diff options
-rw-r--r-- | console_cmds.c | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/console_cmds.c b/console_cmds.c index 7ac82dc3d..d125a8f40 100644 --- a/console_cmds.c +++ b/console_cmds.c @@ -843,6 +843,19 @@ DEF_CONSOLE_CMD(ConExit) return true; } +DEF_CONSOLE_CMD(ConPart) +{ + if (argc == 0) { + IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'"); + return true; + } + + if (_game_mode != GM_NORMAL) return false; + + _switch_mode = SM_MENU; + return true; +} + DEF_CONSOLE_CMD(ConHelp) { if (argc == 2) { @@ -1184,6 +1197,7 @@ void IConsoleStdLibRegister(void) IConsoleCmdRegister("echoc", ConEchoC); IConsoleCmdRegister("exec", ConExec); IConsoleCmdRegister("exit", ConExit); + IConsoleCmdRegister("part", ConPart); IConsoleCmdRegister("help", ConHelp); IConsoleCmdRegister("info_cmd", ConInfoCmd); IConsoleCmdRegister("info_var", ConInfoVar); @@ -1227,6 +1241,7 @@ void IConsoleStdLibRegister(void) IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleAliasRegister("clean_company", "reset_company %A"); IConsoleCmdRegister("connect", ConNetworkConnect); + IConsoleAliasRegister("join", "connect %A"); IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly); IConsoleCmdRegister("clients", ConNetworkClients); IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); |