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-rw-r--r--projects/openttd_vs100.vcxproj1
-rw-r--r--projects/openttd_vs100.vcxproj.filters3
-rw-r--r--projects/openttd_vs80.vcproj4
-rw-r--r--projects/openttd_vs90.vcproj4
-rw-r--r--source.list1
-rw-r--r--src/ai/ai_instance.cpp11
-rw-r--r--src/ai/ai_instance.hpp23
-rw-r--r--src/script/api/script_controller.cpp3
-rw-r--r--src/script/api/script_execmode.cpp3
-rw-r--r--src/script/api/script_object.cpp3
-rw-r--r--src/script/api/script_testmode.cpp3
-rw-r--r--src/script/script_fatalerror.hpp38
12 files changed, 65 insertions, 32 deletions
diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj
index bb88f7d78..d35f165ff 100644
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -788,6 +788,7 @@
<ClInclude Include="..\src\table\water_land.h" />
<ClCompile Include="..\src\3rdparty\md5\md5.cpp" />
<ClInclude Include="..\src\3rdparty\md5\md5.h" />
+ <ClInclude Include="..\src\script\script_fatalerror.hpp" />
<ClCompile Include="..\src\script\script_info.cpp" />
<ClInclude Include="..\src\script\script_info.hpp" />
<ClCompile Include="..\src\script\script_scanner.cpp" />
diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters
index dedbcc439..e569fa6b5 100644
--- a/projects/openttd_vs100.vcxproj.filters
+++ b/projects/openttd_vs100.vcxproj.filters
@@ -1587,6 +1587,9 @@
<ClInclude Include="..\src\3rdparty\md5\md5.h">
<Filter>MD5</Filter>
</ClInclude>
+ <ClInclude Include="..\src\script\script_fatalerror.hpp">
+ <Filter>Script</Filter>
+ </ClInclude>
<ClCompile Include="..\src\script\script_info.cpp">
<Filter>Script</Filter>
</ClCompile>
diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
index d9f62e525..aaaf0522d 100644
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -2459,6 +2459,10 @@
Name="Script"
>
<File
+ RelativePath=".\..\src\script\script_fatalerror.hpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\script\script_info.cpp"
>
</File>
diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj
index 6b3a58598..9c21119b8 100644
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -2456,6 +2456,10 @@
Name="Script"
>
<File
+ RelativePath=".\..\src\script\script_fatalerror.hpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\script\script_info.cpp"
>
</File>
diff --git a/source.list b/source.list
index 61bbf52e7..77f98ed13 100644
--- a/source.list
+++ b/source.list
@@ -553,6 +553,7 @@ table/water_land.h
#if AI
# Script
+script/script_fatalerror.hpp
script/script_info.cpp
script/script_info.hpp
script/script_scanner.cpp
diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp
index 729344fce..324242957 100644
--- a/src/ai/ai_instance.cpp
+++ b/src/ai/ai_instance.cpp
@@ -18,6 +18,7 @@
#include "ai_config.hpp"
#include "ai_gui.hpp"
+#include "../script/script_fatalerror.hpp"
#include "../script/script_storage.hpp"
#include "ai_instance.hpp"
@@ -154,7 +155,7 @@ void AIInstance::Initialize(AIInfo *info)
return;
}
ScriptObject::SetAllowDoCommand(true);
- } catch (AI_FatalError e) {
+ } catch (Script_FatalError e) {
this->is_dead = true;
this->engine->ThrowError(e.GetErrorMessage());
this->engine->ResumeError();
@@ -375,7 +376,7 @@ void AIInstance::GameLoop()
} catch (AI_VMSuspend e) {
this->suspend = e.GetSuspendTime();
this->callback = e.GetSuspendCallback();
- } catch (AI_FatalError e) {
+ } catch (Script_FatalError e) {
this->is_dead = true;
this->engine->ThrowError(e.GetErrorMessage());
this->engine->ResumeError();
@@ -396,7 +397,7 @@ void AIInstance::GameLoop()
} catch (AI_VMSuspend e) {
this->suspend = e.GetSuspendTime();
this->callback = e.GetSuspendCallback();
- } catch (AI_FatalError e) {
+ } catch (Script_FatalError e) {
this->is_dead = true;
this->engine->ThrowError(e.GetErrorMessage());
this->engine->ResumeError();
@@ -640,9 +641,9 @@ void AIInstance::Save()
this->engine->CrashOccurred();
return;
}
- } catch (AI_FatalError e) {
+ } catch (Script_FatalError e) {
/* If we don't mark the AI as dead here cleaning up the squirrel
- * stack could throw AI_FatalError again. */
+ * stack could throw Script_FatalError again. */
this->is_dead = true;
this->engine->ThrowError(e.GetErrorMessage());
this->engine->ResumeError();
diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp
index 3f120a385..63da6f967 100644
--- a/src/ai/ai_instance.hpp
+++ b/src/ai/ai_instance.hpp
@@ -51,29 +51,6 @@ private:
AISuspendCallbackProc *callback; ///< Callback function to call when the AI can run again.
};
-/**
- * A throw-class that is given when the AI made a fatal error.
- */
-class AI_FatalError {
-public:
- /**
- * Creates a "fatal error" exception.
- * @param msg The message describing the cause of the fatal error.
- */
- AI_FatalError(const char *msg) :
- msg(msg)
- {}
-
- /**
- * The error message associated with the fatal error.
- * @return The error message.
- */
- const char *GetErrorMessage() { return msg; }
-
-private:
- const char *msg; ///< The error message.
-};
-
/** Runtime information about an AI like a pointer to the squirrel vm and the current state. */
class AIInstance {
public:
diff --git a/src/script/api/script_controller.cpp b/src/script/api/script_controller.cpp
index 163335f3d..bc6d060fd 100644
--- a/src/script/api/script_controller.cpp
+++ b/src/script/api/script_controller.cpp
@@ -20,6 +20,7 @@
#include "../../ai/ai_instance.hpp"
#include "../../ai/ai_config.hpp"
#include "../../ai/ai.hpp"
+#include "../script_fatalerror.hpp"
#include "script_log.hpp"
/* static */ void ScriptController::SetCommandDelay(int ticks)
@@ -31,7 +32,7 @@
/* static */ void ScriptController::Sleep(int ticks)
{
if (!ScriptObject::CanSuspend()) {
- throw AI_FatalError("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.");
+ throw Script_FatalError("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.");
}
if (ticks <= 0) {
diff --git a/src/script/api/script_execmode.cpp b/src/script/api/script_execmode.cpp
index 23f4c683d..e0481b25b 100644
--- a/src/script/api/script_execmode.cpp
+++ b/src/script/api/script_execmode.cpp
@@ -14,6 +14,7 @@
#include "../../company_base.h"
#include "../../company_func.h"
#include "../../ai/ai_instance.hpp"
+#include "../script_fatalerror.hpp"
bool ScriptExecMode::ModeProc()
{
@@ -34,7 +35,7 @@ ScriptExecMode::~ScriptExecMode()
if (this->GetDoCommandModeInstance() != this) {
/* Ignore this error if the AI already died. */
if (!ScriptObject::GetActiveInstance()->IsDead()) {
- throw AI_FatalError("ScriptExecMode object was removed while it was not the latest AI*Mode object created.");
+ throw Script_FatalError("ScriptExecMode object was removed while it was not the latest AI*Mode object created.");
}
}
this->SetDoCommandMode(this->last_mode, this->last_instance);
diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp
index 0be85a745..cb01d3ee3 100644
--- a/src/script/api/script_object.cpp
+++ b/src/script/api/script_object.cpp
@@ -17,6 +17,7 @@
#include "../script_storage.hpp"
#include "../../ai/ai_instance.hpp"
+#include "../script_fatalerror.hpp"
#include "script_error.hpp"
/**
@@ -226,7 +227,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
/* static */ bool ScriptObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback)
{
if (!ScriptObject::CanSuspend()) {
- throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
+ throw Script_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
}
/* Set the default callback to return a true/false result of the DoCommand */
diff --git a/src/script/api/script_testmode.cpp b/src/script/api/script_testmode.cpp
index 87b4aea57..184a8795c 100644
--- a/src/script/api/script_testmode.cpp
+++ b/src/script/api/script_testmode.cpp
@@ -14,6 +14,7 @@
#include "../../company_base.h"
#include "../../company_func.h"
#include "../../ai/ai_instance.hpp"
+#include "../script_fatalerror.hpp"
bool ScriptTestMode::ModeProc()
{
@@ -34,7 +35,7 @@ ScriptTestMode::~ScriptTestMode()
if (this->GetDoCommandModeInstance() != this) {
/* Ignore this error if the AI already died. */
if (!ScriptObject::GetActiveInstance()->IsDead()) {
- throw AI_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created.");
+ throw Script_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created.");
}
}
this->SetDoCommandMode(this->last_mode, this->last_instance);
diff --git a/src/script/script_fatalerror.hpp b/src/script/script_fatalerror.hpp
new file mode 100644
index 000000000..fc7e05402
--- /dev/null
+++ b/src/script/script_fatalerror.hpp
@@ -0,0 +1,38 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_fatalerror.hpp The definition of Script_FatalError. */
+
+#ifndef SCRIPT_FATALERROR_HPP
+#define SCRIPT_FATALERROR_HPP
+
+/**
+ * A throw-class that is given when the script made a fatal error.
+ */
+class Script_FatalError {
+public:
+ /**
+ * Creates a "fatal error" exception.
+ * @param msg The message describing the cause of the fatal error.
+ */
+ Script_FatalError(const char *msg) :
+ msg(msg)
+ {}
+
+ /**
+ * The error message associated with the fatal error.
+ * @return The error message.
+ */
+ const char *GetErrorMessage() { return msg; }
+
+private:
+ const char *msg; ///< The error message.
+};
+
+#endif /* SCRIPT_FATALERROR_HPP */