diff options
-rw-r--r-- | console.c | 15 | ||||
-rw-r--r-- | console.h | 2 | ||||
-rw-r--r-- | ttd.c | 13 | ||||
-rw-r--r-- | window.c | 3 |
4 files changed, 13 insertions, 20 deletions
@@ -16,7 +16,7 @@ static byte* _iconsole_buffer[80]; static byte _iconsole_cbuffer[80]; static byte _iconsole_cmdline[255]; static byte _iconsole_cmdpos; -static byte _iconsole_mode; +static byte _iconsole_mode = ICONSOLE_CLOSED; static byte _iconsole_color_default = 1; static byte _iconsole_color_error = 3; static byte _iconsole_color_debug = 5; @@ -66,7 +66,8 @@ static void IConsoleWndProc(Window *w, WindowEvent *e) { switch(e->event) { - case WE_PAINT: + case WE_PAINT:
+
GfxFillRect(w->left,w->top,w->width,w->height-1,0); { int i=_iconsole_scroll; @@ -82,10 +83,6 @@ static void IConsoleWndProc(Window *w, WindowEvent *e) case WE_TICK: - if (_iconsole_mode==ICONSOLE_OPENING) { - _iconsole_mode=ICONSOLE_OPENED; - } - _icursor_counter++; if (_icursor_counter>_icursor_rate) { _icursor_state=!_icursor_state; @@ -223,7 +220,7 @@ void IConsoleSwitch() _iconsole_win = AllocateWindowDesc(&_iconsole_window_desc); _iconsole_win->height = _screen.height / 3; _iconsole_win->width= _screen.width; - _iconsole_mode=ICONSOLE_OPENING; + _iconsole_mode=ICONSOLE_OPENED; } else if (_iconsole_mode==ICONSOLE_OPENED) { DeleteWindow(_iconsole_win); @@ -236,7 +233,8 @@ void IConsoleSwitch() } void IConsoleClose() { -if (_iconsole_mode==ICONSOLE_OPENED) IConsoleSwitch(); +if (_iconsole_mode==ICONSOLE_OPENED) IConsoleSwitch();
+_iconsole_mode=ICONSOLE_CLOSED; } void IConsoleOpen() { @@ -1188,7 +1186,6 @@ static void IConsoleStdLibRegister() { var = IConsoleVarAlloc(ICONSOLE_VAR_UINT32); IConsoleVarInsert(var,"temp_uint32"); - var = IConsoleVarAlloc(ICONSOLE_VAR_STRING); IConsoleVarInsert(var,"temp_string"); } @@ -3,8 +3,6 @@ enum { ICONSOLE_OPENED=0, ICONSOLE_CLOSED, - ICONSOLE_OPENING, - ICONSOLE_CLOSING, } _iconsole_modes; // ** console parser ** // @@ -642,8 +642,8 @@ void LoadIntroGame() _opt_mod_ptr = &_new_opt; GfxLoadSprites(); LoadStringWidthTable(); - // Setup main window
- IConsoleClose(); +
+ // Setup main window InitWindowSystem(); SetupColorsAndInitialWindow(); @@ -672,8 +672,7 @@ void MakeNewGame() GfxLoadSprites(); - // Reinitialize windows
- IConsoleClose(); + // Reinitialize windows InitWindowSystem(); LoadStringWidthTable(); @@ -700,8 +699,7 @@ void MakeNewEditorWorld() GfxLoadSprites(); - // Re-init the windowing system
- IConsoleClose(); + // Re-init the windowing system InitWindowSystem(); // Create toolbars @@ -735,8 +733,7 @@ void StartScenario() GfxLoadSprites(); - // Reinitialize windows
- IConsoleClose(); + // Reinitialize windows InitWindowSystem(); LoadStringWidthTable(); @@ -574,7 +574,8 @@ Window *FindWindowFromPt(int x, int y) void InitWindowSystem() -{ +{
+ IConsoleClose(); memset(&_windows, 0, sizeof(_windows)); _last_window = _windows; memset(_viewports, 0, sizeof(_viewports)); |