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-rw-r--r--docs/HOWTO_compile_lang_files.txt59
-rw-r--r--docs/Howto_compile_lng_files_from_CLI.txt34
-rw-r--r--docs/Readme_Windows_MSVC.txt158
-rw-r--r--docs/directmusic.txt20
4 files changed, 140 insertions, 131 deletions
diff --git a/docs/HOWTO_compile_lang_files.txt b/docs/HOWTO_compile_lang_files.txt
new file mode 100644
index 000000000..101e50b02
--- /dev/null
+++ b/docs/HOWTO_compile_lang_files.txt
@@ -0,0 +1,59 @@
+STRGEN USAGE
+------------
+This guide is only interesting for people who want to alter something
+themselves without access to WT2 (translator2.openttd.org). Please note that
+your compiled language file will only be compatible with the OpenTTD version
+you have downloaded english.txt, the master language file, for. While this is
+not always true, namely when changes in the code have not touched language
+files, your safest bet is to assume this 'limitation'.
+As a first step you need to compile strgen. This is as easy as typing
+'make strgen'. You can also download a precompiled binary from a release,
+nightly, etc.
+strgen takes as argument a txt file and translates it to a lng file, allowing
+it to be used inside OpenTTD. strgen needs the master language file
+english.txt to work. Below are some examples of strgen usage.
+
+EXAMPLES
+--------
+Example 1:
+if you are in the root of your working copy (svn code), you should type
+strgen/strgen -s lang lang/english.txt
+to compile englist.txt into english.lng. It will be placed in the lang dir
+
+Example 2:
+you only have the strgen executable (no working copy) and you want to compile
+a txt file in the same directory. You should type
+./strgen english.txt
+and you will get and english.lng in the same dir
+
+Example 3:
+you have strgen somewhere, english.txt in /usr/openttd/lang and you want the
+resulting language file to go to /tmp. Use
+./strgen -s /usr/openttd/lang -d /tmp english.txt
+
+You can interchange english.txt to whichever language you want to generate a
+.lng file for.
+
+STRGEN COMMAND SWITCHES
+-----------------------
+-v | --version
+strgen will tell what svn revision it was last modified
+
+-t | --todo
+strgen will add <TODO> to any untranslated/missing strings and use the english
+strings while compiling the language file
+
+-w | --warning
+strgen will print any missing strings or wrongly translated (bad format)
+to standard error output(stderr)
+
+-h | --help | -?
+Print out a summarized help message explaining these switches
+
+-s | --source_dir
+strgen will search for the master file english.txt in the directory specified
+by this switch instead of the current directory
+
+-d | --dest_dir
+strgen will put <language>.lng in the directory specified by this switch; if
+no dest_dir is given, output is the same as source_dir
diff --git a/docs/Howto_compile_lng_files_from_CLI.txt b/docs/Howto_compile_lng_files_from_CLI.txt
deleted file mode 100644
index afeee7d29..000000000
--- a/docs/Howto_compile_lng_files_from_CLI.txt
+++ /dev/null
@@ -1,34 +0,0 @@
-This is a guide to compile strgen on gcc
-
-All this is done in the makefile, so it's only interesting for people, who wants to alter something themselves (translators)
-
-HOWTO compile lng files:
-
-First you get strgen compiled (look below/download nightly build/run makefile)
-
-strgen takes the argument of a txt file and translates it to a lng file and places that lng file in the same dir as the txt file.
-
-Example 1:
-if you are in the root of your working copy (svn code), you should type
-strgen/strgen lang/english.txt
-to compile englist.lng. It will be placed in the lang dir
-
-Example 2:
-you have strgen but not the source and you want to compile a txt file in the same dir. YOu should type
-./strgen english.txt
-and you will get english.lng in the same dir
-
-You can change english to whatever language you want
-
-Commands used by strgen
-
--v --version
-strgen will tell what svn revision it is based on
-
--t
-strgen will add <TODO> to the missing strings and use the english strings while compiling
-this will need english.txt to be present
-
--w
-strgen will print any missing strings to standard error output(stderr)
-this will need english.txt to be present
diff --git a/docs/Readme_Windows_MSVC.txt b/docs/Readme_Windows_MSVC.txt
index 91514f38a..7b7ec490f 100644
--- a/docs/Readme_Windows_MSVC.txt
+++ b/docs/Readme_Windows_MSVC.txt
@@ -1,104 +1,108 @@
-Compiling OpenTTD using Microsoft Visual C++ 6.0
-
-
-Step 1: Ingredients
-
+Compiling OpenTTD using Microsoft Visual C++
+December 28, 2006
+--------------------------------------------
+PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!!
+
+SUPPORTED MSVC COMPILERS
+------------------------
+OpenTTD includes projects for MSVC 2003.NET and MSVC 2005.NET. Both will
+compile out of the box, providing you have the required libraries/headers;
+which ones, see below. There is no support for VS6, you are therefore
+strongly encouraged to either upgrade to MSVC 2005 Express (free) or use GCC.
+MSVC 2002 probably works as well, but it has not been tested.
+
+1) REQUIRED FILES
+-----------------
+You might already have some of the files already installed, so check before
+downloading; mostly because the DirectX SDK and Platform SDK are about
+500MB each.
Download the following files:
- * Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&amp;package_id=114307&amp;release_id=228633)
- * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
- * The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
- * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
+ * openttd-useful.zip (http://sf.net/project/showfiles.php?group_id=103924&package_id=114307)
+ * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
+ * MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en)
+ * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
...and of course the newest source from svn://svn.openttd.org/trunk
-You have to have a SVN-client to download the source:
-
- * Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
- * GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
-
-Step 2: Includes and Libraries
-
-Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
-
-
- * zconf.h [useful.zip]
- * zlib.h [useful.zip]
- * png.h [useful.zip]
- * pngconf.h [useful.zip]
- * afxres.h
-
-in
-
- C:\Program Files\Microsoft Visual Studio\VC98\Include
-
-and
-
- * zlibstat.lib [useful.zip]
- * libpng.lib [useful.zip]
-
-in
+You need an SVN-client to download the source from subversion:
- C:\Program Files\Microsoft Visual Studio\VC98\Lib
+ * CLI Subversion (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
+ * GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
+2) INCLUDES AND LIBRARIES
+-------------------------
+Put the newly downloaded files in the VC lib\ and include\ directories; where
+"C:\Program Files\Microsoft Visual Studio 8\VC" is your location of Visual C.
+If you are compiling for an x64 system, use the include\ and lib\ directories
+from the win64/ folder.
-Step 3: DirectX SDK
+ * openttd-useful.zip\include\*
+ * afxresh.h
+ to > C:\Program Files\Microsoft Visual Studio 8\VC\Include
-(This should work with the latest DirectX SDK as well.)
+ * openttd-useful.zip\lib\*
+ to > C:\Program Files\Microsoft Visual Studio 8\VC\Lib
-There are 2 folder in the compressed file: Include and Lib
+Custom directories might be recommended, check 2.2)
-Copy all files from Include folder to
-C:\Program Files\Microsoft Visual Studio\VC98\Include
+2.1) INCLUDES AND LIBRARIES - DIRECTX/PLATFORM SDK
+--------------------------------------------------
+Basically the same procedure as with the useful zip file, providing
+you are not using the Microsoft installer. Put the include files in the
+include\ directory and the library files to the Lib\ directory.
-and all files from Lib folder to
+It is recommended to use custom directories so you don't overwrite any
+default header or library files.
-C:\Program Files\Microsoft Visual Studio\VC98\Lib
+2.2) CUSTOM DIRECTORIES
+-----------------------
+If you have put the above include and/or library files into custom folders,
+MSVC will not find them by default. You need to add these paths to VC through:
+Tools > Options > Projects and Solutions > VC++ Directories > show directories for
+ * Include files: Add the DirectX/Platform SDK include dir you've created
+ * Library files: Add the path to the SDK custom lib dir
-You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
-
-Tools -> Options -> Directories -> show directories for:
-
-a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
-
-b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
-
-NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
-
-Step 4: TTD Graphics files
+NOTE: make sure that the directory for the DirectX SDK is the first one in the
+list, above all others, otherwise compilation will most likely fail!!
+3) TTD GRAPHICS FILES
+---------------------
Copy the following files from Transport Tycoon Deluxe to the data folder
- * sample.cat
- * trg1r.grf
- * trgcr.grf
- * trghr.grf
- * trgir.grf
- * trgtr.grf
-
+ * sample.cat
+ * trg1r.grf
+ * trgcr.grf
+ * trghr.grf
+ * trgir.grf
+ * trgtr.grf
-Step 5: Compiling
-
-Open trunk/openttd.dsw
-
-Build menu > Set active configuration > Select: "openttd - Win32 Release"
+4) COMPILING
+------------
+Open trunk/openttd[_vs80].sln
+Set the build mode to 'Release' in
+Build > Configuration manager > Active solution configuration > select "Release"
Compile...
+If everything works well the binary should be in trunk/Release/openttd.exe
-Now it should work, it worked for me :)
-
-From r1319 you can compile branch/map in Debug mode (by Bociusz)
-
-For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
-
-If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
-
-Go ahead and make that patch! Happy Hacking! :)
+5) EDITING, CHANGING SOURCE CODE
+--------------------------------
+Set the build mode (back to) 'Debug'
+Change the startup project to openttd by right-clicking the 'openttd' project
+in the Solution Explorer and selecting 'Set as Startup Project'. The 'openttd'
+project should now show up bold instead of 'strgen'.
-Originally written by Dribbel
+6) PROBLEMS?
+------------
+If compilation fails, double-check that you are using the latest SVN (!)
+source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd),
+to ask about reasons; or just wait. The problem will most likely solve itself
+within a few days as the problem is noticed and fixed.
-Project file updating by Bociusz
+An up-to-date version of this README can be found on the wiki:
+http://wiki.openttd.org/index.php/MicrosoftVisualCExpress \ No newline at end of file
diff --git a/docs/directmusic.txt b/docs/directmusic.txt
deleted file mode 100644
index c64b6cbaa..000000000
--- a/docs/directmusic.txt
+++ /dev/null
@@ -1,20 +0,0 @@
-Notes about DirectMusic driver for Win32
-----------------------------------------
-
-If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
-http://alleg.sourceforge.net/files/dx70_mgw.zip.
-
-If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
-http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
-are recent enough.
-
-If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
-in stdafx.h.
-
-Bugs, etc
----------
-
-- The volume control doesn't work properly. I'll fix this soon.
-
-Owen Rudge
-14th March 2004