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-rw-r--r--src/network/network_command.cpp2
-rw-r--r--src/network/network_internal.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp
index ef8a33804..41f853f15 100644
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -264,7 +264,7 @@ static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owne
{
#ifdef DEBUG_DUMP_COMMANDS
/* When replaying we do not want this limitation. */
- int to_go = MAX_UINT16;
+ int to_go = UINT16_MAX;
#else
int to_go = _settings_client.network.commands_per_frame;
#endif
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 18d21c152..b024b7c02 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -44,7 +44,7 @@
* There's basically no need to ever enable this, unless you really know what
* you are doing, i.e. debugging a desync.
*
- * NOTE: Define DEBUG_DUMP_COMMANDS in network.h or globally, else it does not
+ * NOTE: Define DEBUG_DUMP_COMMANDS in network_func.h or globally, else it does not
* have enough effects. For example CmdCompanyCtrl needs it to be able
* to create companies when there are not clients on this server.
*/