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-rw-r--r--src/autoreplace_cmd.cpp9
-rw-r--r--src/vehicle.cpp18
2 files changed, 18 insertions, 9 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp
index 90ff7fafe..6f1b65cb2 100644
--- a/src/autoreplace_cmd.cpp
+++ b/src/autoreplace_cmd.cpp
@@ -25,15 +25,6 @@
#include "table/strings.h"
-bool Vehicle::NeedsAutorenewing(const Player *p) const
-{
- assert(p == GetPlayer(this->owner));
-
- if (!p->engine_renew) return false;
- if (this->age - this->max_age < (p->engine_renew_months * 30)) return false;
-
- return true;
-}
/*
* move the cargo from one engine to another if possible
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 170a88ae2..e91f243a5 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -93,6 +93,24 @@ const uint32 _send_to_depot_proc_table[] = {
/* Initialize the vehicle-pool */
DEFINE_OLD_POOL_GENERIC(Vehicle, Vehicle)
+/** Function to tell if a vehicle needs to be autorenewed
+ * @param *p The vehicle owner
+ * @return true if the vehicle is old enough for replacement
+ */
+bool Vehicle::NeedsAutorenewing(const Player *p) const
+{
+ /* We can always generate the Player pointer when we have the vehicle.
+ * However this takes time and since the Player pointer is often present
+ * when this function is called then it's faster to pass the pointer as an
+ * argument rather than finding it again. */
+ assert(p == GetPlayer(this->owner));
+
+ if (!p->engine_renew) return false;
+ if (this->age - this->max_age < (p->engine_renew_months * 30)) return false;
+
+ return true;
+}
+
void VehicleServiceInDepot(Vehicle *v)
{
v->date_of_last_service = _date;