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-rw-r--r--src/saveload/ai_sl.cpp2
-rw-r--r--src/saveload/game_sl.cpp2
-rw-r--r--src/script/script_config.cpp22
-rw-r--r--src/script/script_config.hpp2
-rw-r--r--src/settings.cpp4
5 files changed, 16 insertions, 16 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
index 2a927504b..e8b5339c0 100644
--- a/src/saveload/ai_sl.cpp
+++ b/src/saveload/ai_sl.cpp
@@ -51,7 +51,7 @@ static void SaveReal_AIPL(int *index_ptr)
_ai_saveload_is_random = config->IsRandom();
_ai_saveload_settings[0] = '\0';
- config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
+ config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings));
SlObject(NULL, _ai_company);
/* If the AI was active, store his data too */
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index d9fc4ce2f..141353d81 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -50,7 +50,7 @@ static void SaveReal_GSDT(int *index_ptr)
_game_saveload_is_random = config->IsRandom();
_game_saveload_settings[0] = '\0';
- config->SettingsToString(_game_saveload_settings, lengthof(_game_saveload_settings));
+ config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings));
SlObject(NULL, _game_script);
Game::Save();
diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp
index 48a1459d9..95e278954 100644
--- a/src/script/script_config.cpp
+++ b/src/script/script_config.cpp
@@ -184,27 +184,27 @@ void ScriptConfig::StringToSettings(const char *value)
free(value_copy);
}
-void ScriptConfig::SettingsToString(char *string, size_t size) const
+void ScriptConfig::SettingsToString(char *string, const char *last) const
{
- string[0] = '\0';
+ char *s = string;
+ *s = '\0';
for (SettingValueList::const_iterator it = this->settings.begin(); it != this->settings.end(); it++) {
char no[10];
seprintf(no, lastof(no), "%d", (*it).second);
/* Check if the string would fit in the destination */
- size_t needed_size = strlen((*it).first) + 1 + strlen(no) + 1;
+ size_t needed_size = strlen((*it).first) + 1 + strlen(no);
/* If it doesn't fit, skip the next settings */
- if (size <= needed_size) break;
- size -= needed_size;
+ if (string + needed_size > last) break;
- strcat(string, (*it).first);
- strcat(string, "=");
- strcat(string, no);
- strcat(string, ",");
+ s = strecat(s, last, (*it).first);
+ s = strecat(s, last, "=");
+ s = strecat(s, last, no);
+ s = strecat(s, last, ",");
}
+
/* Remove the last ',', but only if at least one setting was saved. */
- size_t len = strlen(string);
- if (len > 0) string[len - 1] = '\0';
+ if (s != string) s[-1] = '\0';
}
const char *ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const
diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp
index 0350f8ded..dfc675473 100644
--- a/src/script/script_config.hpp
+++ b/src/script/script_config.hpp
@@ -172,7 +172,7 @@ public:
* Convert the custom settings to a string that can be stored in the config
* file or savegames.
*/
- void SettingsToString(char *string, size_t size) const;
+ void SettingsToString(char *string, const char *last) const;
/**
* Search a textfile file next to this script.
diff --git a/src/settings.cpp b/src/settings.cpp
index c7d9e2b32..27c3c910b 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1493,7 +1493,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
- config->SettingsToString(value, lengthof(value));
+ config->SettingsToString(value, lastof(value));
if (config->HasScript()) {
name = config->GetName();
@@ -1516,7 +1516,7 @@ static void GameSaveConfig(IniFile *ini, const char *grpname)
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
- config->SettingsToString(value, lengthof(value));
+ config->SettingsToString(value, lastof(value));
if (config->HasScript()) {
name = config->GetName();