diff options
-rw-r--r-- | aircraft_cmd.c | 6 | ||||
-rw-r--r-- | disaster_cmd.c | 16 | ||||
-rw-r--r-- | industry_cmd.c | 6 | ||||
-rw-r--r-- | landscape.c | 4 | ||||
-rw-r--r-- | road_cmd.c | 2 | ||||
-rw-r--r-- | roadveh_cmd.c | 2 | ||||
-rw-r--r-- | train_cmd.c | 8 | ||||
-rw-r--r-- | vehicle.c | 6 | ||||
-rw-r--r-- | vehicle.h | 33 | ||||
-rw-r--r-- | water_cmd.c | 2 |
10 files changed, 41 insertions, 44 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c index 7656c689e..f9641782f 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -1057,7 +1057,7 @@ static void HandleCrashedAircraft(Vehicle *v) 4 + (r&0xF), 4 + ((r>>4)&0xF), ((r>>8)&0xF), - EV_DEMOLISH); + EV_EXPLOSION_SMALL); } } else if (v->u.air.crashed_counter >= 10000) { // remove rubble of crashed airplane @@ -1108,7 +1108,7 @@ static void HandleAircraftSmoke(Vehicle *v) _aircraft_smoke_xy[v->direction], _aircraft_smoke_xy[v->direction + 8], 2, - EV_SMOKE_3 + EV_SMOKE ); } } @@ -1206,7 +1206,7 @@ static void CrashAirplane(Vehicle *v) v->vehstatus |= VS_CRASHED; v->u.air.crashed_counter = 0; - CreateEffectVehicleRel(v, 4, 4, 8, EV_CRASHED_SMOKE); + CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); InvalidateWindow(WC_VEHICLE_VIEW, v->index); diff --git a/disaster_cmd.c b/disaster_cmd.c index f31487de1..c6ec0ea49 100644 --- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -166,7 +166,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) } if ((v->tick_counter&7)==0) { - CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE_3); + CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE); } } else if (v->current_order.station == 0) { tile = v->tile; /**/ @@ -219,7 +219,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) SetDisasterVehiclePos(v, x, y, z); if (++v->age == 1) { - CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE); + CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); SndPlayVehicleFx(SND_12_EXPLOSION, v); v->u.disaster.image_override = 0xF42; } else if (v->age == 70) { @@ -232,7 +232,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) -7 + (r&0xF), -7 + (r>>4&0xF), 5 + (r>>8&0x7), - EV_DEMOLISH); + EV_EXPLOSION_SMALL); } } else if (v->age == 350) { v->current_order.station = 3; @@ -323,7 +323,7 @@ static void DisasterTick_UFO(Vehicle *v) // destroy? if (v->age > 50) { - CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE); + CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); SndPlayVehicleFx(SND_12_EXPLOSION, v); DeleteDisasterVeh(v); } @@ -370,7 +370,7 @@ static void DisasterTick_2(Vehicle *v) x + (r & 0x3F), y + (r >> 6 & 0x3F), (r >> 12 & 0xF), - EV_DEMOLISH); + EV_EXPLOSION_SMALL); if (++v->age >= 55) v->current_order.station = 3; @@ -441,7 +441,7 @@ static void DisasterTick_3(Vehicle *v) x + (r & 0x3F), y + (r >> 6 & 0x3F), (r >> 12 & 0xF), - EV_DEMOLISH); + EV_EXPLOSION_SMALL); if (++v->age >= 55) v->current_order.station = 3; @@ -614,7 +614,7 @@ static void DisasterTick_4b(Vehicle *v) return; v->current_order.station = 1; - CreateEffectVehicleRel(u, 0, 7, 8, EV_CRASHED_SMOKE); + CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE); SndPlayVehicleFx(SND_12_EXPLOSION, u); DeleteDisasterVeh(u); @@ -625,7 +625,7 @@ static void DisasterTick_4b(Vehicle *v) v->x_pos-32+(r&0x3F), v->y_pos-32+(r>>5&0x3F), 0, - EV_DEMOLISH); + EV_EXPLOSION_SMALL); } BEGIN_TILE_LOOP(tile,6,6,v->tile - TILE_XY(3,3)) diff --git a/industry_cmd.c b/industry_cmd.c index 961f44499..1a2971fb5 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -669,7 +669,7 @@ static void MakeIndustryTileBiggerCase8(uint tile) { TileInfo ti; FindLandscapeHeight(&ti, TileX(tile) * 16, TileY(tile) * 16); - CreateEffectVehicle(ti.x + 15, ti.y + 14, ti.z + 59 + (ti.tileh != 0 ? 8 : 0), EV_INDUSTRYSMOKE); + CreateEffectVehicle(ti.x + 15, ti.y + 14, ti.z + 59 + (ti.tileh != 0 ? 8 : 0), EV_CHIMNEY_SMOKE); } static void MakeIndustryTileBigger(uint tile, byte size) @@ -735,7 +735,7 @@ static void TileLoopIndustryCase161(uint tile) TileX(tile) * 16 + _tileloop_ind_case_161[dir + 0], TileY(tile) * 16 + _tileloop_ind_case_161[dir + 4], _tileloop_ind_case_161[dir + 8], - EV_INDUSTRY_SMOKE + EV_BUBBLE ); if (v != NULL) @@ -819,7 +819,7 @@ static void TileLoop_Industry(uint tile) break; case 49: { - CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE_3); + CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE); } break; diff --git a/landscape.c b/landscape.c index dfcdbe8c2..e406c76fa 100644 --- a/landscape.c +++ b/landscape.c @@ -334,7 +334,9 @@ int32 CmdClearArea(int ex, int ey, uint32 flags, uint32 p1, uint32 p2) // draw explosion animation... if ((x==sx || x==ex) && (y==sy || y==ey)) { // big explosion in each corner, or small explosion for single tiles - CreateEffectVehicleAbove(x + 8,y + 8, 2, sy==ey && sx==ex ? EV_DEMOLISH : EV_CRASHED_SMOKE); + CreateEffectVehicleAbove(x + 8, y + 8, 2, + sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE + ); } } } diff --git a/road_cmd.c b/road_cmd.c index 5b221c9d6..3e607c554 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -980,7 +980,7 @@ static void TileLoop_Road(uint tile) TileX(tile) * 16 + 7, TileY(tile) * 16 + 7, 0, - EV_ROADWORK); + EV_BULLDOZER); MarkTileDirtyByTile(tile); return; } diff --git a/roadveh_cmd.c b/roadveh_cmd.c index 6dd84da5a..25270fc5e 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -509,7 +509,7 @@ static void RoadVehIsCrashed(Vehicle *v) { v->u.road.crashed_ctr++; if (v->u.road.crashed_ctr == 2) { - CreateEffectVehicleRel(v,4,4,8,EV_CRASHED_SMOKE); + CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); } else if (v->u.road.crashed_ctr <= 45) { if ((v->tick_counter&7)==0) RoadVehSetRandomDirection(v); diff --git a/train_cmd.c b/train_cmd.c index b78c9f1a1..9443ff93d 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -1454,14 +1454,14 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v) case 1: // diesel smoke if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x1E00) { - CreateEffectVehicleRel(v, 0,0,10, EV_SMOKE_3); + CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE); } break; case 2: // blue spark if ( (v->tick_counter&0x3) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x5B0) { - CreateEffectVehicleRel(v, 0,0,10, EV_SMOKE_2); + CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK); } break; } @@ -2658,7 +2658,7 @@ static void HandleCrashedTrain(Vehicle *v) Vehicle *u; if ( (state == 4) && (v->u.rail.track != 0x40) ) { - CreateEffectVehicleRel(v, 4, 4, 8, EV_CRASHED_SMOKE); + CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); } if (state <= 200 && (uint16)(r=Random()) <= 0x2492) { @@ -2673,7 +2673,7 @@ static void HandleCrashedTrain(Vehicle *v) 2 + ((r>>8)&7), 2 + ((r>>16)&7), 5 + (r&7), - EV_DEMOLISH); + EV_EXPLOSION_SMALL); break; } } while ( (u=u->next) != NULL); @@ -1104,7 +1104,7 @@ static EffectTickProc * const _effect_tick_procs[] = { }; -Vehicle *CreateEffectVehicle(int x, int y, int z, int type) +Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type) { Vehicle *v; @@ -1129,12 +1129,12 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, int type) return v; } -Vehicle *CreateEffectVehicleAbove(int x, int y, int z, int type) +Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type) { return CreateEffectVehicle(x, y, GetSlopeZ(x, y) + z, type); } -Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type) +Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type) { return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type); } @@ -238,23 +238,18 @@ enum TrainSubtype { }; /* Effect vehicle types */ -enum { - EV_INDUSTRYSMOKE = 0, - EV_STEAM_SMOKE = 1, - - EV_SMOKE_1 = 2, - EV_SMOKE_2 = 3, - EV_SMOKE_3 = 4, - - EV_CRASHED_SMOKE = 5, +typedef enum EffectVehicle { + EV_CHIMNEY_SMOKE = 0, + EV_STEAM_SMOKE = 1, + EV_DIESEL_SMOKE = 2, + EV_ELECTRIC_SPARK = 3, + EV_SMOKE = 4, + EV_EXPLOSION_LARGE = 5, EV_BREAKDOWN_SMOKE = 6, - - EV_DEMOLISH = 7, - EV_ROADWORK = 8, - - EV_INDUSTRY_SMOKE = 9, - -}; + EV_EXPLOSION_SMALL = 7, + EV_BULLDOZER = 8, + EV_BUBBLE = 9 +} EffectVehicle; typedef void VehicleTickProc(Vehicle *v); typedef void *VehicleFromPosProc(Vehicle *v, void *data); @@ -295,9 +290,9 @@ int GetAircraftImage(Vehicle *v, byte direction); int GetRoadVehImage(Vehicle *v, byte direction); int GetShipImage(Vehicle *v, byte direction); -Vehicle *CreateEffectVehicle(int x, int y, int z, int type); -Vehicle *CreateEffectVehicleAbove(int x, int y, int z, int type); -Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type); +Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type); +Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type); +Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type); uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y); diff --git a/water_cmd.c b/water_cmd.c index c1533e04c..263a482bd 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -601,7 +601,7 @@ static void FloodVehicle(Vehicle *v) NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), v->index, 0); - CreateEffectVehicleRel(v,4,4,8,EV_CRASHED_SMOKE); // show cool destruction effects + CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); // show cool destruction effects SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound } } |