summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--aircraft_gui.c2
-rw-r--r--industry_cmd.c6
-rw-r--r--lang/american.txt10
-rw-r--r--lang/brazilian_portuguese.txt10
-rw-r--r--lang/catalan.txt10
-rw-r--r--lang/czech.txt10
-rw-r--r--lang/danish.txt10
-rw-r--r--lang/dutch.txt10
-rw-r--r--lang/english.txt10
-rw-r--r--lang/finnish.txt10
-rw-r--r--lang/french.txt10
-rw-r--r--lang/galician.txt10
-rw-r--r--lang/german.txt10
-rw-r--r--lang/hungarian.txt10
-rw-r--r--lang/icelandic.txt10
-rw-r--r--lang/italian.txt10
-rw-r--r--lang/lithuanian.txt10
-rw-r--r--lang/norwegian.txt10
-rw-r--r--lang/polish.txt10
-rw-r--r--lang/portuguese.txt10
-rw-r--r--lang/romanian.txt10
-rw-r--r--lang/slovak.txt10
-rw-r--r--lang/spanish.txt10
-rw-r--r--lang/swedish.txt10
-rw-r--r--lang/unfinished/estonian.txt10
-rw-r--r--lang/unfinished/latvian.txt4
-rw-r--r--lang/unfinished/turkish.txt2
-rw-r--r--roadveh_cmd.c4
-rw-r--r--tunnelbridge_cmd.c3
29 files changed, 11 insertions, 240 deletions
diff --git a/aircraft_gui.c b/aircraft_gui.c
index 45f2a6f19..25e3b8901 100644
--- a/aircraft_gui.c
+++ b/aircraft_gui.c
@@ -388,7 +388,7 @@ static void AircraftDetailsWndProc(Window *w, WindowEvent *e)
u = v->next;
SetDParam(2, _cargoc.names_long[u->cargo_type]);
SetDParam(3, u->cargo_cap);
- DrawString(60, y, STR_A019_CAPACITY + (u->cargo_cap == 0), 0);
+ DrawString(60, y, (u->cargo_cap != 0) ? STR_A019_CAPACITY : STR_A01A_CAPACITY, 0);
y += 14;
}
diff --git a/industry_cmd.c b/industry_cmd.c
index 94e829ad6..d8a605cc2 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -1825,7 +1825,11 @@ static void MaybeNewIndustry(uint32 r)
SetDParam(0, type + STR_4802_COAL_MINE);
SetDParam(1, i->town->index);
- AddNewsItem( STR_482D_NEW_UNDER_CONSTRUCTION + (type == IT_FOREST), NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ECONOMY,0), i->xy, 0);
+ AddNewsItem(
+ (type != IT_FOREST) ?
+ STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
+ NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
+ );
}
static void ChangeIndustryProduction(Industry *i)
diff --git a/lang/american.txt b/lang/american.txt
index adcee47a5..dc1ef0867 100644
--- a/lang/american.txt
+++ b/lang/american.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -969,7 +967,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing the local authority: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}New depot finding: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}New global pathfinding (NPF, overrides NTP): {ORANGE}{STRING}
@@ -1243,8 +1240,6 @@ STR_NETWORK_START_GAME :{BLACK}Start Ga
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start a new network game from a scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Any
@@ -1393,10 +1388,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavati
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level
STR_1004_TOO_HIGH :{WHITE}Too high
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train inside depot
STR_1007_ALREADY_BUILT :{WHITE}...already built
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Too many depots
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railroad Construction
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction
@@ -1421,7 +1414,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle b
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on selected bridge to build it
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railroad depot orientation
STR_1021_RAILROAD_TRACK :Railroad track
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Railroad track with signals
STR_1023_RAILROAD_TRAIN_DEPOT :Railroad train depot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railroad track with normal signals
@@ -1782,8 +1774,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't bu
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
STR_5017_RAILROAD_TUNNEL :Railroad tunnel
STR_5018_ROAD_TUNNEL :Road tunnel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge
diff --git a/lang/brazilian_portuguese.txt b/lang/brazilian_portuguese.txt
index ab26259ca..8211e4ffc 100644
--- a/lang/brazilian_portuguese.txt
+++ b/lang/brazilian_portuguese.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Função
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de veículos de estrada (com efeitos de quantidade): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o cursor está na borda do mapa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Novo sistema de localização de depósitos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Novo busca de caminho global (NPF, sobrepõe NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Iniciar
STR_NETWORK_START_GAME_TIP :{BLACK}Iniciar um novo jogo em rede
STR_NETWORK_LOAD_GAME :{BLACK}Abrir Jogo
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuar um jogo multi-jogador anteriormente gravado (assegure-se de conectar com o jogador correto)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Abrir Cenário
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Iniciar um novo jogo em rede a partir de um cenário
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Qualquer
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}A escava
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Já está ao nível do mar
STR_1004_TOO_HIGH :{WHITE}Muito alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha não apropriado
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Trem no depósito
STR_1007_ALREADY_BUILT :{WHITE}...já construído
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Deverá remover a linha férrea primeiro
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Muitos depósitos
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir ferrovias
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir ferrovias (monotrilho)
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir ferrovias (trem-bala)
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alternar
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Seleção de ponte - clique na ponte desejada para construir
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selecionar a orientação do depósito
STR_1021_RAILROAD_TRACK :Ferrovias
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Ferrovia com sinais
STR_1023_RAILROAD_TRAIN_DEPOT :Depósito ferroviário
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a área é propriedade de outra empresa
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Ferrovia com sinais normais
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Não é po
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Não é possível construir túnel aqui...
STR_5017_RAILROAD_TUNNEL :Túnel ferroviário
STR_5018_ROAD_TUNNEL :Túnel de estrada
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte ferroviária suspensa em aço
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte ferroviária com vigas em aço
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte ferroviária cantilever em aço
diff --git a/lang/catalan.txt b/lang/catalan.txt
index 226711230..defb36f28 100644
--- a/lang/catalan.txt
+++ b/lang/catalan.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenari
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Gestió
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Cues de trànsit rodat (amb efectes quàntics): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Finestra d'avis quan el ratolí és al marc del programa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permetre subornar a les autoritats locals: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Cerca de noves cotxeres: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estacions no uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova cerca de rutes global (NPF, anul.la NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Iniciar
STR_NETWORK_START_GAME_TIP :{BLACK}Iniciar un nou joc de xarxa des de un mapa aleatori, o escenari
STR_NETWORK_LOAD_GAME :{BLACK}Carregar Joc
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continúa amb un joc multijugador desat previament (comprova de connectar-te amb el jugador correcte)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Carregar Escenari
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Iniciar un nou joc de xarxa des de un escenari
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Qualsevol
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}La excav
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ja hi és a nivell del mar
STR_1004_TOO_HIGH :{WHITE}Massa alt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Via de tren no apropiada
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tren dintre de les cotxeres
STR_1007_ALREADY_BUILT :{WHITE}...ja construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}S'ha de treure la vía primer
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Massa cotxeres
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcció de Ferrocarril
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcció de Monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcció de Maglev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Intercan
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selecció de pont - clica al pont triat per construir-lo
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selecciona la orientació de les Cotxeres de tren
STR_1021_RAILROAD_TRACK :Vía de tren
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Vía de tren amb senyals
STR_1023_RAILROAD_TRAIN_DEPOT :Cotxeres de tren
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...l'àrea és propietat d'un altre empresa
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Vía de tren amb senyals normals
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}No es po
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}No es pot construir el tunel aqui...
STR_5017_RAILROAD_TUNNEL :Tunel ferroviari
STR_5018_ROAD_TUNNEL :Tunel de carretera
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Pont ferroviari en suspensió d'acer
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Pont ferroviari de biga d'acer
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Pont ferroviari de volada d'acer
diff --git a/lang/czech.txt b/lang/czech.txt
index ddc0648d4..b2da151b6 100644
--- a/lang/czech.txt
+++ b/lang/czech.txt
@@ -605,8 +605,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal oznaceni '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal oznaceni '{STRING}'!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit mapu
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -1028,7 +1026,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Pouziti
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Silnicni vozidla stojí fronty (s kvantovým efektem): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Posouvat okno, kdyz je kurzor na okraji: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Povolit úplatek místní sprave: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nové vyhledávání dep: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nejednolité stanice: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nový globální algoritmus hledání cesty (NPF, nahradí NTP): {ORANGE}{STRING}
@@ -1303,8 +1300,6 @@ STR_NETWORK_START_GAME :{BLACK}Zacit hr
STR_NETWORK_START_GAME_TIP :{BLACK}Hru po síti zacit s náhodnou mapou nebo se scenariem
STR_NETWORK_LOAD_GAME :{BLACK}Nahrát hru
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokracovat ve drive ulozene hre pro více hracu (ujisti se, ze se pripojujes na správného hrace)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Hrát mapu
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Zacit sitovou hru ze scenaria
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Jakýkoli
@@ -1455,10 +1450,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Úprava t
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Jiz na úrovni more
STR_1004_TOO_HIGH :{WHITE}Prilis vysoko
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Zadne pouzitelne koleje
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Vlak v depu
STR_1007_ALREADY_BUILT :{WHITE}...jiz vystaveno
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Musis nejprve odstranit koleje
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Prilis mnoho dep
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Výstavba kolejí
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Výstavba monorailu
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Výstavba maglevu
@@ -1483,7 +1476,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Prepnout
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Vyber mostu - stiskni vybrany typ mostu pro vystavbu
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Zvolit orientaci zeleznicniho depa
STR_1021_RAILROAD_TRACK :Koleje
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Koleje se semaforem
STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicni depo
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...uzemi vlastni jina spolecnost
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicni trat s normálními signály
@@ -1849,8 +1841,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Zde nelz
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Zde nelze postavit tunel...
STR_5017_RAILROAD_TUNNEL :Zeleznicni tunel
STR_5018_ROAD_TUNNEL :Silnicni tunel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ocelový zaveseny zeleznicni most
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ocelový trámový zeleznicni most
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ocelový konzolový zeleznicni most
diff --git a/lang/danish.txt b/lang/danish.txt
index 927847966..da643fa5e 100644
--- a/lang/danish.txt
+++ b/lang/danish.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Kø dannelse af lastbiler (med kvante effekt): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pannorer vindue når musen er ved kanten: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillad bestikkelse af de lokale myndigheder: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Find nyt depot: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ikke uniforme stationer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny global ruteplanlægger (NPF, tilsidesætter NTP): {ORANGE}{STRING}
@@ -1245,8 +1242,6 @@ STR_NETWORK_START_GAME :{BLACK}Start sp
STR_NETWORK_START_GAME_TIP :{BLACK}Start et nyt netværksspil med et tilfældigt kort eller et scenarie
STR_NETWORK_LOAD_GAME :{BLACK}Hent et spil
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Fortsyt et tidligere gemt spil med flere spillere (sør for at få den rigtige virksomhed)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Hent et scenarie
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start et netværksspil fra et scenarie
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Hvilketsomhelst
@@ -1395,10 +1390,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Udgravni
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Allerede ved havoverfladen
STR_1004_TOO_HIGH :{WHITE}For højt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ingen brugbare togskinner
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Der er et tog i depotet
STR_1007_ALREADY_BUILT :{WHITE}...allerede bygget
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Det er nødvendigt at fjerne togskinnerne først
-STR_1009_TOO_MANY_DEPOTS :{WHITE}For mange depoter
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Togskinne Konstruktion
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Konstruktion
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Magnetskinnetog Konstruktion
@@ -1423,7 +1416,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skift me
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Valg af bro - klik på den valgte bro for at bygge den
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Vælg orientering af depot
STR_1021_RAILROAD_TRACK :Togskinner
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Togskinner med signaler
STR_1023_RAILROAD_TRAIN_DEPOT :Depot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...området ejes af et andet firma
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Togskinner med almindelige signaler
@@ -1784,8 +1776,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan ikke
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge en tunnel her...
STR_5017_RAILROAD_TUNNEL :Jernbanetunnel
STR_5018_ROAD_TUNNEL :Tunnel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Jernbanehængebro af stål
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Jernbanebjælkebro af stål
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Jernbanecantileverbro af stål
diff --git a/lang/dutch.txt b/lang/dutch.txt
index 61e6952ae..5c8e429bb 100644
--- a/lang/dutch.txt
+++ b/lang/dutch.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Rijvorming bij wegvoertuigen (met bijwerkingen): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Verschuif scherm als muis aan de rand is: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Omkopen van de gemeente toestaan: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nieuwe methode om het depot te vinden: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Vrij gevormde stations: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nieuwe globale routeplanner (NPF, voorkeur over NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Start sp
STR_NETWORK_START_GAME_TIP :{BLACK}Start een nieuw netwerkspel van een willekeurige kaart, of scenario
STR_NETWORK_LOAD_GAME :{BLACK}Laad spel
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Hervat een eerder opgeslagen netwerkspel (ben er zeker van dat je verbind als de juiste speler)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Laad Scenario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start een nieuw netwerkspel van een scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Elke
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Graafwer
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Reeds op zeeniveau
STR_1004_TOO_HIGH :{WHITE}Te hoog
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Geen bruikbaar spoor
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Trein in depot
STR_1007_ALREADY_BUILT :{WHITE}...reeds gebouwd
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Bestaand spoor moet eerst weggehaald worden
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Te veel depots
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Spoorwegconstructie
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorailconstructie
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevconstructie
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Kies tus
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brugkeuze - klik op de gewenste brug om die te bouwen
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Kies richting van treindepot
STR_1021_RAILROAD_TRACK :Spoor
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Spoor met seinen
STR_1023_RAILROAD_TRAIN_DEPOT :Treindepot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...gebied is van ander bedrijf
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Spoor met normale seinen
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan hier
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan hier geen tunnel bouwen...
STR_5017_RAILROAD_TUNNEL :Spoortunnel
STR_5018_ROAD_TUNNEL :Weg tunnel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stalen hangende spoorweg brug
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Stalen cantilever spoorweg brug
diff --git a/lang/english.txt b/lang/english.txt
index c11f55873..f3b8223ab 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING1}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}New depot finding: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}New global pathfinding (NPF, overrides NTP): {ORANGE}{STRING1}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Start Ga
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start a new network game from a scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Any
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavati
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level
STR_1004_TOO_HIGH :{WHITE}Too high
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train inside depot
STR_1007_ALREADY_BUILT :{WHITE}...already built
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Too many depots
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railway Construction
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle b
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on your prefered bridge to build it
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railway depot orientation
STR_1021_RAILROAD_TRACK :Railway track
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Railway track with signals
STR_1023_RAILROAD_TRAIN_DEPOT :Railway train depot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with normal signals
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't bu
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
STR_5017_RAILROAD_TUNNEL :Railway tunnel
STR_5018_ROAD_TUNNEL :Road tunnel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge
diff --git a/lang/finnish.txt b/lang/finnish.txt
index c688cc034..9ebc40c16 100644
--- a/lang/finnish.txt
+++ b/lang/finnish.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Ajoneuvojonotus (kvanttitehostein): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Vieritä ikkunaa, kun hiiri osuu reunaan: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Salli viranomaisten lahjominen: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Uusi huoltoasemahaku: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Epäyhtenäiset asemat: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Uusi globaali tienhakualgor. (NPF, korvaa NTP:n): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Aloita p
STR_NETWORK_START_GAME_TIP :{BLACK}Aloita uusi verkkopeli skenaariolla tai satunnaisella kartalla.
STR_NETWORK_LOAD_GAME :{BLACK}Lataa peli
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Jatka aiemmin tallennettua moninpeliä (muista liittyä oikeana pelaajana).
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Lataa skenaario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Aloita uusi verkkopeliskenaario.
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :mikä tahansa
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Kaivuual
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Merenpinta on jo saavutettu.
STR_1004_TOO_HIGH :{WHITE}Liian korkea.
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ei soveliasta rautatiekiskoa.
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Juna on huoltoasemalla.
STR_1007_ALREADY_BUILT :{WHITE}...se on jo rakennettu.
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Rautatiekisko pitää siirtää ensin.
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Liian monta huoltoasemaa.
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Rautatien rakentaminen
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Yksiraiteisen rakentaminen
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevin rakentaminen
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rautatie
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Sillan valinta - napsauta valittua siltaa rakentaaksesi sen.
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Valitse veturitallin suunta.
STR_1021_RAILROAD_TRACK :Rautatiekisko
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Rautatiekisko sekä opastin
STR_1023_RAILROAD_TRAIN_DEPOT :Veturitalli
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...alueen omistaa toinen yhtiö.
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Rautatiekisko tavallisin opastimin
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Siltaa e
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tunnelia ei voi rakentaa...
STR_5017_RAILROAD_TUNNEL :Rautatietunneli
STR_5018_ROAD_TUNNEL :Maantietunneli
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Teräksinen rautatieriippusilta
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Teräksinen rautatiepalkkisilta
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Teräksinen rautatieulokepalkkisilta
diff --git a/lang/french.txt b/lang/french.txt
index 7267df53d..be14ff461 100644
--- a/lang/french.txt
+++ b/lang/french.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -970,7 +968,6 @@ STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Affiche
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Compatibilité TTDPatch "nonstop handling": {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Défiler la vue horizontalement avec le pointeur: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permettre la corruption de la municipalité: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nouvelle recherche de dépôt: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Gares non uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nouvelle recherche de chemin globale (NPF, écrase NTP): {ORANGE}{STRING}
@@ -1245,8 +1242,6 @@ STR_NETWORK_START_GAME :{BLACK}Démarrer
STR_NETWORK_START_GAME_TIP :{BLACK}Démarrer une nouvelle partie réseau à partir d'une carte aléatoire ou d'un scénario
STR_NETWORK_LOAD_GAME :{BLACK}Charger une partie
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuer une partie multijoueur sauvée précédemment (attention à reprendre le même joueur)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Charger un scénario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Démarrer une nouvelle partie réseau à partir d'un scénario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Peu importe
@@ -1397,10 +1392,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}L'excava
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Déjà au niveau de la mer
STR_1004_TOO_HIGH :{WHITE}Trop élevé
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Aucuns rails convenables
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train à l'intérieur du dépôt
STR_1007_ALREADY_BUILT :{WHITE}...déjà construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Doit d'abord enlever les rails
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Trop de dépôts
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construction de voie ferrée
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construction de Monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construction de MagLev
@@ -1425,7 +1418,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Basculer
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Sélection de Pont - cliquer sur le type de pont désiré pour le construire
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Choisir l'orientation du dépôt ferroviaire
STR_1021_RAILROAD_TRACK :Rails
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Rails avec signaux
STR_1023_RAILROAD_TRAIN_DEPOT :Dépôt ferroviaire
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...appartient à une autre compagnie
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Rails avec des signaux normaux
@@ -1791,8 +1783,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Impossib
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Impossible de construire un tunnel ici...
STR_5017_RAILROAD_TUNNEL :Tunnel ferroviaire
STR_5018_ROAD_TUNNEL :Tunnel routier
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Pont ferroviaire suspendu en acier
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Pont ferroviaire à poutres en acier
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Pont ferroviaire à porte-à-faux en acier
diff --git a/lang/galician.txt b/lang/galician.txt
index ff13cdae6..8f6441482 100644
--- a/lang/galician.txt
+++ b/lang/galician.txt
@@ -547,8 +547,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -966,7 +964,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Manexo
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Cola para vehículos de estrada (con efectos cuánticos): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Desplaza-la fiestra cando o ratón esté no borde: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permiti-la chantaxe as autoridades locales: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Novo sistema para atopar depósito: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estacións non uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova búsqueda de ruta global (NPF, invalida NTP): {ORANGE}{STRING}
@@ -1237,8 +1234,6 @@ STR_NETWORK_START_GAME :{BLACK}Iniciar
STR_NETWORK_START_GAME_TIP :{BLACK}Comezar unha nova partida en rede a partires dun mapa aleatorio, ou un escenario
STR_NETWORK_LOAD_GAME :{BLACK}Cargar Partida
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resumir unha partida multixogador anterior (asegúrate de conectarte coma o xogador correcto)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Cargar Escenario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Comezar unha nova partida de rede a partires dun escenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Calquera
@@ -1386,10 +1381,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}A excava
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Xa está a nivel do mar
STR_1004_TOO_HIGH :{WHITE}Demasiado alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Non hay vía de ferrocarril adecuada
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Hai un tren no depósito
STR_1007_ALREADY_BUILT :{WHITE}...xa está construído
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Debes elimina-la pistad e ferrocarril primeiro
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Hai demasiados depósitos
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcción de Ferrocarrís
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcción de Monorraíl
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcción de MagLev
@@ -1414,7 +1407,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Intecamb
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selección de pontes - picha na ponte seleccionada para construíla
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selecciona-la orientación do depósito de ferrocarrís
STR_1021_RAILROAD_TRACK :Vía de ferrocarril
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Vía de ferrocarril con sinais
STR_1023_RAILROAD_TRAIN_DEPOT :Depósito para trens
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a área é propiedade doutra compañía
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Vía de ferrocarril con sinais normais
@@ -1767,8 +1759,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}No se po
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Non se pode construí-lo túnel ahí...
STR_5017_RAILROAD_TUNNEL :Túnel de ferrocarril
STR_5018_ROAD_TUNNEL :Túnel de estrada
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte colgante de aceiro para ferrocarrís
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte de vigas de aceiro para ferrocarrís
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte voladiza de aceiro para ferrocarrís
diff --git a/lang/german.txt b/lang/german.txt
index f76e96c86..b6a9a7bd1 100644
--- a/lang/german.txt
+++ b/lang/german.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fahrzeugwarteschlange (mit Überlagerung): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Karte scrollen, wenn die Maus am Bildrand anstößt: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Bestechen der Stadtverwaltung erlauben: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Neues Wegfinden für Depots: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ungleichmäßige Bahnhöfe: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Neue globale Wegfindung für alle Fahrzeuge: {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Spiel be
STR_NETWORK_START_GAME_TIP :{BLACK}Startet ein neues Mehrspielerspiel auf einer Zufallskarte oder einem Szenario
STR_NETWORK_LOAD_GAME :{BLACK}Spiel Laden
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Lädt ein gespeichertes Spiel
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Szenario Laden
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Startet ein Mehrspielerspiel in einem Szenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Egal
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Die Auss
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ist bereits auf Meereshöhe
STR_1004_TOO_HIGH :{WHITE}Zu hoch
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Keine geeigneten Gleise
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Zug ist im Depot
STR_1007_ALREADY_BUILT :{WHITE}...ist bereits gebaut
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Gleise müssen erst entfernt werden
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Zu viele Depots
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Gleis- / Bahnhofsbau
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Einschienbahnbau
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Magnetschwebebahnbau
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Umschalt
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brückenauswahl - klicke auf die gewünschte Brücke, um sie zu bauen
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Ausrichtung des Zugdepots auswählen
STR_1021_RAILROAD_TRACK :Gleis
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Gleis mit Signal
STR_1023_RAILROAD_TRAIN_DEPOT :Zugdepot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...Gelände gehört jemand anderem
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Gleis mit normalen Signalen
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kann die
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kann den Tunnel hier nicht bauen...
STR_5017_RAILROAD_TUNNEL :Eisenbahntunnel
STR_5018_ROAD_TUNNEL :Straßentunnel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stahlhängebrücke
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Stahlträgerbrücke
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Selbsttragende Stahlbrücke
diff --git a/lang/hungarian.txt b/lang/hungarian.txt
index 64449e24a..522a49b10 100644
--- a/lang/hungarian.txt
+++ b/lang/hungarian.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Közúti jármûvek sorbanállása (quantum effektektus): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Ablakmozgatás, ha az egér a képernyõ szélén van: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Önkormányzatok lefizethetõsége: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Új garázskeresés: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Különbözõ vágánytípusok engedélyezése egy állomáson: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Új útvonalkeresõ (NPF, felülbírálja az NTP-t): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Játék el
STR_NETWORK_START_GAME_TIP :{BLACK}Új hálózati játék kezdése véletlen térképpel vagy misszióval
STR_NETWORK_LOAD_GAME :{BLACK}Játék betöltése
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Korábban elmentett többfelhasználós játék folytatása (gyõzõdj meg, hogy megfelelõ játékosként kapcsolódtál)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Pálya betöltése
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Új hálózati játék kezdése missziós alapon
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Bármilyen
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Az ásás
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Már tengerszinten van
STR_1004_TOO_HIGH :{WHITE}Túl magas
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nincs megfelelõ sín
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}A vonat a jármûtelepen van
STR_1007_ALREADY_BUILT :{WHITE}...már van itt
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Elõbb le kell rombolnod a sínt
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Túl sok a raktár
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Vasútépítés
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Egysínû vasút építése
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev vasút építése
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Felszedé
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Híd kiválasztása - kattints arra a hídra, amit meg akarsz építeni
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Válaszd ki a jármûtelep helyzetét
STR_1021_RAILROAD_TRACK :Vasúti sín
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Vasúti sín szemaforral
STR_1023_RAILROAD_TRAIN_DEPOT :Jármûtelep
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a terület más cégé
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Vasúti sin szemaforral
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nem épít
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Nem áshatsz ide alagutat...
STR_5017_RAILROAD_TUNNEL :Vasúti alagút
STR_5018_ROAD_TUNNEL :Közúti alagút
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Acél függõ vasúti híd
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Gerendás acél vasúti híd
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Konzolos acél vasúti híd
diff --git a/lang/icelandic.txt b/lang/icelandic.txt
index f1b78f10b..4623531b9 100644
--- a/lang/icelandic.txt
+++ b/lang/icelandic.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir fara í biðraðir (með stórvægilegum aukaverkunum): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Færa sjónarhorn þegar músin nálgast brún gluggans: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leyfilegt að múta bæjaryfirvöldum: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Lestar finna ný skýli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Órétthyrndar lestarstöðvar leyfðar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt heildar-leiðarkerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Hefja le
STR_NETWORK_START_GAME_TIP :{BLACK}Hefja nýjan netleik í sérvöldu korti eða landslagi af handahófi
STR_NETWORK_LOAD_GAME :{BLACK}Hlaða leik
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Hefja aftur vistaðan fjölspilunarleik (vertu viss um að tengjast sem réttur leikmaður)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Opna landslag
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Hefja nýjan netleik í landslagi
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Hvað sem er
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Framkvæm
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Nú þegar við sjávarmál
STR_1004_TOO_HIGH :{WHITE}Of hátt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Enginn hentugur lestarteinn
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Lest er inní skýli
STR_1007_ALREADY_BUILT :{WHITE}...nú þegar byggt
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Verður að fjarlægja lestartein fyrst
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Of mörg skýli
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Járnbrautarlestarframkvæmdir
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Einteinungsframkvæmdir
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev framkvæmdir
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skipta á
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brúarval - veldu brú til að byggja
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Veldu legu lestarskýlis
STR_1021_RAILROAD_TRACK :Lestarteinn
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Lestarteinn með umferðarljósum
STR_1023_RAILROAD_TRAIN_DEPOT :Lestarskýli
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...svæðið er í eigu annars fyrirtækis
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Lestarteinn með venjulegum ljósum
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Get ekki
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Get ekki grafið göng hér...
STR_5017_RAILROAD_TUNNEL :Lestagöng
STR_5018_ROAD_TUNNEL :Vegagöng
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stálhengibrú, lestir
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Stálburðarbitabrú, lestir
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Stálsvifbitabrú, lestir
diff --git a/lang/italian.txt b/lang/italian.txt
index 86a3cc0ca..0a7c7d51b 100644
--- a/lang/italian.txt
+++ b/lang/italian.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo stato '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo stato '{STRING}'!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Gestisc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Accoda veicoli stradali quando l'area di carico è occupata: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Scorri orizzontalmente la visuale se il mouse è agli angoli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Consenti corruzione autorità locale: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nuovo sistema individuazione deposito: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Stazioni non uniformi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nuovo pathfinding globale (NPF, sovrascrive NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Avvia gi
STR_NETWORK_START_GAME_TIP :{BLACK}Inizia una nuova partita in rete partendo da una mappa random o da uno scenario
STR_NETWORK_LOAD_GAME :{BLACK}Carica Gioco
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Riprendi una partita salvata in precedenza (Assicurati di connetterti come il giocatore corretto)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Carica Scenario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Inizia una nuova partita in rete partendo da uno scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Qualsiasi
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Gli scav
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Già al livello del mare
STR_1004_TOO_HIGH :{WHITE}Troppo alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo di binari non adatti
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Treno nel deposito
STR_1007_ALREADY_BUILT :{WHITE}...già costruito
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Rimuovere binari prima
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Troppi depositi
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Costruzioni ferroviarie
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Costruzione monorotaia
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Costruzioni MagLev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Selezion
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selezione ponte - clicca sul ponte selezionato per costruirlo
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Seleziona orientamento deposito ferroviario
STR_1021_RAILROAD_TRACK :Binari
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Binari con segnali
STR_1023_RAILROAD_TRAIN_DEPOT :Deposito ferroviario
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area di proprietà di un altra società
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Binario ferroviario con segnali normali
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Non puoi
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Non puoi costruire tunnel qui...
STR_5017_RAILROAD_TUNNEL :Tunnel ferroviario
STR_5018_ROAD_TUNNEL :Tunnel stradale
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte ferroviario sospeso in acciaio
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte ferroviario in acciaio
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte ferroviario in travi d'acciaio
diff --git a/lang/lithuanian.txt b/lang/lithuanian.txt
index 7173dd04b..00859b252 100644
--- a/lang/lithuanian.txt
+++ b/lang/lithuanian.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenariju
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -967,7 +965,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Automobiliu vilkstine (su kvantavimo efektu): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Perstumti vaizda, kai pele pasiekia ekrano krasta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leisti papirkineti miesto valdzia: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Naujo depo radimas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nestandartines stoteles: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Globalus kelio radimo algoritmas (NPF, panaikina NTP): {ORANGE}{STRING}
@@ -1241,8 +1238,6 @@ STR_NETWORK_START_GAME :{BLACK}Pradeti
STR_NETWORK_START_GAME_TIP :{BLACK}Predeti nauja zaidima tinkle (atsitiktinis zemelapis ar scenarijus)
STR_NETWORK_LOAD_GAME :{BLACK}Atverti zaidima
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Atstatyti anksciau issaugota zaidima tinkle (isitikink kad prisijungei prie to pacio zaidejo)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Atverti scenariju
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Pradeti zaidima tinkle pagal scenariju
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Bet kokia
@@ -1391,10 +1386,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Kasineji
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ir taip juros lygis
STR_1004_TOO_HIGH :{WHITE}Per auksta
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Netinkamas begis
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Traukinys depe
STR_1007_ALREADY_BUILT :{WHITE}...jau pastatytas
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Pirmiau pasalinkite gelezinkelio begius
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Per daug depu
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Gelezinkelio statyba
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Vienbegio gelezinkelio statyba
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev statyba
@@ -1419,7 +1412,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Pasalina
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Tilto statymas - parink kur statyti tilta
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Pasirink gelezinkelio depo orientacija
STR_1021_RAILROAD_TRACK :Genezinkelio begiai
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Gelezinkelio begiai su sviesoforu
STR_1023_RAILROAD_TRAIN_DEPOT :Traukiniu depas
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...sis langelis priklauso kitai kompanijai
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Gelezinkelio begiai su paprastais sviesoforais
@@ -1780,8 +1772,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Negalima
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Negalima cia statyti tunelio...
STR_5017_RAILROAD_TUNNEL :Gelezinkelio tunelis
STR_5018_ROAD_TUNNEL :Tunelis
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Plieninis kabantis gelezinkelio tiltas
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Plieno siju gelezinkelio tiltas
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Plieno konstrukciju gelezinkelio tiltas
diff --git a/lang/norwegian.txt b/lang/norwegian.txt
index 8103dca8c..52fce5de4 100644
--- a/lang/norwegian.txt
+++ b/lang/norwegian.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} av {COMPANY} oppnår '{STRING}'-status!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Kjøretøykø (med kvantumseffekter): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Flytt på bildet hvis pilen er nær ytterkantene av skjermen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillat bestikkelser av bystyret: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Ny togstallokalisering: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ikke-ensartede stasjoner: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny global rutesøking (NGR, overstyrer NTK): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Start Sp
STR_NETWORK_START_GAME_TIP :{BLACK}Start et nytt nettverksspill fra en tilfeldig bane, eller scenario
STR_NETWORK_LOAD_GAME :{BLACK}Last Spill
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Fortsette et tidligere lagret flerspillere spill (vær sikker på å koble til som den korrekte spilleren)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Last Scenario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start et nytt nettverksspill fra en scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Hva som helst
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgravin
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Allerede på havnivå
STR_1004_TOO_HIGH :{WHITE}For høyt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Upassende jernbanespor
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tog i togstallen
STR_1007_ALREADY_BUILT :{WHITE}...allerede bygget
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Må fjerne jernbanespor først
-STR_1009_TOO_MANY_DEPOTS :{WHITE}For mange togstaller
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Bygg jernbane
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Bygg Monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Bygg MagLev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Velg mel
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brovalg - trykk på broen du har valg for å bygge den.
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Velg togstallens retning
STR_1021_RAILROAD_TRACK :Jernbanespor
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Jernbanespor med signallykter
STR_1023_RAILROAD_TRAIN_DEPOT :Togstall
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...felt eies av et annet firma
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Jernbanespor med normale signaler
@@ -1789,8 +1781,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan ikke
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge tunnel her...
STR_5017_RAILROAD_TUNNEL :Jernbanetunnel
STR_5018_ROAD_TUNNEL :Veitunnel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Hengebro av stål (jernbane)
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Bjelkebro av stål (jernbane)
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Frittbærende bro av stål (jernbane)
diff --git a/lang/polish.txt b/lang/polish.txt
index a10c84e91..fee33387d 100644
--- a/lang/polish.txt
+++ b/lang/polish.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiaga status: '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiagnelo status '{STRING}'!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie scenariusza
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Kompaty
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Kolejki samochodow (with quantum effects): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Przesun okno kiedy kursor jest przy krawedzi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Pozwol dawac lapowki lokalnym wladzom: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Szukanie nowych zajezdni: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Niejednolite stacje: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nowe szukanie drogi (NPF, zastepuje NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Rozpoczn
STR_NETWORK_START_GAME_TIP :{BLACK}Uruchom nowa gre sieciowa z przypadkowa mapa lub scenariuszem
STR_NETWORK_LOAD_GAME :{BLACK}Zaladuj gre
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Przywroc wczesniej zapisana gre wieloosobowa(upewnij sie ze polaczyles sie jako odpowiedni gracz)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Zaladuj scenariusz
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Uruchom gre sieciowa uzywajac scenariusza
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Dowolny
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Wykop zn
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Juz na poziome morza
STR_1004_TOO_HIGH :{WHITE}Zbyt wysoko
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nie ma odpowiedniego rodz. torow
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Pociag w zajezdni
STR_1007_ALREADY_BUILT :{WHITE}...juz zbudowano
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najpierw trzeba usunac tory
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Zbyt wiele zajezdni
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Konstrukcja torowiska
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Konstrukcja szyny trak.
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Konstrukcja szyny MagLev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Przelacz
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Wybor mostu - klik na wybranym moscie aby go zbudowac
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Wybierz orientacje zajezdni kolejowej
STR_1021_RAILROAD_TRACK :Tory
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Tory wraz z sygnalizacja
STR_1023_RAILROAD_TRAIN_DEPOT :Zajezdnia kolejowa
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...teren jest wlasnoscia innej firmy
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Tory ze zwykla sygnalizacja
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nie mozn
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Nie mozna tutaj wybudowac tunelu...
STR_5017_RAILROAD_TUNNEL :Tunel kolejowy
STR_5018_ROAD_TUNNEL :Tunel samochodowy
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stalowy most kolejowy podwieszany
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Stalowy dzwigarowy most kolejowy
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Stalowy wspornikowy most kolejowy
diff --git a/lang/portuguese.txt b/lang/portuguese.txt
index 6f97695a5..c67ee294c 100644
--- a/lang/portuguese.txt
+++ b/lang/portuguese.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Função
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de veículos de estrada (com efeitos de quantidade): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o rato está na borda do mapa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Novo sistema de localização de depósitos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, overrides NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Iniciar
STR_NETWORK_START_GAME_TIP :{BLACK}Iniciar um novo jogo em rede de um mapa aleatório, ou cenário
STR_NETWORK_LOAD_GAME :{BLACK}Abrir Jogo
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuar um jogo multi-jogador anteriormente guardado (assegure-se de conectar com o jogador correcto)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Abrir Cenário
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Iniciar um novo jogo em rede a partir de um cenário
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Qualquer
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}A escava
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Já está ao nível do mar
STR_1004_TOO_HIGH :{WHITE}Demasiado alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha não apropriado
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Comboio no depósito
STR_1007_ALREADY_BUILT :{WHITE}...já construído
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Deverá remover a linha férrea primeiro
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Demasiados depósitos
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir caminhos-de-ferro
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir monocarril
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir MagLev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alternar
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selecção de ponte - clique na ponte desejada para a construir
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Seleccionar a orientação do depósito
STR_1021_RAILROAD_TRACK :Caminhos-de-ferro
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :caminhos-de-ferro com sinais
STR_1023_RAILROAD_TRAIN_DEPOT :Depósito ferroviário
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a área é propriedade de outra empresa
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Caminhos-de-ferro com sinais normais
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Não é po
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Não é possível construir túnel aqui...
STR_5017_RAILROAD_TUNNEL :Túnel ferroviário
STR_5018_ROAD_TUNNEL :Túnel de estrada
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte ferroviária suspensa em aço
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte ferroviária com vigas em aço
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte ferroviária cantilever em aço
diff --git a/lang/romanian.txt b/lang/romanian.txt
index 7eefeb9ac..b53d5ac93 100644
--- a/lang/romanian.txt
+++ b/lang/romanian.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Utilize
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Autovehiculele formeazã o coadã (cu efecte cuantice): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Mutã imaginea când mouse-ul este la marginea ecranului: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permite mituirea autoritãtilor locale: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Metodã nouã pentru gãsire depou: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Statii neuniforme: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nou pathfinding global(NPF, dezactiveaza NTP): {ORANGE}{STRING}
@@ -1243,8 +1240,6 @@ STR_NETWORK_START_GAME :{BLACK}Începe j
STR_NETWORK_START_GAME_TIP :{BLACK}Incepe un joc nou in retea cu o harta aleatoare sau intr-un scenariu
STR_NETWORK_LOAD_GAME :{BLACK}Incarca joc
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Reia un joc multiplayer salvat anterior (asigura-te ca s-au conectat jucatorii corespunzatori)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Incarca scenariu
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Incepe un joc nou intr-un scenariu
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Oricare
@@ -1395,10 +1390,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Sãpãturi
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Te afli deja la nivelul mãrii
STR_1004_TOO_HIGH :{WHITE}Prea înalt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Cale feratã nepotrivitã
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Un tren se aflã in depou
STR_1007_ALREADY_BUILT :{WHITE}...deja construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Mai intâi trebuie demolatã calea feratã
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Prea multe depouri
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Constructii feroviare
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Constructii monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Constructii maglev
@@ -1423,7 +1416,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Comutato
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Alegere pod - clic pe podul selectat pentru a-l construi
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Alege orientarea depoului
STR_1021_RAILROAD_TRACK :Cale feratã
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Cale feratã cu semnalizare
STR_1023_RAILROAD_TRAIN_DEPOT :Depou de cale feratã
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...terenul se aflã in posesia altei companii
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Cale feratã cu semnale normale
@@ -1776,8 +1768,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nu pot c
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Nu pot construi tunel aici...
STR_5017_RAILROAD_TUNNEL :Tunel feroviar
STR_5018_ROAD_TUNNEL :Tunel rutier
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Pod feroviar suspendat din otel
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Pod feroviar tip grindã din otel
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Pod feroviar tip arc din otel
diff --git a/lang/slovak.txt b/lang/slovak.txt
index 866dc1b33..b2a35563b 100644
--- a/lang/slovak.txt
+++ b/lang/slovak.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit Scenar
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Radenie cestnych vozidiel (podla mnozstva tovaru): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Posuvanie okna ked je mys na kraji: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Umoznit podplacanie miestnej spravy: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nove vyhladavanie depa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Roznorode stanice: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Novy globalny algoritmus hladania cesty (NPF namiesto NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Spustit
STR_NETWORK_START_GAME_TIP :{BLACK}Zacat sietovu hru z nahodnej mapy alebo scenaria
STR_NETWORK_LOAD_GAME :{BLACK}Nacitat hru
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokracovat v ulozenej hre (uistite sa, ze sa pripojite ako spravny hrac)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Nahrat scenario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Zacat sietovu hru zo scenaria
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Lubovolny
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Vyhlbeni
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Na urovni mora
STR_1004_TOO_HIGH :{WHITE}Prilis vysoko
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ziadne pouzitelne zeleznicne kolaje
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}V depe je vlak
STR_1007_ALREADY_BUILT :{WHITE}...uz bolo vytvorene
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najskor treba odstranit zeleznicne kolaje
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Prilis velky pocet dep
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Vystavba zeleznice
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Vystavba jednokolajky
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Vystavba magnetickej drahy
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Zapnut p
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Vyber mostu - kliknut na vybrany most
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Vyber otocenie depa
STR_1021_RAILROAD_TRACK :Zeleznicne kolaje
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Zeleznicne kolaje so semaforom
STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicne depo
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...oblast vlastni ina spolocnost
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicne kolaje zo standartnym semaforom
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Tu sa ne
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tu sa neda postavit tunel...
STR_5017_RAILROAD_TUNNEL :Zeleznicny tunel
STR_5018_ROAD_TUNNEL :Cestny tunel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ocelovy zavesny zeleznicny most
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ocelovy pilierovy zeleznicny most
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ocelovy visuty zeleznicny most
diff --git a/lang/spanish.txt b/lang/spanish.txt
index 4ba2b698a..84983402d 100644
--- a/lang/spanish.txt
+++ b/lang/spanish.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Manejo
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Cola de vehículos de carretera (con efecto cuantificador): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Desplazar ventana mediante el cursor en los bordes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir sobornos a la autoridad local: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Encuentro de nuevos depósitos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estaciones no uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nuevo sistema de busq. de rutas global (NPF, anula a NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Empezar
STR_NETWORK_START_GAME_TIP :{BLACK}Empezar un nuevo juego en red desde un mapa al azar o escenario
STR_NETWORK_LOAD_GAME :{BLACK}Cargar Juego
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continúa un juego multijugador guardado (asegúrese de conectar con el jugador correcto)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Cargar Escenario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Comenzar un juego multijugador desde un escenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Cualquiera
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}La excav
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ya está al nivel del mar
STR_1004_TOO_HIGH :{WHITE}Demasiado alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tramo de vía no apropiado
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tren en depósito
STR_1007_ALREADY_BUILT :{WHITE}...ya construído
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Se debe retirar primero tramo de vía
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Demasiados depósitos
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcción de ferrocarril
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcción de monorraíl
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcción de tren de levitación magnética
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Cambiar
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selección de puente - click en el puente elegido para construirlo
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Seleccione la orientación del depósito de trenes
STR_1021_RAILROAD_TRACK :Vía del tren
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Vía del tren con señales
STR_1023_RAILROAD_TRAIN_DEPOT :Depósito de trenes
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...otra compañía posee el área
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Vía del tren con señales normales
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}No se pu
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}No se puede construir túnel aquí...
STR_5017_RAILROAD_TUNNEL :Túnel de tren
STR_5018_ROAD_TUNNEL :Túnel de carretera
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Puente de tren de acero suspendido
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Puente de tren de acero con tirantes
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Puente de tren colgante de acero
diff --git a/lang/swedish.txt b/lang/swedish.txt
index ddf9d1c5a..512aeccda 100644
--- a/lang/swedish.txt
+++ b/lang/swedish.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Vägfordonsköing (med kvanteffekter): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Scrolla vyn när musen är vid kanten: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillåt mutning av den lokala kommunen: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Ny algoritm för att hitta depå: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Icke-rektangulära stationer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny globalt sätt att hitta rutt (NPF, åsidosätter NTP): {ORANGE}{STRING}
@@ -1245,8 +1242,6 @@ STR_NETWORK_START_GAME :{BLACK}Starta s
STR_NETWORK_START_GAME_TIP :{BLACK}Starta ett nytt spel med en slumpmässig karta eller från ett scenario
STR_NETWORK_LOAD_GAME :{BLACK}Ladda spel
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Återuppta ett tidigare sparat spel för flera spelare (tänk på att välja rätt spelare vid start)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Ladda scenario
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Starta ett nätverksspel från ett scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Valfritt
@@ -1395,10 +1390,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgrävni
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Redan på havsnivå
STR_1004_TOO_HIGH :{WHITE}För hög
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Inget passande järnvägsspår
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tåg inuti depå
STR_1007_ALREADY_BUILT :{WHITE}...redan byggd
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Måste ta bort järnväg först
-STR_1009_TOO_MANY_DEPOTS :{WHITE}För många depåer
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Bygg järnväg
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Bygg monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Bygg maglev
@@ -1423,7 +1416,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Växla me
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Välj bro - klicka på vald bro för att bygga den
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Välj riktning för depå
STR_1021_RAILROAD_TRACK :Järnvägsspår
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Järnvägsspår med signaler
STR_1023_RAILROAD_TRAIN_DEPOT :Järnvägsdepå
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...området ägs av ett annat företag
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Järnväg med normala signaler
@@ -1784,8 +1776,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan inte
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan inte bygga tunnel här...
STR_5017_RAILROAD_TUNNEL :Järnvägstunnel
STR_5018_ROAD_TUNNEL :Vägtunnel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Upphängd järnvägsbro av stål
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Järnvägsbro med stålbalkar
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Järnvägsbro med utskjutande stålstöd
diff --git a/lang/unfinished/estonian.txt b/lang/unfinished/estonian.txt
index c9a12d636..21d14c07a 100644
--- a/lang/unfinished/estonian.txt
+++ b/lang/unfinished/estonian.txt
@@ -537,8 +537,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{STRIN
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA16})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{STRING} saavtas '{STRING}' staatuse!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{STRING} {STRING}'st saavutas '{STRING}' staatuse!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA16}
STR_0220_CREATE_SCENARIO :{BLACK}Kaardi tegemine
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -953,7 +951,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Maanteesõidukite järjekorrad (koos mahueffektidega): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Keri vaadet, kui hiir on viidud ekraani serva: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Luba kohalikele võimudele altkäemaksu maksmine: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Uue depoo otsimine: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Luba suvalise kujuga jaamad: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Uus teeotsimise algoritm(NPF asendab NTP): {ORANGE}{STRING}
@@ -1227,8 +1224,6 @@ STR_NETWORK_START_GAME :{BLACK}Alusta m
STR_NETWORK_START_GAME_TIP :{BLACK}Uue võrgumängu alustamine suvalise kaardiga
STR_NETWORK_LOAD_GAME :{BLACK}Mängu laadimine
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Varasema võrgumängu jätkamine (vaata, et ühendad ennast õige mängijana)
-STR_NETWORK_LOAD_SCENARIO :{BLACK}Laadi kaart
-STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Alusta uut võrgumängu olemasoleva kaardiga
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Suvaline
@@ -1377,10 +1372,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Kaevanus
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Juba jõutud merepinna tasemele
STR_1004_TOO_HIGH :{WHITE}Liiga kõrge
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Rööpad pole sobivad
-STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Depoos on rong
STR_1007_ALREADY_BUILT :{WHITE}...juba ehitatud
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Enne tuleb raudtee eemaldada
-STR_1009_TOO_MANY_DEPOTS :{WHITE}Liiga palju depoosid
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Raudtee ehitamine
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorelssi ehitamine
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevi ehitamine
@@ -1405,7 +1398,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rööbaste
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Silla valik - vajuta sobival sillal, et seda ehitada
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Depoo orientatsiooni valimine
STR_1021_RAILROAD_TRACK :Raudteerööpad
-STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Raudteerööpad koos signaaltuledega
STR_1023_RAILROAD_TRAIN_DEPOT :Rongi depoo
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...ala kuulub teisele ettevõttele
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Raudtee tavaliste signaaltuledega
@@ -1762,8 +1754,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Siia ei
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Siia ei saa tunnelit ehitada...
STR_5017_RAILROAD_TUNNEL :Raudteetunnel
STR_5018_ROAD_TUNNEL :Maanteetunnel
-STR_5019 :
-STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Terasest raudtee rippsild
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Terasest võrestikuga raudteesild
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Terasest ulgtoestikuga raudteesild
diff --git a/lang/unfinished/latvian.txt b/lang/unfinished/latvian.txt
index b380563d7..b4a1872b2 100644
--- a/lang/unfinished/latvian.txt
+++ b/lang/unfinished/latvian.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} sasniegus'i '{STRING}' statusu!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} no {COMPANY} sasniegusi '{STRING}' statusu!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Radi't scena'riju
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -1155,8 +1153,6 @@ STR_5004 :
STR_500C :
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_500E_SUSPENSION_STEEL :Vanšu, Terauda
-STR_5019 :
-STR_501A :
##id 0x5800
STR_5803_COMPANY_HEADQUARTERS :Firmas Ofiss
diff --git a/lang/unfinished/turkish.txt b/lang/unfinished/turkish.txt
index 05b1b6ae3..3257637f0 100644
--- a/lang/unfinished/turkish.txt
+++ b/lang/unfinished/turkish.txt
@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{STRIN
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA16})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{STRING} '{STRING}' seviyesine ulasti!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{STRING} - {STRING} '{STRING}' seviyesine ulasti!
-STR_021D :{BLACK}
-STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA16}
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo olustur
STR_0221_OPENTTD :{YELLOW}OpenTTD
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index e4fe8a275..0e544b1f5 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -561,7 +561,9 @@ static void RoadVehCrash(Vehicle *v)
v->cargo_count = 0;
SetDParam(0, pass);
- AddNewsItem(STR_9031_ROAD_VEHICLE_CRASH_DRIVER+(pass!=1),
+ AddNewsItem(
+ (pass == 1) ?
+ STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
0);
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 5fc6b2d7c..4b1472b19 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -1288,7 +1288,8 @@ static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] =
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
{
if ((_m[tile].m5 & 0x80) == 0) {
- td->str = STR_5017_RAILROAD_TUNNEL + GB(_m[tile].m5, 2, 2);
+ td->str =
+ (GB(_m[tile].m5, 2, 2) == 0) ? STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
td->str = _bridge_tile_str[GB(_m[tile].m5, 1, 2) << 4 | GB(_m[tile].m2, 4, 4)];