diff options
-rw-r--r-- | src/ai/default/default.cpp | 4 | ||||
-rw-r--r-- | src/road_cmd.cpp | 25 | ||||
-rw-r--r-- | src/road_map.h | 6 | ||||
-rw-r--r-- | src/smallmap_gui.cpp | 4 | ||||
-rw-r--r-- | src/station_cmd.cpp | 11 | ||||
-rw-r--r-- | src/town_cmd.cpp | 12 |
6 files changed, 34 insertions, 28 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index fc874f322..2843d0dc7 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -3763,11 +3763,11 @@ pos_3: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } } else if (IsTileType(tile, MP_ROAD)) { - if (!IsTileOwner(tile, _current_player)) return; - if (IsLevelCrossing(tile)) goto is_rail_crossing; if (IsRoadDepot(tile)) { + if (!IsTileOwner(tile, _current_player)) return; + DiagDirection dir; TileIndex t; diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index edcff7cf5..5b75b15c8 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -173,11 +173,6 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed return true; } -static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road, RoadType rt) -{ - return CheckAllowRemoveRoad(tile, remove, GetRoadOwner(tile, rt), edge_road, rt); -} - /** Delete a piece of road. * @param tile tile where to remove road from @@ -195,10 +190,14 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa * false if it was a center piece. Affects town ratings drop */ bool edge_road; + RoadTypes rts = GetRoadTypes(tile); + /* The tile doesn't have the given road type */ + if (!HasBit(rts, rt)) return CMD_ERROR; + Town *t = NULL; switch (GetTileType(tile)) { case MP_ROAD: - if (_game_mode != GM_EDITOR && GetRoadOwner(tile, rt) == OWNER_TOWN) t = GetTownByTile(tile); + if (_game_mode != GM_EDITOR && IsRoadOwner(tile, rt, OWNER_TOWN)) t = GetTownByTile(tile); if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; break; @@ -216,11 +215,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa return CMD_ERROR; } - RoadTypes rts = GetRoadTypes(tile); - /* The tile doesn't have the given road type */ - if (!HasBit(rts, rt)) return CMD_ERROR; - - if (!CheckAllowRemoveRoad(tile, pieces, &edge_road, rt)) return CMD_ERROR; + if (!CheckAllowRemoveRoad(tile, pieces, GetRoadOwner(tile, rt), &edge_road, rt)) return CMD_ERROR; /* check if you're allowed to remove the street owned by a town * removal allowance depends on difficulty setting */ @@ -501,7 +496,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } if ((existing & pieces) == pieces) { /* We only want to set the (dis)allowed road directions */ - if (toggle_drd != DRD_NONE && rt != ROADTYPE_TRAM && GetRoadOwner(tile, ROADTYPE_ROAD) == _current_player) { + if (toggle_drd != DRD_NONE && rt != ROADTYPE_TRAM && IsRoadOwner(tile, ROADTYPE_ROAD, _current_player)) { if (crossing) return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION); if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; @@ -894,7 +889,7 @@ static CommandCost ClearTile_Road(TileIndex tile, byte flags) /* Clear the road if only one piece is on the tile OR the AI tries * to clear town road OR we are not using the DC_AUTO flag */ if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) || - ((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) || + ((flags & DC_AI_BUILDING) && GetOtherRoadBits(tile, ROADTYPE_ROAD) == ROAD_NONE && IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) || !(flags & DC_AUTO) ) { RoadTypes rts = GetRoadTypes(tile); @@ -1549,9 +1544,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n } for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { - /* ROADTYPE_ROAD denotes the tile owner, so update it too */ - if (rt != ROADTYPE_ROAD && !HasTileRoadType(tile, rt)) continue; - + /* Update all roadtypes, no matter if they are present */ if (GetRoadOwner(tile, rt) == old_player) { SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player); } diff --git a/src/road_map.h b/src/road_map.h index 305a1ab25..756e3fcb7 100644 --- a/src/road_map.h +++ b/src/road_map.h @@ -187,6 +187,12 @@ static inline void SetRoadOwner(TileIndex t, RoadType rt, Owner o) } } +static inline bool IsRoadOwner(TileIndex t, RoadType rt, Owner o) +{ + assert(HasTileRoadType(t, rt)); + return (GetRoadOwner(t, rt) == o); +} + /** Which directions are disallowed ? */ enum DisallowedRoadDirections { DRD_NONE, ///< None of the directions are disallowed diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 2094397ed..b6ba2037a 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -490,6 +490,10 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) case MP_INDUSTRY: o = OWNER_END; break; case MP_HOUSE: o = OWNER_TOWN; break; default: o = GetTileOwner(tile); break; + /* FIXME: For MP_ROAD there are multiple owners. + * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road), + * even if there are no ROADTYPE_ROAD bits on the tile. + */ } return _owner_colors[o]; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 0fe4bebf2..302d36c19 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1300,7 +1300,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) bool type = HasBit(p2, 0); bool is_drive_through = HasBit(p2, 1); bool build_over_road = is_drive_through && IsNormalRoadTile(tile); - bool town_owned_road = build_over_road && IsTileOwner(tile, OWNER_TOWN); + bool town_owned_road = false; RoadTypes rts = (RoadTypes)GB(p2, 2, 3); if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_player, rts)) return CMD_ERROR; @@ -1319,14 +1319,17 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Not allowed to build over this road */ if (build_over_road) { - if (IsTileOwner(tile, OWNER_TOWN) && !_patches.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD); - RoadTypes cur_rts = GetRoadTypes(tile); /* there is a road, check if we can build road+tram stop over it */ if (HasBit(cur_rts, ROADTYPE_ROAD)) { Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD); - if (road_owner != OWNER_TOWN && road_owner != OWNER_NONE && !CheckOwnership(road_owner)) return CMD_ERROR; + if (road_owner == OWNER_TOWN) { + town_owned_road = true; + if (!_patches.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD); + } else { + if (road_owner != OWNER_NONE && !CheckOwnership(road_owner)) return CMD_ERROR; + } } /* there is a tram, check if we can build road+tram stop over it */ diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index e0033155f..f6e0eadca 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1212,14 +1212,14 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) do target_dir = RandomDiagDir(); while (!(cur_rb & DiagDirToRoadBits(target_dir))); tile = TileAddByDiagDir(tile, target_dir); - if (IsTileType(tile, MP_ROAD)) { + if (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile) && HasTileRoadType(tile, ROADTYPE_ROAD)) { /* Don't allow building over roads of other cities */ - if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) { + if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && GetTownByTile(tile) != t) { _grow_town_result = GROWTH_SUCCEED; - } else if (IsTileOwner(tile, OWNER_NONE) && _game_mode == GM_EDITOR) { + } else if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_NONE) && _game_mode == GM_EDITOR) { /* If we are in the SE, and this road-piece has no town owner yet, it just found an * owner :) (happy happy happy road now) */ - SetTileOwner(tile, OWNER_TOWN); + SetRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN); SetTownIndex(tile, t->index); } } @@ -2438,8 +2438,8 @@ Town *CalcClosestTownFromTile(TileIndex tile, uint threshold) Town *ClosestTownFromTile(TileIndex tile, uint threshold) { if (IsTileType(tile, MP_HOUSE) || ( - IsTileType(tile, MP_ROAD) && - GetRoadOwner(tile, ROADTYPE_ROAD) == OWNER_TOWN + IsTileType(tile, MP_ROAD) && HasTileRoadType(tile, ROADTYPE_ROAD) && + IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) )) { return GetTownByTile(tile); } else { |