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-rw-r--r--src/callback_table.cpp4
-rw-r--r--src/command.cpp4
-rw-r--r--src/command_type.h2
-rw-r--r--src/gui.h2
-rw-r--r--src/industry_gui.cpp4
-rw-r--r--src/lang/english.txt8
-rw-r--r--src/toolbar_gui.cpp2
-rw-r--r--src/town_cmd.cpp2
-rw-r--r--src/town_gui.cpp8
9 files changed, 18 insertions, 18 deletions
diff --git a/src/callback_table.cpp b/src/callback_table.cpp
index 0889e7d20..945a0e426 100644
--- a/src/callback_table.cpp
+++ b/src/callback_table.cpp
@@ -37,7 +37,7 @@ CommandCallback CcCloneVehicle;
CommandCallback CcPlaySound10;
CommandCallback CcPlaceSign;
CommandCallback CcTerraform;
-CommandCallback CcBuildTown;
+CommandCallback CcFoundTown;
CommandCallback CcGiveMoney;
/* rail_gui.cpp */
@@ -77,7 +77,7 @@ CommandCallback * const _callback_table[] = {
/* 0x06 */ CcBuildLoco,
/* 0x07 */ CcBuildRoadVeh,
/* 0x08 */ CcBuildShip,
- /* 0x09 */ CcBuildTown,
+ /* 0x09 */ CcFoundTown,
/* 0x0A */ CcBuildRoadTunnel,
/* 0x0B */ CcBuildRailTunnel,
/* 0x0C */ CcBuildWagon,
diff --git a/src/command.cpp b/src/command.cpp
index d2cc9aca7..f44395662 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -146,7 +146,7 @@ DEF_COMMAND(CmdBuyShareInCompany);
DEF_COMMAND(CmdSellShareInCompany);
DEF_COMMAND(CmdBuyCompany);
-DEF_COMMAND(CmdBuildTown);
+DEF_COMMAND(CmdFoundTown);
DEF_COMMAND(CmdRenameTown);
DEF_COMMAND(CmdDoTownAction);
@@ -296,7 +296,7 @@ static const Command _command_proc_table[] = {
{CmdSellShareInCompany, 0}, // CMD_SELL_SHARE_IN_COMPANY
{CmdBuyCompany, 0}, // CMD_BUY_COMANY
- {CmdBuildTown, CMD_OFFLINE}, // CMD_BUILD_TOWN
+ {CmdFoundTown, CMD_OFFLINE}, // CMD_FOUND_TOWN
{CmdRenameTown, CMD_SERVER}, // CMD_RENAME_TOWN
{CmdDoTownAction, 0}, // CMD_DO_TOWN_ACTION
diff --git a/src/command_type.h b/src/command_type.h
index 5d3cc51f1..8ac3786a1 100644
--- a/src/command_type.h
+++ b/src/command_type.h
@@ -242,7 +242,7 @@ enum {
CMD_SELL_SHARE_IN_COMPANY, ///< sell a share from a company
CMD_BUY_COMPANY, ///< buy a company which is bankrupt
- CMD_BUILD_TOWN, ///< build a town
+ CMD_FOUND_TOWN, ///< found a town
CMD_RENAME_TOWN, ///< rename a town
CMD_DO_TOWN_ACTION, ///< do a action from the town detail window (like advertises or bribe)
diff --git a/src/gui.h b/src/gui.h
index a1daf6e06..508353ba3 100644
--- a/src/gui.h
+++ b/src/gui.h
@@ -80,7 +80,7 @@ extern const TextColour _fios_colours[];
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
void ShowBuildIndustryWindow();
-void ShowBuildTownWindow();
+void ShowFoundTownWindow();
void ShowMusicWindow();
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 29066ee4b..a8b54c1fd 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -343,7 +343,7 @@ public:
this->HandleButtonClick(DPIW_FUND_WIDGET);
if (Town::GetNumItems() == 0) {
- ShowErrorMessage(STR_ERROR_MUST_BUILD_TOWN_FIRST, STR_ERROR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
+ ShowErrorMessage(STR_ERROR_MUST_FOUND_TOWN_FIRST, STR_ERROR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
} else {
extern void GenerateIndustries();
_generating_world = true;
@@ -378,7 +378,7 @@ public:
/* Show error if no town exists at all */
if (Town::GetNumItems() == 0) {
SetDParam(0, indsp->name);
- ShowErrorMessage(STR_ERROR_MUST_BUILD_TOWN_FIRST, STR_ERROR_CAN_T_BUILD_HERE, pt.x, pt.y);
+ ShowErrorMessage(STR_ERROR_MUST_FOUND_TOWN_FIRST, STR_ERROR_CAN_T_BUILD_HERE, pt.x, pt.y);
return;
}
diff --git a/src/lang/english.txt b/src/lang/english.txt
index f2761f7de..3cd7ed36e 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2026,9 +2026,9 @@ STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
-STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Construct new town
+STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Found new town
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
-STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Build town in random location
+STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
@@ -3279,7 +3279,7 @@ STR_ERROR_PROTECTED :{WHITE}This com
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
-STR_ERROR_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here...
+STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
@@ -3292,7 +3292,7 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't ge
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
-STR_ERROR_MUST_BUILD_TOWN_FIRST :{WHITE}... must build town first
+STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 8814e97e6..4d4556e9d 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -827,7 +827,7 @@ static void ToolbarScenGenTown(Window *w)
{
w->HandleButtonClick(TBSE_TOWNGENERATE);
SndPlayFx(SND_15_BEEP);
- ShowBuildTownWindow();
+ ShowFoundTownWindow();
}
static void ToolbarScenGenIndustry(Window *w)
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 6191f4c41..db158fe2e 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1596,7 +1596,7 @@ static CommandCost TownCanBePlacedHere(TileIndex tile)
* @param text unused
* @return the cost of this operation or an error
*/
-CommandCost CmdBuildTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Only in the scenario editor */
if (_game_mode != GM_EDITOR) return CMD_ERROR;
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index f516f9bcf..5b37a9f14 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -840,7 +840,7 @@ void ShowTownDirectory()
new TownDirectoryWindow(&_town_directory_desc);
}
-void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+void CcFoundTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
@@ -1032,12 +1032,12 @@ public:
{
uint32 townnameparts;
if (!GenerateTownName(&townnameparts)) {
- ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_BUILD_TOWN_HERE, 0, 0);
+ ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_FOUND_TOWN_HERE, 0, 0);
return;
}
DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3, townnameparts,
- CMD_BUILD_TOWN | CMD_MSG(STR_ERROR_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
+ CMD_FOUND_TOWN | CMD_MSG(STR_ERROR_CAN_T_FOUND_TOWN_HERE), CcFoundTown);
}
virtual void OnPlaceObjectAbort()
@@ -1054,7 +1054,7 @@ static const WindowDesc _found_town_desc(
NULL, _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
);
-void ShowBuildTownWindow()
+void ShowFoundTownWindow()
{
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);