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-rw-r--r--src/openttd.cpp10
-rw-r--r--src/players.cpp2
2 files changed, 11 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index cb030b4fa..1f12ad6ac 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -158,11 +158,13 @@ static void showhelp(void)
" -e = Start Editor\n"
" -g [savegame] = Start new/save game immediately\n"
" -G seed = Set random seed\n"
+#if defined(ENABLE_NETWORK)
" -n [ip:port#player] = Start networkgame\n"
" -D [ip][:port] = Start dedicated server\n"
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
" -f = Fork into the background (dedicated only)\n"
#endif
+#endif /* ENABLE_NETWORK */
" -i = Force to use the DOS palette\n"
" (use this if you see a lot of pink)\n"
" -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
@@ -333,12 +335,14 @@ int ttd_main(int argc, char *argv[])
int resolution[2] = {0,0};
Year startyear = INVALID_YEAR;
uint generation_seed = GENERATE_NEW_SEED;
+ bool save_config = true;
+#if defined(ENABLE_NETWORK)
bool dedicated = false;
bool network = false;
- bool save_config = true;
char *network_conn = NULL;
char *dedicated_host = NULL;
uint16 dedicated_port = 0;
+#endif /* ENABLE_NETWORK */
musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
@@ -365,6 +369,7 @@ int ttd_main(int argc, char *argv[])
case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
+#if defined(ENABLE_NETWORK)
case 'D':
strcpy(musicdriver, "null");
strcpy(sounddriver, "null");
@@ -386,6 +391,7 @@ int ttd_main(int argc, char *argv[])
network = true;
network_conn = mgo.opt; // optional IP parameter, NULL if unset
break;
+#endif /* ENABLE_NETWORK */
case 'r': ParseResolution(resolution, mgo.opt); break;
case 't': startyear = atoi(mgo.opt); break;
case 'd': {
@@ -435,9 +441,11 @@ int ttd_main(int argc, char *argv[])
if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear;
if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed;
+#if defined(ENABLE_NETWORK)
if (dedicated_host) snprintf(_network_server_bind_ip_host, NETWORK_HOSTNAME_LENGTH, "%s", dedicated_host);
if (dedicated_port) _network_server_port = dedicated_port;
if (_dedicated_forks && !dedicated) _dedicated_forks = false;
+#endif /* ENABLE_NETWORK */
// enumerate language files
InitializeLanguagePacks();
diff --git a/src/players.cpp b/src/players.cpp
index be83763d8..6301d2881 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -836,7 +836,9 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* _local_player/_network_playas: what they play as
* cid = requested company/player of joining client */
Player *p;
+#ifdef ENABLE_NETWORK
uint16 cid = p2; // ClientID
+#endif /* ENABLE_NETWORK */
/* This command is only executed in a multiplayer game */
if (!_networking) return CMD_ERROR;