diff options
-rw-r--r-- | command.c | 64 | ||||
-rw-r--r-- | console_cmds.c | 8 | ||||
-rw-r--r-- | dedicated.c | 2 | ||||
-rw-r--r-- | functions.h | 1 | ||||
-rw-r--r-- | intro_gui.c | 68 | ||||
-rw-r--r-- | misc_gui.c | 4 | ||||
-rw-r--r-- | network_gui.c | 4 | ||||
-rw-r--r-- | settings_gui.c | 40 | ||||
-rw-r--r-- | train_cmd.c | 2 |
9 files changed, 71 insertions, 122 deletions
@@ -63,7 +63,7 @@ DEF_COMMAND(CmdStartStopTrain); DEF_COMMAND(CmdSellRailWagon); -DEF_COMMAND(CmdTrainGotoDepot); +DEF_COMMAND(CmdSendTrainToDepot); DEF_COMMAND(CmdForceTrainProceed); DEF_COMMAND(CmdReverseTrainDirection); @@ -123,7 +123,6 @@ DEF_COMMAND(CmdRenameTown); DEF_COMMAND(CmdDoTownAction); DEF_COMMAND(CmdSetRoadDriveSide); -DEF_COMMAND(CmdSetTownNameType); DEF_COMMAND(CmdChangeDifficultyLevel); DEF_COMMAND(CmdChangePatchSetting); @@ -135,13 +134,6 @@ DEF_COMMAND(CmdSendShipToDepot); DEF_COMMAND(CmdChangeShipServiceInt); DEF_COMMAND(CmdRefitShip); - -DEF_COMMAND(CmdStartNewGame); -DEF_COMMAND(CmdCreateScenario); - -DEF_COMMAND(CmdSetNewLandscapeType); - -DEF_COMMAND(CmdGenRandomNewGame); DEF_COMMAND(CmdCloneOrder); DEF_COMMAND(CmdClearArea); @@ -205,7 +197,7 @@ static CommandProc * const _command_proc_table[] = { CmdStartStopTrain, /* 36 */ NULL, /* 37 */ CmdSellRailWagon, /* 38 */ - CmdTrainGotoDepot, /* 39 */ + CmdSendTrainToDepot, /* 39 */ CmdForceTrainProceed, /* 40 */ CmdReverseTrainDirection, /* 41 */ @@ -236,11 +228,11 @@ static CommandProc * const _command_proc_table[] = { CmdSellAircraft, /* 59 */ CmdStartStopAircraft, /* 60 */ - /***************************************************/ + CmdBuildAircraft, /* 61 */ CmdSendAircraftToHangar, /* 62 */ CmdChangeAircraftServiceInt, /* 63 */ - CmdRefitAircraft, /* 64 */ + CmdRefitAircraft, /* 64 <-- Hackykid */ CmdPlaceSign, /* 65 */ CmdRenameSign, /* 66 */ @@ -252,60 +244,60 @@ static CommandProc * const _command_proc_table[] = { CmdTurnRoadVeh, /* 71 */ CmdChangeRoadVehServiceInt, /* 72 */ - CmdPause, /* 73 */ + CmdPause, /* 73 <-- TODO: check/enforce by server */ CmdBuyShareInCompany, /* 74 */ CmdSellShareInCompany, /* 75 */ CmdBuyCompany, /* 76 */ - CmdBuildTown, /* 77 */ + CmdBuildTown, /* 77 <-- offline / scenario only */ NULL, /* 78 */ NULL, /* 79 */ - CmdRenameTown, /* 80 */ + CmdRenameTown, /* 80 <-- TODO: check/enforce by server */ CmdDoTownAction, /* 81 */ - CmdSetRoadDriveSide, /* 82 */ - CmdSetTownNameType, /* 83 */ + CmdSetRoadDriveSide, /* 82 <-- TODO: check/enforce by server */ + NULL, /* 83 */ NULL, /* 84 */ - CmdChangeDifficultyLevel, /* 85 */ + CmdChangeDifficultyLevel, /* 85 <-- TODO: check/enforce by server */ CmdStartStopShip, /* 86 */ CmdSellShip, /* 87 */ CmdBuildShip, /* 88 */ CmdSendShipToDepot, /* 89 */ CmdChangeShipServiceInt, /* 90 */ - CmdRefitShip, /* 91 */ + CmdRefitShip, /* 91 <-- Hackykid */ - CmdStartNewGame, /* 92 */ + NULL, /* 92 */ NULL, /* 93 */ - CmdCreateScenario, /* 94 */ + NULL, /* 94 */ NULL, /* 95 */ NULL, /* 96 */ - CmdSetNewLandscapeType, /* 97 */ + NULL, /* 97 */ - CmdGenRandomNewGame, /* 98 */ + NULL, /* 98 */ CmdCloneOrder, /* 99 */ CmdClearArea, /* 100 */ NULL, /* 101 */ - - CmdMoneyCheat, /* 102 */ + /***************************************************/ + CmdMoneyCheat, /* 102 <-- offline only */ CmdBuildCanal, /* 103 */ - CmdPlayerCtrl, /* 104 */ + CmdPlayerCtrl, /* 104 <-- TODO: check/enforce by server */ - CmdLevelLand, /* 105 */ + CmdLevelLand, /* 105 <-- Hackykid */ - CmdRefitRailVehicle, /* 106 */ + CmdRefitRailVehicle, /* 106 <-- Hackykid */ CmdRestoreOrderIndex, /* 107 */ - CmdBuildLock, /* 108 */ - CmdStartScenario, /* 109 */ - CmdBuildSignalTrack, /* 110 */ - CmdRemoveSignalTrack, /* 111 */ - CmdDestroyCompanyHQ, /* 112 <-- done */ + CmdBuildLock, /* 108 <-- Hackykid */ + CmdStartScenario, /* 109 <-- UNNEEDED */ + CmdBuildSignalTrack, /* 110 <-- Hackykid */ + CmdRemoveSignalTrack, /* 111 <-- Hackykid */ + CmdDestroyCompanyHQ, /* 112 */ CmdGiveMoney, /* 113 */ - CmdChangePatchSetting, /* 114 */ - CmdReplaceVehicle, /* 115 */ + CmdChangePatchSetting, /* 114 <-- TODO: check/enforce by server */ + CmdReplaceVehicle, /* 115 <-- Hackykid */ }; /* This function range-checks a cmd, and checks if the cmd is not NULL */ @@ -386,7 +378,7 @@ error: int32 GetAvailableMoneyForCommand(void) { - uint pid = _current_player; + PlayerID pid = _current_player; if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int return DEREF_PLAYER(pid)->player_money; } diff --git a/console_cmds.c b/console_cmds.c index e5f182279..9cf286a4f 100644 --- a/console_cmds.c +++ b/console_cmds.c @@ -712,15 +712,11 @@ DEF_CONSOLE_CMD(ConNewGame) { if (argc == 0) { IConsoleHelp("Start a new game. Usage: 'newgame'"); + IConsoleHelp("The server can force a new game using 'newgame', any client using it will part and start a single-player game"); return true; } - _docommand_recursive = 0; - - _random_seeds[0][0] = Random(); - _random_seeds[0][1] = InteractiveRandom(); - - SwitchMode(SM_NEWGAME); + GenRandomNewGame(Random(), InteractiveRandom()); return true; } diff --git a/dedicated.c b/dedicated.c index c2ee4f511..2ce1a7fa4 100644 --- a/dedicated.c +++ b/dedicated.c @@ -265,7 +265,7 @@ static int DedicatedVideoMainLoop(void) /* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ if (_switch_mode != SM_LOAD) { _switch_mode = SM_NONE; - DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME); + GenRandomNewGame(Random(), InteractiveRandom()); } else { _switch_mode = SM_NONE; /* First we need to test if the savegame can be loaded, else we will end up playing the diff --git a/functions.h b/functions.h index 68d6da547..4d59d7cd9 100644 --- a/functions.h +++ b/functions.h @@ -228,6 +228,7 @@ enum SaveOrLoadMode { int SaveOrLoad(const char *filename, int mode); void AfterLoadTown(void); +void GenRandomNewGame(uint32 rnd1, uint32 rnd2); void AskExitGame(void); void AskExitToGameMenu(void); diff --git a/intro_gui.c b/intro_gui.c index cfcc9fbac..07d26fcaa 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -45,6 +45,14 @@ static const Widget _select_game_widgets[] = { extern void HandleOnEditText(WindowEvent *e); extern void HandleOnEditTextCancel(void); +static inline void CreateScenario(void) {_switch_mode = SM_EDITOR;} + +static inline void SetNewLandscapeType(byte landscape) +{ + _opt_newgame.landscape = landscape; + InvalidateWindowClasses(WC_SELECT_GAME); +} + static void SelectGameWndProc(Window *w, WindowEvent *e) { /* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */ @@ -64,13 +72,12 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->click.widget) { - case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break; + case 2: AskForNewGameToStart(); break; case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; - case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; + case 4: CreateScenario(); break; case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case 6: case 7: case 8: case 9: - // XXX: Useless usage of the CMD infrastructure? - DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); + SetNewLandscapeType(e->click.widget - 6); break; case 10: case 11: /* Mapsize X */ ShowDropDownMenu(w, mapsizes, _patches.map_x - 6, 11, 0, 0); @@ -122,50 +129,12 @@ void ShowSelectGameWindow(void) AllocateWindowDesc(&_select_game_desc); } - -// p1 = mode -// 0 - start new game -// 1 - close new game dialog - -int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) +void GenRandomNewGame(uint32 rnd1, uint32 rnd2) { - if (!(flags & DC_EXEC)) - return 0; - - switch(p1) { - case 0: // show select game window - AskForNewGameToStart(); - break; - case 1: // close select game window - DeleteWindowById(WC_SAVELOAD, 0); - break; - } - - return 0; -} - -int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) -{ - if (!(flags & DC_EXEC)) - return 0; - - // this forces stuff into test mode. - _docommand_recursive = 0; - - _random_seeds[0][0] = p1; - _random_seeds[0][1] = p2; + _random_seeds[0][0] = rnd1; + _random_seeds[0][1] = rnd2; SwitchMode(SM_NEWGAME); - return 0; -} - -int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) -{ - if (!(flags & DC_EXEC)) - return 0; - - _switch_mode = SM_EDITOR; - return 0; } int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) @@ -297,12 +266,3 @@ void AskExitToGameMenu(void) { AllocateWindowDescFront(&_ask_quit_game_desc, 0); } - -int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2) -{ - if (flags & DC_EXEC) { - _opt_newgame.landscape = p1; - InvalidateWindowClasses(WC_SELECT_GAME); - } - return 0; -} diff --git a/misc_gui.c b/misc_gui.c index e30e0b0b3..20b18a0ae 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -1480,8 +1480,8 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) { break; case 6: /* Click the listbox */ - if(e->click.pt.y < list_start) - DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME); + if (e->click.pt.y < list_start) + GenRandomNewGame(Random(), InteractiveRandom()); else { char *name; int y = (e->click.pt.y - list_start) / 10; diff --git a/network_gui.c b/network_gui.c index 7c83a7ff7..028ef770c 100644 --- a/network_gui.c +++ b/network_gui.c @@ -563,8 +563,8 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e) _is_network_server = true; ttd_strlcpy(_network_server_name, WP(w, querystr_d).text.buf, sizeof(_network_server_name)); UpdateTextBufferSize(&WP(w, querystr_d).text); - if(selected_map==NULL) { // start random new game - DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME); + if (selected_map == NULL) { // start random new game + GenRandomNewGame(Random(), InteractiveRandom()); } else { // load a scenario char *name; if ((name = FiosBrowseTo(selected_map)) != NULL) { diff --git a/settings_gui.c b/settings_gui.c index 5ef7d8770..f6af41354 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -176,8 +176,10 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) } break; case 14: /* Town names */ - if (_game_mode == GM_MENU) - DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_TOWN_NAME_TYPE | CMD_MSG(STR_EMPTY)); + if (_game_mode == GM_MENU) { + _opt_ptr->town_name = e->dropdown.index; + InvalidateWindow(WC_GAME_OPTIONS, 0); + } break; case 17: /* Autosave options */ _opt_ptr->autosave = e->dropdown.index; @@ -205,25 +207,23 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) } +/** Change the side of the road vehicles drive on (server only). + * @param x,y unused + * @param p1 the side of the road; 0 = left side and 1 = right side + * @param p2 unused + */ int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - if (flags & DC_EXEC) { - _opt_ptr->road_side = p1; - InvalidateWindow(WC_GAME_OPTIONS,0); - } - return 0; -} + /* Check boundaries and you can only change this if NO vehicles have been built yet */ + if (p1 > 1 || RoadVehiclesAreBuilt()) return CMD_ERROR; -int32 CmdSetTownNameType(int x, int y, uint32 flags, uint32 p1, uint32 p2) -{ if (flags & DC_EXEC) { - _opt_ptr->town_name = p1; + _opt_ptr->road_side = p1; InvalidateWindow(WC_GAME_OPTIONS,0); } return 0; } - static const Widget _game_options_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, @@ -369,24 +369,24 @@ static GameOptions _opt_mod_temp; static void GameDifficultyWndProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_PAINT: { - uint32 click_a, click_b, disabled; - int i; - int y, value; - - w->click_state = (1 << 3) << _opt_mod_temp.diff_level; // have current difficulty button clicked + case WE_CREATE: /* Setup disabled buttons when creating window */ // disable all other difficulty buttons during gameplay except for 'custom' w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 3) | (1 << 4) | (1 << 5) | (1 << 6); - if (_game_mode == GM_EDITOR) - SETBIT(w->disabled_state, 7); + if (_game_mode == GM_EDITOR) SETBIT(w->disabled_state, 7); if (_networking) { SETBIT(w->disabled_state, 7); // disable highscore chart in multiplayer if (!_network_server) SETBIT(w->disabled_state, 10); // Disable save-button in multiplayer (and if client) } + break; + case WE_PAINT: { + uint32 click_a, click_b, disabled; + int i; + int y, value; + w->click_state = (1 << 3) << _opt_mod_temp.diff_level; // have current difficulty button clicked DrawWindowWidgets(w); click_a = _difficulty_click_a; diff --git a/train_cmd.c b/train_cmd.c index 75552704f..255ede174 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -1433,7 +1433,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v) * @param p1 train to send to the depot * @param p2 unused */ -int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdSendTrainToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; TrainFindDepotData tfdd; |