 0; diff --git a/roadveh_cmd.c b/roadveh_cmd.c index 57143853b..48f6ad180 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -21,7 +21,9 @@ #include "player.h" #include "sound.h" #include "depot.h" +#include "bridge.h" #include "tunnel_map.h" +#include "bridge_map.h" #include "vehicle_gui.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" @@ -322,8 +324,6 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v) { TileIndex tile = v->tile; - if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v); - if (_patches.yapf.road_use_yapf) { Depot* ret = YapfFindNearestRoadDepot(v); return ret; @@ -444,14 +444,19 @@ int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; - if (v->vehstatus & (VS_HIDDEN | VS_STOPPED) || + if (v->vehstatus & VS_STOPPED || v->u.road.crashed_ctr != 0 || v->breakdown_ctr != 0 || v->u.road.overtaking != 0 || + v->u.road.state == 255 || + IsRoadVehInDepot(v) || v->cur_speed < 5) { return CMD_ERROR; } + if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR; + if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR; + if (flags & DC_EXEC) v->u.road.reverse_ctr = 180; return 0; @@ -518,11 +523,9 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y) byte new_z, old_z; // need this hint so it returns the right z coordinate on bridges. - _get_z_hint = v->z_pos; v->x_pos = x; v->y_pos = y; new_z = GetSlopeZ(x, y); - _get_z_hint = 0; old_z = v->z_pos; v->z_pos = new_z; @@ -872,6 +875,7 @@ static bool RoadVehAccelerate(Vehicle *v) // Clamp spd = min(spd, v->max_speed); + if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v)); //updates statusbar only if speed have changed to save CPU time if (spd != v->cur_speed) { @@ -1339,8 +1343,7 @@ static void RoadVehController(Vehicle *v) return; } - if (IsTunnelTile(gp.new_tile) && - VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { + if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { //new_dir = RoadGetNewDirection(v, gp.x, gp.y) v->cur_image = GetRoadVehImage(v, v->direction); UpdateRoadVehDeltaXY(v); @@ -1351,6 +1354,7 @@ static void RoadVehController(Vehicle *v) v->x_pos = gp.x; v->y_pos = gp.y; VehiclePositionChanged(v); + if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); return; } diff --git a/saveload.c b/saveload.c index b96522d64..bb821ccda 100644 --- a/saveload.c +++ b/saveload.c @@ -30,7 +30,7 @@ #include "variables.h" #include <setjmp.h> -const uint16 SAVEGAME_VERSION = 41; +const uint16 SAVEGAME_VERSION = 42; uint16 _sl_version; /// the major savegame version identifier byte _sl_minor_version; /// the minor savegame version, DO NOT USE! diff --git a/station_cmd.c b/station_cmd.c index 99801d256..6402c79a6 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -4,6 +4,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "debug.h" #include "functions.h" #include "station_map.h" @@ -795,6 +796,10 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali int flat_z; BEGIN_TILE_LOOP(tile_cur, w, h, tile) + if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) { + return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + } + if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR; tileh = GetTileSlope(tile_cur, &z); diff --git a/table/sprites.h b/table/sprites.h index 674f7456a..8e96d880a 100644 --- a/table/sprites.h +++ b/table/sprites.h @@ -745,6 +745,27 @@ enum Sprites { SPR_BTTUB_X_RAIL_REAR_BEG = 2569, SPR_BTTUB_X_RAIL_REAR_MID = 2570, SPR_BTTUB_X_RAIL_REAR_END = 2571, + SPR_BTTUB_Y_RAIL_REAR_BEG = 2572, + SPR_BTTUB_Y_RAIL_REAR_MID = 2573, + SPR_BTTUB_Y_RAIL_REAR_END = 2574, + SPR_BTTUB_X_ROAD_REAR_BEG = 2575, + SPR_BTTUB_X_ROAD_REAR_MID = 2576, + SPR_BTTUB_X_ROAD_REAR_END = 2577, + SPR_BTTUB_Y_ROAD_REAR_BEG = 2578, + SPR_BTTUB_Y_ROAD_REAR_MID = 2579, + SPR_BTTUB_Y_ROAD_REAR_END = 2580, + SPR_BTTUB_X_MONO_REAR_BEG = 2581, + SPR_BTTUB_X_MONO_REAR_MID = 2582, + SPR_BTTUB_X_MONO_REAR_END = 2583, + SPR_BTTUB_Y_MONO_REAR_BEG = 2584, + SPR_BTTUB_Y_MONO_REAR_MID = 2585, + SPR_BTTUB_Y_MONO_REAR_END = 2586, + SPR_BTTUB_X_MGLV_REAR_BEG = 2587, + SPR_BTTUB_X_MGLV_REAR_MID = 2588, + SPR_BTTUB_X_MGLV_REAR_END = 2589, + SPR_BTTUB_Y_MGLV_REAR_BEG = 2590, + SPR_BTTUB_Y_MGLV_REAR_MID = 2591, + SPR_BTTUB_Y_MGLV_REAR_END = 2592, /* ramps (for all bridges except wood and tubular?)*/ diff --git a/terraform_gui.c b/terraform_gui.c index f07a2b3aa..f0a48b2e2 100644 --- a/terraform_gui.c +++ b/terraform_gui.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "clear_map.h" #include "table/sprites.h" #include "table/strings.h" @@ -73,11 +74,20 @@ static void GenerateRockyArea(TileIndex end, TileIndex start) size_y = (ey - sy) + 1; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { - if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) { - MakeClear(tile, CLEAR_ROCKS, 3); - MarkTileDirtyByTile(tile); - success = true; + switch (GetTileType(tile)) { + case MP_CLEAR: + MakeClear(tile, CLEAR_ROCKS, 3); + break; + + case MP_TREES: + MakeClear(tile, CLEAR_ROCKS, 3); + ClearBridgeMiddle(tile); + break; + + default: continue; } + MarkTileDirtyByTile(tile); + success = true; } END_TILE_LOOP(tile, size_x, size_y, 0); if (success) SndPlayTileFx(SND_1F_SPLAT, end); diff --git a/town_cmd.c b/town_cmd.c index 923846369..bcffa01c0 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -26,6 +26,7 @@ #include "water_map.h" #include "variables.h" #include "bridge.h" +#include "bridge_map.h" #include "date.h" #include "table/town_land.h" #include "genworld.h" @@ -1118,6 +1119,8 @@ static bool CheckBuildHouseMode(TileIndex tile, Slope tileh, int mode) slope = GetTileSlope(tile, NULL); if (IsSteepSlope(slope)) return false; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; + b = 0; if ((slope != SLOPE_FLAT && ~slope & _masks[mode])) b = ~b; if ((tileh != SLOPE_FLAT && ~tileh & _masks[mode+4])) b = ~b; @@ -1160,6 +1163,8 @@ static bool CheckFree2x2Area(TileIndex tile) if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; + if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR))) return false; } @@ -1291,6 +1296,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) // make sure it's possible if (!EnsureNoVehicle(tile)) return false; if (IsSteepSlope(GetTileSlope(tile, NULL))) return false; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; r = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR); if (CmdFailed(r)) return false; diff --git a/train_cmd.c b/train_cmd.c index 772cd5431..5a4148f92 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -25,6 +25,7 @@ #include "waypoint.h" #include "vehicle_gui.h" #include "train.h" +#include "bridge.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_sound.h" @@ -105,10 +106,7 @@ void TrainPowerChanged(Vehicle* v) /* Power is not added for articulated parts */ if (IsArticulatedPart(u)) continue; - if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) { - if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false; - if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false; - } else if (IsLevelCrossingTile(u->tile)) { + if (IsLevelCrossingTile(u->tile)) { if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false; if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false; } else { @@ -1601,13 +1599,14 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r) UpdateVarsAfterSwap(a); UpdateVarsAfterSwap(b); - VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); - VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos); + /* call the proper EnterTile function unless we are in a wormhole */ + if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); + if (!(b->u.rail.track & 0x40)) VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos); } else { if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction); UpdateVarsAfterSwap(a); - VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); + if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); } /* Update train's power incase tiles were different rail type */ @@ -1940,8 +1939,6 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) return tfdd; } - if (v->u.rail.track == 0x40) tile = GetVehicleOutOfTunnelTile(v); - if (_patches.yapf.rail_use_yapf) { bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse); tfdd.best_length = found ? max_distance / 2 : -1; // some fake distance or NOT_FOUND @@ -2733,9 +2730,7 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile) byte new_z, old_z; // need this hint so it returns the right z coordinate on bridges. - _get_z_hint = v->z_pos; new_z = GetSlopeZ(v->x_pos, v->y_pos); - _get_z_hint = 0; old_z = v->z_pos; v->z_pos = new_z; @@ -2811,13 +2806,6 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile) // normal tracks, jump to owner check break; - case MP_TUNNELBRIDGE: - if (IsBridge(tile) && IsBridgeMiddle(tile)) { - // is train going over the bridge? - if (v->z_pos > GetTileMaxZ(tile)) return true; - } - break; - case MP_STREET: // tracks over roads, do owner check of tracks return @@ -3158,15 +3146,16 @@ static void TrainController(Vehicle *v, bool update_image) v->direction = chosen_dir; } } else { - /* in tunnel */ + /* in tunnel on on a bridge */ GetNewVehiclePos(v, &gp); - // Check if to exit the tunnel... - if (!IsTunnelTile(gp.new_tile) || - !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&0x4) ) { + SetSpeedLimitOnBridge(v); + + if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 0x4)) { v->x_pos = gp.x; v->y_pos = gp.y; VehiclePositionChanged(v); + if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); continue; } } @@ -3263,7 +3252,7 @@ static void DeleteLastWagon(Vehicle *v) * others are on it */ DisableTrainCrossing(v->tile); - if (v->u.rail.track == 0x40) { // inside a tunnel + if ( (v->u.rail.track == 0x40 && v->vehstatus & VS_HIDDEN) ) { // inside a tunnel TileIndex endtile = CheckTunnelBusy(v->tile, NULL); if (endtile == INVALID_TILE) return; // tunnel is busy (error returned) @@ -3294,15 +3283,16 @@ static void ChangeTrainDirRandomly(Vehicle *v) }; do { - //I need to buffer the train direction - if (!(v->u.rail.track & 0x40)) { - v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]); - } + /* We don't need to twist around vehicles if they're not visible */ if (!(v->vehstatus & VS_HIDDEN)) { + v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]); BeginVehicleMove(v); UpdateTrainDeltaXY(v, v->direction); v->cur_image = GetTrainImage(v, v->direction); - AfterSetTrainPos(v, false); + /* Refrain from updating the z position of the vehicle when on + a bridge, because AfterSetTrainPos will put the vehicle under + the bridge in that case */ + if (!(v->u.rail.track & 0x40)) AfterSetTrainPos(v, false); } } while ((v = v->next) != NULL); } @@ -3313,7 +3303,7 @@ static void HandleCrashedTrain(Vehicle *v) uint32 r; Vehicle *u; - if (state == 4 && v->u.rail.track != 0x40) { + if (state == 4 && !(v->u.rail.track & VS_HIDDEN)) { CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); } @@ -3402,10 +3392,11 @@ static bool TrainCheckIfLineEnds(Vehicle *v) tile = v->tile; - // tunnel entrance? - if (IsTunnelTile(tile) && - DiagDirToDir(GetTunnelDirection(tile)) == v->direction) { - return true; + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + DiagDirection dir; + + dir = IsTunnel(tile) ? GetTunnelDirection(tile) : GetBridgeRampDirection(tile); + if (DiagDirToDir(dir) == v->direction) return true; } // depot? diff --git a/tree_cmd.c b/tree_cmd.c index 847b8971d..ccdbcfbad 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "clear_map.h" #include "table/strings.h" #include "table/sprites.h" @@ -75,6 +76,7 @@ static void DoPlaceMoreTrees(TileIndex tile) if (dist <= 13 && IsTileType(cur_tile, MP_CLEAR) && + !IsBridgeAbove(cur_tile) && !IsClearGround(cur_tile, CLEAR_FIELDS) && !IsClearGround(cur_tile, CLEAR_ROCKS)) { PlaceTree(cur_tile, r); @@ -134,6 +136,7 @@ void PlaceTreesRandomly(void) IncreaseGeneratingWorldProgress(GWP_TREE); if (IsTileType(tile, MP_CLEAR) && + !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS)) { PlaceTree(tile, r); @@ -167,7 +170,10 @@ void PlaceTreesRandomly(void) IncreaseGeneratingWorldProgress(GWP_TREE); - if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_FIELDS) && GetTropicZone(tile) == TROPICZONE_RAINFOREST) { + if (IsTileType(tile, MP_CLEAR) && + !IsBridgeAbove(tile) && + !IsClearGround(tile, CLEAR_FIELDS) && + GetTropicZone(tile) == TROPICZONE_RAINFOREST) { PlaceTree(tile, r); } } while (--i); @@ -250,7 +256,8 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) break; case MP_CLEAR: - if (!IsTileOwner(tile, OWNER_NONE)) { + if (!IsTileOwner(tile, OWNER_NONE) || + IsBridgeAbove(tile)) { msg = STR_2804_SITE_UNSUITABLE; continue; } @@ -547,7 +554,7 @@ static void TileLoop_Trees(TileIndex tile) tile += TileOffsByDir(Random() & 7); - if (!IsTileType(tile, MP_CLEAR)) return; + if (!IsTileType(tile, MP_CLEAR) || IsBridgeAbove(tile)) return; switch (GetClearGround(tile)) { case CLEAR_GRASS: @@ -580,6 +587,7 @@ static void TileLoop_Trees(TileIndex tile) case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break; default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break; } + ClearBridgeMiddle(tile); } break; @@ -602,6 +610,7 @@ void OnTick_Trees(void) if (_opt.landscape == LT_DESERT && (r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) && IsTileType(tile, MP_CLEAR) && + !IsBridgeAbove(tile) && (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) { MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0); @@ -614,6 +623,7 @@ void OnTick_Trees(void) r = Random(); tile = TILE_MASK(r); if (IsTileType(tile, MP_CLEAR) && + !IsBridgeAbove(tile) && (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) { switch (ct) { diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index a1db8f866..a3c2ba478 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -16,6 +16,7 @@ #include "map.h" #include "tile.h" #include "tunnel_map.h" +#include "unmovable_map.h" #include "vehicle.h" #include "viewport.h" #include "command.h" @@ -32,11 +33,6 @@ #include "table/bridge_land.h" -extern const byte _track_sloped_sprites[14]; -extern const SpriteID _water_shore_sprites[15]; - -extern void DrawCanalWater(TileIndex tile); - const Bridge orig_bridge[] = { /* year of availablity @@ -193,9 +189,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) TileIndex tile; TileIndexDiff delta; uint bridge_len; - uint odd_middle_part; Axis direction; - uint i; int32 cost, terraformcost, ret; bool allow_on_slopes; @@ -288,6 +282,24 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); cost += terraformcost; + { + TileIndex Heads[] = {tile_start, tile_end}; + int i; + + for (i = 0; i < 2; i++) { + if (MayHaveBridgeAbove(Heads[i])) { + if (IsBridgeAbove(Heads[i])) { + TileIndex north_head = GetNorthernBridgeEnd(Heads[i]); + + if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + + if (z_start + TILE_HEIGHT == GetBridgeHeight(north_head)) { + return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + } + } + } + } + } /* do the drill? */ if (flags & DC_EXEC) { @@ -304,49 +316,43 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) MarkTileDirtyByTile(tile_end); } - // position of middle part of the odd bridge (larger than MAX(i) otherwise) - odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len; - - tile = tile_start; delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); - for (i = 0; i != bridge_len; i++) { - TransportType transport_under; - Owner owner_under = OWNER_NONE; - RailType rail_under = INVALID_RAILTYPE; + for (tile = tile_start + delta; tile != tile_end; tile += delta) { uint z; - tile += delta; + if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED); - if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) { - return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED); + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) { + /* Disallow crossing bridges for the time being */ + return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); } switch (GetTileType(tile)) { case MP_WATER: if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY); if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below; - transport_under = TRANSPORT_WATER; - owner_under = GetTileOwner(tile); break; case MP_RAILWAY: - if (GetRailTileType(tile) != RAIL_TILE_NORMAL || - GetTrackBits(tile) != AxisToTrackBits(OtherAxis(direction))) { - goto not_valid_below; - } - transport_under = TRANSPORT_RAIL; - owner_under = GetTileOwner(tile); - rail_under = GetRailType(tile); + if (!IsPlainRailTile(tile)) goto not_valid_below; break; case MP_STREET: - if (GetRoadTileType(tile) != ROAD_TILE_NORMAL) goto not_valid_below; - if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); - if (GetRoadBits(tile) != (direction == AXIS_X ? ROAD_Y : ROAD_X)) { - goto not_valid_below; - } - transport_under = TRANSPORT_ROAD; - owner_under = GetTileOwner(tile); + if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below; + break; + + case MP_TUNNELBRIDGE: + if (IsTunnel(tile)) break; + if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below; + if (z_start < GetBridgeHeight(tile)) goto not_valid_below; + break; + + case MP_UNMOVABLE: + if (!IsOwnedLand(tile)) goto not_valid_below; + break; + + case MP_CLEAR: + if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); break; default: @@ -355,58 +361,11 @@ not_valid_below:; ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return ret; cost += ret; - transport_under = INVALID_TRANSPORT; break; } if (flags & DC_EXEC) { - uint piece; - - //bridges pieces sequence (middle parts) - // bridge len 1: 0 - // bridge len 2: 0 1 - // bridge len 3: 0 4 1 - // bridge len 4: 0 2 3 1 - // bridge len 5: 0 2 5 3 1 - // bridge len 6: 0 2 3 2 3 1 - // bridge len 7: 0 2 3 4 2 3 1 - // #0 - always as first, #1 - always as last (if len>1) - // #2,#3 are to pair in order - // for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0) - - if (i == 0) { // first tile - piece = 0; - } else if (i == bridge_len - 1) { // last tile - piece = 1; - } else if (i == odd_middle_part) { // we are on the middle of odd bridge: #5 on even pos, #4 on odd - piece = 5 - (i % 2); - } else { - // generate #2 and #3 in turns [i%2==0], after the middle of odd bridge - // this sequence swaps [... XOR (i>odd_middle_part)], - // for even bridges XOR does not apply as odd_middle_part==bridge_len - piece = 2 + ((i % 2 == 0) ^ (i > odd_middle_part)); - } - - if (transport == TRANSPORT_RAIL) { - MakeRailBridgeMiddle(tile, bridge_type, piece, direction, railtype); - } else { - MakeRoadBridgeMiddle(tile, bridge_type, piece, direction); - } - switch (transport_under) { - case TRANSPORT_RAIL: SetRailUnderBridge(tile, owner_under, rail_under); break; - case TRANSPORT_ROAD: SetRoadUnderBridge(tile, owner_under); break; - - case TRANSPORT_WATER: - if (owner_under == OWNER_WATER) { - SetWaterUnderBridge(tile); - } else { - SetCanalUnderBridge(tile, owner_under); - } - break; - - default: SetClearUnderBridge(tile); break; - } - + SetBridgeMiddle(tile, direction); MarkTileDirtyByTile(tile); } } @@ -608,87 +567,40 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags) } -static uint GetBridgeHeightRamp(TileIndex t) +static bool IsVehicleOnBridge(TileIndex starttile, TileIndex endtile, uint z) { - uint h; - uint tileh = GetTileSlope(t, &h); - uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t))); - - // one height level extra if the ramp is on a flat foundation - return - h + TILE_HEIGHT + - (IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0) + - (IsSteepSlope(tileh) ? TILE_HEIGHT : 0); + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if ((v->tile == starttile || v->tile == endtile) && v->z_pos == z) { + _error_message = VehicleInTheWayErrMsg(v); + return true; + } + } + return false; } - static int32 DoClearBridge(TileIndex tile, uint32 flags) { DiagDirection direction; TileIndexDiff delta; TileIndex endtile; - Vehicle *v; Town *t = NULL; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - if (IsBridgeMiddle(tile)) { - if (IsTransportUnderBridge(tile)) { - /* delete transport route under the bridge */ - int32 cost; - - // check if we own the tile below the bridge.. - if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile))) - return CMD_ERROR; - - if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - cost = _price.remove_rail; - } else { - cost = _price.remove_road * 2; - } - - if (flags & DC_EXEC) { - SetClearUnderBridge(tile); - MarkTileDirtyByTile(tile); - } - return cost; - } else if (IsWaterUnderBridge(tile) && !IsTileOwner(tile, OWNER_WATER)) { - /* delete canal under bridge */ - - // check for vehicles under bridge - if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; - - if (flags & DC_EXEC) { - SetClearUnderBridge(tile); - MarkTileDirtyByTile(tile); - } - return _price.clear_water; - } - - tile = GetSouthernBridgeEnd(tile); - } - if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR; endtile = GetOtherBridgeEnd(tile); - if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile)) return CMD_ERROR; + if (!EnsureNoVehicle(tile) || + !EnsureNoVehicle(endtile) || + IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) { + return CMD_ERROR; + } direction = GetBridgeRampDirection(tile); delta = TileOffsByDiagDir(direction); - /* Make sure there's no vehicle on the bridge - * Omit tile and endtile, since these are already checked, thus solving the - * problem of bridges over water, or higher bridges, where z is not increased, - * eg level bridge - */ - v = FindVehicleBetween( - tile + delta, - endtile - delta, - GetBridgeHeightRamp(tile) - ); - if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v)); - if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) { t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating @@ -712,30 +624,8 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) DoClearSquare(tile); DoClearSquare(endtile); for (c = tile + delta; c != endtile; c += delta) { - if (IsTransportUnderBridge(c)) { - if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) { - MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GetRailType(c)); - } else { - TownID town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0; - MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town); - } - MarkTileDirtyByTile(c); - } else { - if (IsClearUnderBridge(c)) { - DoClearSquare(c); - } else { - if (GetTileSlope(c, NULL) == SLOPE_FLAT) { - if (IsTileOwner(c, OWNER_WATER)) { - MakeWater(c); - } else { - MakeCanal(c, GetTileOwner(c)); - } - } else { - MakeShore(c); - } - MarkTileDirtyByTile(c); - } - } + ClearBridgeMiddle(c); + MarkTileDirtyByTile(c); } UpdateSignalsOnSegment(tile, ReverseDiagDir(direction)); @@ -790,26 +680,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec) YapfNotifyTrackLayoutChange(endtile, track); } return (length + 1) * (_price.build_rail >> 1); - } else if (IsBridge(tile) && - IsBridgeMiddle(tile) && - IsTransportUnderBridge(tile) && - GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - // only check for train under bridge - if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)) - return CMD_ERROR; - - if (GetRailType(tile) == totype) return CMD_ERROR; - - if (exec) { - SetRailType(tile, totype); - MarkTileDirtyByTile(tile); - - YapfNotifyTrackLayoutChange(tile, GetRailUnderBridge(tile)); - } - return _price.build_rail >> 1; - } else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) { - TileIndexDiff delta; - int32 cost; + } else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) { if (!CheckTileOwnership(tile)) return CMD_ERROR; @@ -817,14 +688,16 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec) if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile) || - FindVehicleBetween(tile, endtile, GetBridgeHeightRamp(tile)) != NULL) { - return_cmd_error(STR_8803_TRAIN_IN_THE_WAY); + IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) { + return CMD_ERROR; } if (GetRailType(tile) == totype) return CMD_ERROR; if (exec) { + TileIndexDiff delta; Track track; + SetRailType(tile, totype); SetRailType(endtile, totype); MarkTileDirtyByTile(tile); @@ -833,43 +706,24 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec) track = AxisToTrack(DiagDirToAxis(GetBridgeRampDirection(tile))); YapfNotifyTrackLayoutChange(tile, track); YapfNotifyTrackLayoutChange(endtile, track); - } - cost = 2 * (_price.build_rail >> 1); - delta = TileOffsByDiagDir(GetBridgeRampDirection(tile)); - for (tile += delta; tile != endtile; tile += delta) { - if (exec) { - SetRailTypeOnBridge(tile, totype); - MarkTileDirtyByTile(tile); + + delta = TileOffsByDiagDir(GetBridgeRampDirection(tile)); + for (tile += delta; tile != endtile; tile += delta) { + MarkTileDirtyByTile(tile); // TODO encapsulate this into a function } - cost += _price.build_rail >> 1; } - return cost; + return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1); } else { return CMD_ERROR; } } -// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile. -uint GetBridgeHeight(TileIndex t) -{ - return GetBridgeHeightRamp(GetSouthernBridgeEnd(t)); -} - -static const byte _bridge_foundations[][31] = { - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 _S _W _N _E - { 0, 16, 18, 3, 20, 5, 0, 7, 22, 0, 10, 11, 12, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 16, 0, 22, 20 }, - { 0, 15, 17, 0, 19, 5, 6, 7, 21, 9, 10, 11, 0, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 15, 0, 21, 19 } -}; - -extern const byte _road_sloped_sprites[14]; - -static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z) +static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z) { if (image != 0) { - Axis axis = GetBridgeAxis(ti->tile); - bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0); + bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0); int back_height, front_height; int i = z; const byte *p; @@ -939,17 +793,11 @@ uint GetBridgeFoundation(Slope tileh, Axis axis) * <li>Bit 2: Set if the bridge head is sloped</li> * <li>Bit 3 and more: Railtype Specific subset</li> * </ul> - * For middle parts: - * <ul><li>Bits 0-1: need to be 0</li> - * <li>Bit 2: direction</li> - * <li>Bit 3 and above: Railtype Specific subset</li> - * </ul> * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3 */ static void DrawTile_TunnelBridge(TileInfo *ti) { uint32 image; - const PalSpriteID *b; bool ice = _m[ti->tile].m4 & 0x80; if (IsTunnel(ti->tile)) { @@ -966,19 +814,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z); + DrawBridgeMiddle(ti); } else if (IsBridge(ti->tile)) { // XXX is this necessary? int base_offset; if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) { - RailType rt; - - if (IsBridgeRamp(ti->tile)) { - rt = GetRailType(ti->tile); - } else { - rt = GetRailTypeOnBridge(ti->tile); - } - - base_offset = GetRailTypeInfo(rt)->bridge_offset; + base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset; assert(base_offset != 8); /* This one is used for roads */ } else { base_offset = 8; @@ -987,129 +828,163 @@ static void DrawTile_TunnelBridge(TileInfo *ti) /* as the lower 3 bits are used for other stuff, make sure they are clear */ assert( (base_offset & 0x07) == 0x00); - if (IsBridgeRamp(ti->tile)) { - if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) { - int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile))); - if (f) DrawFoundation(ti, f); - } + if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) { + int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile))); + if (f != 0) DrawFoundation(ti, f); + } - // HACK Wizardry to convert the bridge ramp direction into a sprite offset - base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4; + // HACK Wizardry to convert the bridge ramp direction into a sprite offset + base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4; - if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head + if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head - /* Table number 6 always refers to the bridge heads for any bridge type */ - image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset]; + /* Table number 6 always refers to the bridge heads for any bridge type */ + image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset]; - if (!ice) { - DrawClearLandTile(ti, 3); - } else { - DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]); - } + if (!ice) { + DrawClearLandTile(ti, 3); + } else { + DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]); + } - if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); - // draw ramp - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on - * it doesn't disappear behind it - */ - AddSortableSpriteToDraw( - image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z - ); - } else { - // bridge middle part. - Axis axis = GetBridgeAxis(ti->tile); - uint z; - int x,y; + // draw ramp + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on + * it doesn't disappear behind it + */ + AddSortableSpriteToDraw( + image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z + ); + + DrawBridgeMiddle(ti); + } +} - if (IsTransportUnderBridge(ti->tile)) { - uint f = _bridge_foundations[axis][ti->tileh]; - if (f != 0) DrawFoundation(ti, f); +/** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge. + * bridges pieces sequence (middle parts) + * bridge len 1: 0 + * bridge len 2: 0 1 + * bridge len 3: 0 4 1 + * bridge len 4: 0 2 3 1 + * bridge len 5: 0 2 5 3 1 + * bridge len 6: 0 2 3 2 3 1 + * bridge len 7: 0 2 3 4 2 3 1 + * #0 - always as first, #1 - always as last (if len>1) + * #2,#3 are to pair in order + * for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0) + * @param north Northernmost tile of bridge + * @param south Southernmost tile of bridge + * @return Index of bridge piece + */ +static uint CalcBridgePiece(uint north, uint south) +{ + if (north == 1) { + return 0; + } else if (south == 1) { + return 1; + } else if (north < south) { + return north & 1 ? 3 : 2; + } else if (north > south) { + return south & 1 ? 2 : 3; + } else { + return north & 1 ? 5 : 4; + } +} - if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) { - const RailtypeInfo* rti = GetRailTypeInfo(GetRailType(ti->tile)); - if (ti->tileh == SLOPE_FLAT) { - image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X); - } else { - image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1]; - } - image += rti->total_offset; - if (ice) image += rti->snow_offset; - } else { - if (ti->tileh == SLOPE_FLAT) { - image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X); - } else { - image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; - } - if (ice) image += 19; - } - DrawGroundSprite(image); - } else { - if (IsClearUnderBridge(ti->tile)) { - image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE); - DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]); - } else { - if (ti->tileh == SLOPE_FLAT) { - DrawGroundSprite(SPR_FLAT_WATER_TILE); - if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile); - } else { - DrawGroundSprite(_water_shore_sprites[ti->tileh]); - } - } - } +void DrawBridgeMiddle(const TileInfo* ti) +{ + const PalSpriteID* b; + PalSpriteID image; + uint base_offset; + TileIndex rampnorth; + TileIndex rampsouth; + Axis axis; + uint piece; + uint type; + int x; + int y; + uint z; - if (axis != AXIS_X) base_offset += 4; + if (!IsBridgeAbove(ti->tile)) return; - /* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */ - assert( (base_offset & 0x03) == 0x00); - // get bridge sprites - b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset; + rampnorth = GetNorthernBridgeEnd(ti->tile); + rampsouth = GetSouthernBridgeEnd(ti->tile); - z = GetBridgeHeight(ti->tile) - 3; + axis = GetBridgeAxis(ti->tile); + piece = CalcBridgePiece( + DistanceManhattan(ti->tile, rampnorth), + DistanceManhattan(ti->tile, rampsouth) + ); + type = GetBridgeType(rampsouth); - // draw rail or road component - image = b[0]; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - if (axis == AXIS_X) { - AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z); - } else { - AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z); - } + if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) { + base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset; + } else { + base_offset = 8; + } - x = ti->x; - y = ti->y; - image = b[1]; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + b = base_offset + GetBridgeSpriteTable(type, piece); + if (axis != AXIS_X) b += 4; - // draw roof, the component of the bridge which is logically between the vehicle and the camera - if (axis == AXIS_X) { - y += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z); - } else { - x += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z); - } + x = ti->x; + y = ti->y; + z = GetBridgeHeight(rampsouth) - 3; + + image = b[0]; + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + if (axis == AXIS_X) { + AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z); + } else { + AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z); + } - if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + image = b[1]; + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - if (ti->z + 5 == z) { - // draw poles below for small bridges - image = b[2]; - if (image != 0) { - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - DrawGroundSpriteAt(image, x, y, z); - } - } else if (_patches.bridge_pillars) { - // draw pillars below for high bridges - DrawBridgePillars(b[2], ti, x, y, z); - } + // draw roof, the component of the bridge which is logically between the vehicle and the camera + if (axis == AXIS_X) { + y += 12; + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z); + } else { + x += 12; + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z); + } + + if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + + if (ti->z + 5 == z) { + // draw poles below for small bridges + image = b[2]; + if (image != 0) { + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + DrawGroundSpriteAt(image, x, y, z); } + } else if (_patches.bridge_pillars) { + // draw pillars below for high bridges + DrawBridgePillars(b[2], ti, axis, type, x, y, z); } } + +uint SetSpeedLimitOnBridge(Vehicle *v) +{ + uint bridge_speed; + if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */ + + bridge_speed = _bridge[GetBridgeType(v->tile)].speed; + + if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */ + + if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed; + return bridge_speed; +} + + + static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y) { uint z; @@ -1124,58 +999,35 @@ static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y) // In the tunnel entrance? if (5 <= pos && pos <= 10) return z; } else { - if (IsBridgeRamp(tile)) { - DiagDirection dir = GetBridgeRampDirection(tile); - uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x); - - // On the bridge ramp? - if (5 <= pos && pos <= 10) { - uint delta; - - if (IsSteepSlope(tileh)) return z + TILE_HEIGHT * 2; - if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT; - - if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT; - switch (dir) { - default: - case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break; - case DIAGDIR_SE: delta = y / 2; break; - case DIAGDIR_SW: delta = x / 2; break; - case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break; - } - return z + 1 + delta; - } else { - uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir)); - - if (f != 0) { - if (IsSteepSlope(tileh)) { - z += TILE_HEIGHT; - } else if (f < 15) { - return z + TILE_HEIGHT; - } - tileh = _inclined_tileh[f - 15]; - } + DiagDirection dir = GetBridgeRampDirection(tile); + uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x); + + // On the bridge ramp? + if (5 <= pos && pos <= 10) { + uint delta; + + if (IsSteepSlope(tileh)) return z + TILE_HEIGHT * 2; + if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT; + + if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT; + switch (dir) { + default: NOT_REACHED(); + case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break; + case DIAGDIR_SE: delta = y / 2; break; + case DIAGDIR_SW: delta = x / 2; break; + case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break; } + return z + 1 + delta; } else { - uint ground_z; - - // HACK on the bridge? - ground_z = z + TILE_HEIGHT; - if (tileh != SLOPE_FLAT) ground_z += TILE_HEIGHT; - if (IsSteepSlope(tileh)) ground_z += TILE_HEIGHT; - if (_get_z_hint >= ground_z) return _get_z_hint; - - if (IsTransportUnderBridge(tile)) { - uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh]; - - if (f != 0) { - if (IsSteepSlope(tileh)) { - z += TILE_HEIGHT; - } else if (f < 15) { - return z + TILE_HEIGHT; - } - tileh = _inclined_tileh[f - 15]; + uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir)); + + if (f != 0) { + if (IsSteepSlope(tileh)) { + z += TILE_HEIGHT; + } else if (f < 15) { + return z + TILE_HEIGHT; } + tileh = _inclined_tileh[f - 15]; } } } @@ -1185,29 +1037,19 @@ static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y) static Slope GetSlopeTileh_TunnelBridge(TileIndex tile, Slope tileh) { - uint f; - if (IsTunnel(tile)) { return tileh; } else { - if (IsBridgeRamp(tile)) { - if (HASBIT(BRIDGE_NO_FOUNDATION, tileh)) { - return tileh; - } else { - f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(tile))); - } + if (HASBIT(BRIDGE_NO_FOUNDATION, tileh)) { + return tileh; } else { - if (IsTransportUnderBridge(tile)) { - f = _bridge_foundations[GetBridgeAxis(tile)][tileh]; - } else { - return tileh; - } + uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(tile))); + + if (f == 0) return tileh; + if (f < 15) return SLOPE_FLAT; + return _inclined_tileh[f - 15]; } } - - if (f == 0) return tileh; - if (f < 15) return SLOPE_FLAT; - return _inclined_tileh[f - 15]; } @@ -1255,9 +1097,6 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td) STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL; } else { td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)]; - - // the owner is stored at the end of the bridge - if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile); } td->owner = GetTileOwner(tile); } @@ -1285,10 +1124,6 @@ static void TileLoop_TunnelBridge(TileIndex tile) } break; } - - if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) { - TileLoop_Water(tile); - } } static void ClickTile_TunnelBridge(TileIndex tile) @@ -1303,21 +1138,8 @@ static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode if (GetTunnelTransportType(tile) != mode) return 0; return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(tile))) * 0x101; } else { - if (IsBridgeRamp(tile)) { - if (GetBridgeTransportType(tile) != mode) return 0; - return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(tile))) * 0x101; - } else { - uint32 result = 0; - - if (GetBridgeTransportType(tile) == mode) { - result = AxisToTrackBits(GetBridgeAxis(tile)) * 0x101; - } - if ((IsTransportUnderBridge(tile) && mode == GetTransportTypeUnderBridge(tile)) || - (IsWaterUnderBridge(tile) && mode == TRANSPORT_WATER && GetTileSlope(tile, NULL) == SLOPE_FLAT)) { - result |= AxisToTrackBits(OtherAxis(GetBridgeAxis(tile))) * 0x101; - } - return result; - } + if (GetBridgeTransportType(tile) != mode) return 0; + return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(tile))) * 0x101; } } @@ -1328,16 +1150,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl if (new_player != PLAYER_SPECTATOR) { SetTileOwner(tile, new_player); } else { - if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) { - // the stuff BELOW the middle part is owned by the deleted player. - if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - SetClearUnderBridge(tile); - } else { - SetTileOwner(tile, OWNER_NONE); - } - } else { - DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - } + DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } } @@ -1357,14 +1170,15 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49}; static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y) { + int z = GetSlopeZ(x, y) - v->z_pos; + + if (myabs(z) > 2) return 8; + if (IsTunnel(tile)) { - int z = GetSlopeZ(x, y) - v->z_pos; byte fc; DiagDirection dir; DiagDirection vdir; - if (myabs(z) > 2) return 8; - if (v->type == VEH_Train) { fc = (x & 0xF) + (y << 4); @@ -1426,46 +1240,53 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y } } } else if (IsBridge(tile)) { // XXX is this necessary? + DiagDirection dir; + if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) { - if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) { - /* modify speed of vehicle */ - uint16 spd = _bridge[GetBridgeType(tile)].speed; - if (v->type == VEH_Road) spd *= 2; - if (v->cur_speed > spd) v->cur_speed = spd; + /* modify speed of vehicle */ + uint16 spd = _bridge[GetBridgeType(tile)].speed; + + if (v->type == VEH_Road) spd *= 2; + if (v->cur_speed > spd) v->cur_speed = spd; + } + + dir = GetBridgeRampDirection(tile); + if (DirToDiagDir(v->direction) == dir) { + switch (dir) { + default: NOT_REACHED(); + case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break; + case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break; + case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break; + case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break; + } + if (v->type == VEH_Train) { + v->u.rail.track = 0x40; + CLRBIT(v->u.rail.flags, VRF_GOINGUP); + CLRBIT(v->u.rail.flags, VRF_GOINGDOWN); + } else { + v->u.road.state = 0xFF; + } + return 4; + } else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) { + v->tile = tile; + if (v->type == VEH_Train) { + if (v->u.rail.track == 0x40) { + v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2); + return 4; + } + } else { + if (v->u.road.state == 0xFF) { + v->u.road.state = _road_exit_tunnel_state[dir]; + v->u.road.frame = 0; + return 4; + } } + return 0; } } return 0; } -/** Retrieve the exit-tile of the vehicle from inside a tunnel - * Very similar to GetOtherTunnelEnd(), but we use the vehicle's - * direction for determining which end of the tunnel to find - * @param v the vehicle which is inside the tunnel and needs an exit - * @return the exit-tile of the tunnel based on the vehicle's direction */ -TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v) -{ -#if 1 - return v->tile; -#else - TileIndex tile = v->tile; - DiagDirection dir = DirToDiagDir(v->direction); - TileIndexDiff delta = TileOffsByDiagDir(dir); - byte z = v->z_pos; - - dir = ReverseDiagDir(dir); - while ( - !IsTunnelTile(tile) || - GetTunnelDirection(tile) != dir || - GetTileZ(tile) != z - ) { - tile += delta; - } - - return tile; -#endif -} - const TileTypeProcs _tile_type_tunnelbridge_procs = { DrawTile_TunnelBridge, /* draw_tile_proc */ GetSlopeZ_TunnelBridge, /* get_slope_z_proc */ diff --git a/unmovable_cmd.c b/unmovable_cmd.c index 84f4dffb2..5c1666c22 100644 --- a/unmovable_cmd.c +++ b/unmovable_cmd.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "table/strings.h" #include "table/sprites.h" #include "functions.h" @@ -144,6 +145,7 @@ static void DrawTile_Unmovable(TileInfo *ti) PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND, ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) ); + DrawBridgeMiddle(ti); break; default: { diff --git a/variables.h b/variables.h index 02f9e8913..bbbe0b79b 100644 --- a/variables.h +++ b/variables.h @@ -314,7 +314,6 @@ VARDEF StringID _switch_mode_errorstr; VARDEF bool _exit_game; VARDEF SmallFiosItem _file_to_saveload; -VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge. VARDEF Vehicle *_place_clicked_vehicle; @@ -300,7 +300,6 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); StringID VehicleInTheWayErrMsg(const Vehicle* v); Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z); -TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v); bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); void SetSignalsOnBothDir(TileIndex tile, byte track); diff --git a/water_cmd.c b/water_cmd.c index 8af293b95..041f83e20 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -21,7 +21,7 @@ #include "water_map.h" #include "newgrf.h" -const SpriteID _water_shore_sprites[15] = { +static const SpriteID _water_shore_sprites[] = { 0, SPR_SHORE_TILEH_1, SPR_SHORE_TILEH_2, @@ -66,6 +66,8 @@ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2)) return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER); + if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -140,6 +142,12 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } + if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) || + (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) || + (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) { + return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + } + if (flags & DC_EXEC) { MakeLock(tile, _current_player, dir); MarkTileDirtyByTile(tile); @@ -230,6 +238,8 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) cost = 0; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { + int32 ret; + if (GetTileSlope(tile, NULL) != SLOPE_FLAT) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } @@ -237,38 +247,16 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) // can't make water of water! if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue; - /* is middle piece of a bridge? */ - if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) { - if (IsTransportUnderBridge(tile)) { - return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); - } - - if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT); - - if (flags & DC_EXEC) { - if (TileHeight(tile) == 0 && HASBIT(p2, 0)) { - SetWaterUnderBridge(tile); - } else { - SetCanalUnderBridge(tile, _current_player); - } - } - } else { - /* no bridge, try to clear it. */ - int32 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - - if (CmdFailed(ret)) return ret; - cost += ret; - - if (flags & DC_EXEC) { - if (TileHeight(tile) == 0 && HASBIT(p2, 0)) { - MakeWater(tile); - } else { - MakeCanal(tile, _current_player); - } - } - } + ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (CmdFailed(ret)) return ret; + cost += ret; if (flags & DC_EXEC) { + if (TileHeight(tile) == 0) { + MakeWater(tile); + } else { + MakeCanal(tile, _current_player); + } MarkTileDirtyByTile(tile); MarkTilesAroundDirty(tile); } @@ -366,14 +354,8 @@ static bool IsWateredTile(TileIndex tile) return false; } - case MP_STATION: - return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile); - - case MP_TUNNELBRIDGE: - return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile); - - default: - return false; + case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile); + default: return false; } } @@ -449,6 +431,7 @@ static void DrawTile_Water(TileInfo *ti) case WATER_CLEAR: DrawGroundSprite(SPR_FLAT_WATER_TILE); if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile); + DrawBridgeMiddle(ti); break; case WATER_COAST: @@ -458,6 +441,7 @@ static void DrawTile_Water(TileInfo *ti) } else { DrawGroundSprite(_water_shore_sprites[ti->tileh]); } + DrawBridgeMiddle(ti); break; case WATER_LOCK: { @@ -570,27 +554,10 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) } break; - case MP_TUNNELBRIDGE: - if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) { - SetWaterUnderBridge(target); - MarkTileDirtyByTile(target); - } - break; - default: break; } } else { - if (IsBridgeTile(target) && IsBridgeMiddle(target)) { - if (IsWaterUnderBridge(target) || - (IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all? - return; - } - SetWaterUnderBridge(target); - MarkTileDirtyByTile(target); - return; - } - _current_player = OWNER_WATER; { Vehicle *v = FindVehicleOnTileZ(target, 0); diff --git a/waypoint.c b/waypoint.c index eaf927504..e0bc48936 100644 --- a/waypoint.c +++ b/waypoint.c @@ -9,6 +9,7 @@ #include "map.h" #include "order.h" #include "rail_map.h" +#include "bridge_map.h" #include "saveload.h" #include "station.h" #include "tile.h" @@ -206,6 +207,8 @@ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ wp = FindDeletedWaypointCloseTo(tile); if (wp == NULL) { diff --git a/yapf/follow_track.hpp b/yapf/follow_track.hpp index a197ef8bb..7c37b50bb 100644 --- a/yapf/follow_track.hpp +++ b/yapf/follow_track.hpp @@ -27,7 +27,7 @@ struct CFollowTrackT : public FollowTrack_t m_new_tile = INVALID_TILE; m_new_td_bits = TRACKDIR_BIT_NONE; m_exitdir = INVALID_DIAGDIR; - m_is_station = m_is_tunnel = false; + m_is_station = m_is_bridge = m_is_tunnel = false; m_tiles_skipped = 0; } @@ -60,6 +60,9 @@ protected: /** Follow the m_exitdir from m_old_tile and fill m_new_tile and m_tiles_skipped */ FORCEINLINE void FollowTileExit() { + m_is_station = m_is_bridge = m_is_tunnel = false; + m_tiles_skipped = 0; + // extra handling for tunnels in our direction if (IsTunnelTile(m_old_tile)) { DiagDirection tunnel_enterdir = GetTunnelDirection(m_old_tile); @@ -73,11 +76,22 @@ protected: } assert(ReverseDiagDir(tunnel_enterdir) == m_exitdir); } - // not a tunnel or station - m_is_tunnel = false; - m_tiles_skipped = 0; - // normal or station tile + // extra handling for bridge ramp in our direction + if (IsBridgeTile(m_old_tile)) { + DiagDirection bridge_enterdir = GetBridgeRampDirection(m_old_tile); + if (bridge_enterdir == m_exitdir) { + // we are entering the bridge ramp + m_new_tile = GetOtherBridgeEnd(m_old_tile); + uint32 bridge_length = GetBridgeLength(m_old_tile, m_new_tile); + m_tiles_skipped = bridge_length; + m_is_bridge = true; + return; + } + assert(ReverseDiagDir(bridge_enterdir) == m_exitdir); + } + + // normal or station tile, do one step TileIndexDiff diff = TileOffsByDiagDir(m_exitdir); m_new_tile = TILE_ADD(m_old_tile, diff); @@ -152,22 +166,7 @@ protected: // rail transport is possible only on tiles with the same owner as vehicle if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh->owner) { // different owner - if (IsBridgeTile(m_new_tile)) { - if (IsBridgeMiddle(m_new_tile)) { - // bridge middle has no owner - tile is owned by the owner of the under-bridge track - if (GetBridgeAxis(m_new_tile) != DiagDirToAxis(m_exitdir)) { - // so it must be under bridge track (and wrong owner) - return false; - } - // in the middle of the bridge - when we came here, it should be ok - } else { - // different owner, on the bridge ramp - return false; - } - } else { - // different owner, not a bridge - return false; - } + return false; } // rail transport is possible only on compatible rail types @@ -215,7 +214,7 @@ protected: m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td)); m_exitdir = exitdir; m_tiles_skipped = 0; - m_is_tunnel = m_is_station = false; + m_is_tunnel = m_is_bridge = m_is_station = false; return true; } } @@ -249,20 +248,10 @@ public: int max_speed = INT_MAX; // no limit // for now we handle only on-bridge speed limit - if (IsBridgeTile(m_old_tile) && !IsWaterTT() && IsDiagonalTrackdir(m_old_td)) { - bool is_on_bridge = true; - if (IsBridgeMiddle(m_old_tile)) { - // get track axis - Axis track_axis = DiagDirToAxis(TrackdirToExitdir(m_old_td)); - // get under-bridge axis - Axis bridge_axis = GetBridgeAxis(m_old_tile); - if (track_axis != bridge_axis) is_on_bridge = false; - } - if (is_on_bridge) { - int spd = _bridge[GetBridgeType(m_old_tile)].speed; - if (IsRoadTT()) spd *= 2; - if (max_speed > spd) max_speed = spd; - } + if (!IsWaterTT() && IsBridgeTile(m_old_tile)) { + int spd = _bridge[GetBridgeType(m_old_tile)].speed; + if (IsRoadTT()) spd *= 2; + if (max_speed > spd) max_speed = spd; } // if min speed was requested, return it diff --git a/yapf/yapf.h b/yapf/yapf.h index 3bf8468e9..6b58b4e08 100644 --- a/yapf/yapf.h +++ b/yapf/yapf.h @@ -95,6 +95,7 @@ typedef struct FollowTrack_t TrackdirBits m_new_td_bits; ///< the new set of available trackdirs DiagDirection m_exitdir; ///< exit direction (leaving the old tile) bool m_is_tunnel; ///< last turn passed tunnel + bool m_is_bridge; ///< last turn passed bridge ramp bool m_is_station; ///< last turn passed station int m_tiles_skipped; ///< number of skipped tunnel or station tiles } FollowTrack_t; diff --git a/yapf/yapf_costbase.hpp b/yapf/yapf_costbase.hpp index b58df0c4d..df4d9e787 100644 --- a/yapf/yapf_costbase.hpp +++ b/yapf/yapf_costbase.hpp @@ -9,7 +9,7 @@ struct CYapfCostBase { FORCEINLINE static bool stSlopeCost(TileIndex tile, Trackdir td) { if (IsDiagonalTrackdir(td)) { - if (IsBridgeTile(tile) && IsBridgeRamp(tile)) { + if (IsBridgeTile(tile)) { // it is bridge ramp, check if we are entering the bridge if (GetBridgeRampDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are living it, no penalty // we are entering the bridge diff --git a/yapf/yapf_rail.cpp b/yapf/yapf_rail.cpp index 0dc596927..d7edfaa02 100644 --- a/yapf/yapf_rail.cpp +++ b/yapf/yapf_rail.cpp @@ -243,8 +243,6 @@ bool YapfCheckReverseTrain(Vehicle* v) return reverse; } -static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse); - bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed) { *depot_tile = INVALID_TILE; @@ -252,12 +250,8 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe Vehicle* last_veh = GetLastVehicleInChain(v); - bool first_in_tunnel = v->u.rail.track == 0x40; - bool last_in_tunnel = last_veh->u.rail.track == 0x40; - - // tile where the engine and last wagon are - TileIndex tile = first_in_tunnel ? YapfGetVehicleOutOfTunnelTile(v, false) : v->tile; - TileIndex last_tile = last_in_tunnel ? YapfGetVehicleOutOfTunnelTile(last_veh, true) : last_veh->tile; + TileIndex tile = v->tile; + TileIndex last_tile = last_veh->tile; // their trackdirs Trackdir td = GetVehicleTrackdir(v); @@ -276,38 +270,6 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe return ret; } -/** Retrieve the exit-tile of the vehicle from inside a tunnel -* Very similar to GetOtherTunnelEnd(), but we use the vehicle's -* direction for determining which end of the tunnel to find -* @param v the vehicle which is inside the tunnel and needs an exit -* @param bReverse should we search for the tunnel exit in the opposite direction? -* @return the exit-tile of the tunnel based on the vehicle's direction -* taken from tunnelbridge_cmd.c where the function body was disabled by -* #if 1 #else #endif (at r5951). Added bReverse argument to allow two-way -* operation (YapfFindNearestRailDepotTwoWay). */ -static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse) -{ - TileIndex tile = v->tile; - DiagDirection dir = DirToDiagDir((Direction)v->direction); - TileIndexDiff delta = TileOffsByDiagDir(dir); - byte z = v->z_pos; - - if (bReverse) { - delta = -delta; - } else { - dir = ReverseDiagDir(dir); - } - while ( - !IsTunnelTile(tile) || - GetTunnelDirection(tile) != dir || - GetTileZ(tile) != z - ) { - tile += delta; - } - return tile; -} - - /** if any track changes, this counter is incremented - that will invalidate segment cost cache */ int CSegmentCostCacheBase::s_rail_change_counter = 0; diff --git a/yapf/yapf_road.cpp b/yapf/yapf_road.cpp index 47dd91e54..02b306b31 100644 --- a/yapf/yapf_road.cpp +++ b/yapf/yapf_road.cpp @@ -428,7 +428,6 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile) Depot* YapfFindNearestRoadDepot(const Vehicle *v) { TileIndex tile = v->tile; - if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v); Trackdir trackdir = GetVehicleTrackdir(v); if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0) return NULL; |