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-rw-r--r--src/build_vehicle_gui.cpp78
-rw-r--r--src/depot_gui.cpp10
-rw-r--r--src/roadveh.h1
-rw-r--r--src/roadveh_gui.cpp183
-rw-r--r--src/vehicle_gui.cpp22
-rw-r--r--src/vehicle_gui.h2
6 files changed, 80 insertions, 216 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index a8dbf7b75..de4c35f3e 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -3,6 +3,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "train.h"
+#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "debug.h"
@@ -75,6 +76,14 @@ static void SetupWindowStrings(const Window *w, byte type)
w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_8820_RENAME;
w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE;
break;
+ case VEH_Road:
+ w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9006_NEW_ROAD_VEHICLES;
+ w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION;
+ w->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9007_BUILD_VEHICLE;
+ w->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD;
+ w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9034_RENAME;
+ w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9035_RENAME_ROAD_VEHICLE_TYPE;
+ break;
case VEH_Ship:
w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9808_NEW_SHIPS;
w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK;
@@ -416,6 +425,32 @@ static int DrawVehiclePurchaseInfo(int x, int y, EngineID engine_number, const R
return y;
}
+/* Draw road vehicle specific details */
+static int DrawVehiclePurchaseInfo(int x, int y, EngineID engine_number, const RoadVehicleInfo *rvi)
+{
+ bool refittable = (_engine_info[engine_number].refit_mask != 0);
+
+ /* Purchase cost - Max speed */
+ SetDParam(0, rvi->base_cost * (_price.roadveh_base>>3)>>5);
+ SetDParam(1, rvi->max_speed / 2);
+ DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, 0);
+ y += 10;
+
+ /* Running cost */
+ SetDParam(0, rvi->running_cost * _price.roadveh_running >> 8);
+ DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
+ y += 10;
+
+ /* Cargo type + capacity */
+ SetDParam(0, rvi->cargo_type);
+ SetDParam(1, rvi->capacity);
+ SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY);
+ DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
+ y += 10;
+
+ return y;
+}
+
/* Draw ship specific details */
static int DrawVehiclePurchaseInfo(int x, int y, EngineID engine_number, const ShipVehicleInfo *svi)
{
@@ -511,13 +546,15 @@ void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
y += 10;
}
break;
+ case VEH_Road:
+ y = DrawVehiclePurchaseInfo(x, y, engine_number, RoadVehInfo(engine_number));
+ break;
case VEH_Ship:
y = DrawVehiclePurchaseInfo(x, y, engine_number, ShipVehInfo(engine_number));
break;
case VEH_Aircraft:
y = DrawVehiclePurchaseInfo(x, y, engine_number, AircraftVehInfo(engine_number));
break;
- default: NOT_REACHED();
}
/* Draw details, that applies to all types except rail wagons */
@@ -598,7 +635,26 @@ static void GenerateBuildTrainList(Window *w)
EngList_SortPartial(&bv->eng_list, _sorter[0][bv->sort_criteria], num_engines, num_wagons);
}
-/* Figure out what aircraft EngineIDs to put in the list */
+/* Figure out what road vehicle EngineIDs to put in the list */
+static void GenerateBuildRoadVehList(Window *w)
+{
+ EngineID eid, sel_id;
+ buildvehicle_d *bv = &WP(w, buildvehicle_d);
+
+ EngList_RemoveAll(&bv->eng_list);
+
+ sel_id = INVALID_ENGINE;
+
+ for (eid = ROAD_ENGINES_INDEX; eid < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; eid++) {
+ if (!IsEngineBuildable(eid, VEH_Road, _local_player)) continue;
+ EngList_Add(&bv->eng_list, eid);
+
+ if (eid == bv->sel_engine) sel_id = eid;
+ }
+ bv->sel_engine = sel_id;
+}
+
+/* Figure out what ship EngineIDs to put in the list */
static void GenerateBuildShipList(Window *w)
{
EngineID eid, sel_id;
@@ -664,6 +720,9 @@ static void GenerateBuildList(Window *w)
case VEH_Train:
GenerateBuildTrainList(w);
return; // trains should not reach the last sorting
+ case VEH_Road:
+ GenerateBuildRoadVehList(w);
+ break;
case VEH_Ship:
GenerateBuildShipList(w);
break;
@@ -701,6 +760,14 @@ static void DrawBuildVehicleWindow(Window *w)
DrawTrainEngine(x + 29, y + 6, engine, GetEnginePalette(engine, _local_player));
}
break;
+ case VEH_Road:
+ for (; position < max; position++, y += 14) {
+ const EngineID engine = bv->eng_list[position];
+
+ DrawString(x + 58, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
+ DrawRoadVehEngine(x + 28, y + 6, engine, GetEnginePalette(engine, _local_player));
+ }
+ break;
case VEH_Ship:
for (; position < max; position++, y += 24) {
const EngineID engine = bv->eng_list[position];
@@ -760,6 +827,9 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
DoCommandP(w->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->flags & RVI_WAGON) ? CcBuildWagon : CcBuildLoco,
CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE));
break;
+ case VEH_Road:
+ DoCommandP(w->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE));
+ break;
case VEH_Ship:
DoCommandP(w->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
break;
@@ -779,6 +849,7 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
bv->rename_engine = sel_eng;
switch (bv->vehicle_type) {
case VEH_Train: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break;
+ case VEH_Road: str = STR_9036_RENAME_ROAD_VEHICLE_TYPE; break;
case VEH_Ship: str = STR_9838_RENAME_SHIP_TYPE; break;
case VEH_Aircraft: str = STR_A039_RENAME_AIRCRAFT_TYPE; break;
}
@@ -821,6 +892,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e)
_cmd_text = e->we.edittext.str;
switch (bv->vehicle_type) {
case VEH_Train: str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break;
+ case VEH_Road: str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE; break;
case VEH_Ship: str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break;
case VEH_Aircraft: str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break;
}
@@ -889,6 +961,8 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
WP(w,buildvehicle_d).filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile);
ResizeWindow(w, 0, 16);
break;
+ case VEH_Road:
+ ResizeWindow(w, 20, 16);
case VEH_Ship:
ResizeWindow(w, 27, 0);
break;
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index bae5637fe..71ab1e799 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -735,15 +735,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
case DEPOT_WIDGET_BUILD: // Build vehicle
ResetObjectToPlace();
- switch (WP(w, depot_d).type) {
- case VEH_Road: ShowBuildRoadVehWindow(w->window_number); break;
- case VEH_Ship:
- case VEH_Train:
- case VEH_Aircraft:
- ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type);
- break;
- default: NOT_REACHED();
- }
+ ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type);
break;
case DEPOT_WIDGET_CLONE: // Clone button
diff --git a/src/roadveh.h b/src/roadveh.h
index e0c497b46..7490d35d8 100644
--- a/src/roadveh.h
+++ b/src/roadveh.h
@@ -17,6 +17,7 @@ static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED;
}
+void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
#endif /* ROADVEH_H */
diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp
index c112f5891..8d525f395 100644
--- a/src/roadveh_gui.cpp
+++ b/src/roadveh_gui.cpp
@@ -22,53 +22,6 @@
#include "newgrf_engine.h"
#include "date.h"
-/**
- * Draw the purchase info details of road vehicle at a given location.
- * @param x,y location where to draw the info
- * @param engine_number the engine of which to draw the info of
- */
-void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number)
-{
- const RoadVehicleInfo *rvi = RoadVehInfo(engine_number);
- const Engine *e = GetEngine(engine_number);
- bool refittable = (_engine_info[engine_number].refit_mask != 0);
- YearMonthDay ymd;
- ConvertDateToYMD(e->intro_date, &ymd);
-
- /* Purchase cost - Max speed */
- SetDParam(0, rvi->base_cost * (_price.roadveh_base>>3)>>5);
- SetDParam(1, rvi->max_speed / 2);
- DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, 0);
- y += 10;
-
- /* Running cost */
- SetDParam(0, rvi->running_cost * _price.roadveh_running >> 8);
- DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
- y += 10;
-
- /* Cargo type + capacity */
- SetDParam(0, rvi->cargo_type);
- SetDParam(1, rvi->capacity);
- SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY);
- DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
- y += 10;
-
- /* Design date - Life length */
- SetDParam(0, ymd.year);
- SetDParam(1, e->lifelength);
- DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, 0);
- y += 10;
-
- /* Reliability */
- SetDParam(0, e->reliability * 100 >> 16);
- DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, 0);
- y += 10;
-
- /* Additional text from NewGRF */
- y += ShowAdditionalText(x, y, w, engine_number);
- y += ShowRefitOptionsList(x, y, w, engine_number);
-}
-
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection)
{
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
@@ -396,48 +349,6 @@ void ShowRoadVehViewWindow(const Vehicle *v)
}
}
-
-static void DrawNewRoadVehWindow(Window *w)
-{
- EngineID selected_id;
- EngineID e;
- uint count;
- int pos;
- int sel;
- int y;
-
- SetWindowWidgetDisabledState(w, 5, w->window_number == 0);
-
- count = 0;
- for (e = ROAD_ENGINES_INDEX; e < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; e++) {
- if (HASBIT(GetEngine(e)->player_avail, _local_player)) count++;
- }
- SetVScrollCount(w, count);
-
- DrawWindowWidgets(w);
-
- y = 15;
- sel = WP(w,buildvehicle_d).sel_index;
- pos = w->vscroll.pos;
- selected_id = INVALID_ENGINE;
- for (e = ROAD_ENGINES_INDEX; e < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; e++) {
- if (!HASBIT(GetEngine(e)->player_avail, _local_player)) continue;
- if (sel == 0) selected_id = e;
- if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
- DrawString(60, y + 2, GetCustomEngineName(e), sel == 0 ? 0xC : 0x10);
- DrawRoadVehEngine(30, y + 6, e, GetEnginePalette(e, _local_player));
- y += 14;
- }
- sel--;
- }
-
- WP(w,buildvehicle_d).sel_engine = selected_id;
- if (selected_id != INVALID_ENGINE) {
- const Widget *wi = &w->widget[4];
- DrawRoadVehPurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, selected_id);
- }
-}
-
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
const Vehicle *v;
@@ -451,97 +362,3 @@ void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
}
ShowRoadVehViewWindow(v);
}
-
-static void NewRoadVehWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT:
- DrawNewRoadVehWindow(w);
- break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 2: { /* listbox */
- uint i = (e->we.click.pt.y - 14) / 14;
- if (i < w->vscroll.cap) {
- WP(w,buildvehicle_d).sel_index = i + w->vscroll.pos;
- SetWindowDirty(w);
- }
- } break;
-
- case 5: { /* build */
- EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
- if (sel_eng != INVALID_ENGINE)
- DoCommandP(w->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE));
- } break;
-
- case 6: { /* rename */
- EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
- if (sel_eng != INVALID_ENGINE) {
- WP(w,buildvehicle_d).rename_engine = sel_eng;
- ShowQueryString(GetCustomEngineName(sel_eng), STR_9036_RENAME_ROAD_VEHICLE_TYPE, 31, 160, w, CS_ALPHANUMERAL);
- }
- } break;
- }
- break;
-
- case WE_ON_EDIT_TEXT:
- if (e->we.edittext.str[0] != '\0') {
- _cmd_text = e->we.edittext.str;
- DoCommandP(0, WP(w, buildvehicle_d).rename_engine, 0, NULL,
- CMD_RENAME_ENGINE | CMD_MSG(STR_9037_CAN_T_RENAME_ROAD_VEHICLE));
- }
- break;
-
- case WE_RESIZE: {
- if (e->we.sizing.diff.y == 0) break;
-
- w->vscroll.cap += e->we.sizing.diff.y / 14;
- w->widget[2].data = (w->vscroll.cap << 8) + 1;
- } break;
-
- }
-}
-
-static const Widget _new_road_veh_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 14, 11, 247, 0, 13, STR_9006_NEW_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 235, 14, 125, 0x801, STR_9026_ROAD_VEHICLE_SELECTION},
-{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 236, 247, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-{ WWT_PANEL, RESIZE_TB, 14, 0, 247, 126, 217, 0x0, STR_NULL},
-{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 117, 218, 229, STR_9007_BUILD_VEHICLE, STR_9027_BUILD_THE_HIGHLIGHTED_ROAD},
-{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 118, 235, 218, 229, STR_9034_RENAME, STR_9035_RENAME_ROAD_VEHICLE_TYPE},
-{ WWT_RESIZEBOX, RESIZE_TB, 14, 236, 247, 218, 229, 0x0, STR_RESIZE_BUTTON},
-{ WIDGETS_END},
-};
-
-static const WindowDesc _new_road_veh_desc = {
- WDP_AUTO, WDP_AUTO, 248, 230,
- WC_BUILD_VEHICLE,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
- _new_road_veh_widgets,
- NewRoadVehWndProc
-};
-
-void ShowBuildRoadVehWindow(TileIndex tile)
-{
- Window *w;
-
- DeleteWindowById(WC_BUILD_VEHICLE, tile);
-
- w = AllocateWindowDescFront(&_new_road_veh_desc, tile);
- w->vscroll.cap = 8;
- w->widget[2].data = (w->vscroll.cap << 8) + 1;
-
- w->resize.step_height = 14;
- w->resize.height = w->height - 14 * 4; /* Minimum of 4 vehicles in the display */
-
- if (tile != 0) {
- w->caption_color = GetTileOwner(tile);
- } else {
- w->caption_color = _local_player;
- }
-}
-
-
-
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index fa88841ff..9a6db3267 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1045,19 +1045,6 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
}
}
-static void DrawVehiclePurchaseInfoLocal(const int x, const int y, uint w, const EngineID engine_number)
-{
- switch (GetEngine(engine_number)->type) {
- case VEH_Road: DrawRoadVehPurchaseInfo(x, y, w, engine_number); break;
- case VEH_Ship:
- case VEH_Train:
- case VEH_Aircraft:
- DrawVehiclePurchaseInfo(x, y, w, engine_number);
- break;
- default: NOT_REACHED();
- }
-}
-
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
static const StringID _vehicle_type_names[] = {
@@ -1141,7 +1128,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
for (i = 0 ; i < 2 ; i++) {
if (selected_id[i] != INVALID_ENGINE) {
const Widget *wi = &w->widget[i == 0 ? 3 : 11];
- DrawVehiclePurchaseInfoLocal(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
+ DrawVehiclePurchaseInfo(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
}
}
} break; // end of paint
@@ -1737,12 +1724,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
} break;
case VLW_WIDGET_NEW_VEHICLES:
- switch (vl->vehicle_type) {
- case VEH_Road: ShowBuildRoadVehWindow(0); break;
- case VEH_Ship:
- case VEH_Train:
- case VEH_Aircraft: ShowBuildVehicleWindow(0, vl->vehicle_type); break;
- }
+ ShowBuildVehicleWindow(0, vl->vehicle_type);
break;
case VLW_WIDGET_MANAGE_VEHICLES:
diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h
index 509435c92..0a7a9b0fe 100644
--- a/src/vehicle_gui.h
+++ b/src/vehicle_gui.h
@@ -33,14 +33,12 @@ static inline bool ValidVLWFlags(uint16 flags)
void PlayerVehWndProc(Window *w, WindowEvent *e);
void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
-void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
-void ShowBuildRoadVehWindow(TileIndex tile);
void ShowBuildVehicleWindow(TileIndex tile, byte type);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);