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-rw-r--r--landscape.c2
-rw-r--r--ttd.c15
2 files changed, 16 insertions, 1 deletions
diff --git a/landscape.c b/landscape.c
index 63e3fdd87..022f49557 100644
--- a/landscape.c
+++ b/landscape.c
@@ -483,7 +483,7 @@ void InitializeLandscape()
uint map_size = MapSize();
int i;
- memset(_map_owner, OWNER_NONE, map_size);
+ memset(_map_owner, OWNER_WATER, map_size);
memset(_map2, 0, map_size * sizeof(uint16));
memset(_map3_lo, 0, map_size);
memset(_map3_hi, 0, map_size);
diff --git a/ttd.c b/ttd.c
index dad32ce9d..8ccf1f00a 100644
--- a/ttd.c
+++ b/ttd.c
@@ -1229,6 +1229,21 @@ bool AfterLoadGame(uint version)
UpdateCurrencies();
}
+ /* In old version there seems to be a problem that water is owned by
+ OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
+ (0x402) version, so I just check when versions are older, and then
+ walk through the whole map.. */
+ if (version <= 0x402) {
+ TileIndex tile = TILE_XY(0,0);
+ uint w = MapSizeX();
+ uint h = MapSizeY();
+
+ BEGIN_TILE_LOOP(tile_cur, w, h, tile)
+ if (IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] != OWNER_WATER)
+ _map_owner[tile_cur] = OWNER_WATER;
+ END_TILE_LOOP(tile_cur, w, h, tile)
+ }
+
// convert road side to my format.
if (_opt.road_side) _opt.road_side = 1;