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-rw-r--r--BUGS8
-rw-r--r--ai/default/default.c5
-rw-r--r--bridge.h1
-rw-r--r--bridge_map.c32
-rw-r--r--bridge_map.h157
-rw-r--r--clear_cmd.c31
-rw-r--r--debug.h6
-rw-r--r--docs/landscape.html27
-rw-r--r--docs/landscape_grid.html13
-rw-r--r--elrail.c70
-rw-r--r--landscape.c3
-rw-r--r--misc.c39
-rw-r--r--npf.c46
-rw-r--r--openttd.c89
-rw-r--r--pathfind.c98
-rw-r--r--rail.c22
-rw-r--r--rail_cmd.c77
-rw-r--r--rail_map.h10
-rw-r--r--road_cmd.c147
-rw-r--r--road_map.c18
-rw-r--r--roadveh_cmd.c18
-rw-r--r--saveload.c2
-rw-r--r--station_cmd.c5
-rw-r--r--table/sprites.h21
-rw-r--r--terraform_gui.c18
-rw-r--r--town_cmd.c6
-rw-r--r--train_cmd.c57
-rw-r--r--tree_cmd.c16
-rw-r--r--tunnelbridge_cmd.c751
-rw-r--r--unmovable_cmd.c2
-rw-r--r--variables.h1
-rw-r--r--vehicle.h1
-rw-r--r--water_cmd.c79
-rw-r--r--waypoint.c3
-rw-r--r--yapf/follow_track.hpp61
-rw-r--r--yapf/yapf.h1
-rw-r--r--yapf/yapf_costbase.hpp2
-rw-r--r--yapf/yapf_rail.cpp42
-rw-r--r--yapf/yapf_road.cpp1
39 files changed, 826 insertions, 1160 deletions
diff --git a/BUGS b/BUGS
index a95afd696..d031e8b3e 100644
--- a/BUGS
+++ b/BUGS
@@ -2,6 +2,14 @@
KNOWN BUGS / PROBLEMS:
+bridges:
+- Clearing tiles which may not have a bridge above can cause random bridge pieces to appear, which leads to crash in the long run
+
+electrified rails:
Normal and elrail depots look the same. Use 'X' (transparent buildings)
to distinguish between them
Missing curors / icons for construction (currently using the conventional ones)
+
+TODO:
+- Reallow the AI to build signals under bridges (about ai/default/default.c:1600) as
+ r4911 manually disallows it (not via the command)
diff --git a/ai/default/default.c b/ai/default/default.c
index f21a9174a..0f69322b0 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -2183,9 +2183,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
return false;
p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(p->ai.cur_dir_a));
return true;
- }
-
- if (IsBridgeRamp(tile)) {
+ } else {
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
@@ -3704,7 +3702,6 @@ pos_3:
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (!IsTileOwner(tile, _current_player) ||
!IsBridge(tile) ||
- !IsBridgeRamp(tile) ||
GetBridgeTransportType(tile) != TRANSPORT_RAIL) {
return;
}
diff --git a/bridge.h b/bridge.h
index b7000513d..7a63e28d7 100644
--- a/bridge.h
+++ b/bridge.h
@@ -27,5 +27,6 @@ extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(Slope tileh, Axis axis);
+uint SetSpeedLimitOnBridge(Vehicle *);
#endif /* BRIDGE_H */
diff --git a/bridge_map.c b/bridge_map.c
index c9bd59df9..8e2405ea3 100644
--- a/bridge_map.c
+++ b/bridge_map.c
@@ -3,22 +3,28 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
+#include "variables.h"
TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
{
TileIndexDiff delta = TileOffsByDiagDir(dir);
- assert(DiagDirToAxis(dir) == GetBridgeAxis(tile));
-
+ dir = ReverseDiagDir(dir);
do {
tile += delta;
- } while (!IsBridgeRamp(tile));
+ } while (!IsBridgeTile(tile) || GetBridgeRampDirection(tile) != dir);
return tile;
}
+TileIndex GetNorthernBridgeEnd(TileIndex t)
+{
+ return GetBridgeEnd(t, ReverseDiagDir(AxisToDiagDir(GetBridgeAxis(t))));
+}
+
+
TileIndex GetSouthernBridgeEnd(TileIndex t)
{
return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
@@ -27,11 +33,19 @@ TileIndex GetSouthernBridgeEnd(TileIndex t)
TileIndex GetOtherBridgeEnd(TileIndex tile)
{
- TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
-
- do {
- tile += delta;
- } while (!IsBridgeRamp(tile));
+ assert(IsBridgeTile(tile));
+ return GetBridgeEnd(tile, GetBridgeRampDirection(tile));
+}
- return tile;
+uint GetBridgeHeight(TileIndex t)
+{
+ uint h;
+ uint tileh = GetTileSlope(t, &h);
+ uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t)));
+
+ // one height level extra if the ramp is on a flat foundation
+ return
+ h + TILE_HEIGHT +
+ (IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0) +
+ (IsSteepSlope(tileh) ? TILE_HEIGHT : 0);
}
diff --git a/bridge_map.h b/bridge_map.h
index 4547c9dbb..34da494bf 100644
--- a/bridge_map.h
+++ b/bridge_map.h
@@ -11,6 +11,9 @@
#include "tile.h"
+void DrawBridgeMiddle(const TileInfo* ti); // XXX
+
+
static inline bool IsBridge(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
@@ -23,28 +26,22 @@ static inline bool IsBridgeTile(TileIndex t)
}
-static inline bool IsBridgeRamp(TileIndex t)
-{
- assert(IsBridgeTile(t));
- return !HASBIT(_m[t].m5, 6);
-}
-
-static inline bool IsBridgeMiddle(TileIndex t)
+static inline bool MayHaveBridgeAbove(TileIndex t)
{
- assert(IsBridgeTile(t));
- return HASBIT(_m[t].m5, 6);
+ return
+ IsTileType(t, MP_CLEAR) ||
+ IsTileType(t, MP_RAILWAY) ||
+ IsTileType(t, MP_STREET) ||
+ IsTileType(t, MP_WATER) ||
+ IsTileType(t, MP_TUNNELBRIDGE) ||
+ IsTileType(t, MP_UNMOVABLE);
}
-/**
- * Determines which piece of a bridge is contained in the current tile
- * @param tile The tile to analyze
- * @return the piece
- */
-static inline uint GetBridgePiece(TileIndex t)
+static inline bool IsBridgeAbove(TileIndex t)
{
- assert(IsBridgeMiddle(t));
- return GB(_m[t].m2, 0, 4);
+ assert(MayHaveBridgeAbove(t));
+ return GB(_m[t].extra, 6, 2) != 0;
}
@@ -65,65 +62,22 @@ static inline uint GetBridgeType(TileIndex t)
*/
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
- assert(IsBridgeRamp(t));
- return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1)));
+ assert(IsBridgeTile(t));
+ return (DiagDirection)GB(_m[t].m5, 0, 2);
}
static inline Axis GetBridgeAxis(TileIndex t)
{
- assert(IsBridgeMiddle(t));
- return (Axis)GB(_m[t].m5, 0, 1);
+ assert(IsBridgeAbove(t));
+ return (Axis)(GB(_m[t].extra, 6, 2) - 1);
}
static inline TransportType GetBridgeTransportType(TileIndex t)
{
assert(IsBridgeTile(t));
- return (TransportType)GB(_m[t].m5, 1, 2);
-}
-
-
-static inline bool IsClearUnderBridge(TileIndex t)
-{
- assert(IsBridgeMiddle(t));
- return GB(_m[t].m5, 3, 3) == 0;
-}
-
-static inline bool IsWaterUnderBridge(TileIndex t)
-{
- assert(IsBridgeMiddle(t));
- return GB(_m[t].m5, 3, 3) == 1;
-}
-
-
-static inline bool IsTransportUnderBridge(TileIndex t)
-{
- assert(IsBridgeMiddle(t));
- return HASBIT(_m[t].m5, 5);
-}
-
-static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
-{
- assert(IsTransportUnderBridge(t));
- return (TransportType)GB(_m[t].m5, 3, 2);
-}
-
-static inline RoadBits GetRoadBitsUnderBridge(TileIndex t)
-{
- assert(GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD);
- return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X;
-}
-
-static inline Track GetRailUnderBridge(TileIndex t)
-{
- assert(GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL);
- return AxisToTrack(OtherAxis(GetBridgeAxis(t)));
-}
-
-static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
-{
- return TrackToTrackBits(GetRailUnderBridge(t));
+ return (TransportType)GB(_m[t].m5, 2, 2);
}
@@ -133,6 +87,11 @@ static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
TileIndex GetBridgeEnd(TileIndex, DiagDirection);
/**
+ * Finds the northern end of a bridge starting at a middle tile
+ */
+TileIndex GetNorthernBridgeEnd(TileIndex t);
+
+/**
* Finds the southern end of a bridge starting at a middle tile
*/
TileIndex GetSouthernBridgeEnd(TileIndex t);
@@ -143,58 +102,36 @@ TileIndex GetSouthernBridgeEnd(TileIndex t);
*/
TileIndex GetOtherBridgeEnd(TileIndex);
-uint GetBridgeHeight(TileIndex t);
+uint GetBridgeHeight(TileIndex tile);
+uint GetBridgeFoundation(Slope tileh, Axis axis);
-static inline void SetClearUnderBridge(TileIndex t)
+static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
{
- assert(IsBridgeMiddle(t));
- SetTileOwner(t, OWNER_NONE);
- SB(_m[t].m5, 3, 3, 0 << 2 | 0);
- SB(_m[t].m3, 0, 4, 0);
+ assert(MayHaveBridgeAbove(t));
+ CLRBIT(_m[t].extra, 6 + a);
}
-static inline void SetWaterUnderBridge(TileIndex t)
-{
- assert(IsBridgeMiddle(t));
- SetTileOwner(t, OWNER_WATER);
- SB(_m[t].m5, 3, 3, 0 << 2 | 1);
- SB(_m[t].m3, 0, 4, 0);
-}
-static inline void SetCanalUnderBridge(TileIndex t, Owner o)
+static inline void ClearBridgeMiddle(TileIndex t)
{
- assert(IsBridgeMiddle(t));
- SetTileOwner(t, o);
- SB(_m[t].m5, 3, 3, 0 << 2 | 1);
- SB(_m[t].m3, 0, 4, 0);
+ ClearSingleBridgeMiddle(t, AXIS_X);
+ ClearSingleBridgeMiddle(t, AXIS_Y);
}
-static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r)
+static inline void SetBridgeMiddle(TileIndex t, Axis a)
{
- assert(IsBridgeMiddle(t));
- SetTileOwner(t, o);
- SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL);
- SB(_m[t].m3, 0, 4, r);
-}
-
-static inline void SetRoadUnderBridge(TileIndex t, Owner o)
-{
- assert(IsBridgeMiddle(t));
- SetTileOwner(t, o);
- SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD);
- SB(_m[t].m3, 0, 4, 0);
+ assert(MayHaveBridgeAbove(t));
+ SETBIT(_m[t].extra, 6 + a);
}
static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
{
- uint northsouth = (d == DIAGDIR_NE || d == DIAGDIR_NW);
-
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = bridgetype << 4;
_m[t].m4 = 0;
- _m[t].m5 = 1 << 7 | 0 << 6 | northsouth << 5 | tt << 1 | DiagDirToAxis(d);
+ _m[t].m5 = 1 << 7 | tt << 2 | d;
}
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
@@ -210,26 +147,4 @@ static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, Dia
}
-static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt)
-{
- SetTileType(t, MP_TUNNELBRIDGE);
- SetTileOwner(t, OWNER_NONE);
- _m[t].m2 = bridgetype << 4 | piece;
- _m[t].m3 = 0;
- _m[t].m4 = 0;
- _m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a;
-}
-
-static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a)
-{
- MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD);
-}
-
-static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r)
-{
- MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL);
- SB(_m[t].m3, 4, 4, r);
-}
-
-
#endif /* BRIDGE_MAP_H */
diff --git a/clear_cmd.c b/clear_cmd.c
index 9ebd9e8bd..4d1a78ba9 100644
--- a/clear_cmd.c
+++ b/clear_cmd.c
@@ -12,6 +12,7 @@
#include "viewport.h"
#include "command.h"
#include "tunnel_map.h"
+#include "bridge_map.h"
#include "variables.h"
#include "table/sprites.h"
#include "unmovable_map.h"
@@ -276,25 +277,32 @@ int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
}
- if (direction == -1) {
+ {
/* Check if tunnel would take damage */
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
- uint z, t;
TileIndex tile = *ti;
- z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
- t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
- if (t <= z) z = t;
- t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
- if (t <= z) z = t;
- t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
- if (t <= z) z = t;
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
+ return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ }
+
+ if (direction == -1) {
+ uint z, t;
- if (IsTunnelInWay(tile, z * TILE_HEIGHT)) {
- return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
+ z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
+ t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
+ if (t <= z) z = t;
+ t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
+ if (t <= z) z = t;
+ t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
+ if (t <= z) z = t;
+
+ if (IsTunnelInWay(tile, z * TILE_HEIGHT)) {
+ return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
+ }
}
}
}
@@ -534,6 +542,7 @@ static void DrawTile_Clear(TileInfo *ti)
}
DrawClearLandFence(ti);
+ DrawBridgeMiddle(ti);
}
static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
diff --git a/debug.h b/debug.h
index 87c2862e5..f45db4d3f 100644
--- a/debug.h
+++ b/debug.h
@@ -20,11 +20,7 @@
#ifdef NO_DEBUG_MESSAGES
#define DEBUG(name, level, ...)
#else
- #if defined(__GNUC__) && (__GNUC__ < 3)
- #define DEBUG(name, level, args...) if ((level == 0) || ( _debug_ ## name ## _level >= level)) debug(#name, args)
- #else
- #define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__)
- #endif
+ #define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__)
extern int _debug_ai_level;
extern int _debug_driver_level;
diff --git a/docs/landscape.html b/docs/landscape.html
index 4383fab8a..30f71dff4 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -554,31 +554,12 @@ m5 bits 7..4 clear: tunnel entrance/exit
<li>m3 bits 3..0 = <a href="#TrackType">track type</a> for railway tunnel, must be 0 for road tunnel</li>
<li>m4 bit 7 set = on snow or desert</li>
</ul>
-m5 bit 7 set: bridge
-<ul><li>
-m5 bit 6 clear: bridge ending
+m5 bit 7 set: bridge ramp
<ul>
-<li>m5 bit 5: clear - northern, set - southern ending</li>
-<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
<li>m1: <a href="#OwnershipInfo">owner</a> of the bridge</li>
-</ul>
-m5 bit 6 set: bridge middle part
-<ul>
-<li>m5 bit 5 clear:
-<ul>
-<li>m5 bits 4..3: land under bridge: <tt>0</tt> - grass, snow or desert, <tt>1</tt> - water</li>
-</ul>
-m5 bit 5 set:
-<ul>
-<li>m5 bits 4..3: transport route under bridge: <tt>0</tt> - railway, <tt>1</tt> - road</li>
-</ul>
-<li>m3 bits 7..4 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
-<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> under the bridge, if any</li>
-<li>m2 bits 3..0: bridge piece (<tt>0</tt>..<tt>5</tt>)
-<li>m1: <a href="#OwnershipInfo">owner</a> of the land under bridge</li>
-</ul></li>
-<li>m5 bits 2..1: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li>
-<li>m5 bit 0: clear - bridge in the X direction, set - bridge in the Y direction</li>
+<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
+<li>m5 bits 3..2: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li>
+<li>m5 bit 0..1: DiagDirection onto the bridge</li>
<li>m2 bits 7..4: <a name="BridgeType">bridge type</a>:
<table>
<tr><th align=left>Type&nbsp;</th><th align=left>Max. speed (mph)&nbsp;</th><th align=left>Description</th></tr>
diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html
index 7ed12c941..cf0aa2eaa 100644
--- a/docs/landscape_grid.html
+++ b/docs/landscape_grid.html
@@ -225,7 +225,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
</tr>
<tr>
- <td rowspan=3>9</td>
+ <td rowspan=2>9</td>
<td class="caption">tunnel</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
@@ -241,16 +241,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XXX<span class="free">O O</span>XXX</td>
- </tr>
- <tr>
- <td>bridge middle part</td>
- <td class="bits">XXXX XXXX</td>
- <td class="bits"><span class="free">OOOO OOOO</span> <span class="abuse">XXXX XXXX</span></td>
- <td class="bits">XXXX XXXX</td>
- <td class="bits">X<span class="free">OOO OOOO</span></td>
- <td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX</td>
+ <td class="bits">X<span class="free">OOO</span> XXXX</td>
</tr>
<tr>
<td>A</td>
diff --git a/elrail.c b/elrail.c
index 64a1735d3..da043b582 100644
--- a/elrail.c
+++ b/elrail.c
@@ -95,18 +95,10 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t)));
} else {
if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
- if (IsBridgeMiddle(t)) {
- if (IsTransportUnderBridge(t) &&
- GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) {
- return GetRailBitsUnderBridge(t);
- } else {
- return 0;
- }
- } else {
- if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) *override = 1 << GetBridgeRampDirection(t);
-
- return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
+ if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) {
+ *override = 1 << GetBridgeRampDirection(t);
}
+ return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
}
case MP_STREET:
@@ -135,17 +127,15 @@ static void AdjustTileh(TileIndex tile, Slope *tileh)
if (IsTunnel(tile)) {
*tileh = SLOPE_FLAT;
} else {
- if (IsBridgeRamp(tile)) {
- if (*tileh != SLOPE_FLAT) {
- *tileh = SLOPE_FLAT;
- } else {
- switch (GetBridgeRampDirection(tile)) {
- case DIAGDIR_NE: *tileh = SLOPE_NE; break;
- case DIAGDIR_SE: *tileh = SLOPE_SE; break;
- case DIAGDIR_SW: *tileh = SLOPE_SW; break;
- case DIAGDIR_NW: *tileh = SLOPE_NW; break;
- default: break;
- }
+ if (*tileh != SLOPE_FLAT) {
+ *tileh = SLOPE_FLAT;
+ } else {
+ switch (GetBridgeRampDirection(tile)) {
+ case DIAGDIR_NE: *tileh = SLOPE_NE; break;
+ case DIAGDIR_SE: *tileh = SLOPE_SE; break;
+ case DIAGDIR_SW: *tileh = SLOPE_SW; break;
+ case DIAGDIR_NW: *tileh = SLOPE_NW; break;
+ default: NOT_REACHED();
}
}
}
@@ -205,7 +195,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
- IsBridgeTile(neighbour) && IsBridgeRamp(neighbour) &&
+ IsBridgeTile(neighbour) &&
GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) {
continue;
}
@@ -232,7 +222,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
/* Read the foundataions if they are present, and adjust the tileh */
if (IsTileType(neighbour, MP_RAILWAY) && GetRailType(neighbour) == RAILTYPE_ELECTRIC) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
- if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) {
+ if (IsBridgeTile(neighbour)) {
foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour)));
}
@@ -260,6 +250,14 @@ static void DrawCatenaryRailway(const TileInfo *ti)
* Remove those (simply by ANDing with allowed, since these markers are never allowed) */
if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
+ if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
+ Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y;
+ uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
+
+ if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) &&
+ (i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i);
+ }
+
if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
for (k = 0; k < DIR_END; k++) {
byte temp = PPPorder[i][GetTLG(ti->tile)][k];
@@ -284,11 +282,10 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
/* Don't draw a wire under a low bridge */
- if (IsBridgeTile(ti->tile) &&
- IsBridgeMiddle(ti->tile) &&
- !(_display_opt & DO_TRANS_BUILDINGS) &&
- GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + TILE_HEIGHT) {
- return;
+ if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) {
+ uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
+
+ if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return;
}
/* Drawing of pylons is finished, now draw the wires */
@@ -335,7 +332,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti)
sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
}
- height = GetBridgeHeight(ti->tile);
+ height = GetBridgeHeight(end);
AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset
@@ -363,6 +360,13 @@ static void DrawCatenaryOnBridge(const TileInfo *ti)
void DrawCatenary(const TileInfo *ti)
{
+ if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
+ TileIndex head = GetNorthernBridgeEnd(ti->tile);
+
+ if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) {
+ DrawCatenaryOnBridge(ti);
+ }
+ }
if (_patches.disable_elrails) return;
switch (GetTileType(ti->tile)) {
@@ -380,12 +384,10 @@ void DrawCatenary(const TileInfo *ti)
break;
case MP_TUNNELBRIDGE:
- if (IsBridge(ti->tile) && IsBridgeMiddle(ti->tile) && GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenaryOnBridge(ti);
+ case MP_STREET:
+ case MP_STATION:
break;
- case MP_STREET: break;
- case MP_STATION: break;
-
default: return;
}
DrawCatenaryRailway(ti);
diff --git a/landscape.c b/landscape.c
index 93ce57616..2d8b7205b 100644
--- a/landscape.c
+++ b/landscape.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "heightmap.h"
#include "clear_map.h"
#include "functions.h"
@@ -414,6 +415,8 @@ void InitializeLandscape(void)
for (x = 0; x < maxx; x++) {
MakeClear(sizex * y + x, CLEAR_GRASS, 3);
SetTileHeight(sizex * y + x, 0);
+ _m[sizex * y + x].extra = 0;
+ ClearBridgeMiddle(sizex * y + x);
}
MakeVoid(sizex * y + x);
}
diff --git a/misc.c b/misc.c
index ca7b368fd..7f06943ca 100644
--- a/misc.c
+++ b/misc.c
@@ -551,16 +551,26 @@ static void Load_MAPE(void)
uint size = MapSize();
uint i;
- for (i = 0; i != size;) {
- uint8 buf[1024];
- uint j;
+ if (CheckSavegameVersion(42)) {
+ for (i = 0; i != size;) {
+ uint8 buf[1024];
+ uint j;
+
+ SlArray(buf, lengthof(buf), SLE_UINT8);
+ for (j = 0; j != lengthof(buf); j++) {
+ _m[i++].extra = GB(buf[j], 0, 2);
+ _m[i++].extra = GB(buf[j], 2, 2);
+ _m[i++].extra = GB(buf[j], 4, 2);
+ _m[i++].extra = GB(buf[j], 6, 2);
+ }
+ }
+ } else {
+ for (i = 0; i != size;) {
+ byte buf[4096];
+ uint j;
- SlArray(buf, lengthof(buf), SLE_UINT8);
- for (j = 0; j != lengthof(buf); j++) {
- _m[i++].extra = GB(buf[j], 0, 2);
- _m[i++].extra = GB(buf[j], 2, 2);
- _m[i++].extra = GB(buf[j], 4, 2);
- _m[i++].extra = GB(buf[j], 6, 2);
+ SlArray(buf, lengthof(buf), SLE_UINT8);
+ for (j = 0; j != lengthof(buf); j++) _m[i++].extra = buf[j];
}
}
}
@@ -570,17 +580,12 @@ static void Save_MAPE(void)
uint size = MapSize();
uint i;
- SlSetLength(size / 4);
+ SlSetLength(size);
for (i = 0; i != size;) {
- uint8 buf[1024];
+ uint8 buf[4096];
uint j;
- for (j = 0; j != lengthof(buf); j++) {
- buf[j] = _m[i++].extra << 0;
- buf[j] |= _m[i++].extra << 2;
- buf[j] |= _m[i++].extra << 4;
- buf[j] |= _m[i++].extra << 6;
- }
+ for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].extra;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
diff --git a/npf.c b/npf.c
index 5fa37d2ab..eabce7962 100644
--- a/npf.c
+++ b/npf.c
@@ -181,6 +181,11 @@ static uint NPFTunnelCost(AyStarNode* current)
}
}
+static inline uint NPFBridgeCost(AyStarNode *current)
+{
+ return NPF_TILE_LENGTH * GetBridgeLength(current->tile, GetOtherBridgeEnd(current->tile));
+}
+
static uint NPFSlopeCost(AyStarNode* current)
{
TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction));
@@ -265,11 +270,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Determine base length */
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
- if (IsTunnel(tile)) {
- cost = NPFTunnelCost(current);
- } else {
- cost = NPF_TILE_LENGTH;
- }
+ cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current);
break;
case MP_STREET:
@@ -310,12 +311,8 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Determine base length */
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
- if (IsTunnel(tile)) {
- cost = NPFTunnelCost(current);
- break;
- }
- /* Fall through if above if is false, it is a bridge
- * then. We treat that as ordinary rail */
+ cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current);
+ break;
case MP_RAILWAY:
cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */
@@ -472,17 +469,7 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
case MP_TUNNELBRIDGE:
if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) ||
- (IsBridge(tile) && (
- (
- IsBridgeRamp(tile) &&
- GetBridgeTransportType(tile) == TRANSPORT_RAIL
- ) || (
- IsBridgeMiddle(tile) &&
- IsTransportUnderBridge(tile) &&
- GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL &&
- GetBridgeAxis(tile) != DiagDirToAxis(enterdir)
- )
- ))) {
+ (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL)) {
return IsTileOwner(tile, owner);
}
break;
@@ -526,6 +513,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
int i;
TrackdirBits trackdirbits, ts;
TransportType type = aystar->user_data[NPF_TYPE];
+ bool override_dst_check = false;
/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
aystar->num_neighbours = 0;
DEBUG(npf, 4, "Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
@@ -536,6 +524,10 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
* otherwise we wouldn't have got here. It is also facing us,
* so we should skip it's body */
dst_tile = GetOtherTunnelEnd(src_tile);
+ override_dst_check = true;
+ } else if (IsBridgeTile(src_tile) && GetBridgeRampDirection(src_tile) == src_exitdir) {
+ dst_tile = GetOtherBridgeEnd(src_tile);
+ override_dst_check = true;
} else if (type != TRANSPORT_WATER && (IsRoadStopTile(src_tile) || IsTileDepotType(src_tile, type))) {
/* This is a road station or a train or road depot. We can enter and exit
* those from one side only. Trackdirs don't support that (yet), so we'll
@@ -583,8 +575,14 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
* that I can enter the tunnel from a tile below the tunnel entrance. This
* solves the problem of vehicles wanting to drive off a tunnel entrance */
- if (IsTunnelTile(dst_tile) && GetTileZ(dst_tile) < GetTileZ(src_tile)) {
- return;
+ if (!override_dst_check) {
+ if (IsTileType(dst_tile, MP_TUNNELBRIDGE)) {
+ if (IsTunnel(dst_tile)) {
+ if (GetTunnelDirection(dst_tile) != src_exitdir) return;
+ } else {
+ if (GetBridgeRampDirection(dst_tile) != src_exitdir) return;
+ }
+ }
}
/* check correct rail type (mono, maglev, etc) */
diff --git a/openttd.c b/openttd.c
index 8b825966a..0fe2a9f3c 100644
--- a/openttd.c
+++ b/openttd.c
@@ -55,6 +55,12 @@
#include "fontcache.h"
#include "newgrf_config.h"
+#include "bridge_map.h"
+#include "clear_map.h"
+#include "rail_map.h"
+#include "road_map.h"
+#include "water_map.h"
+
#include <stdarg.h>
void CallLandscapeTick(void);
@@ -1294,6 +1300,80 @@ bool AfterLoadGame(void)
}
}
+ if (CheckSavegameVersion(42)) {
+ TileIndex map_end = MapSize();
+ TileIndex tile;
+ Vehicle* v;
+
+ for (tile = 0; tile != map_end; tile++) {
+ if (MayHaveBridgeAbove(tile)) ClearBridgeMiddle(tile);
+ if (IsBridgeTile(tile)) {
+ if (HASBIT(_m[tile].m5, 6)) { // middle part
+ Axis axis = (Axis)GB(_m[tile].m5, 0, 1);
+
+ if (HASBIT(_m[tile].m5, 5)) { // transport route under bridge?
+ if (GB(_m[tile].m5, 3, 2) == TRANSPORT_RAIL) {
+ MakeRailNormal(
+ tile,
+ GetTileOwner(tile),
+ axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
+ GetRailType(tile)
+ );
+ } else {
+ TownID town = IsTileOwner(tile, OWNER_TOWN) ? ClosestTownFromTile(tile, (uint)-1)->index : 0;
+
+ MakeRoadNormal(
+ tile,
+ GetTileOwner(tile),
+ axis == AXIS_X ? ROAD_Y : ROAD_X,
+ town
+ );
+ }
+ } else {
+ if (GB(_m[tile].m5, 3, 2) == 0) {
+ MakeClear(tile, CLEAR_GRASS, 3);
+ } else {
+ MakeCanal(tile, GetTileOwner(tile));
+ }
+ }
+ SetBridgeMiddle(tile, axis);
+ } else { // ramp
+ Axis axis = (Axis)GB(_m[tile].m5, 0, 1);
+ uint north_south = GB(_m[tile].m5, 5, 1);
+ DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
+ TransportType type = (TransportType)GB(_m[tile].m5, 1, 2);
+
+ _m[tile].m5 = 1 << 7 | type << 2 | dir;
+ }
+ }
+ }
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type != VEH_Train && v->type != VEH_Road) continue;
+ if (IsBridgeTile(v->tile)) {
+ DiagDirection dir = GetBridgeRampDirection(v->tile);
+
+ if (dir != DirToDiagDir(v->direction)) continue;
+ switch (dir) {
+ default: NOT_REACHED();
+ case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
+ case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
+ case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
+ case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
+ }
+ } else if (v->z_pos > GetSlopeZ(v->x_pos, v->y_pos)) {
+ v->tile = GetNorthernBridgeEnd(v->tile);
+ } else {
+ continue;
+ }
+ if (v->type == VEH_Train) {
+ v->u.rail.track = 0x40;
+ } else {
+ v->u.road.state = 0xFF;
+ }
+ }
+ }
+
/* Elrails got added in rev 24 */
if (CheckSavegameVersion(24)) {
Vehicle *v;
@@ -1344,15 +1424,6 @@ bool AfterLoadGame(void)
}
} else {
if (GetBridgeTransportType(t) == TRANSPORT_RAIL) {
- if (IsBridgeRamp(t)) {
- SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
- } else {
- SetRailTypeOnBridge(t, UpdateRailType(GetRailTypeOnBridge(t), min_rail));
- }
- }
- if (IsBridgeMiddle(t) &&
- IsTransportUnderBridge(t) &&
- GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) {
SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
}
}
diff --git a/pathfind.c b/pathfind.c
index 961042f20..97c5e3521 100644
--- a/pathfind.c
+++ b/pathfind.c
@@ -258,21 +258,27 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
RememberData rd;
TileIndex tile_org = tile;
- // check if the old tile can be left at that direction
- if (tpf->tracktype == TRANSPORT_ROAD) {
- // road stops and depots now have a track (r4419)
- // don't enter road stop from the back
- if (IsRoadStopTile(tile) && GetRoadStopDir(tile) != direction) return;
- // don't enter road depot from the back
- if (IsTileDepotType(tile, TRANSPORT_ROAD) && GetRoadDepotDirection(tile) != direction) return;
- }
-
- if (IsTunnelTile(tile)) {
- if (GetTunnelDirection(tile) != direction ||
- GetTunnelTransportType(tile) != tpf->tracktype) {
- return;
+ if (IsTileType(tile, MP_TUNNELBRIDGE)) {
+ if (IsTunnel(tile)) {
+ if (GetTunnelDirection(tile) != direction ||
+ GetTunnelTransportType(tile) != tpf->tracktype) {
+ return;
+ }
+ tile = SkipToEndOfTunnel(tpf, tile, direction);
+ } else {
+ TileIndex tile_end;
+ if (GetBridgeRampDirection(tile) != direction ||
+ GetBridgeTransportType(tile) != tpf->tracktype) {
+ return;
+ }
+ //fprintf(stderr, "%s: Planning over bridge\n", __func__);
+ // TODO doesn't work - WHAT doesn't work?
+ TPFSetTileBit(tpf, tile, 14);
+ tile_end = GetOtherBridgeEnd(tile);
+ tpf->rd.cur_length += DistanceManhattan(tile, tile_end);
+ tile = tile_end;
+ TPFSetTileBit(tpf, tile, 14);
}
- tile = SkipToEndOfTunnel(tpf, tile, direction);
}
tile += TileOffsByDiagDir(direction);
@@ -283,11 +289,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
- /* Check if we are on a bridge (middle parts don't have an owner */
- if (!IsBridgeTile(tile) || !IsBridgeMiddle(tile))
- if (!IsBridgeTile(tile_org) || !IsBridgeMiddle(tile_org))
- if (GetTileOwner(tile_org) != GetTileOwner(tile))
- return;
+ if (GetTileOwner(tile_org) != GetTileOwner(tile)) return;
}
// check if the new tile can be entered from that direction
@@ -670,7 +672,6 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc
uint track;
TileIndex tile_org;
StackedItem si;
- FindLengthOfTunnelResult flotr;
int estimation;
@@ -708,22 +709,40 @@ callback_and_continue:
start_at:
// If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
// need to find the exit of the tunnel.
- if (IsTunnelTile(tile) &&
- GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
- /* We are not just driving out of the tunnel */
- if (GetTunnelDirection(tile) != direction ||
- GetTunnelTransportType(tile) != tpf->tracktype) {
- // We are not driving into the tunnel, or it is an invalid tunnel
- continue;
- }
- if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
- bits = 0;
- break;
+ if (IsTileType(tile, MP_TUNNELBRIDGE)) {
+ if (IsTunnel(tile)) {
+ if (GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
+ FindLengthOfTunnelResult flotr;
+
+ /* We are not just driving out of the tunnel */
+ if (GetTunnelDirection(tile) != direction ||
+ GetTunnelTransportType(tile) != tpf->tracktype) {
+ // We are not driving into the tunnel, or it is an invalid tunnel
+ continue;
+ }
+ if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
+ bits = 0;
+ break;
+ }
+ flotr = FindLengthOfTunnel(tile, direction);
+ si.cur_length += flotr.length * DIAG_FACTOR;
+ tile = flotr.tile;
+ // tile now points to the exit tile of the tunnel
+ }
+ } else {
+ TileIndex tile_end;
+ if (GetBridgeRampDirection(tile) != ReverseDiagDir(direction)) {
+ // We are not just leaving the bridge
+ if (GetBridgeRampDirection(tile) != direction ||
+ GetBridgeTransportType(tile) != tpf->tracktype) {
+ // Not entering the bridge or not compatible
+ continue;
+ }
+ }
+ tile_end = GetOtherBridgeEnd(tile);
+ si.cur_length += DistanceManhattan(tile, tile_end) * DIAG_FACTOR;
+ tile = tile_end;
}
- flotr = FindLengthOfTunnel(tile, direction);
- si.cur_length += flotr.length * DIAG_FACTOR;
- tile = flotr.tile;
- // tile now points to the exit tile of the tunnel
}
// This is a special loop used to go through
@@ -751,12 +770,9 @@ start_at:
// Check that the tile contains exactly one track
if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break;
- /* Check the rail type only if the train is *NOT* on top of a bridge. */
- if (!(IsBridgeTile(tile) && IsBridgeMiddle(tile) && GetBridgeAxis(tile) == DiagDirToAxis(direction))) {
- if (!HASBIT(tpf->railtypes, IsTileType(tile, MP_STREET) ? GetRailTypeCrossing(tile) : GetRailType(tile))) {
- bits = 0;
- break;
- }
+ if (!HASBIT(tpf->railtypes, IsTileType(tile, MP_STREET) ? GetRailTypeCrossing(tile) : GetRailType(tile))) {
+ bits = 0;
+ break;
}
///////////////////
diff --git a/rail.c b/rail.c
index 5b6650667..c4b20de27 100644
--- a/rail.c
+++ b/rail.c
@@ -104,7 +104,6 @@ const Trackdir _dir_to_diag_trackdir[] = {
RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
{
- DiagDirection exitdir = TrackdirToExitdir(trackdir);
switch (GetTileType(tile)) {
case MP_RAILWAY:
return GetRailType(tile);
@@ -120,26 +119,9 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) {
- if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
- return GetRailType(tile);
- }
+ if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
} else {
- if (IsBridgeRamp(tile)) {
- if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
- return GetRailType(tile);
- }
- } else {
- if (GetBridgeAxis(tile) == DiagDirToAxis(exitdir)) {
- if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
- return GetRailTypeOnBridge(tile);
- }
- } else {
- if (IsTransportUnderBridge(tile) &&
- GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
- return GetRailType(tile);
- }
- }
- }
+ if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
}
break;
diff --git a/rail_cmd.c b/rail_cmd.c
index d1f7ead8a..7c4963fe8 100644
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -247,36 +247,13 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileType(tile)) {
- case MP_TUNNELBRIDGE:
- if (!IsBridge(tile) ||
- !IsBridgeMiddle(tile) ||
- AxisToTrackBits(OtherAxis(GetBridgeAxis(tile))) != trackbit) {
- // Get detailed error message
- return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- }
-
- if (IsClearUnderBridge(tile)) {
- ret = CheckRailSlope(tileh, trackbit, 0, tile);
- if (CmdFailed(ret)) return ret;
- cost += ret;
-
- if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, railtype);
- } else if (IsTransportUnderBridge(tile) &&
- GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
- return_cmd_error(STR_1007_ALREADY_BUILT);
- } else {
- // Get detailed error message
- return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- }
- break;
-
case MP_RAILWAY:
if (!CheckTrackCombination(tile, trackbit, flags) ||
!EnsureNoVehicle(tile)) {
return CMD_ERROR;
}
if (!IsTileOwner(tile, _current_player) ||
- !IsCompatibleRail(GetRailType(tile), railtype)) {
+ GetRailType(tile) != railtype) {
// Get detailed error message
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
@@ -366,20 +343,6 @@ int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileType(tile)) {
- case MP_TUNNELBRIDGE:
- if (!IsBridge(tile) ||
- !IsBridgeMiddle(tile) ||
- !IsTransportUnderBridge(tile) ||
- GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL ||
- GetRailBitsUnderBridge(tile) != trackbit ||
- (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
- !EnsureNoVehicleOnGround(tile)) {
- return CMD_ERROR;
- }
-
- if (flags & DC_EXEC) SetClearUnderBridge(tile);
- break;
-
case MP_STREET: {
if (!IsLevelCrossing(tile) ||
GetCrossingRailBits(tile) != trackbit ||
@@ -617,6 +580,8 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (CmdFailed(ret)) return CMD_ERROR;
cost = ret;
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+
d = AllocateDepot();
if (d == NULL) return CMD_ERROR;
@@ -1414,6 +1379,7 @@ default_waypoint:
);
}
}
+ DrawBridgeMiddle(ti);
}
@@ -1513,19 +1479,11 @@ typedef struct SignalVehicleCheckStruct {
static void *SignalVehicleCheckProc(Vehicle *v, void *data)
{
const SignalVehicleCheckStruct* dest = data;
- TileIndex tile;
if (v->type != VEH_Train) return NULL;
- /* Find the tile outside the tunnel, for signalling */
- if (v->u.rail.track == 0x40) {
- tile = GetVehicleOutOfTunnelTile(v);
- } else {
- tile = v->tile;
- }
-
/* Wrong tile, or no train? Not a match */
- if (tile != dest->tile) return NULL;
+ if (v->tile != dest->tile) return NULL;
/* Are we on the same piece of track? */
if (dest->track & v->u.rail.track * 0x101) return v;
@@ -1541,15 +1499,18 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
dest.tile = tile;
dest.track = track;
- /** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel
- * is some kind of invisible black hole, and there is some special magic going
- * on in there. This 'workaround' can be removed once the maprewrite is done.
- */
- if (IsTunnelTile(tile)) {
- // It is a tunnel we're checking, we need to do some special stuff
- // because VehicleFromPos will not find the vihicle otherwise
- TileIndex end = GetOtherTunnelEnd(tile);
- DiagDirection direction = GetTunnelDirection(tile);
+ /* Locate vehicles in tunnels or on bridges */
+ if (IsTunnelTile(tile) || IsBridgeTile(tile)) {
+ TileIndex end;
+ DiagDirection direction;
+
+ if (IsTunnelTile(tile)) {
+ end = GetOtherTunnelEnd(tile);
+ direction = GetTunnelDirection(tile);
+ } else {
+ end = GetOtherBridgeEnd(tile);
+ direction = GetBridgeRampDirection(tile);
+ }
dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
@@ -1559,9 +1520,9 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
// check for a vehicle with that trackdir on the end tile of the tunnel
if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true;
- // now check all tiles from start to end for a "hidden" vehicle
+ // now check all tiles from start to end for a warping vehicle
// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
- dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
+ dest.track = 0x40; //Vehicle inside a tunnel or on a bridge
for (; tile != end; tile += TileOffsByDiagDir(direction)) {
if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
return true;
diff --git a/rail_map.h b/rail_map.h
index c3bfc9681..902d4e6a4 100644
--- a/rail_map.h
+++ b/rail_map.h
@@ -87,11 +87,6 @@ static inline RailType GetRailTypeCrossing(TileIndex t)
return (RailType)GB(_m[t].m4, 0, 4);
}
-static inline RailType GetRailTypeOnBridge(TileIndex t)
-{
- return (RailType)GB(_m[t].m3, 4, 4);
-}
-
static inline void SetRailType(TileIndex t, RailType r)
{
SB(_m[t].m3, 0, 4, r);
@@ -103,11 +98,6 @@ static inline void SetRailTypeCrossing(TileIndex t, RailType r)
SB(_m[t].m4, 0, 4, r);
}
-static inline void SetRailTypeOnBridge(TileIndex t, RailType r)
-{
- SB(_m[t].m3, 4, 4, r);
-}
-
static inline TrackBits GetTrackBits(TileIndex tile)
{
diff --git a/road_cmd.c b/road_cmd.c
index 116efd547..9f3bc3f6a 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -105,103 +105,73 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (p1 >> 4) return CMD_ERROR;
pieces = p1;
- if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
+ if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;
owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
- /* Are we removing a piece of road below a bridge, or not. If below
- * a bridge we need to calculate the town's index as it is not saved
- * in the map array (no space) */
- if (IsTileType(tile, MP_TUNNELBRIDGE)) {
- t = ClosestTownFromTile(tile, _patches.dist_local_authority);
- } else {
- t = GetTownByTile(tile);
- }
+ t = GetTownByTile(tile);
} else {
t = NULL;
}
if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
- switch (GetTileType(tile)) {
- case MP_TUNNELBRIDGE:
- if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
-
- if (!IsBridge(tile) ||
- !IsBridgeMiddle(tile) ||
- !IsTransportUnderBridge(tile) ||
- GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD ||
- (pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) {
- return CMD_ERROR;
- }
-
- if (flags & DC_EXEC) {
- ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
- SetClearUnderBridge(tile);
- MarkTileDirtyByTile(tile);
- }
- return _price.remove_road * 2;
-
- case MP_STREET:
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
- // check if you're allowed to remove the street owned by a town
- // removal allowance depends on difficulty setting
- if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
+ // check if you're allowed to remove the street owned by a town
+ // removal allowance depends on difficulty setting
+ if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_NORMAL: {
- RoadBits present = GetRoadBits(tile);
- RoadBits c = pieces;
+ switch (GetRoadTileType(tile)) {
+ case ROAD_TILE_NORMAL: {
+ RoadBits present = GetRoadBits(tile);
+ RoadBits c = pieces;
- if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
+ if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
- if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
- (present == ROAD_Y || present == ROAD_X)) {
- c |= (c & 0xC) >> 2;
- c |= (c & 0x3) << 2;
- }
+ if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
+ (present == ROAD_Y || present == ROAD_X)) {
+ c |= (c & 0xC) >> 2;
+ c |= (c & 0x3) << 2;
+ }
- // limit the bits to delete to the existing bits.
- c &= present;
- if (c == 0) return CMD_ERROR;
+ // limit the bits to delete to the existing bits.
+ c &= present;
+ if (c == 0) return CMD_ERROR;
- if (flags & DC_EXEC) {
- ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
+ if (flags & DC_EXEC) {
+ ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
- present ^= c;
- if (present == 0) {
- DoClearSquare(tile);
- } else {
- SetRoadBits(tile, present);
- MarkTileDirtyByTile(tile);
- }
- }
- return CountRoadBits(c) * _price.remove_road;
+ present ^= c;
+ if (present == 0) {
+ DoClearSquare(tile);
+ } else {
+ SetRoadBits(tile, present);
+ MarkTileDirtyByTile(tile);
}
+ }
+ return CountRoadBits(c) * _price.remove_road;
+ }
- case ROAD_TILE_CROSSING: {
- if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
- return CMD_ERROR;
- }
-
- if (flags & DC_EXEC) {
- ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
+ case ROAD_TILE_CROSSING: {
+ if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
+ return CMD_ERROR;
+ }
- MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
- MarkTileDirtyByTile(tile);
- YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
- }
- return _price.remove_road * 2;
- }
+ if (flags & DC_EXEC) {
+ ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
- default:
- case ROAD_TILE_DEPOT:
- return CMD_ERROR;
+ MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
+ MarkTileDirtyByTile(tile);
+ YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
}
+ return _price.remove_road * 2;
+ }
- default: return CMD_ERROR;
+ default:
+ case ROAD_TILE_DEPOT:
+ return CMD_ERROR;
}
}
@@ -362,32 +332,6 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return _price.build_road * 2;
}
- case MP_TUNNELBRIDGE:
- if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear;
-
- /* only allow roads pertendicular to bridge */
- if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) {
- goto do_clear;
- }
-
- /* check if clear land under bridge */
- if (IsTransportUnderBridge(tile)) {
- switch (GetTransportTypeUnderBridge(tile)) {
- case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT);
- default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
- }
- } else {
- if (IsWaterUnderBridge(tile)) {
- return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
- }
- }
-
- if (flags & DC_EXEC) {
- SetRoadUnderBridge(tile, _current_player);
- MarkTileDirtyByTile(tile);
- }
- return _price.build_road * 2;
-
default:
do_clear:;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@@ -587,6 +531,8 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+
dep = AllocateDepot();
if (dep == NULL) return CMD_ERROR;
@@ -820,6 +766,7 @@ static void DrawTile_Road(TileInfo *ti)
break;
}
}
+ DrawBridgeMiddle(ti);
}
void DrawRoadDepotSprite(int x, int y, DiagDirection dir)
diff --git a/road_map.c b/road_map.c
index 5c386bad1..cccd2e76a 100644
--- a/road_map.c
+++ b/road_map.c
@@ -27,22 +27,12 @@ RoadBits GetAnyRoadBits(TileIndex tile)
return DiagDirToRoadBits(GetRoadStopDir(tile));
case MP_TUNNELBRIDGE:
- if (IsBridge(tile)) {
- if (IsBridgeMiddle(tile)) {
- if (!IsTransportUnderBridge(tile) ||
- GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD) {
- return 0;
- }
- return GetRoadBitsUnderBridge(tile);
- } else {
- // ending
- if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
- return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
- }
- } else {
- // tunnel
+ if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile)));
+ } else {
+ if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
+ return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
}
default: return 0;
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index 57143853b..48f6ad180 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -21,7 +21,9 @@
#include "player.h"
#include "sound.h"
#include "depot.h"
+#include "bridge.h"
#include "tunnel_map.h"
+#include "bridge_map.h"
#include "vehicle_gui.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
@@ -322,8 +324,6 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v)
{
TileIndex tile = v->tile;
- if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
-
if (_patches.yapf.road_use_yapf) {
Depot* ret = YapfFindNearestRoadDepot(v);
return ret;
@@ -444,14 +444,19 @@ int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
- if (v->vehstatus & (VS_HIDDEN | VS_STOPPED) ||
+ if (v->vehstatus & VS_STOPPED ||
v->u.road.crashed_ctr != 0 ||
v->breakdown_ctr != 0 ||
v->u.road.overtaking != 0 ||
+ v->u.road.state == 255 ||
+ IsRoadVehInDepot(v) ||
v->cur_speed < 5) {
return CMD_ERROR;
}
+ if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR;
+ if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR;
+
if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
return 0;
@@ -518,11 +523,9 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y)
byte new_z, old_z;
// need this hint so it returns the right z coordinate on bridges.
- _get_z_hint = v->z_pos;
v->x_pos = x;
v->y_pos = y;
new_z = GetSlopeZ(x, y);
- _get_z_hint = 0;
old_z = v->z_pos;
v->z_pos = new_z;
@@ -872,6 +875,7 @@ static bool RoadVehAccelerate(Vehicle *v)
// Clamp
spd = min(spd, v->max_speed);
+ if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v));
//updates statusbar only if speed have changed to save CPU time
if (spd != v->cur_speed) {
@@ -1339,8 +1343,7 @@ static void RoadVehController(Vehicle *v)
return;
}
- if (IsTunnelTile(gp.new_tile) &&
- VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
+ if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
v->cur_image = GetRoadVehImage(v, v->direction);
UpdateRoadVehDeltaXY(v);
@@ -1351,6 +1354,7 @@ static void RoadVehController(Vehicle *v)
v->x_pos = gp.x;
v->y_pos = gp.y;
VehiclePositionChanged(v);
+ if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
return;
}
diff --git a/saveload.c b/saveload.c
index b96522d64..bb821ccda 100644
--- a/saveload.c
+++ b/saveload.c
@@ -30,7 +30,7 @@
#include "variables.h"
#include <setjmp.h>
-const uint16 SAVEGAME_VERSION = 41;
+const uint16 SAVEGAME_VERSION = 42;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
diff --git a/station_cmd.c b/station_cmd.c
index 99801d256..6402c79a6 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -4,6 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
#include "station_map.h"
@@ -795,6 +796,10 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
int flat_z;
BEGIN_TILE_LOOP(tile_cur, w, h, tile)
+ if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) {
+ return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ }
+
if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
tileh = GetTileSlope(tile_cur, &z);
diff --git a/table/sprites.h b/table/sprites.h
index 674f7456a..8e96d880a 100644
--- a/table/sprites.h
+++ b/table/sprites.h
@@ -745,6 +745,27 @@ enum Sprites {
SPR_BTTUB_X_RAIL_REAR_BEG = 2569,
SPR_BTTUB_X_RAIL_REAR_MID = 2570,
SPR_BTTUB_X_RAIL_REAR_END = 2571,
+ SPR_BTTUB_Y_RAIL_REAR_BEG = 2572,
+ SPR_BTTUB_Y_RAIL_REAR_MID = 2573,
+ SPR_BTTUB_Y_RAIL_REAR_END = 2574,
+ SPR_BTTUB_X_ROAD_REAR_BEG = 2575,
+ SPR_BTTUB_X_ROAD_REAR_MID = 2576,
+ SPR_BTTUB_X_ROAD_REAR_END = 2577,
+ SPR_BTTUB_Y_ROAD_REAR_BEG = 2578,
+ SPR_BTTUB_Y_ROAD_REAR_MID = 2579,
+ SPR_BTTUB_Y_ROAD_REAR_END = 2580,
+ SPR_BTTUB_X_MONO_REAR_BEG = 2581,
+ SPR_BTTUB_X_MONO_REAR_MID = 2582,
+ SPR_BTTUB_X_MONO_REAR_END = 2583,
+ SPR_BTTUB_Y_MONO_REAR_BEG = 2584,
+ SPR_BTTUB_Y_MONO_REAR_MID = 2585,
+ SPR_BTTUB_Y_MONO_REAR_END = 2586,
+ SPR_BTTUB_X_MGLV_REAR_BEG = 2587,
+ SPR_BTTUB_X_MGLV_REAR_MID = 2588,
+ SPR_BTTUB_X_MGLV_REAR_END = 2589,
+ SPR_BTTUB_Y_MGLV_REAR_BEG = 2590,
+ SPR_BTTUB_Y_MGLV_REAR_MID = 2591,
+ SPR_BTTUB_Y_MGLV_REAR_END = 2592,
/* ramps (for all bridges except wood and tubular?)*/
diff --git a/terraform_gui.c b/terraform_gui.c
index f07a2b3aa..f0a48b2e2 100644
--- a/terraform_gui.c
+++ b/terraform_gui.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "clear_map.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -73,11 +74,20 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
size_y = (ey - sy) + 1;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
- if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
- MakeClear(tile, CLEAR_ROCKS, 3);
- MarkTileDirtyByTile(tile);
- success = true;
+ switch (GetTileType(tile)) {
+ case MP_CLEAR:
+ MakeClear(tile, CLEAR_ROCKS, 3);
+ break;
+
+ case MP_TREES:
+ MakeClear(tile, CLEAR_ROCKS, 3);
+ ClearBridgeMiddle(tile);
+ break;
+
+ default: continue;
}
+ MarkTileDirtyByTile(tile);
+ success = true;
} END_TILE_LOOP(tile, size_x, size_y, 0);
if (success) SndPlayTileFx(SND_1F_SPLAT, end);
diff --git a/town_cmd.c b/town_cmd.c
index 923846369..bcffa01c0 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -26,6 +26,7 @@
#include "water_map.h"
#include "variables.h"
#include "bridge.h"
+#include "bridge_map.h"
#include "date.h"
#include "table/town_land.h"
#include "genworld.h"
@@ -1118,6 +1119,8 @@ static bool CheckBuildHouseMode(TileIndex tile, Slope tileh, int mode)
slope = GetTileSlope(tile, NULL);
if (IsSteepSlope(slope)) return false;
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
+
b = 0;
if ((slope != SLOPE_FLAT && ~slope & _masks[mode])) b = ~b;
if ((tileh != SLOPE_FLAT && ~tileh & _masks[mode+4])) b = ~b;
@@ -1160,6 +1163,8 @@ static bool CheckFree2x2Area(TileIndex tile)
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
+
if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR)))
return false;
}
@@ -1291,6 +1296,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
// make sure it's possible
if (!EnsureNoVehicle(tile)) return false;
if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
r = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(r)) return false;
diff --git a/train_cmd.c b/train_cmd.c
index 772cd5431..5a4148f92 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -25,6 +25,7 @@
#include "waypoint.h"
#include "vehicle_gui.h"
#include "train.h"
+#include "bridge.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
@@ -105,10 +106,7 @@ void TrainPowerChanged(Vehicle* v)
/* Power is not added for articulated parts */
if (IsArticulatedPart(u)) continue;
- if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) {
- if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
- if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
- } else if (IsLevelCrossingTile(u->tile)) {
+ if (IsLevelCrossingTile(u->tile)) {
if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false;
} else {
@@ -1601,13 +1599,14 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
UpdateVarsAfterSwap(a);
UpdateVarsAfterSwap(b);
- VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
- VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos);
+ /* call the proper EnterTile function unless we are in a wormhole */
+ if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
+ if (!(b->u.rail.track & 0x40)) VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos);
} else {
if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction);
UpdateVarsAfterSwap(a);
- VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
+ if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
}
/* Update train's power incase tiles were different rail type */
@@ -1940,8 +1939,6 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
return tfdd;
}
- if (v->u.rail.track == 0x40) tile = GetVehicleOutOfTunnelTile(v);
-
if (_patches.yapf.rail_use_yapf) {
bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
tfdd.best_length = found ? max_distance / 2 : -1; // some fake distance or NOT_FOUND
@@ -2733,9 +2730,7 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
byte new_z, old_z;
// need this hint so it returns the right z coordinate on bridges.
- _get_z_hint = v->z_pos;
new_z = GetSlopeZ(v->x_pos, v->y_pos);
- _get_z_hint = 0;
old_z = v->z_pos;
v->z_pos = new_z;
@@ -2811,13 +2806,6 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
// normal tracks, jump to owner check
break;
- case MP_TUNNELBRIDGE:
- if (IsBridge(tile) && IsBridgeMiddle(tile)) {
- // is train going over the bridge?
- if (v->z_pos > GetTileMaxZ(tile)) return true;
- }
- break;
-
case MP_STREET:
// tracks over roads, do owner check of tracks
return
@@ -3158,15 +3146,16 @@ static void TrainController(Vehicle *v, bool update_image)
v->direction = chosen_dir;
}
} else {
- /* in tunnel */
+ /* in tunnel on on a bridge */
GetNewVehiclePos(v, &gp);
- // Check if to exit the tunnel...
- if (!IsTunnelTile(gp.new_tile) ||
- !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&0x4) ) {
+ SetSpeedLimitOnBridge(v);
+
+ if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 0x4)) {
v->x_pos = gp.x;
v->y_pos = gp.y;
VehiclePositionChanged(v);
+ if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
continue;
}
}
@@ -3263,7 +3252,7 @@ static void DeleteLastWagon(Vehicle *v)
* others are on it */
DisableTrainCrossing(v->tile);
- if (v->u.rail.track == 0x40) { // inside a tunnel
+ if ( (v->u.rail.track == 0x40 && v->vehstatus & VS_HIDDEN) ) { // inside a tunnel
TileIndex endtile = CheckTunnelBusy(v->tile, NULL);
if (endtile == INVALID_TILE) return; // tunnel is busy (error returned)
@@ -3294,15 +3283,16 @@ static void ChangeTrainDirRandomly(Vehicle *v)
};
do {
- //I need to buffer the train direction
- if (!(v->u.rail.track & 0x40)) {
- v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
- }
+ /* We don't need to twist around vehicles if they're not visible */
if (!(v->vehstatus & VS_HIDDEN)) {
+ v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
BeginVehicleMove(v);
UpdateTrainDeltaXY(v, v->direction);
v->cur_image = GetTrainImage(v, v->direction);
- AfterSetTrainPos(v, false);
+ /* Refrain from updating the z position of the vehicle when on
+ a bridge, because AfterSetTrainPos will put the vehicle under
+ the bridge in that case */
+ if (!(v->u.rail.track & 0x40)) AfterSetTrainPos(v, false);
}
} while ((v = v->next) != NULL);
}
@@ -3313,7 +3303,7 @@ static void HandleCrashedTrain(Vehicle *v)
uint32 r;
Vehicle *u;
- if (state == 4 && v->u.rail.track != 0x40) {
+ if (state == 4 && !(v->u.rail.track & VS_HIDDEN)) {
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
}
@@ -3402,10 +3392,11 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
tile = v->tile;
- // tunnel entrance?
- if (IsTunnelTile(tile) &&
- DiagDirToDir(GetTunnelDirection(tile)) == v->direction) {
- return true;
+ if (IsTileType(tile, MP_TUNNELBRIDGE)) {
+ DiagDirection dir;
+
+ dir = IsTunnel(tile) ? GetTunnelDirection(tile) : GetBridgeRampDirection(tile);
+ if (DiagDirToDir(dir) == v->direction) return true;
}
// depot?
diff --git a/tree_cmd.c b/tree_cmd.c
index 847b8971d..ccdbcfbad 100644
--- a/tree_cmd.c
+++ b/tree_cmd.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "clear_map.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -75,6 +76,7 @@ static void DoPlaceMoreTrees(TileIndex tile)
if (dist <= 13 &&
IsTileType(cur_tile, MP_CLEAR) &&
+ !IsBridgeAbove(cur_tile) &&
!IsClearGround(cur_tile, CLEAR_FIELDS) &&
!IsClearGround(cur_tile, CLEAR_ROCKS)) {
PlaceTree(cur_tile, r);
@@ -134,6 +136,7 @@ void PlaceTreesRandomly(void)
IncreaseGeneratingWorldProgress(GWP_TREE);
if (IsTileType(tile, MP_CLEAR) &&
+ !IsBridgeAbove(tile) &&
!IsClearGround(tile, CLEAR_FIELDS) &&
!IsClearGround(tile, CLEAR_ROCKS)) {
PlaceTree(tile, r);
@@ -167,7 +170,10 @@ void PlaceTreesRandomly(void)
IncreaseGeneratingWorldProgress(GWP_TREE);
- if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_FIELDS) && GetTropicZone(tile) == TROPICZONE_RAINFOREST) {
+ if (IsTileType(tile, MP_CLEAR) &&
+ !IsBridgeAbove(tile) &&
+ !IsClearGround(tile, CLEAR_FIELDS) &&
+ GetTropicZone(tile) == TROPICZONE_RAINFOREST) {
PlaceTree(tile, r);
}
} while (--i);
@@ -250,7 +256,8 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
break;
case MP_CLEAR:
- if (!IsTileOwner(tile, OWNER_NONE)) {
+ if (!IsTileOwner(tile, OWNER_NONE) ||
+ IsBridgeAbove(tile)) {
msg = STR_2804_SITE_UNSUITABLE;
continue;
}
@@ -547,7 +554,7 @@ static void TileLoop_Trees(TileIndex tile)
tile += TileOffsByDir(Random() & 7);
- if (!IsTileType(tile, MP_CLEAR)) return;
+ if (!IsTileType(tile, MP_CLEAR) || IsBridgeAbove(tile)) return;
switch (GetClearGround(tile)) {
case CLEAR_GRASS:
@@ -580,6 +587,7 @@ static void TileLoop_Trees(TileIndex tile)
case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break;
}
+ ClearBridgeMiddle(tile);
}
break;
@@ -602,6 +610,7 @@ void OnTick_Trees(void)
if (_opt.landscape == LT_DESERT &&
(r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
IsTileType(tile, MP_CLEAR) &&
+ !IsBridgeAbove(tile) &&
(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
@@ -614,6 +623,7 @@ void OnTick_Trees(void)
r = Random();
tile = TILE_MASK(r);
if (IsTileType(tile, MP_CLEAR) &&
+ !IsBridgeAbove(tile) &&
(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
switch (ct) {
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index a1db8f866..a3c2ba478 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -16,6 +16,7 @@
#include "map.h"
#include "tile.h"
#include "tunnel_map.h"
+#include "unmovable_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
@@ -32,11 +33,6 @@
#include "table/bridge_land.h"
-extern const byte _track_sloped_sprites[14];
-extern const SpriteID _water_shore_sprites[15];
-
-extern void DrawCanalWater(TileIndex tile);
-
const Bridge orig_bridge[] = {
/*
year of availablity
@@ -193,9 +189,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
TileIndex tile;
TileIndexDiff delta;
uint bridge_len;
- uint odd_middle_part;
Axis direction;
- uint i;
int32 cost, terraformcost, ret;
bool allow_on_slopes;
@@ -288,6 +282,24 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
+ {
+ TileIndex Heads[] = {tile_start, tile_end};
+ int i;
+
+ for (i = 0; i < 2; i++) {
+ if (MayHaveBridgeAbove(Heads[i])) {
+ if (IsBridgeAbove(Heads[i])) {
+ TileIndex north_head = GetNorthernBridgeEnd(Heads[i]);
+
+ if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+
+ if (z_start + TILE_HEIGHT == GetBridgeHeight(north_head)) {
+ return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ }
+ }
+ }
+ }
+ }
/* do the drill? */
if (flags & DC_EXEC) {
@@ -304,49 +316,43 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
MarkTileDirtyByTile(tile_end);
}
- // position of middle part of the odd bridge (larger than MAX(i) otherwise)
- odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len;
-
- tile = tile_start;
delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
- for (i = 0; i != bridge_len; i++) {
- TransportType transport_under;
- Owner owner_under = OWNER_NONE;
- RailType rail_under = INVALID_RAILTYPE;
+ for (tile = tile_start + delta; tile != tile_end; tile += delta) {
uint z;
- tile += delta;
+ if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
- if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) {
- return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
+ /* Disallow crossing bridges for the time being */
+ return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
switch (GetTileType(tile)) {
case MP_WATER:
if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
- transport_under = TRANSPORT_WATER;
- owner_under = GetTileOwner(tile);
break;
case MP_RAILWAY:
- if (GetRailTileType(tile) != RAIL_TILE_NORMAL ||
- GetTrackBits(tile) != AxisToTrackBits(OtherAxis(direction))) {
- goto not_valid_below;
- }
- transport_under = TRANSPORT_RAIL;
- owner_under = GetTileOwner(tile);
- rail_under = GetRailType(tile);
+ if (!IsPlainRailTile(tile)) goto not_valid_below;
break;
case MP_STREET:
- if (GetRoadTileType(tile) != ROAD_TILE_NORMAL) goto not_valid_below;
- if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
- if (GetRoadBits(tile) != (direction == AXIS_X ? ROAD_Y : ROAD_X)) {
- goto not_valid_below;
- }
- transport_under = TRANSPORT_ROAD;
- owner_under = GetTileOwner(tile);
+ if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below;
+ break;
+
+ case MP_TUNNELBRIDGE:
+ if (IsTunnel(tile)) break;
+ if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below;
+ if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
+ break;
+
+ case MP_UNMOVABLE:
+ if (!IsOwnedLand(tile)) goto not_valid_below;
+ break;
+
+ case MP_CLEAR:
+ if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
break;
default:
@@ -355,58 +361,11 @@ not_valid_below:;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
- transport_under = INVALID_TRANSPORT;
break;
}
if (flags & DC_EXEC) {
- uint piece;
-
- //bridges pieces sequence (middle parts)
- // bridge len 1: 0
- // bridge len 2: 0 1
- // bridge len 3: 0 4 1
- // bridge len 4: 0 2 3 1
- // bridge len 5: 0 2 5 3 1
- // bridge len 6: 0 2 3 2 3 1
- // bridge len 7: 0 2 3 4 2 3 1
- // #0 - always as first, #1 - always as last (if len>1)
- // #2,#3 are to pair in order
- // for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
-
- if (i == 0) { // first tile
- piece = 0;
- } else if (i == bridge_len - 1) { // last tile
- piece = 1;
- } else if (i == odd_middle_part) { // we are on the middle of odd bridge: #5 on even pos, #4 on odd
- piece = 5 - (i % 2);
- } else {
- // generate #2 and #3 in turns [i%2==0], after the middle of odd bridge
- // this sequence swaps [... XOR (i>odd_middle_part)],
- // for even bridges XOR does not apply as odd_middle_part==bridge_len
- piece = 2 + ((i % 2 == 0) ^ (i > odd_middle_part));
- }
-
- if (transport == TRANSPORT_RAIL) {
- MakeRailBridgeMiddle(tile, bridge_type, piece, direction, railtype);
- } else {
- MakeRoadBridgeMiddle(tile, bridge_type, piece, direction);
- }
- switch (transport_under) {
- case TRANSPORT_RAIL: SetRailUnderBridge(tile, owner_under, rail_under); break;
- case TRANSPORT_ROAD: SetRoadUnderBridge(tile, owner_under); break;
-
- case TRANSPORT_WATER:
- if (owner_under == OWNER_WATER) {
- SetWaterUnderBridge(tile);
- } else {
- SetCanalUnderBridge(tile, owner_under);
- }
- break;
-
- default: SetClearUnderBridge(tile); break;
- }
-
+ SetBridgeMiddle(tile, direction);
MarkTileDirtyByTile(tile);
}
}
@@ -608,87 +567,40 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags)
}
-static uint GetBridgeHeightRamp(TileIndex t)
+static bool IsVehicleOnBridge(TileIndex starttile, TileIndex endtile, uint z)
{
- uint h;
- uint tileh = GetTileSlope(t, &h);
- uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t)));
-
- // one height level extra if the ramp is on a flat foundation
- return
- h + TILE_HEIGHT +
- (IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0) +
- (IsSteepSlope(tileh) ? TILE_HEIGHT : 0);
+ const Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if ((v->tile == starttile || v->tile == endtile) && v->z_pos == z) {
+ _error_message = VehicleInTheWayErrMsg(v);
+ return true;
+ }
+ }
+ return false;
}
-
static int32 DoClearBridge(TileIndex tile, uint32 flags)
{
DiagDirection direction;
TileIndexDiff delta;
TileIndex endtile;
- Vehicle *v;
Town *t = NULL;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
- if (IsBridgeMiddle(tile)) {
- if (IsTransportUnderBridge(tile)) {
- /* delete transport route under the bridge */
- int32 cost;
-
- // check if we own the tile below the bridge..
- if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)))
- return CMD_ERROR;
-
- if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
- cost = _price.remove_rail;
- } else {
- cost = _price.remove_road * 2;
- }
-
- if (flags & DC_EXEC) {
- SetClearUnderBridge(tile);
- MarkTileDirtyByTile(tile);
- }
- return cost;
- } else if (IsWaterUnderBridge(tile) && !IsTileOwner(tile, OWNER_WATER)) {
- /* delete canal under bridge */
-
- // check for vehicles under bridge
- if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- SetClearUnderBridge(tile);
- MarkTileDirtyByTile(tile);
- }
- return _price.clear_water;
- }
-
- tile = GetSouthernBridgeEnd(tile);
- }
-
if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
endtile = GetOtherBridgeEnd(tile);
- if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile)) return CMD_ERROR;
+ if (!EnsureNoVehicle(tile) ||
+ !EnsureNoVehicle(endtile) ||
+ IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) {
+ return CMD_ERROR;
+ }
direction = GetBridgeRampDirection(tile);
delta = TileOffsByDiagDir(direction);
- /* Make sure there's no vehicle on the bridge
- * Omit tile and endtile, since these are already checked, thus solving the
- * problem of bridges over water, or higher bridges, where z is not increased,
- * eg level bridge
- */
- v = FindVehicleBetween(
- tile + delta,
- endtile - delta,
- GetBridgeHeightRamp(tile)
- );
- if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v));
-
if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
@@ -712,30 +624,8 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DoClearSquare(tile);
DoClearSquare(endtile);
for (c = tile + delta; c != endtile; c += delta) {
- if (IsTransportUnderBridge(c)) {
- if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) {
- MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GetRailType(c));
- } else {
- TownID town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
- MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town);
- }
- MarkTileDirtyByTile(c);
- } else {
- if (IsClearUnderBridge(c)) {
- DoClearSquare(c);
- } else {
- if (GetTileSlope(c, NULL) == SLOPE_FLAT) {
- if (IsTileOwner(c, OWNER_WATER)) {
- MakeWater(c);
- } else {
- MakeCanal(c, GetTileOwner(c));
- }
- } else {
- MakeShore(c);
- }
- MarkTileDirtyByTile(c);
- }
- }
+ ClearBridgeMiddle(c);
+ MarkTileDirtyByTile(c);
}
UpdateSignalsOnSegment(tile, ReverseDiagDir(direction));
@@ -790,26 +680,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
YapfNotifyTrackLayoutChange(endtile, track);
}
return (length + 1) * (_price.build_rail >> 1);
- } else if (IsBridge(tile) &&
- IsBridgeMiddle(tile) &&
- IsTransportUnderBridge(tile) &&
- GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
- // only check for train under bridge
- if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile))
- return CMD_ERROR;
-
- if (GetRailType(tile) == totype) return CMD_ERROR;
-
- if (exec) {
- SetRailType(tile, totype);
- MarkTileDirtyByTile(tile);
-
- YapfNotifyTrackLayoutChange(tile, GetRailUnderBridge(tile));
- }
- return _price.build_rail >> 1;
- } else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
- TileIndexDiff delta;
- int32 cost;
+ } else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
if (!CheckTileOwnership(tile)) return CMD_ERROR;
@@ -817,14 +688,16 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
if (!EnsureNoVehicle(tile) ||
!EnsureNoVehicle(endtile) ||
- FindVehicleBetween(tile, endtile, GetBridgeHeightRamp(tile)) != NULL) {
- return_cmd_error(STR_8803_TRAIN_IN_THE_WAY);
+ IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) {
+ return CMD_ERROR;
}
if (GetRailType(tile) == totype) return CMD_ERROR;
if (exec) {
+ TileIndexDiff delta;
Track track;
+
SetRailType(tile, totype);
SetRailType(endtile, totype);
MarkTileDirtyByTile(tile);
@@ -833,43 +706,24 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
track = AxisToTrack(DiagDirToAxis(GetBridgeRampDirection(tile)));
YapfNotifyTrackLayoutChange(tile, track);
YapfNotifyTrackLayoutChange(endtile, track);
- }
- cost = 2 * (_price.build_rail >> 1);
- delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
- for (tile += delta; tile != endtile; tile += delta) {
- if (exec) {
- SetRailTypeOnBridge(tile, totype);
- MarkTileDirtyByTile(tile);
+
+ delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
+ for (tile += delta; tile != endtile; tile += delta) {
+ MarkTileDirtyByTile(tile); // TODO encapsulate this into a function
}
- cost += _price.build_rail >> 1;
}
- return cost;
+ return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1);
} else {
return CMD_ERROR;
}
}
-// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile.
-uint GetBridgeHeight(TileIndex t)
-{
- return GetBridgeHeightRamp(GetSouthernBridgeEnd(t));
-}
-
-static const byte _bridge_foundations[][31] = {
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 _S _W _N _E
- { 0, 16, 18, 3, 20, 5, 0, 7, 22, 0, 10, 11, 12, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 16, 0, 22, 20 },
- { 0, 15, 17, 0, 19, 5, 6, 7, 21, 9, 10, 11, 0, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 15, 0, 21, 19 }
-};
-
-extern const byte _road_sloped_sprites[14];
-
-static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z)
+static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z)
{
if (image != 0) {
- Axis axis = GetBridgeAxis(ti->tile);
- bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0);
+ bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0);
int back_height, front_height;
int i = z;
const byte *p;
@@ -939,17 +793,11 @@ uint GetBridgeFoundation(Slope tileh, Axis axis)
* <li>Bit 2: Set if the bridge head is sloped</li>
* <li>Bit 3 and more: Railtype Specific subset</li>
* </ul>
- * For middle parts:
- * <ul><li>Bits 0-1: need to be 0</li>
- * <li>Bit 2: direction</li>
- * <li>Bit 3 and above: Railtype Specific subset</li>
- * </ul>
* Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
*/
static void DrawTile_TunnelBridge(TileInfo *ti)
{
uint32 image;
- const PalSpriteID *b;
bool ice = _m[ti->tile].m4 & 0x80;
if (IsTunnel(ti->tile)) {
@@ -966,19 +814,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
+ DrawBridgeMiddle(ti);
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
int base_offset;
if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
- RailType rt;
-
- if (IsBridgeRamp(ti->tile)) {
- rt = GetRailType(ti->tile);
- } else {
- rt = GetRailTypeOnBridge(ti->tile);
- }
-
- base_offset = GetRailTypeInfo(rt)->bridge_offset;
+ base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
assert(base_offset != 8); /* This one is used for roads */
} else {
base_offset = 8;
@@ -987,129 +828,163 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* as the lower 3 bits are used for other stuff, make sure they are clear */
assert( (base_offset & 0x07) == 0x00);
- if (IsBridgeRamp(ti->tile)) {
- if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
- int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
- if (f) DrawFoundation(ti, f);
- }
+ if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
+ int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
+ if (f != 0) DrawFoundation(ti, f);
+ }
- // HACK Wizardry to convert the bridge ramp direction into a sprite offset
- base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
+ // HACK Wizardry to convert the bridge ramp direction into a sprite offset
+ base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
- if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
+ if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
- /* Table number 6 always refers to the bridge heads for any bridge type */
- image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
+ /* Table number 6 always refers to the bridge heads for any bridge type */
+ image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
- if (!ice) {
- DrawClearLandTile(ti, 3);
- } else {
- DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
- }
+ if (!ice) {
+ DrawClearLandTile(ti, 3);
+ } else {
+ DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
+ }
- if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
+ if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
- // draw ramp
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
- * it doesn't disappear behind it
- */
- AddSortableSpriteToDraw(
- image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z
- );
- } else {
- // bridge middle part.
- Axis axis = GetBridgeAxis(ti->tile);
- uint z;
- int x,y;
+ // draw ramp
+ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
+ /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
+ * it doesn't disappear behind it
+ */
+ AddSortableSpriteToDraw(
+ image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z
+ );
+
+ DrawBridgeMiddle(ti);
+ }
+}
- if (IsTransportUnderBridge(ti->tile)) {
- uint f = _bridge_foundations[axis][ti->tileh];
- if (f != 0) DrawFoundation(ti, f);
+/** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge.
+ * bridges pieces sequence (middle parts)
+ * bridge len 1: 0
+ * bridge len 2: 0 1
+ * bridge len 3: 0 4 1
+ * bridge len 4: 0 2 3 1
+ * bridge len 5: 0 2 5 3 1
+ * bridge len 6: 0 2 3 2 3 1
+ * bridge len 7: 0 2 3 4 2 3 1
+ * #0 - always as first, #1 - always as last (if len>1)
+ * #2,#3 are to pair in order
+ * for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
+ * @param north Northernmost tile of bridge
+ * @param south Southernmost tile of bridge
+ * @return Index of bridge piece
+ */
+static uint CalcBridgePiece(uint north, uint south)
+{
+ if (north == 1) {
+ return 0;
+ } else if (south == 1) {
+ return 1;
+ } else if (north < south) {
+ return north & 1 ? 3 : 2;
+ } else if (north > south) {
+ return south & 1 ? 2 : 3;
+ } else {
+ return north & 1 ? 5 : 4;
+ }
+}
- if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) {
- const RailtypeInfo* rti = GetRailTypeInfo(GetRailType(ti->tile));
- if (ti->tileh == SLOPE_FLAT) {
- image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X);
- } else {
- image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
- }
- image += rti->total_offset;
- if (ice) image += rti->snow_offset;
- } else {
- if (ti->tileh == SLOPE_FLAT) {
- image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
- } else {
- image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
- }
- if (ice) image += 19;
- }
- DrawGroundSprite(image);
- } else {
- if (IsClearUnderBridge(ti->tile)) {
- image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE);
- DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]);
- } else {
- if (ti->tileh == SLOPE_FLAT) {
- DrawGroundSprite(SPR_FLAT_WATER_TILE);
- if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
- } else {
- DrawGroundSprite(_water_shore_sprites[ti->tileh]);
- }
- }
- }
+void DrawBridgeMiddle(const TileInfo* ti)
+{
+ const PalSpriteID* b;
+ PalSpriteID image;
+ uint base_offset;
+ TileIndex rampnorth;
+ TileIndex rampsouth;
+ Axis axis;
+ uint piece;
+ uint type;
+ int x;
+ int y;
+ uint z;
- if (axis != AXIS_X) base_offset += 4;
+ if (!IsBridgeAbove(ti->tile)) return;
- /* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */
- assert( (base_offset & 0x03) == 0x00);
- // get bridge sprites
- b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset;
+ rampnorth = GetNorthernBridgeEnd(ti->tile);
+ rampsouth = GetSouthernBridgeEnd(ti->tile);
- z = GetBridgeHeight(ti->tile) - 3;
+ axis = GetBridgeAxis(ti->tile);
+ piece = CalcBridgePiece(
+ DistanceManhattan(ti->tile, rampnorth),
+ DistanceManhattan(ti->tile, rampsouth)
+ );
+ type = GetBridgeType(rampsouth);
- // draw rail or road component
- image = b[0];
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- if (axis == AXIS_X) {
- AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z);
- } else {
- AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z);
- }
+ if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) {
+ base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
+ } else {
+ base_offset = 8;
+ }
- x = ti->x;
- y = ti->y;
- image = b[1];
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
+ b = base_offset + GetBridgeSpriteTable(type, piece);
+ if (axis != AXIS_X) b += 4;
- // draw roof, the component of the bridge which is logically between the vehicle and the camera
- if (axis == AXIS_X) {
- y += 12;
- if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
- } else {
- x += 12;
- if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
- }
+ x = ti->x;
+ y = ti->y;
+ z = GetBridgeHeight(rampsouth) - 3;
+
+ image = b[0];
+ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
+ if (axis == AXIS_X) {
+ AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z);
+ } else {
+ AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z);
+ }
- if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
+ image = b[1];
+ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- if (ti->z + 5 == z) {
- // draw poles below for small bridges
- image = b[2];
- if (image != 0) {
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- DrawGroundSpriteAt(image, x, y, z);
- }
- } else if (_patches.bridge_pillars) {
- // draw pillars below for high bridges
- DrawBridgePillars(b[2], ti, x, y, z);
- }
+ // draw roof, the component of the bridge which is logically between the vehicle and the camera
+ if (axis == AXIS_X) {
+ y += 12;
+ if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
+ } else {
+ x += 12;
+ if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
+ }
+
+ if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
+
+ if (ti->z + 5 == z) {
+ // draw poles below for small bridges
+ image = b[2];
+ if (image != 0) {
+ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
+ DrawGroundSpriteAt(image, x, y, z);
}
+ } else if (_patches.bridge_pillars) {
+ // draw pillars below for high bridges
+ DrawBridgePillars(b[2], ti, axis, type, x, y, z);
}
}
+
+uint SetSpeedLimitOnBridge(Vehicle *v)
+{
+ uint bridge_speed;
+ if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */
+
+ bridge_speed = _bridge[GetBridgeType(v->tile)].speed;
+
+ if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */
+
+ if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed;
+ return bridge_speed;
+}
+
+
+
static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
{
uint z;
@@ -1124,58 +999,35 @@ static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
// In the tunnel entrance?
if (5 <= pos && pos <= 10) return z;
} else {
- if (IsBridgeRamp(tile)) {
- DiagDirection dir = GetBridgeRampDirection(tile);
- uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
-
- // On the bridge ramp?
- if (5 <= pos && pos <= 10) {
- uint delta;
-
- if (IsSteepSlope(tileh)) return z + TILE_HEIGHT * 2;
- if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
-
- if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
- switch (dir) {
- default:
- case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
- case DIAGDIR_SE: delta = y / 2; break;
- case DIAGDIR_SW: delta = x / 2; break;
- case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
- }
- return z + 1 + delta;
- } else {
- uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
-
- if (f != 0) {
- if (IsSteepSlope(tileh)) {
- z += TILE_HEIGHT;
- } else if (f < 15) {
- return z + TILE_HEIGHT;
- }
- tileh = _inclined_tileh[f - 15];
- }
+ DiagDirection dir = GetBridgeRampDirection(tile);
+ uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
+
+ // On the bridge ramp?
+ if (5 <= pos && pos <= 10) {
+ uint delta;
+
+ if (IsSteepSlope(tileh)) return z + TILE_HEIGHT * 2;
+ if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
+
+ if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
+ switch (dir) {
+ default: NOT_REACHED();
+ case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
+ case DIAGDIR_SE: delta = y / 2; break;
+ case DIAGDIR_SW: delta = x / 2; break;
+ case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
}
+ return z + 1 + delta;
} else {
- uint ground_z;
-
- // HACK on the bridge?
- ground_z = z + TILE_HEIGHT;
- if (tileh != SLOPE_FLAT) ground_z += TILE_HEIGHT;
- if (IsSteepSlope(tileh)) ground_z += TILE_HEIGHT;
- if (_get_z_hint >= ground_z) return _get_z_hint;
-
- if (IsTransportUnderBridge(tile)) {
- uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
-
- if (f != 0) {
- if (IsSteepSlope(tileh)) {
- z += TILE_HEIGHT;
- } else if (f < 15) {
- return z + TILE_HEIGHT;
- }
- tileh = _inclined_tileh[f - 15];
+ uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
+
+ if (f != 0) {
+ if (IsSteepSlope(tileh)) {
+ z += TILE_HEIGHT;
+ } else if (f < 15) {
+ return z + TILE_HEIGHT;
}
+ tileh = _inclined_tileh[f - 15];
}
}
}
@@ -1185,29 +1037,19 @@ static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
static Slope GetSlopeTileh_TunnelBridge(TileIndex tile, Slope tileh)
{
- uint f;
-
if (IsTunnel(tile)) {
return tileh;
} else {
- if (IsBridgeRamp(tile)) {
- if (HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
- return tileh;
- } else {
- f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(tile)));
- }
+ if (HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
+ return tileh;
} else {
- if (IsTransportUnderBridge(tile)) {
- f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
- } else {
- return tileh;
- }
+ uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(tile)));
+
+ if (f == 0) return tileh;
+ if (f < 15) return SLOPE_FLAT;
+ return _inclined_tileh[f - 15];
}
}
-
- if (f == 0) return tileh;
- if (f < 15) return SLOPE_FLAT;
- return _inclined_tileh[f - 15];
}
@@ -1255,9 +1097,6 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
-
- // the owner is stored at the end of the bridge
- if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile);
}
td->owner = GetTileOwner(tile);
}
@@ -1285,10 +1124,6 @@ static void TileLoop_TunnelBridge(TileIndex tile)
}
break;
}
-
- if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) {
- TileLoop_Water(tile);
- }
}
static void ClickTile_TunnelBridge(TileIndex tile)
@@ -1303,21 +1138,8 @@ static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode
if (GetTunnelTransportType(tile) != mode) return 0;
return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(tile))) * 0x101;
} else {
- if (IsBridgeRamp(tile)) {
- if (GetBridgeTransportType(tile) != mode) return 0;
- return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(tile))) * 0x101;
- } else {
- uint32 result = 0;
-
- if (GetBridgeTransportType(tile) == mode) {
- result = AxisToTrackBits(GetBridgeAxis(tile)) * 0x101;
- }
- if ((IsTransportUnderBridge(tile) && mode == GetTransportTypeUnderBridge(tile)) ||
- (IsWaterUnderBridge(tile) && mode == TRANSPORT_WATER && GetTileSlope(tile, NULL) == SLOPE_FLAT)) {
- result |= AxisToTrackBits(OtherAxis(GetBridgeAxis(tile))) * 0x101;
- }
- return result;
- }
+ if (GetBridgeTransportType(tile) != mode) return 0;
+ return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(tile))) * 0x101;
}
}
@@ -1328,16 +1150,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
if (new_player != PLAYER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
- if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
- // the stuff BELOW the middle part is owned by the deleted player.
- if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
- SetClearUnderBridge(tile);
- } else {
- SetTileOwner(tile, OWNER_NONE);
- }
- } else {
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- }
+ DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
@@ -1357,14 +1170,15 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
{
+ int z = GetSlopeZ(x, y) - v->z_pos;
+
+ if (myabs(z) > 2) return 8;
+
if (IsTunnel(tile)) {
- int z = GetSlopeZ(x, y) - v->z_pos;
byte fc;
DiagDirection dir;
DiagDirection vdir;
- if (myabs(z) > 2) return 8;
-
if (v->type == VEH_Train) {
fc = (x & 0xF) + (y << 4);
@@ -1426,46 +1240,53 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
}
}
} else if (IsBridge(tile)) { // XXX is this necessary?
+ DiagDirection dir;
+
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
- if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) {
- /* modify speed of vehicle */
- uint16 spd = _bridge[GetBridgeType(tile)].speed;
- if (v->type == VEH_Road) spd *= 2;
- if (v->cur_speed > spd) v->cur_speed = spd;
+ /* modify speed of vehicle */
+ uint16 spd = _bridge[GetBridgeType(tile)].speed;
+
+ if (v->type == VEH_Road) spd *= 2;
+ if (v->cur_speed > spd) v->cur_speed = spd;
+ }
+
+ dir = GetBridgeRampDirection(tile);
+ if (DirToDiagDir(v->direction) == dir) {
+ switch (dir) {
+ default: NOT_REACHED();
+ case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break;
+ case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break;
+ case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break;
+ case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break;
+ }
+ if (v->type == VEH_Train) {
+ v->u.rail.track = 0x40;
+ CLRBIT(v->u.rail.flags, VRF_GOINGUP);
+ CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
+ } else {
+ v->u.road.state = 0xFF;
+ }
+ return 4;
+ } else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
+ v->tile = tile;
+ if (v->type == VEH_Train) {
+ if (v->u.rail.track == 0x40) {
+ v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
+ return 4;
+ }
+ } else {
+ if (v->u.road.state == 0xFF) {
+ v->u.road.state = _road_exit_tunnel_state[dir];
+ v->u.road.frame = 0;
+ return 4;
+ }
}
+ return 0;
}
}
return 0;
}
-/** Retrieve the exit-tile of the vehicle from inside a tunnel
- * Very similar to GetOtherTunnelEnd(), but we use the vehicle's
- * direction for determining which end of the tunnel to find
- * @param v the vehicle which is inside the tunnel and needs an exit
- * @return the exit-tile of the tunnel based on the vehicle's direction */
-TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
-{
-#if 1
- return v->tile;
-#else
- TileIndex tile = v->tile;
- DiagDirection dir = DirToDiagDir(v->direction);
- TileIndexDiff delta = TileOffsByDiagDir(dir);
- byte z = v->z_pos;
-
- dir = ReverseDiagDir(dir);
- while (
- !IsTunnelTile(tile) ||
- GetTunnelDirection(tile) != dir ||
- GetTileZ(tile) != z
- ) {
- tile += delta;
- }
-
- return tile;
-#endif
-}
-
const TileTypeProcs _tile_type_tunnelbridge_procs = {
DrawTile_TunnelBridge, /* draw_tile_proc */
GetSlopeZ_TunnelBridge, /* get_slope_z_proc */
diff --git a/unmovable_cmd.c b/unmovable_cmd.c
index 84f4dffb2..5c1666c22 100644
--- a/unmovable_cmd.c
+++ b/unmovable_cmd.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
@@ -144,6 +145,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
);
+ DrawBridgeMiddle(ti);
break;
default: {
diff --git a/variables.h b/variables.h
index 02f9e8913..bbbe0b79b 100644
--- a/variables.h
+++ b/variables.h
@@ -314,7 +314,6 @@ VARDEF StringID _switch_mode_errorstr;
VARDEF bool _exit_game;
VARDEF SmallFiosItem _file_to_saveload;
-VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge.
VARDEF Vehicle *_place_clicked_vehicle;
diff --git a/vehicle.h b/vehicle.h
index 20c1b7018..80f3939c4 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -300,7 +300,6 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
StringID VehicleInTheWayErrMsg(const Vehicle* v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
-TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
void SetSignalsOnBothDir(TileIndex tile, byte track);
diff --git a/water_cmd.c b/water_cmd.c
index 8af293b95..041f83e20 100644
--- a/water_cmd.c
+++ b/water_cmd.c
@@ -21,7 +21,7 @@
#include "water_map.h"
#include "newgrf.h"
-const SpriteID _water_shore_sprites[15] = {
+static const SpriteID _water_shore_sprites[] = {
0,
SPR_SHORE_TILEH_1,
SPR_SHORE_TILEH_2,
@@ -66,6 +66,8 @@ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
+ if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@@ -140,6 +142,12 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
+ if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
+ (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
+ (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
+ return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ }
+
if (flags & DC_EXEC) {
MakeLock(tile, _current_player, dir);
MarkTileDirtyByTile(tile);
@@ -230,6 +238,8 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost = 0;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
+ int32 ret;
+
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
@@ -237,38 +247,16 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
// can't make water of water!
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
- /* is middle piece of a bridge? */
- if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
- if (IsTransportUnderBridge(tile)) {
- return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
- }
-
- if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT);
-
- if (flags & DC_EXEC) {
- if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
- SetWaterUnderBridge(tile);
- } else {
- SetCanalUnderBridge(tile, _current_player);
- }
- }
- } else {
- /* no bridge, try to clear it. */
- int32 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
-
- if (CmdFailed(ret)) return ret;
- cost += ret;
-
- if (flags & DC_EXEC) {
- if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
- MakeWater(tile);
- } else {
- MakeCanal(tile, _current_player);
- }
- }
- }
+ ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(ret)) return ret;
+ cost += ret;
if (flags & DC_EXEC) {
+ if (TileHeight(tile) == 0) {
+ MakeWater(tile);
+ } else {
+ MakeCanal(tile, _current_player);
+ }
MarkTileDirtyByTile(tile);
MarkTilesAroundDirty(tile);
}
@@ -366,14 +354,8 @@ static bool IsWateredTile(TileIndex tile)
return false;
}
- case MP_STATION:
- return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
-
- case MP_TUNNELBRIDGE:
- return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile);
-
- default:
- return false;
+ case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
+ default: return false;
}
}
@@ -449,6 +431,7 @@ static void DrawTile_Water(TileInfo *ti)
case WATER_CLEAR:
DrawGroundSprite(SPR_FLAT_WATER_TILE);
if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
+ DrawBridgeMiddle(ti);
break;
case WATER_COAST:
@@ -458,6 +441,7 @@ static void DrawTile_Water(TileInfo *ti)
} else {
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
}
+ DrawBridgeMiddle(ti);
break;
case WATER_LOCK: {
@@ -570,27 +554,10 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
}
break;
- case MP_TUNNELBRIDGE:
- if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) {
- SetWaterUnderBridge(target);
- MarkTileDirtyByTile(target);
- }
- break;
-
default:
break;
}
} else {
- if (IsBridgeTile(target) && IsBridgeMiddle(target)) {
- if (IsWaterUnderBridge(target) ||
- (IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all?
- return;
- }
- SetWaterUnderBridge(target);
- MarkTileDirtyByTile(target);
- return;
- }
-
_current_player = OWNER_WATER;
{
Vehicle *v = FindVehicleOnTileZ(target, 0);
diff --git a/waypoint.c b/waypoint.c
index eaf927504..e0bc48936 100644
--- a/waypoint.c
+++ b/waypoint.c
@@ -9,6 +9,7 @@
#include "map.h"
#include "order.h"
#include "rail_map.h"
+#include "bridge_map.h"
#include "saveload.h"
#include "station.h"
#include "tile.h"
@@ -206,6 +207,8 @@ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
wp = FindDeletedWaypointCloseTo(tile);
if (wp == NULL) {
diff --git a/yapf/follow_track.hpp b/yapf/follow_track.hpp
index a197ef8bb..7c37b50bb 100644
--- a/yapf/follow_track.hpp
+++ b/yapf/follow_track.hpp
@@ -27,7 +27,7 @@ struct CFollowTrackT : public FollowTrack_t
m_new_tile = INVALID_TILE;
m_new_td_bits = TRACKDIR_BIT_NONE;
m_exitdir = INVALID_DIAGDIR;
- m_is_station = m_is_tunnel = false;
+ m_is_station = m_is_bridge = m_is_tunnel = false;
m_tiles_skipped = 0;
}
@@ -60,6 +60,9 @@ protected:
/** Follow the m_exitdir from m_old_tile and fill m_new_tile and m_tiles_skipped */
FORCEINLINE void FollowTileExit()
{
+ m_is_station = m_is_bridge = m_is_tunnel = false;
+ m_tiles_skipped = 0;
+
// extra handling for tunnels in our direction
if (IsTunnelTile(m_old_tile)) {
DiagDirection tunnel_enterdir = GetTunnelDirection(m_old_tile);
@@ -73,11 +76,22 @@ protected:
}
assert(ReverseDiagDir(tunnel_enterdir) == m_exitdir);
}
- // not a tunnel or station
- m_is_tunnel = false;
- m_tiles_skipped = 0;
- // normal or station tile
+ // extra handling for bridge ramp in our direction
+ if (IsBridgeTile(m_old_tile)) {
+ DiagDirection bridge_enterdir = GetBridgeRampDirection(m_old_tile);
+ if (bridge_enterdir == m_exitdir) {
+ // we are entering the bridge ramp
+ m_new_tile = GetOtherBridgeEnd(m_old_tile);
+ uint32 bridge_length = GetBridgeLength(m_old_tile, m_new_tile);
+ m_tiles_skipped = bridge_length;
+ m_is_bridge = true;
+ return;
+ }
+ assert(ReverseDiagDir(bridge_enterdir) == m_exitdir);
+ }
+
+ // normal or station tile, do one step
TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
m_new_tile = TILE_ADD(m_old_tile, diff);
@@ -152,22 +166,7 @@ protected:
// rail transport is possible only on tiles with the same owner as vehicle
if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh->owner) {
// different owner
- if (IsBridgeTile(m_new_tile)) {
- if (IsBridgeMiddle(m_new_tile)) {
- // bridge middle has no owner - tile is owned by the owner of the under-bridge track
- if (GetBridgeAxis(m_new_tile) != DiagDirToAxis(m_exitdir)) {
- // so it must be under bridge track (and wrong owner)
- return false;
- }
- // in the middle of the bridge - when we came here, it should be ok
- } else {
- // different owner, on the bridge ramp
- return false;
- }
- } else {
- // different owner, not a bridge
- return false;
- }
+ return false;
}
// rail transport is possible only on compatible rail types
@@ -215,7 +214,7 @@ protected:
m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td));
m_exitdir = exitdir;
m_tiles_skipped = 0;
- m_is_tunnel = m_is_station = false;
+ m_is_tunnel = m_is_bridge = m_is_station = false;
return true;
}
}
@@ -249,20 +248,10 @@ public:
int max_speed = INT_MAX; // no limit
// for now we handle only on-bridge speed limit
- if (IsBridgeTile(m_old_tile) && !IsWaterTT() && IsDiagonalTrackdir(m_old_td)) {
- bool is_on_bridge = true;
- if (IsBridgeMiddle(m_old_tile)) {
- // get track axis
- Axis track_axis = DiagDirToAxis(TrackdirToExitdir(m_old_td));
- // get under-bridge axis
- Axis bridge_axis = GetBridgeAxis(m_old_tile);
- if (track_axis != bridge_axis) is_on_bridge = false;
- }
- if (is_on_bridge) {
- int spd = _bridge[GetBridgeType(m_old_tile)].speed;
- if (IsRoadTT()) spd *= 2;
- if (max_speed > spd) max_speed = spd;
- }
+ if (!IsWaterTT() && IsBridgeTile(m_old_tile)) {
+ int spd = _bridge[GetBridgeType(m_old_tile)].speed;
+ if (IsRoadTT()) spd *= 2;
+ if (max_speed > spd) max_speed = spd;
}
// if min speed was requested, return it
diff --git a/yapf/yapf.h b/yapf/yapf.h
index 3bf8468e9..6b58b4e08 100644
--- a/yapf/yapf.h
+++ b/yapf/yapf.h
@@ -95,6 +95,7 @@ typedef struct FollowTrack_t
TrackdirBits m_new_td_bits; ///< the new set of available trackdirs
DiagDirection m_exitdir; ///< exit direction (leaving the old tile)
bool m_is_tunnel; ///< last turn passed tunnel
+ bool m_is_bridge; ///< last turn passed bridge ramp
bool m_is_station; ///< last turn passed station
int m_tiles_skipped; ///< number of skipped tunnel or station tiles
} FollowTrack_t;
diff --git a/yapf/yapf_costbase.hpp b/yapf/yapf_costbase.hpp
index b58df0c4d..df4d9e787 100644
--- a/yapf/yapf_costbase.hpp
+++ b/yapf/yapf_costbase.hpp
@@ -9,7 +9,7 @@ struct CYapfCostBase {
FORCEINLINE static bool stSlopeCost(TileIndex tile, Trackdir td)
{
if (IsDiagonalTrackdir(td)) {
- if (IsBridgeTile(tile) && IsBridgeRamp(tile)) {
+ if (IsBridgeTile(tile)) {
// it is bridge ramp, check if we are entering the bridge
if (GetBridgeRampDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are living it, no penalty
// we are entering the bridge
diff --git a/yapf/yapf_rail.cpp b/yapf/yapf_rail.cpp
index 0dc596927..d7edfaa02 100644
--- a/yapf/yapf_rail.cpp
+++ b/yapf/yapf_rail.cpp
@@ -243,8 +243,6 @@ bool YapfCheckReverseTrain(Vehicle* v)
return reverse;
}
-static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse);
-
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
*depot_tile = INVALID_TILE;
@@ -252,12 +250,8 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe
Vehicle* last_veh = GetLastVehicleInChain(v);
- bool first_in_tunnel = v->u.rail.track == 0x40;
- bool last_in_tunnel = last_veh->u.rail.track == 0x40;
-
- // tile where the engine and last wagon are
- TileIndex tile = first_in_tunnel ? YapfGetVehicleOutOfTunnelTile(v, false) : v->tile;
- TileIndex last_tile = last_in_tunnel ? YapfGetVehicleOutOfTunnelTile(last_veh, true) : last_veh->tile;
+ TileIndex tile = v->tile;
+ TileIndex last_tile = last_veh->tile;
// their trackdirs
Trackdir td = GetVehicleTrackdir(v);
@@ -276,38 +270,6 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe
return ret;
}
-/** Retrieve the exit-tile of the vehicle from inside a tunnel
-* Very similar to GetOtherTunnelEnd(), but we use the vehicle's
-* direction for determining which end of the tunnel to find
-* @param v the vehicle which is inside the tunnel and needs an exit
-* @param bReverse should we search for the tunnel exit in the opposite direction?
-* @return the exit-tile of the tunnel based on the vehicle's direction
-* taken from tunnelbridge_cmd.c where the function body was disabled by
-* #if 1 #else #endif (at r5951). Added bReverse argument to allow two-way
-* operation (YapfFindNearestRailDepotTwoWay). */
-static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse)
-{
- TileIndex tile = v->tile;
- DiagDirection dir = DirToDiagDir((Direction)v->direction);
- TileIndexDiff delta = TileOffsByDiagDir(dir);
- byte z = v->z_pos;
-
- if (bReverse) {
- delta = -delta;
- } else {
- dir = ReverseDiagDir(dir);
- }
- while (
- !IsTunnelTile(tile) ||
- GetTunnelDirection(tile) != dir ||
- GetTileZ(tile) != z
- ) {
- tile += delta;
- }
- return tile;
-}
-
-
/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
int CSegmentCostCacheBase::s_rail_change_counter = 0;
diff --git a/yapf/yapf_road.cpp b/yapf/yapf_road.cpp
index 47dd91e54..02b306b31 100644
--- a/yapf/yapf_road.cpp
+++ b/yapf/yapf_road.cpp
@@ -428,7 +428,6 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
Depot* YapfFindNearestRoadDepot(const Vehicle *v)
{
TileIndex tile = v->tile;
- if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
Trackdir trackdir = GetVehicleTrackdir(v);
if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0)
return NULL;