diff options
-rw-r--r-- | src/clear_cmd.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 858197c91..00f272c9a 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -65,33 +65,33 @@ static void DrawClearLandFence(const TileInfo *ti) int maxz = GetSlopeMaxPixelZ(ti->tileh); - bool fence_nw = GetFenceNW(ti->tile) != 0; - if (fence_nw) { + uint fence_nw = GetFenceNW(ti->tile); + if (fence_nw != 0) { int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W); - SpriteID sprite = _clear_land_fence_sprites[GetFenceNW(ti->tile) - 1] + _fence_mod_by_tileh_nw[ti->tileh]; + SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh]; AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z); } - bool fence_ne = GetFenceNE(ti->tile) != 0; - if (fence_ne) { + uint fence_ne = GetFenceNE(ti->tile); + if (fence_ne != 0) { int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E); - SpriteID sprite = _clear_land_fence_sprites[GetFenceNE(ti->tile) - 1] + _fence_mod_by_tileh_ne[ti->tileh]; + SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh]; AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z); } - bool fence_sw = GetFenceSW(ti->tile) != 0; - bool fence_se = GetFenceSE(ti->tile) != 0; + uint fence_sw = GetFenceSW(ti->tile); + uint fence_se = GetFenceSE(ti->tile); - if (fence_sw || fence_se) { + if (fence_sw != 0 || fence_se != 0) { int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S); - if (fence_sw) { - SpriteID sprite = _clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh]; + if (fence_sw != 0) { + SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh]; AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z); } - if (fence_se) { - SpriteID sprite = _clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh]; + if (fence_se != 0) { + SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh]; AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z); } } |