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-rw-r--r--src/train_cmd.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index cb923e81d..fd7c17127 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -2905,13 +2905,13 @@ static void CheckTrainCollision(Vehicle *v)
static void *CheckVehicleAtSignal(Vehicle *v, void *data)
{
- Direction dir = *(Direction*)data;
+ DiagDirection exitdir = *(DiagDirection *)data;
- if (v->type == VEH_TRAIN && IsFrontEngine(v)) {
- DirDiff diff = ChangeDirDiff(DirDifference(v->direction, dir), DIRDIFF_90RIGHT);
-
- if (diff == DIRDIFF_90RIGHT || (v->cur_speed <= 5 && diff <= DIRDIFF_REVERSE)) return v;
+ /* front engine of a train, not inside wormhole or depot */
+ if (v->type == VEH_TRAIN && IsFrontEngine(v) && (v->u.rail.track & TRACK_BIT_MASK) != 0) {
+ if (v->cur_speed <= 5 && TrainExitDir(v->direction, v->u.rail.track) == exitdir) return v;
}
+
return NULL;
}
@@ -3004,11 +3004,13 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image)
v->subspeed = 0;
v->progress = 255 - 10;
if (++v->load_unload_time_rem < _settings_game.pf.wait_twoway_signal * 73) {
- TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir);
- Direction rdir = ReverseDir(dir);
+ DiagDirection exitdir = TrackdirToExitdir(i);
+ TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
+
+ exitdir = ReverseDiagDir(exitdir);
/* check if a train is waiting on the other side */
- if (VehicleFromPos(o_tile, &rdir, &CheckVehicleAtSignal) == NULL) return;
+ if (VehicleFromPos(o_tile, &exitdir, &CheckVehicleAtSignal) == NULL) return;
}
}
goto reverse_train_direction;